Ryan Rector
3304de593f
Add contrib script to fix gibberish Cyrillic signs
2011-08-24 19:38:29 -06:00
Ryan Rector
b442e7704e
Merge remote-tracking branch 'upstream/master' into configurable-north
2011-08-13 10:58:22 -06:00
Ryan Rector
02d2ae0e6a
Fix tile updates for upper-left and lower-right rotations
2011-08-13 10:51:43 -06:00
Ryan Rector
77eb608ccb
Make get_blockarray_fromfile rotationally self-sufficient
2011-08-13 10:50:50 -06:00
Ryan Rector
cc14a878eb
Merge remote-tracking branch 'upstream/master' into configurable-north
2011-08-04 12:50:49 -06:00
Ryan Rector
4ee15e8f44
Code cleanup to simplify upstream merge
2011-08-04 12:49:49 -06:00
Ryan Rector
34e0cf0e20
Set default north_direction for get_blockarray_fromfile
2011-08-04 10:33:07 -06:00
Ryan Rector
ebbc41abed
Rotate pistons for north-direction
2011-08-03 23:46:53 -06:00
Ryan Rector
1bc0619cd3
Fix potential bed bug.
2011-08-03 23:46:08 -06:00
Ryan Rector
9af931b4a3
Super performance fixer!
...
Rotations no longer have any significant performance hit.
Allocate rotated array once during rotation instead of
during every chunk render.
2011-08-03 22:47:25 -06:00
Ryan Rector
0035a367a8
Only rotate Block data when asking for block data
2011-08-03 22:15:55 -06:00
Ryan Rector
1b25f187ff
Merge remote-tracking branch 'upstream/master' into configurable-north
2011-08-03 20:41:09 -06:00
Ryan Rector
4725b4b125
Fix findTrueSpawn with rotations
2011-08-03 15:55:51 -06:00
Ryan Rector
80664ba4f1
Update get_blockarray_fromfile for rotation
2011-08-03 15:54:38 -06:00
Ryan Rector
4ac5dfc2a8
Fix regions being shifted by one during rotation
...
This fixes exaggerated tile counts in progress updates,
reduces the calls to rendernode (for a small performance
increase), and shifts the problem of unclickable signs in
UR orientation further away.
2011-08-03 14:37:04 -06:00
Ryan Rector
5728bc4051
Rotate biome data
2011-07-23 11:25:17 -06:00
Ryan Rector
5afdff09cc
Really make lower-left the default everywhere
2011-07-23 11:23:14 -06:00
Ryan Rector
b6a2447b9c
Fix trapdoor rotations
2011-07-23 07:51:55 -06:00
Ryan Rector
077552b53b
Cache rotated chunk data
...
This results in a small performance gain for rotations, but still
noticeably slower than with no rotation.
2011-07-17 08:47:57 -06:00
Ryan Rector
59594ee442
Clean up region rotation a bit.
2011-07-14 16:36:10 -06:00
Ryan Rector
284199c557
More info in README
2011-07-13 15:39:58 -06:00
Ryan Rector
32abe88efd
Show actual default as default for north-direction
2011-07-13 15:29:08 -06:00
Ryan Rector
6e3a732eb8
Rotate compass rose when rotating map
2011-07-13 15:10:50 -06:00
Ryan Rector
0ffb13eafc
Remove one 'Additional Bug' from README
2011-07-13 15:10:09 -06:00
Ryan Rector
e26059be38
Add special texture rotation for upper-left and lower-right
2011-07-13 15:01:04 -06:00
Ryan Rector
56a5f42cd0
Add rough benchmark to Readme
2011-07-13 13:27:18 -06:00
Ryan Rector
679b27aba9
Edited README.rst via GitHub
2011-07-12 10:56:15 -07:00
Ryan Rector
e78d14059a
Merge branch 'configurable-north' of https://github.com/rmrector/Minecraft-Overviewer into configurable-north
2011-07-12 11:52:29 -06:00
Ryan Rector
acfdc5ed4b
Update readme with information on changes
2011-07-12 11:51:38 -06:00
Ryan Rector
a0a45c8763
Merge remote-tracking branch 'origin/configurable-north' into configurable-north
2011-07-11 21:49:31 -06:00
Ryan Rector
110bd10569
Handle more regions
...
This is much, much slower than numpy would do it. I should probably do
this right sometime, but right now I just want it to work.
2011-07-11 21:42:24 -06:00
Ryan Rector
3a6194a6f1
I give up. Markdown is apparently not for me.
2011-07-11 16:24:23 -06:00
Ryan Rector
afe25eed21
Readme modification again.
2011-07-11 16:23:17 -06:00
Ryan Rector
da7471cc0c
Markdown!
2011-07-11 16:22:07 -06:00
Ryan Rector
caef1afaf0
Add info on north-direction to readme
2011-07-11 16:19:51 -06:00
Ryan Rector
eebd0a2740
Add info on north-direction to readme
2011-07-11 16:17:07 -06:00
Ryan Rector
1fdd143a98
Explain available north-directions in sample settings
2011-07-11 16:03:28 -06:00
Ryan Rector
d0f98223e4
Enhance north-direction commandline option
2011-07-11 16:01:46 -06:00
Ryan Rector
3f3ca1979f
Move special texture rotation to it's own function
2011-07-11 15:47:45 -06:00
Ryan Rector
d32cc2aa10
Update coord conversion on map to handle new rotation option
2011-07-11 12:21:47 -06:00
Ryan Rector
1b06da4e73
Rotate region coords based on configured north
2011-07-11 10:44:55 -06:00
Ryan Rector
6124ffd0ed
Early work on rotating stubborn textures
2011-07-10 21:06:09 -06:00
Ryan Rector
e732eb6450
A smarter (?) attempt at rotating everything.
2011-07-10 21:05:45 -06:00
Ryan Rector
e81db44ea9
Fix bad coords for upper-left and -right north
2011-07-10 07:42:50 -06:00
Ryan Rector
61afc6f921
Merge remote-tracking branch 'upstream/master' into configurable-north
2011-07-10 07:20:28 -06:00
Ryan Rector
722b814873
Rotate each chunk based on north direction
2011-07-10 07:18:35 -06:00
Ryan Rector
f306a2ecff
Google maps JS handle north_direction
...
Modifies coords conversion to handle configurable north direction
2011-07-10 07:06:20 -06:00
Ryan Rector
f0ea678cb6
Google maps js needs to know north-direction
2011-07-10 07:06:06 -06:00
Ryan Rector
f2882512e7
Make quadtree flip axis on some north directions
...
This should not be handled here, but maybe in nbt?
This was quick to find and modify, that's all.
2011-07-10 07:01:17 -06:00
Ryan Rector
7380ed08de
Make chunk to tile coords aware of new north
2011-07-10 06:49:37 -06:00
Ryan Rector
954fb18a4c
Parse commandline for changing north direction
2011-07-10 06:47:58 -06:00
Ryan Rector
cd6d482c58
Add setting to change north direction
2011-07-10 06:44:36 -06:00