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e500a1ab26
Merge branch '19prep'
Aaron Griffith
2011-11-18 17:25:01 -05:00
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0be4e8664b
added bounds checking for tiles during scan
Andrew Brown
2011-11-18 10:01:22 -05:00
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f6651cd759
bumped extension number to prepare for likely merge tomorrow
Aaron Griffith
2011-11-17 09:33:22 -05:00
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4c34e413ab
renamed "level" to "depth" in DirtyTilesTree. Also...
Andrew Brown
2011-11-16 20:53:52 -05:00
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95b4ec5922
wrote some unit tests!
Andrew Brown
2011-11-16 20:39:01 -05:00
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eac7561ed1
redirecting output to a log file now works on Python 2.6 (Issue #535)
Aaron Griffith
2011-11-15 15:47:33 -05:00
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bd08dbc955
Minor comments adjustments
Andrew Brown
2011-11-15 13:56:39 -05:00
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b08b15c84f
Fix rail north rotation.
Alejandro Aguilera
2011-11-15 09:48:30 +01:00
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6f0b8f74ce
Added buttons.
Alejandro Aguilera
2011-11-15 09:32:24 +01:00
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142166ef8e
Failing to delete a corrupt tile should really be an error in the log.
Andrew Brown
2011-11-13 11:36:27 -05:00
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0a5c90ba98
delete a tile if the innertile routine can't open it
Andrew Brown
2011-11-13 11:23:49 -05:00
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04a2f05d1c
implemented stochhastic check with chunk scanning
Andrew Brown
2011-11-13 09:31:09 -05:00
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866b499142
Lots of rearranging and comments touchups
Andrew Brown
2011-11-13 09:22:19 -05:00
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944edf4ef8
changed material property lookups to use a bit table, not python sets
Aaron Griffith
2011-11-11 16:07:10 -05:00
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3cc22bc13c
Two chunkscan optimizations implemented
Andrew Brown
2011-11-11 17:44:16 -05:00
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afd3ad639b
textures are now stored in a continuous array in memory, instead of a dict
Aaron Griffith
2011-11-11 15:34:45 -05:00
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bb55547b0d
Merge textures rewrite into 19prep
Aaron Griffith
2011-11-11 14:05:05 -05:00
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dc0110ee73
unknown blocks are no longer assumed to be transparent
Aaron Griffith
2011-11-10 09:51:25 -05:00
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74e0ef2ad6
brought solid_blocks (etc.) sets back in line with old values
Aaron Griffith
2011-11-10 09:42:21 -05:00
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a822cd1d3c
added an index of command line options with brief descriptions
Andrew Brown
2011-11-10 00:03:30 -05:00
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b9bca19cda
fixed auto-detection for forcerender on empty maps
Andrew Brown
2011-11-09 23:17:27 -05:00
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ae651b87ec
Merge branch 'texture-packs'
Aaron Griffith
2011-11-09 13:59:11 -05:00
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f6b7e1b501
implemented forcerender and auto-detection of empty tiledirs
Andrew Brown
2011-11-08 16:02:15 -05:00
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14ed48f975
misc cleanup and minor optimizations
Andrew Brown
2011-11-08 15:31:01 -05:00
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75070f817f
fixes so the last commit runs on maps that need work
Andrew Brown
2011-11-07 23:18:38 -05:00
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13f3ba90ab
preliminary chunk-scan algorithm activated.
Andrew Brown
2011-11-07 22:18:51 -05:00
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d18df1e694
Don't print scary bug warning on ctrl-c
Andrew Chin
2011-11-07 21:49:00 -05:00
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636913af57
Merge remote-tracking branch 'origin/master' into brownan-chunkscan
Andrew Brown
2011-11-07 21:04:01 -05:00
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d59410123d
New table format to list detected worlds
Andrew Chin
2011-11-07 20:37:21 -05:00
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d589369ea3
catch-all exceptions and print a more colorful message
Andrew Brown
2011-11-07 20:36:00 -05:00
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49f8e1a09f
configure_logger() takes a loglevel and verbose flag now
Andrew Brown
2011-11-07 20:11:10 -05:00
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acbf87db3f
bumped extension version for new smooth-lighting mode
Aaron Griffith
2011-11-07 19:50:55 -05:00
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9b39a96fef
Merge branch 'smooth-lighting'
Aaron Griffith
2011-11-07 19:46:10 -05:00
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c0d37004cc
now using MCPatcher animated water/lava textures, if present
Aaron Griffith
2011-11-07 16:55:36 -05:00
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bca4b9b011
added support for loading textures directly out of texture packs
Aaron Griffith
2011-11-07 16:48:11 -05:00
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0d656e274f
added Jason Scheirer to CONTRIBUTORS.rst
Aaron Griffith
2011-11-07 16:56:59 -05:00
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e2dde5e6e0
Add lily pads to biome tinting. Fix pumpkin and melon stem.
