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Commit Graph

2402 Commits

Author SHA1 Message Date
Andrew Brown
759a38353d Merge branch 'master' of git://github.com/c99koder/Minecraft-Overviewer 2010-10-02 17:47:48 -04:00
Andrew Chin
6993f2159d Render iron and wood doors with correct orientation.
Note: iron doors need testing (they are currently broken in my test SMP
world)
2010-10-02 15:33:33 -04:00
Andrew Chin
cd97222a9b Render ladders (with correct orientation) 2010-10-01 23:19:53 -04:00
Andrew Chin
66a90bb411 Render furnaces with the correct texture (instead of smooth stone)
These are handled specially, since one side texture is different than the
other
2010-10-01 22:51:02 -04:00
Andrew Chin
78962cfbe5 Passable crop rendering 2010-10-01 22:33:25 -04:00
Andrew Chin
86d5476234 use os.path.join to build the spawn chunk path 2010-10-01 19:45:41 -04:00
Sam Steele
93af1ef158 Add snow to the transparent_blocks array 2010-09-30 23:52:50 -07:00
Sam Steele
5d22e1cd6f Fix whitespace formatting, make snow 1/4th of block 2010-09-30 22:47:10 -07:00
Andrew Brown
5de70db7fe Merged in new logging, fixed markers, and minetracks 2010-09-30 23:39:18 -04:00
Andrew Brown
d366cf9da3 Merge branch 'logging' of git://github.com/alexjurkiewicz/Minecraft-Overviewer 2010-09-30 22:50:23 -04:00
Sam Steele
e54f375295 Merge branch 'master' of http://github.com/eminence/Minecraft-Overviewer 2010-09-30 18:44:04 -07:00
Andrew Chin
822dd75431 Render minetracks (with correct orientation)
Other things with direction (torches, ladders, stairs, etc) will be
handled in a similar fashion.  Note: minetracks on slopes are still
not rendered correctly
2010-09-30 21:38:14 -04:00
Sam Steele
cf971c17c6 Render snow as half-blocks 2010-09-30 18:36:10 -07:00
Sam Steele
110240b53a Ignore .pyc files 2010-09-30 18:35:46 -07:00
Alex Jurkiewicz
c14740cbc6 Merge branch 'master' of git://github.com/brownan/Minecraft-Overviewer into logging 2010-10-01 09:51:49 +10:00
Alex Jurkiewicz
9f49bf3d77 Change logging to use the 'logging' module. 2010-09-30 14:35:37 +10:00
Andrew Brown
fd43331350 removed unused imports 2010-09-29 23:31:19 -04:00
Stephen Fluin
5a14f1b486 Fixed scoping for imageformat 2010-09-29 21:17:22 -05:00
Michael Jensen
783c91adff Merge branches 'documentation' and 'master' 2010-09-30 10:16:07 +10:00
Michael Jensen
971f33e763 Fixed a documentation mistake, the chunkdir option is actually cachedir 2010-09-30 09:31:57 +10:00
Andrew Chin
055e11719f Create the tiles dir, if necessary, before writing blank.png.
Otherwise an error is raised, since .save() won't create intermediate
directories
2010-09-29 10:05:46 -04:00
Andrew Brown
fec7f1b8e4 Added a setup.py for py2exe 2010-09-28 23:13:13 -04:00
Andrew Brown
7a696fcee0 modified to support freezing 2010-09-28 23:04:21 -04:00
Andrew Brown
81d86d6b8b added the long awaited blank image to the output tiles. 2010-09-28 22:54:39 -04:00
Andrew Brown
dd088e192b Merged in half block and cactus rendering fixes
Merge remote branch 'eminence/master'
2010-09-28 22:53:01 -04:00
Andrew Brown
2d50b2e5f5 Merging in JPEG rendering code
Merge remote branch 'alexjurkiewicz/master'
2010-09-28 22:45:34 -04:00
Andrew Brown
ac7908e815 readme update with parallel pngcrush recipe 2010-09-28 22:35:13 -04:00
Aaron Griffith
8dccf4162c added run-time flags to enable lighting or nighttime rendering 2010-09-28 16:57:23 -04:00
Aaron Griffith
d6fc49e1d9 store less data at once, and chunk boundary lighting occlusion checks
I also changed the default light level to be based off the light
calculation function, so night renders have a reasonable default light
level now.
2010-09-28 10:47:19 -04:00
Alex Jurkiewicz
1f8d8b1343 Disable jpeg image optimization to work around a PIL bug.
Ref: http://mail.python.org/pipermail/image-sig/1999-August/000816.html
2010-09-28 17:15:26 +10:00
Andrew Chin
6240f40226 Half blocks (step/#44) should be rendered reasonably well.
Tested 1 half block (44), 2 half blocks (43), a 3 half blocks (43,44)
and all seem to look OK.
2010-09-28 00:09:50 -04:00
Andrew Chin
aa8a369aa8 Better cacti rendering 2010-09-27 21:32:26 -04:00
Aaron Griffith
27e9b1cb15 added (commented out, for now) night render code 2010-09-27 20:31:31 -04:00
Aaron Griffith
8d145f2b58 added correct chunk boundary lighting 2010-09-27 19:59:41 -04:00
Aaron Griffith
db62ad94ee correct (though chunk-local only) per-face lighting 2010-09-27 19:04:35 -04:00
Aaron Griffith
a15390cc47 initial stab at lighting support 2010-09-27 14:55:16 -04:00
Aaron Griffith
a5cc2e3ae2 more accurate marker positioning on map, and a reasonable custom projection 2010-09-27 14:54:10 -04:00
Benjamin Herr
e83796c102 Deal with higher-resolution textures 2010-09-27 20:20:31 +02:00
Alex Jurkiewicz
59481969a9 Disable chroma subsampling when saving JPEGs. 2010-09-27 23:47:03 +10:00
Andrew Brown
aa82a82f13 won't error when no worlds are found. Thanks jbergstroem 2010-09-27 09:03:24 -04:00
Alex Jurkiewicz
157eed9893 Fix typo in template.html 2010-09-27 22:11:17 +10:00
Alex Jurkiewicz
e6bfcc3033 Write HTML file with appropriate extension config. 2010-09-27 22:10:23 +10:00
Alex Jurkiewicz
244679a877 Update README with --imgformat details. 2010-09-27 22:09:58 +10:00
Alex Jurkiewicz
f0d6776ad9 Add JPEG output support. 2010-09-27 21:51:24 +10:00
Andrew Brown
c07ae135c1 catches all exceptions when loading a chunk image 2010-09-27 01:03:39 -04:00
Andrew Brown
d637ddbbe1 added the option to specify a list of chunks to update. 2010-09-27 00:52:11 -04:00
Andrew Brown
58202bd779 Fixed this 2010-09-26 23:29:06 -04:00
Andrew Brown
458870510c Merge remote branch 'eminence/master' 2010-09-26 23:05:34 -04:00
Andrew Brown
a957d0b097 clarified texture issue in readme. Misc changes
Added check for python >=2.6
Added current directory and program directory to paths to search for
minecraft.jar
2010-09-26 23:04:12 -04:00
Andrew Chin
18040d96b4 Add support for some non-block textures
The following textures now no longer render as blocks:
 * Flowers
 * Mushrooms
 * Saplings
 * Reeds
 * Torches

Note that torches attached to wall are still rendered incorrectly
2010-09-26 01:33:24 -04:00