0
Commit Graph

280 Commits

Author SHA1 Message Date
Aaron Griffith
248ea42dd2 Merge branch 'master' into python3-fun-times 2019-06-21 22:08:58 -04:00
Nicolas F
3fc97d131e Add fletching, cartography and smithing tables 2019-04-28 12:55:14 +02:00
InrcedibleHolg
702e4e9e8b added new 1.14 slabs, referencing issue #1560 2019-04-28 10:48:57 +02:00
Nicolas F
e25557d257 textures: fix stone slabs for 1.14 2019-04-26 04:11:20 +02:00
Nicolas F
bd40aeda3d textures: set prismarine slabs to transparent
This fixes upper slabs removing the block below them.
2019-04-07 20:21:45 +02:00
InrcedibleHolg
5df95be17a added: prismarine_brick_stairs, prismarine_slab, dark_prismarine_slab, prismarine_brick_slab 2019-04-06 21:56:30 +02:00
Nicolas F
1ab66dddea fix prismarine stairs
Sorry for the noise in mc_id.h, but somebody decided they want DOS
line endings and I couldn't allow that to happen. When not doing that
put the whole thing into diff, I decided to just fix the indentation
too while I was at it.

Needed bugfixing of some overlooked unsigned char usages for block IDs,
as otherwise the lighting would be scuffed.

Concerns issue #1486.
2019-03-31 19:20:10 +02:00
Nicolas F
e348a548b6 Initial Python 3 port
Many things work, some don't. Notably, genPOI doesn't work, and
there's some signedness comparison stuff going on in the C extension.

This also completely drops support for Python 2, as maintaining a C
extension for both Python 2 and 3 is a pain and not worth it for the
9 months that Python 2 is still going to be supported upstream.

The documentation needs to be adjusted as well.

All of the few tests we have pass, and rendering a map works, both
with a configuration file and without. We can also use optimizeimages.

Concerns #1528.
2019-03-17 17:57:07 +01:00
Aaron Griffith
509bce77d6 Merge 'jvaskonen/minecraft113' and 'jvaskonen/pillar' into master 2019-02-21 16:30:34 -05:00
James Miller
72c8a1dbd8 trapdoor orientation
non-oak trapdoors
dried kelp blocks
2018-12-16 05:17:19 -08:00
James Miller
2b2ad76c81 non-oak buttons
buttons on top of blocks
2018-12-16 03:33:38 -08:00
James Miller
ce78ffe008 bone block orientation
smooth stone blocks
coral and dead coral blocks
blue ice
2018-12-16 00:44:09 -08:00
James Miller
9200278f2f Wood and stripped wood 2018-12-15 00:51:27 -08:00
James Miller
be80775bf2 Stripped logs 2018-12-15 00:14:28 -08:00
James Miller
446916540a non-oak pressure plates 2018-12-14 23:40:21 -08:00
James Miller
b282bec2cf Uncarved pumpkin textures 2018-12-14 23:08:33 -08:00
James Miller
43122d5dfa Fixing top textures of non-vertically oriented quartz pillars. 2018-12-11 23:51:56 -08:00
Aaron Griffith
203715d05e do not render internal faces for water
This is closer to the old water rendering method, and better allows
users to see underwater structures.
2018-08-15 17:11:09 -04:00
gmcnew
b7bf62b350 A 1.13-compatible texture pack is required 2018-08-07 04:31:29 +00:00
gmcnew
be5f4c6ed0 Finish updating texture names 2018-08-03 01:11:18 +00:00
gmcnew
3a25138158 Minor texture fixes 2018-08-02 02:31:09 +00:00
gmcnew
9427566fec Partial texture path fixes 2018-08-02 02:25:10 +00:00
Karl Kuhn
e71a843df2 issues-1411: Block Addition: Add inverted daylight sensor. 2018-04-11 11:10:09 -04:00
BobFrankly
16d8845eb6 Terracotta texture rotation fix
Terracotta blocks have differing rotations on each side, necessitating different handling for each directional map render. This fix was aligned against "Light Grey Glazed Terracotta", I'm presuming the rest of the colors follow.
2017-08-24 06:51:46 -07:00
Nicolas F
711488e07d textures.py: Fix beds for 1.12
Bed textures are now one unified texture, so some cropping and
fiddling needs to be done.

