296 Commits
Author SHA1 Message Date
jomo 230e447ea5 use directory (untested!) 2014-08-07 03:00:44 +02:00
Louis Vogt 46d24a64c6 Initial commit (please split the commands into modules) 2014-08-07 02:39:05 +02:00
Louis Vogt ed26126de1 Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-08-07 02:36:23 +02:00
jomo c87adff9ba use new thread for reports list 2014-08-07 02:30:44 +02:00
jomo ec192ad790 get rid of dico's stupid nonsense :3 2014-08-07 02:27:49 +02:00
jomo 7c2c87a05e get rid of offlineplayer in friends 2014-08-07 02:24:45 +02:00
jomo 939e744a33 get rid of OfflinePlayer in forcefield 2014-08-07 02:21:44 +02:00
jomo b7aed64fe5 remove WTF methods from player welcome 2014-08-07 02:19:53 +02:00
jomo 217f2cb579 fix %s 2014-08-07 02:10:36 +02:00
jomo b9f4d468ae clarifiy known_player a bit more 2014-08-07 01:50:26 +02:00
Louis Vogt fa6aaf0dff Modified known_player method 2014-08-07 01:46:53 +02:00
jomo c30578525f better /lol search 2014-08-07 01:39:12 +02:00
jomo bbbd180b98 revert to mob.chicken.plop, lavapop can be overheard easiliy 2014-08-07 01:26:28 +02:00
jomo 911d61b9e5 add note if no keywords 2014-08-07 01:25:20 +02:00
jomo 2dff50201a change highlight style. (underline hides parts of the next line) 2014-08-07 01:18:11 +02:00
jomo 2d5d6aace0 keyword must be IN the word, not exaclty the word 2014-08-07 01:17:26 +02:00
jomo 881c413642 don't be racist against players with uppercase characters in their name 2014-08-07 01:11:15 +02:00
jomo 24d341f833 delete mentions if empty 2014-08-07 01:06:19 +02:00
jomo 97b6c3a152 rewrite big parts of mentio 2014-08-07 00:59:13 +02:00
jomo 5cac70af31 FIX THIS BEFORE MERGING! 2014-07-31 00:07:15 +02:00
jomo db50be458f nicer string concatenating 2014-07-30 23:51:23 +02:00
jomo 08cae3213e remove try/except. fix code if it doesn't work ;) 2014-07-27 23:55:15 +02:00
jomo 180680422a catch all exceptions in pyeval 2014-07-27 23:29:55 +02:00
jomo 712cd135fc better name + docs for played_before (renamed to known_player) 2014-07-27 22:44:12 +02:00
jomo b18bdb69cb more documentation 2014-07-27 22:39:20 +02:00
jomo a9b9fc6ae5 rename log to info 2014-07-27 22:20:18 +02:00
jomo d4f618aa99 add warn() logging 2014-07-27 22:17:24 +02:00
jomo 3cfb585c8b readability 2014-07-27 21:52:55 +02:00
jomo 2a080b37a6 mentio readability, remove <> around mention highlight 2014-07-27 19:49:55 +02:00
jomo 54beea6ee5 readability 2014-07-27 19:43:06 +02:00
jomo aad63e5416 apply file read/save helpers 2014-07-27 19:42:33 +02:00
jomo 2e7e021001 add path to save/open json file 2014-07-27 06:04:31 +02:00
jomo a854fa2039 add default to open_json_file 2014-07-27 06:01:52 +02:00
jomo e277b923a7 better use of plugin_header in saylol 2014-07-27 05:41:25 +02:00
jomo e65122d4b3 add /lol search <text> 2014-07-27 05:28:31 +02:00
Louis Vogt fe2cafe5c9 Wrong receiver; new plop; no simplejson; still 1 bug 2014-07-26 14:19:31 +02:00
jomo e67fe48317 Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-07-25 00:05:51 +02:00
jomo 7096d7036e link to latest python loader jar, remove jython download 2014-07-25 00:05:42 +02:00
Louis Vogt 7b1cd0799f Enabled custom mentions (not tested yet) 2014-07-24 15:20:23 +02:00
jomo e35b079263 allow to reset motd 2014-07-24 02:31:34 +02:00
jomo 993d1cf04c clean up friends.py 2014-07-24 02:12:54 +02:00
jomo 82c3015c04 readme stuff
- avoid long methods
- clarify errors
- better traceback example
2014-07-24 01:19:55 +02:00
Dico 0fd4894550 Minor change 2014-07-23 01:04:53 +02:00
Dico 627e02226d Removed useless lines 2014-07-23 00:56:31 +02:00
Dico 2b409b0ccc Didn't add module last time...? 2014-07-23 00:55:32 +02:00
Dico a962e0b6a8 Added friends module. Thanks piggly for testing! :D 2014-07-23 00:53:24 +02:00
jomo fa68622d2d remove test code 2014-07-23 00:00:18 +02:00
jomo 98b2f564bc trying stuff 2014-07-22 00:46:00 +02:00
jomo 85eff42481 use &-colors for motd on first load 2014-07-21 02:35:06 +02:00
jomo 22cc16cc48 remove test line 2014-07-21 02:34:36 +02:00
jomo 600e6c9c2f fix plugin_header 2014-07-21 02:31:46 +02:00
jomo ee80672d38 raise test error 2014-07-21 02:28:39 +02:00
jomo c973025a8e add /modules command
lists all modules.
