Aaron Griffith
4e3a92874c
watercolor will now be used if it can be loaded
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Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.
Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Thomas Lake
1db010a8aa
Add --changelist and --changelist-format
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Allow output of changed tiles to a file specified with --changelist. The
file contains the name of each tile on a line. The path can be relative
or absolute, chosen using --changelist-format.
The code assumes that all innertiles will have been updated when a
worldtile changes, and prints the corresponding filenames to the list
directly, rather than add message passing to the innertile methods.
2011-09-17 11:37:04 +01:00
Aaron Griffith
8c4dd10824
Revert "small findSigns.py fix -- loading regions with north_direction pre-rotates"
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This reverts commit 085d400337 .
2011-09-16 14:27:03 -04:00
Aaron Griffith
085d400337
small findSigns.py fix -- loading regions with north_direction pre-rotates
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What we want in findSigns.py is the raw map data.
2011-09-16 13:43:20 -04:00
Alejandro Aguilera
c4883541b3
Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
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Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34
Make pumpkin/melon stems as in game, no as I thought it was.
2011-09-16 10:28:11 +02:00
Alejandro Aguilera
80ed5ac280
Update comment in the glass panes and iron bars pseudo data.
2011-09-16 10:09:05 +02:00
Alejandro Aguilera
d6c71de226
Add pumpkin and melon stems.
2011-09-16 09:57:30 +02:00
Aaron Griffith
308460e251
all loaded images are now converted to RGBA before use
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This fixes Issue #484 .
2011-09-15 20:02:51 -04:00
Andrew Chin
e4af304e60
Another fix for #481
2011-09-15 13:13:22 -04:00
Aaron Griffith
1f9bef14e6
--version now understands vX.X.X tags
2011-09-14 19:01:16 -04:00
Aaron Griffith
5ca6305837
fence gates
2011-09-14 18:00:59 -04:00
Andrew Chin
571ca49c18
Partial fix for #481
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Fixed the try/except block in findTrueSpawn
2011-09-14 17:57:53 -04:00
CounterPillow
ff6dba7419
Default tinting now in C code
2011-09-14 21:50:20 +02:00
Aaron Griffith
309db05924
all biome tinting is now handled in rendermode-normal.c.
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Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillow
b0e6502094
Fixed vines.
2011-09-12 01:40:24 +02:00
Aaron Griffith
c6525fb529
Merge branch 'counterpillow/18prep' into 18prep
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Conflicts:
overviewer_core/textures.py
2011-09-11 15:43:19 -04:00
CounterPillow
0ab3b0b2df
Added vines.
2011-09-11 15:31:32 -04:00
Alejandro Aguilera
f97549f1f8
Updated stone brick with mossy and cracked stone brick.
2011-09-11 19:29:49 +02:00
Alejandro Aguilera
a06da78d9e
Add huge mushrroms.
2011-09-11 19:21:45 +02:00
Andrew Chin
4701490c3e
Fixed lighting and rotation issues for new stairs
2011-09-11 11:44:53 -04:00
Alejandro Aguilera
d7bb11b2b4
Added glass panes and iron bars. Is not marvellous, but it works!
2011-09-11 15:15:53 +02:00
Alejandro Aguilera
17c6d85c3e
Added melon block.
2011-09-11 13:40:21 +02:00
Alejandro Aguilera
bdeefe4118
Update the list of transparent blocks.
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Added: iron bars, glass pane, pumpkin and melon stem, vines, fence gates, brick and stone brick stairs.
2011-09-11 13:30:45 +02:00
Andrew Chin
9ecaf14fba
Added support for brick stairs and slabs
2011-09-10 17:21:02 -04:00
Aaron Griffith
dc81561c8f
Merge branch 'rendermode-options'
2011-09-09 14:30:55 -04:00
Aaron Griffith
e67dd9ba6e
incremented extension version for RMO
2011-09-08 07:49:09 -04:00
Aaron Griffith
fb45fb3dff
added label metadata to rendermodes (no more ugly map labels)
2011-09-08 07:34:35 -04:00
Aaron Griffith
bbb2a3943e
re-fixed cave mode lighting problems (no longer slows down lighting mode itself!)