Bed colours not yet implemented.
2017-06-09 18:06:29 +02:00
Nicolas F
461f8647e0 Update strings to 1.12 2017-06-09 16:28:49 +02:00
Nicolas F
8e883f47f5 Add support for concrete powder
aheadley is a pleb, and I can call him names in this commit message
because he doesn't look at them anyway lol
2017-03-10 07:35:39 +01:00
Nicolas F
13d5fb7642 Add terracotta and concrete blocks
Fixes #1367
2017-03-09 16:51:17 +01:00
Mark Vander Stel
d92f00d97d Update strings and items to 1.11
Update all strings and vars to 1.11.
Add new items and blocks to items.py.
2016-11-29 09:13:42 -05:00
Mark Vander Stel
23c00eaf1f Add new 1.11 blocks
Add observer, with 4 textures and 6 orientations.
Add shulker box, with 16 block IDs, an entity texture, and 6
orientations.
2016-11-29 09:13:35 -05:00
Aaron Griffith
1a41d8d195 bump overviewer.h version, textures.py version 2016-06-11 16:38:19 -04:00
Aaron Griffith
24e9f9e6e8 Merge remote-tracking branch 'dbergl/1.10-blocks' 2016-06-10 20:44:37 -04:00
Aaron Griffith
7bbc3bd4d4 Merge branch 'patch-3' of git://github.com/tazorax/Minecraft-Overviewer 2016-06-10 20:43:14 -04:00
Aaron Griffith
125c87b195 Merge remote-tracking branch 'Socolin/patch-3' 2016-06-10 20:37:30 -04:00
Dan Berglund
7a98e6afa9 add new 1.10 blocks 2016-06-10 12:07:11 -07:00
tazo
218b0a5996 Fix chorus plants 2016-03-06 15:33:49 +01:00
tazo
7baade948d Add chorus plants and chorus flowers 2016-03-06 15:32:20 +01:00
tazo
a32582013f Fix beetroots duplication 2016-03-06 10:22:17 +01:00
Socolin
a639670639 Add missing pixels between slabs
Like stairs in issue #992 slabs have same problem
2016-03-06 00:23:24 -05:00
Andrew Chin
6682b9130a Merge PR #1285 2016-03-06 00:20:11 -05:00
tazo
9879bc9624 Implement beetroot crops
Conflicts:
	overviewer_core/textures.py
2016-03-06 00:03:45 -05:00
Andrew Chin
db3c79a46e Tweak crop rendering
Remote beetroot in preperation of bringing in patch
2016-03-06 00:03:44 -05:00
Socolin
210f2b4a4f Add some missing pixel between blocks (Issue #992)
Just copy/paste this piece of code from `build_block` to `build_full_block`
2016-03-05 18:09:40 -05:00
lother
2c5971b5d8 fix typo 2016-03-04 23:48:30 +08:00
lother
404ef9f0ad add frosted ice, structure_block 2016-03-04 23:32:07 +08:00
lother
1ba8342ca1 fix purpur pilar orientation 2016-03-04 23:31:45 +08:00
lother
0f33b65a85 add beetroot 2016-03-04 23:30:51 +08:00
lother
75a3ee5650 fix command block 2016-03-04 23:30:25 +08:00
lother
e4e2bae99e add end_gateway 2016-03-04 23:29:25 +08:00
Andrew Chin
5f9276a24a Implement path blocks
Farmland now shares a bit of code with pathblocks and are rendered at a
15/16th sized block
2016-03-03 21:22:09 -05:00