Alejandro Aguilera
2011-11-07 16:21:03 +01:00
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29bc7fa0ba
Update iterate.c for nether brick fences and update the way glass panes and iron bars stick.
Alejandro Aguilera
2011-11-07 15:41:55 +01:00
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25493c071f
Add place holders for levers and buttons so the block is transparent.
Alejandro Aguilera
2011-11-07 15:20:43 +01:00
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6dbac888d2
Fix holes in stairs.
Alejandro Aguilera
2011-11-07 13:26:22 +01:00
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3f628dcc1b
Add all the 1.9 pre-release blocks.
Alejandro Aguilera
2011-11-07 13:16:35 +01:00
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1cfe21153a
All blocks before 1.9pre added.
Alejandro Aguilera
2011-11-07 11:56:35 +01:00
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b1c38a56f2
scan_chunks() works according to preliminary tests \o/
Andrew Brown
2011-11-06 23:22:51 -05:00
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6c0ab7e48c
moved tile filepath calculation to Tile object
Andrew Brown
2011-11-06 21:08:42 -05:00
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2e28375786
damn semicolons!
Andrew Brown
2011-11-06 20:58:50 -05:00
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33667093a3
added the default value for bgcolor and imgformat in QuadtreeGen constructor
Andrew Brown
2011-11-06 20:42:54 -05:00
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6e2d52ceee
This should really raise an error if file not found
Andrew Brown
2011-11-06 20:35:11 -05:00
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4de9ba3b6e
added docs for lighting and smooth-lighting
Aaron Griffith
2011-11-06 20:34:06 -05:00
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3f54347735
cleaned up some mess, clarified some things in comments
Andrew Brown
2011-11-06 18:27:37 -05:00
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30e7083cd0
Tile.compute_path implemented and exhaustively tested
Andrew Brown
2011-11-06 10:01:44 -05:00
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13bca41192
docs: illustration of quadtree paths
Andrew Brown
2011-11-06 09:38:19 -05:00
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53dbdc98c6
added special smooth-lighting exception for water
Aaron Griffith
2011-11-05 23:29:51 -04:00
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c460b0747d
added more docs on tile layout and addressing
Andrew Brown
2011-11-05 12:04:00 -04:00
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5d8daabe05
re-named variables for increased accuracy
Andrew Brown
2011-11-04 18:34:08 -04:00
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5d26d3e5f6
added repr, eq, neq methods to Tile class
Andrew Brown
2011-11-04 18:33:27 -04:00
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c56c39fac7
Added note to -v option in docs
Andrew Brown
2011-11-03 21:36:38 -04:00
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42593bab58
Use a terse logging line if --verbose is not specified
Andrew Chin
2011-11-03 20:41:02 -04:00
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c1fdcffad7
fixed rendering error in snow and half-steps
Aaron Griffith
2011-11-03 16:07:56 -04:00
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acb2d159f5
filled in simpler blocks between id 50 and 85
Aaron Griffith
2011-11-03 15:56:01 -04:00
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eb1f79ddf1
Fixed typo
Andrew Chin
2011-11-03 11:44:36 -03:00
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2dc1496432
Fix typo ._.
Andrew Chin
2011-11-03 10:40:43 -03:00
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2cc160bcaa
Add up to blockid 85.
