why did //up disappear? Testing on dev server.
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4
misc.py
4
misc.py
@@ -36,13 +36,13 @@ def on_join(event):
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msg(player, "&6You can use /back if you &nreally&6 want to go back")
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player.teleport(player.getWorld().getSpawnLocation())
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"""
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# Prevent /up griefing. //up is blocked by PlotMe.
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@hook.event("player.PlayerCommandPreprocessEvent", "low")
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def on_command(event):
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if event.getMessage()[:4].lower() == "/up ":
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event.setMessage("/" + event.getMessage())
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"""
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""" Disabled while builder can't access Trusted
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@hook.event("player.PlayerGameModeChangeEvent", "low")
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