why did //up disappear? Testing on dev server.

This commit is contained in:
Dico200
2015-06-03 01:16:14 +02:00
parent 3cbb8dc9bd
commit a6f5156ef4

View File

@@ -36,13 +36,13 @@ def on_join(event):
msg(player, "&6You can use /back if you &nreally&6 want to go back")
player.teleport(player.getWorld().getSpawnLocation())
"""
# Prevent /up griefing. //up is blocked by PlotMe.
@hook.event("player.PlayerCommandPreprocessEvent", "low")
def on_command(event):
if event.getMessage()[:4].lower() == "/up ":
event.setMessage("/" + event.getMessage())
"""
""" Disabled while builder can't access Trusted
@hook.event("player.PlayerGameModeChangeEvent", "low")