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Commit Graph

610 Commits

Author SHA1 Message Date
Alejandro Aguilera
9767bc6d5a Fix sandstone function name in textures.py. 2012-03-26 08:39:48 +02:00
Andrew Brown
d7608b0e65 Merge branch 'devel' 2012-03-23 23:19:40 -04:00
Andrew Brown
af805d4a4b Added soft-fail on region corruption to iterate_chunks() and get_chunk_mtime() 2012-03-23 23:19:03 -04:00
Aaron Griffith
dc1e3b662b fixed biome rotation for upper-right and lower-left 2012-03-23 14:08:03 -04:00
Aaron Griffith
5d94c85010 fixed rotations for upside-down stairs 2012-03-23 13:59:33 -04:00
aheadley
99f2cae7a8 fix configurable observer 2012-03-22 21:19:56 -04:00
Alejandro Aguilera
3a179f5df2 Add 1.2.4 new blocks: sandstone and wooden planks 2012-03-22 22:52:13 +01:00
aheadley
863c6b1154 make observer a setting, need to update docs 2012-03-22 17:32:28 -04:00
Aaron Griffith
682cefb902 changed _load_image to self.load_image in textures.py (thanks Nightgunner5) 2012-03-20 00:24:53 -03:00
aheadley
a7d6ee81bb make progress bar more like wgets 2012-03-18 19:46:54 -04:00
Andrew Brown
ff0f4fe46e fixed error handling code. Now more robust against corrupt chunks! 2012-03-18 13:52:59 -04:00
Andrew Brown
e9cf747513 Added better error handling for corrupt chunks 2012-03-17 22:56:33 -04:00
aheadley
fb7500e063 comments! 2012-03-17 15:04:02 -04:00
Andrew Chin
9b7226e91e Nether-only worlds have no spawn 2012-03-17 14:54:16 -04:00
aheadley
f3d23fb8f8 clean up observer code 2012-03-17 14:34:57 -04:00
aheadley
46b04dd09a implement observer model 2012-03-16 22:26:16 -04:00
aheadley
09caf006a3 add faction widget for progressbar 2012-03-16 12:46:32 -04:00
Alex Headley
6c6534fc3e add progressbar module 2012-03-16 12:32:46 -04:00
Andrew Brown
e40e71f2f2 Merge branch 'devel' 2012-03-15 23:36:43 -04:00
Andrew Chin
03d3e852fc Backed out my level.dat reread code 2012-03-15 21:52:22 -04:00
Andrew Chin
34ca588ec2 Added missing import 2012-03-15 18:55:57 -04:00
Aaron Griffith
9ba3cbabc8 fixed biomes to use z/x instead of x/z indexing
reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540 added biomes option to Base primitive (default: True)
fixes Issue #644
2012-03-15 04:54:20 -04:00
Aaron Griffith
ab22724fc7 moved nice_exit() back into util.py (Issue #647) 2012-03-15 04:03:46 -04:00
Aaron Griffith
3bbab24a5b fixed permission copying, fixes Issue #646 2012-03-14 00:30:41 -04:00
Aaron Griffith
2de1405624 FileReplacer now copies permission bits 2012-03-13 17:16:53 -04:00
Andrew Chin
729fcda964 Display a spawn marker 2012-03-11 17:59:29 -04:00
Andrew Chin
9d97ff4e37 Ensure sign checkboxes remain checked across tileset changes 2012-03-11 14:17:04 -04:00
Andrew Chin
a757be510a Work around IE issue.
This work around has the problem where the first tileset you view won't
have the 'signs' control
2012-03-11 13:48:54 -04:00
Andrew Chin
5b168ebdbd Removed console debugging output 2012-03-11 13:33:02 -04:00
Andrew Chin
aba0449477 Hide the 'Signs' control if the tileset has no signs 2012-03-11 13:30:49 -04:00
Andrew Chin
6b77d54555 Reimplement signs/POIs 2012-03-11 11:44:38 -04:00
Andrew Chin
841fd3a9db Added missing import
Should fix #643
2012-03-11 10:29:24 -04:00
Andrew Brown
91f5e2c479 added support for removing tiles that shouldn't exist with --check-tiles
--check-tiles is now activated by shrinking maps
better detection for --forcerender situtations
Also cleaned up some docs and comments
Moved tiledir creation to TileSet constructor
2012-03-11 01:18:30 -05:00
Andrew Brown
fae28114f4 changed error message for missing texture file 2012-03-08 13:58:28 -05:00
Andrew Brown
fe55d5343c added a "changelist" option 2012-03-06 23:37:29 -05:00
Aaron Griffith
954c7289be Merge branch 'devel' 2012-03-06 09:41:41 -05:00
Andrew Chin
1f19610707 Better missing config file error messages
Fixes #635
2012-03-06 09:11:29 -05:00
Aaron Griffith
fde63ec221 renders are now ordered according to their order in the config file 2012-03-05 13:37:05 -05:00
Aaron Griffith
626129394a split up util.py into files.py and logger.py, moved code appropriately 2012-03-05 12:12:27 -05:00
Andrew Brown
98c23fd970 added a memcached option. It's really slow though. don't use it. 2012-03-04 22:25:38 -05:00
Andrew Brown
9edd23c273 Merge branch 'devel' 2012-03-04 20:18:57 -05:00
Andrew Brown
8206272fc8 Added a cache for open regionfile objects 2012-03-04 18:46:02 -05:00
Philip Kovac
57820a49d4 fix for worlds converted by jeb_'s anvil converter
Fixes Issue #629
2012-03-04 12:23:52 -05:00
Andrew Chin
35eddb1342 Make sure biomes are also rotated 2012-03-04 12:23:01 -05:00
Andrew Brown
3bb14f01e4 Merge branch 'anvil' 2012-03-04 00:02:17 -05:00
Andrew Brown
b852e8b1e3 Re-did the caching layer for regionset chunk caching 2012-03-03 23:56:38 -05:00
Aaron Griffith
4a9c4fd150 get_data will no longer repeatedly try to open missing chunks 2012-03-03 23:15:16 -05:00
Alejandro Aguilera
628b24d073 Update lilypad texture. 2012-03-04 01:08:24 +01:00
Alejandro Aguilera
240285555c Add upside down stairs. 2012-03-04 00:57:20 +01:00