Fix BlockBreakEvent being called on lever switch
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@@ -117,8 +117,10 @@ def on_interact(event):
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if event.hasItem() and not str(event.getItem().getType()) == "REDSTONE":
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return
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block = event.getClickedBlock()
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if str(block.getType()) != "CAULDRON":
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return
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event2 = BlockBreakEvent(block, player)
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server.getPluginManager().callEvent(event2)
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data = block.getData()
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if not event2.isCancelled() and str(block.getType()) == "CAULDRON":
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if not event2.isCancelled():
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data = block.getData()
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block.setData(data - 1 if data > 0 else 3)
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