green if loaded, red otherwise
2014-07-21 02:24:43 +02:00
jomo eb287681d1 fix problem with 'none' permission 2014-07-21 02:07:45 +02:00
jomo 38cf2eb153 nicer pyeval output 2014-07-21 02:06:15 +02:00
jomo 9dba5641e1 fix broken broadcast 2014-07-20 17:53:19 +02:00
jomo f48dcf11ef deploying details added to readme 2014-07-20 17:05:15 +02:00
jomo 3806af1f66 renamed fyle to f 2014-07-20 16:46:20 +02:00
jomo c527d21de5 fix horidicode 2014-07-20 16:37:41 +02:00
Dico a0f5b99745 README.md edited online with Bitbucket 2014-07-19 03:10:02 +00:00
Dico 5f6b2409aa Fixed shecode. I knowo that 'file' is the correct spelling, but that does weird stuff and turns blue so just leave it this works and sheeps code doesnt <3 2014-07-19 05:02:09 +02:00
Dico aa0357f0da Added toggle() to helpers.py. I haven't tested it thoroughly but it doesn't give errors on start. You can read the comment for more info :D 2014-07-19 04:53:51 +02:00
jomo 9624107acd fix dicallignment 2014-07-19 02:41:44 +02:00
jomo 6ea1ae8718 use name for CG logs 2014-07-19 02:37:57 +02:00
jomo 59219cb7a0 fix re-writing variable 2014-07-19 02:32:35 +02:00
jomo cbdab2504d fix dicode 2014-07-19 02:19:12 +02:00
jomo ccd0e3cd09 fix imports 2014-07-19 02:02:42 +02:00
Dico 16c95e4a12 Minor tweaks and fixes 2014-07-19 02:00:54 +02:00
Dico 0f5e5335b2 Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-07-19 01:52:27 +02:00
Dico 2885e20669 Small fixes and tweaks 2014-07-19 01:51:29 +02:00
jomo 45376bc38f remove forcefield for merge with master 2014-07-19 01:50:35 +02:00
Dico a8a37f0553 Stuff added to helpers.py, forcefield updated to be a lot more efficient (simple change) 2014-07-19 01:39:08 +02:00
Dico c01caf04a9 minor changes. @Sheep: Take a look at the changes I made to helpers module and tell me if I'm stupid. 2014-07-18 03:45:28 +02:00
Dico c5a6d0b52b Git messed around with my files, I updated it to use the uid() function in helpers.py now. 2014-07-18 02:50:14 +02:00
Dico 38ae7372ca wtf git adding random stuff to my files 2014-07-18 02:36:52 +02:00
Dico a38eb33760 Happy with this version/build. @Sheep: Don't fix my 'dicode'! 2014-07-18 02:27:24 +02:00
jomo 44d0541b29 use uid(player) helper method 2014-07-17 22:24:45 +02:00
jomo 9dd5555fb3 using is_creative helper 2014-07-17 22:13:49 +02:00
jomo 69f6423028 make dicode DRY and more readable 2014-07-17 21:36:05 +02:00
Dico a53957e888 Rewrote velocity calculation. 2014-07-17 17:47:49 +02:00
Dico c00c36076a Minor fix 2014-07-17 16:06:11 +02:00
Dico a54263a59d Converted reports module to UUID and minor changes to forcefield module 2014-07-17 15:26:48 +02:00
Dico b1f00d3fe4 removing feature which doesnt work and is stupid 2014-07-17 05:40:54 +02:00
Dico db6faa69ae Cool stuff 2014-07-17 05:29:55 +02:00
Dico 546ce7cfb2 Another minor change 2014-07-17 05:10:24 +02:00
Dico c4a8fc9358 Minor change 2014-07-17 04:54:44 +02:00
Dico b7fef7607b No saving to files yet, but it definitely works well now. 2014-07-17 04:49:31 +02:00
Dico fb1655e01b Updates! YAY! 2014-07-17 03:48:14 +02:00
Dico 432d249878 Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-07-17 01:17:28 +02:00
jomo 3691fa6503 show return type in pyeval 2014-07-17 01:16:37 +02:00
Dico e4dbf1c458 Working version 2014-07-17 01:13:22 +02:00
jomo f4381ae7c2 undo dicode 2014-07-17 00:52:22 +02:00
