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Commit Graph

1523 Commits

Author SHA1 Message Date
Aaron Griffith
4e3a92874c watercolor will now be used if it can be loaded
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.

Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Thomas Lake
1db010a8aa Add --changelist and --changelist-format
Allow output of changed tiles to a file specified with --changelist. The
file contains the name of each tile on a line. The path can be relative
or absolute, chosen using --changelist-format.

The code assumes that all innertiles will have been updated when a
worldtile changes, and prints the corresponding filenames to the list
directly, rather than add message passing to the innertile methods.
2011-09-17 11:37:04 +01:00
Aaron Griffith
8c4dd10824 Revert "small findSigns.py fix -- loading regions with north_direction pre-rotates"
This reverts commit 085d400337.
2011-09-16 14:27:03 -04:00
Aaron Griffith
085d400337 small findSigns.py fix -- loading regions with north_direction pre-rotates
What we want in findSigns.py is the raw map data.
2011-09-16 13:43:20 -04:00
Alejandro Aguilera
c4883541b3 Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34 Make pumpkin/melon stems as in game, no as I thought it was. 2011-09-16 10:28:11 +02:00
Alejandro Aguilera
80ed5ac280 Update comment in the glass panes and iron bars pseudo data. 2011-09-16 10:09:05 +02:00
Alejandro Aguilera
d6c71de226 Add pumpkin and melon stems. 2011-09-16 09:57:30 +02:00
Aaron Griffith
308460e251 all loaded images are now converted to RGBA before use
This fixes Issue #484.
2011-09-15 20:02:51 -04:00
Andrew Chin
e4af304e60 Another fix for #481 2011-09-15 13:13:22 -04:00
Aaron Griffith
1f9bef14e6 --version now understands vX.X.X tags 2011-09-14 19:01:16 -04:00
Aaron Griffith
5ca6305837 fence gates 2011-09-14 18:00:59 -04:00
Andrew Chin
571ca49c18 Partial fix for #481
Fixed the try/except block in findTrueSpawn
2011-09-14 17:57:53 -04:00
CounterPillow
ff6dba7419 Default tinting now in C code 2011-09-14 21:50:20 +02:00
Aaron Griffith
309db05924 all biome tinting is now handled in rendermode-normal.c.
Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillow
b0e6502094 Fixed vines. 2011-09-12 01:40:24 +02:00
Aaron Griffith
c6525fb529 Merge branch 'counterpillow/18prep' into 18prep
Conflicts:
	overviewer_core/textures.py
2011-09-11 15:43:19 -04:00
CounterPillow
0ab3b0b2df Added vines. 2011-09-11 15:31:32 -04:00
Alejandro Aguilera
f97549f1f8 Updated stone brick with mossy and cracked stone brick. 2011-09-11 19:29:49 +02:00
Alejandro Aguilera
a06da78d9e Add huge mushrroms. 2011-09-11 19:21:45 +02:00
Andrew Chin
4701490c3e Fixed lighting and rotation issues for new stairs 2011-09-11 11:44:53 -04:00
Alejandro Aguilera
d7bb11b2b4 Added glass panes and iron bars. Is not marvellous, but it works! 2011-09-11 15:15:53 +02:00
Alejandro Aguilera
17c6d85c3e Added melon block. 2011-09-11 13:40:21 +02:00
Alejandro Aguilera
bdeefe4118 Update the list of transparent blocks.
Added: iron bars, glass pane, pumpkin and melon stem, vines, fence gates, brick and stone brick stairs.
2011-09-11 13:30:45 +02:00
Andrew Chin
9ecaf14fba Added support for brick stairs and slabs 2011-09-10 17:21:02 -04:00
Aaron Griffith
dc81561c8f Merge branch 'rendermode-options' 2011-09-09 14:30:55 -04:00
Aaron Griffith