Alejandro Aguilera
2011-11-03 13:52:02 +01:00
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09303de945
Added note about range accepted by --stochastic
Andrew Chin
2011-11-02 12:48:02 -04:00
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cc4877f149
fixed stochastic_render and regionlists working together
Aaron Griffith
2011-11-01 23:43:05 -04:00
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4d5f19b081
Merge branch 'agrif-stochastic'
Aaron Griffith
2011-11-01 23:20:05 -04:00
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d8455804e9
added docs for --stochastic-render (woops)
Aaron Griffith
2011-11-01 23:19:27 -04:00
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665472814b
wrote a bit of docs about quadtrees
Andrew Brown
2011-11-01 17:09:59 -04:00
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72681a36cb
re-factored the way tiles are passed from quadtree through rendernode
Andrew Brown
2011-11-01 22:32:34 -04:00
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c9fc7eba62
textures added back for blocks up to id 50
Aaron Griffith
2011-11-01 21:10:11 -04:00
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da142dfb7a
textures re-implemented for blocks up to id 25
Aaron Griffith
2011-11-01 18:18:29 -04:00
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ab53a9bd3e
added a tree class to keep track of dirty tiles
Andrew Brown
2011-10-30 00:14:03 -04:00
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96cf62bd14
changed "go" methods in world and quadtree to something more descriptive
Andrew Brown
2011-11-01 11:32:28 -04:00
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996b299c79
On map shrink, delete top files to ensure they get regen'd
Andrew Brown
2011-10-28 21:56:48 -04:00
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55adc75d31
minor cleanup, comments/docstring adjustment
Andrew Brown
2011-11-01 11:18:20 -04:00
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670a458ec1
made sure smooth-lighting honors the shade_strength option
Aaron Griffith
2011-11-01 15:59:03 -04:00
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7a92343bb8
@material and block have been made more verbose (Issue #516)
Aaron Griffith
2011-11-01 15:51:10 -04:00
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bcec6529d5
Merge pull request #524 from overviewer/fancylogging
Andrew Brown
2011-11-01 11:23:35 -07:00
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877b036f1d
Wrote "assembling a chunk" section of the docs
Andrew Brown
2011-10-28 20:57:19 -04:00
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1b9a40e183
Removed extra newline
Andrew Chin
2011-11-01 10:29:58 -04:00
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470440563c
changed windows logging to be a special output stream
Andrew Brown
2011-11-01 00:03:32 -04:00
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6a67841b44
Windows code for fancy colors
Andrew Chin
2011-10-31 22:33:49 -04:00
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4b905685eb
major textures.py restructuring, not all textures implemented (Issue #516)
Aaron Griffith
2011-10-31 20:57:05 -04:00
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1d077fe34e
better logging formatter with support for color
Andrew Brown
2011-10-31 19:01:39 -04:00
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8e0a82ba62
unified blockmap and specialblockmap (Issue #516)
Aaron Griffith
2011-10-31 13:58:25 -04:00
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75858f2df8
removed historical, seperate mask from texture tuples (Issue #516)
Aaron Griffith
2011-10-31 13:40:38 -04:00
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69c109fc05
moved trasparent_blocks, etc. into textures.py (Issue #516)
Aaron Griffith
2011-10-31 13:28:28 -04:00
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8a925ecc52
Handle minecraft.jar if it's a directory (if you've installed mods etc.)
Jason Scheirer
2011-10-31 01:34:48 -07:00
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64e67cc827
fixed crash when SpawnY wasn't in [0, 128)
Aaron Griffith
2011-10-30 18:06:28 -04:00
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3917259e33
wrote more design docs on chunk positioning in tiles
Andrew Brown
2011-10-30 03:00:28 -04:00
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3a0d859b73
moved block rendering images to own folder in docs
Andrew Brown
2011-10-30 00:58:10 -04:00
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03ce98df29
added stochastic render option for incrementally updating maps
Aaron Griffith
2011-10-30 00:09:57 -04:00
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a3653d429f
fixed typo in configParser.py when parsing float values
Aaron Griffith
2011-10-30 00:08:48 -04:00
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92b8cd33ed
Merge branch 'master' into smooth-lighting
Aaron Griffith
2011-10-28 13:07:01 -04:00
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1e66e6eecb
Add white stone block.
Alejandro Aguilera
2011-10-27 12:22:06 +02:00
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e692dfebdc
Updated End Frame Portal block.
Alejandro Aguilera
2011-10-27 12:09:50 +02:00
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bc9d368ae8
added section about biome support to docs
Andrew Brown
2011-10-27 01:02:36 -04:00
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02c30c6f8e
Update URL hash on double-click
Andrew Chin
2011-10-26 23:06:52 -04:00
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4327eef475
Provide a useful message if overviewer is doubleclicked.
Andrew Chin
2011-10-26 22:34:34 -04:00
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f5ae4b3451
changed bare exceptions to except Exception
Andrew Brown
2011-10-26 22:36:23 -04:00
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85da19b1a0
turned night into a lighting mode option, added 'night' builtin custom mode
Aaron Griffith
2011-10-26 22:19:27 -04:00