2011-09-08 07:07:43 -04:00
Aaron Griffith
bc138ac859
created a distinct 'hidden' function
2011-09-07 17:16:43 -04:00
Aaron Griffith
7b634cc434
overviewer.py no longer loops forever if it can't find terrain.png
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There's also a more helpful error if any texture can't be found.
Closes #475 .
2011-09-07 09:15:21 -04:00
Aaron Griffith
43629e928b
Merge branch 'master' into rendermode-options
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Conflicts:
overviewer.py
2011-09-06 10:29:15 -04:00
Andrew Chin
f880f01b46
Moved --check-terrain command from setup.py and overviewer.py
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Also, let textures_path work for minecraft.jar files
2011-09-05 22:35:13 -04:00
Andrew Chin
1cdac6ccdf
Fixed issue with finding minecraft.jar
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Fixes #477
2011-09-05 15:27:50 -04:00
Alejandro Aguilera
33e85743f2
Fix black dotted lines in night rendermode.
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Also reduces the night rendermode render time by a 10% and increses the lighting rendermode render time by a 5% (globally it reduces the render time).
2011-08-28 12:18:51 +02:00
Aaron Griffith
40231598d8
command-line rendermodes can now be separated by ',', ':', or '/'
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This should fix Issue #472 .
2011-08-27 17:20:58 -04:00
Aaron Griffith
e800138079
Merge remote branch 'brownan/master' into rendermode-options
2011-08-26 21:06:14 -04:00
Alejandro Aguilera
03f9734039
Bump overviewer extension version
2011-08-23 22:10:20 +02:00
Alejandro Aguilera
8d398864e3
Fix bad handle of both alpha layers being zero in composite.c
2011-08-23 21:37:10 +02:00
asmodai
88e889301a
Added new items.py file with list of itemID and names
2011-08-19 11:22:45 -04:00
Andrew Chin
320f7a178c
Fixed lighting issue
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If more than one half-step or stair is stacked on top of another, the
bottom steps/stairs will be black in a lighting render. This is now
fixed
2011-08-18 20:40:36 -04:00
Aaron Griffith
fe0d28630b
Merge branch 'master' into rendermode-options
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Conflicts:
overviewer.py
2011-08-18 11:40:26 -04:00
Aaron Griffith
d19ee7d280
--skip-js no longer skips writing overviewer.dat
2011-08-18 11:34:16 -04:00
Aaron Griffith
5c37bf1801
having both a world/overviewer.dat and a output/overviewer.dat now warns about the world version
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old behaviour was to replace the output dat with the world dat
2011-08-18 11:24:06 -04:00
Andrew Chin
01bba80c54
If overviewer.dat doesn't exist, don't give a north-direction warning
2011-08-17 20:04:25 -04:00
Aaron Griffith
60649c85fd
now defaults to the map's current north direction unless otherwise specified
2011-08-17 18:22:50 -04:00
Thomas Lake
3e1ae9dd17
Store north-direction in overviewer.dat
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Check stored value at render time and abort if direction has changed and
--forcerender not specified.
Addresses concerns from pull request #458
2011-08-17 17:49:22 -04:00
Aaron Griffith
087d597ed0
Merge remote branch 'rmrector/configurable-north' into configurable-north
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Conflicts:
overviewer.py
overviewer_core/world.py
2011-08-17 17:35:37 -04:00
Aaron Griffith
3e2828a3d9
fixed bug when overviewer.dat exists in world dir, but output dir does not exist
2011-08-16 15:07:21 -04:00
Aaron Griffith
79680203a5
fixed forcerender not being used while rendering innertiles
2011-08-16 15:02:09 -04:00