e67dd9ba6e incremented extension version for RMO 2011-09-08 07:49:09 -04:00
Aaron Griffith
fb45fb3dff added label metadata to rendermodes (no more ugly map labels) 2011-09-08 07:34:35 -04:00
Aaron Griffith
bbb2a3943e re-fixed cave mode lighting problems (no longer slows down lighting mode itself!) 2011-09-08 07:07:43 -04:00
Aaron Griffith
bc138ac859 created a distinct 'hidden' function 2011-09-07 17:16:43 -04:00
Aaron Griffith
7b634cc434 overviewer.py no longer loops forever if it can't find terrain.png
There's also a more helpful error if any texture can't be found.
Closes #475.
2011-09-07 09:15:21 -04:00
Aaron Griffith
43629e928b Merge branch 'master' into rendermode-options
Conflicts:
	overviewer.py
2011-09-06 10:29:15 -04:00
Andrew Chin
f880f01b46 Moved --check-terrain command from setup.py and overviewer.py
Also, let textures_path work for minecraft.jar files
2011-09-05 22:35:13 -04:00
Andrew Chin
1cdac6ccdf Fixed issue with finding minecraft.jar
Fixes #477
2011-09-05 15:27:50 -04:00
Alejandro Aguilera
33e85743f2 Fix black dotted lines in night rendermode.
Also reduces the night rendermode render time by a 10% and increses the lighting rendermode render time by a 5% (globally it reduces the render time).
2011-08-28 12:18:51 +02:00
Aaron Griffith
40231598d8 command-line rendermodes can now be separated by ',', ':', or '/'
This should fix Issue #472.
2011-08-27 17:20:58 -04:00
Aaron Griffith
e800138079 Merge remote branch 'brownan/master' into rendermode-options 2011-08-26 21:06:14 -04:00
Alejandro Aguilera
03f9734039 Bump overviewer extension version 2011-08-23 22:10:20 +02:00
Alejandro Aguilera
8d398864e3 Fix bad handle of both alpha layers being zero in composite.c 2011-08-23 21:37:10 +02:00
asmodai
88e889301a Added new items.py file with list of itemID and names 2011-08-19 11:22:45 -04:00
Andrew Chin
320f7a178c Fixed lighting issue
If more than one half-step or stair is stacked on top of another, the
bottom steps/stairs will be black in a lighting render.  This is now
fixed
2011-08-18 20:40:36 -04:00
Aaron Griffith
fe0d28630b Merge branch 'master' into rendermode-options
Conflicts:
	overviewer.py
2011-08-18 11:40:26 -04:00
Aaron Griffith
d19ee7d280 --skip-js no longer skips writing overviewer.dat 2011-08-18 11:34:16 -04:00
Aaron Griffith
5c37bf1801 having both a world/overviewer.dat and a output/overviewer.dat now warns about the world version
old behaviour was to replace the output dat with the world dat
2011-08-18 11:24:06 -04:00
Andrew Chin
01bba80c54 If overviewer.dat doesn't exist, don't give a north-direction warning 2011-08-17 20:04:25 -04:00
Aaron Griffith
60649c85fd now defaults to the map's current north direction unless otherwise specified 2011-08-17 18:22:50 -04:00
Thomas Lake
3e1ae9dd17 Store north-direction in overviewer.dat
Check stored value at render time and abort if direction has changed and
--forcerender not specified.
Addresses concerns from pull request #458
2011-08-17 17:49:22 -04:00
Aaron Griffith
087d597ed0 Merge remote branch 'rmrector/configurable-north' into configurable-north
Conflicts:
	overviewer.py
	overviewer_core/world.py
2011-08-17 17:35:37 -04:00
Aaron Griffith
3e2828a3d9 fixed bug when overviewer.dat exists in world dir, but output dir does not exist 2011-08-16 15:07:21 -04:00
Aaron Griffith
79680203a5 fixed forcerender not being used while rendering innertiles 2011-08-16 15:02:09 -04:00