Dico e2ba62fd9d Fixing bugs & Cleaning up code. Seems to work well now! 2014-07-17 00:48:41 +02:00
jomo 59e16e24a6 debugging 2014-07-16 02:15:23 +02:00
jomo 8f0d9611b0 debugging 2014-07-16 02:11:52 +02:00
jomo 0bf4cddb95 use better names, fix bugs 2014-07-16 02:04:02 +02:00
jomo e65b8e25fb add readability spacing 2014-07-16 01:08:04 +02:00
jomo 4d04d8df5b add readability to coding guidelines 2014-07-16 00:59:02 +02:00
jomo 1a6e60fec4 more code cleanup 2014-07-16 00:49:55 +02:00
jomo 195cf2c7ec added Pro Tip (tm) 2014-07-16 00:39:25 +02:00
jomo 433b2d3bbb clarified camelCase usage 2014-07-16 00:38:15 +02:00
jomo 65c3bb1371 corrected s/idToPlayer/java_uuid/ 2014-07-16 00:34:49 +02:00
jomo 0e65631ece removed camelcase, added more coding style to readme 2014-07-16 00:33:43 +02:00
Dico 8637976c76 Sorry for spam 2014-07-15 19:36:50 +02:00
Dico cde51fd6f6 Fixing movement bugs 2014-07-15 19:16:30 +02:00
Dico cb8e92a168 Think I finally fixed ALL forcefield bugs, command-side-wise 2014-07-15 18:49:36 +02:00
Dico 35e7bf098f Fixing moar bugs! 2014-07-15 14:19:45 +02:00
Dico 9ae650549c Fixing bugs... 2014-07-15 14:07:48 +02:00
Louis Vogt 70da17408f Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-07-14 16:23:33 +02:00
Louis Vogt cc17a53f0e Added WIP custom words 2014-07-14 16:22:49 +02:00
Dico 7d0d0fd3c7 Unfixing fix 2014-07-14 13:38:26 +02:00
Dico 4b19546c13 Fixing bugs 2014-07-14 13:32:37 +02:00
Dico fa0823b15b Added forcefield whitelist and hopefully fixed some bugs 2014-07-14 13:08:15 +02:00
jomo 4de83c5114 check for cancelled event 2014-07-14 06:04:06 +02:00
jomo a03bb67d85 check if player can build 2014-07-14 06:01:21 +02:00
jomo fb5a61b8d4 using floats for timeout 2014-07-14 05:57:27 +02:00
jomo ab24808f0d better message formatting 2014-07-14 05:42:44 +02:00
jomo c6dca4ac94 need more caffeine 2014-07-14 05:42:23 +02:00
jomo a272a615e4 fix time check 2014-07-14 05:33:46 +02:00
jomo 5cee964b9c fix plugHeader, store last time 2014-07-14 05:32:14 +02:00
jomo 665fbcb430 I should stop using copy pasta 2014-07-14 05:27:59 +02:00
jomo 626da9fb5c range starts at 0 2014-07-14 05:25:57 +02:00
jomo 35e59583bc cannot join string with ints 2014-07-14 05:24:08 +02:00
jomo fac11c147d don't accept 0 args, remove try 2014-07-14 05:20:30 +02:00
jomo 219bc0751b add damnspam to load_modules 2014-07-14 05:17:29 +02:00
jomo b082d6fdae Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-07-14 05:16:59 +02:00
jomo 0262d428d0 damnspam 2014-07-14 05:16:48 +02:00
Dico b75f4505d1 Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-07-14 02:42:45 +02:00
Dico 94b849b81c added forcefield module, will make whitelist option later 2014-07-14 02:40:00 +02:00
jomo 69ac22c69a clarify how to use CG 2014-07-14 01:26:42 +02:00
jomo 0d9613911c logging groupchat messages 2014-07-14 01:25:12 +02:00
jomo 4c0a482a3c add noperm; return true 2014-07-14 01:20:42 +02:00
jomo 69b21c6acf fix basecolor in abot 2014-07-14 01:20:11 +02:00
jomo e36dbaeb44 add mising import 2014-07-14 01:17:51 +02:00
jomo 086a1fe064 creating shared dict 2014-07-14 01:16:40 +02:00
jomo ba10e82171 getting the right name in pluginversions 2014-07-14 01:00:30 +02:00
jomo c6bfe7c3d1 getting the right name in pluginversions 2014-07-14 01:00:06 +02:00
jomo 5838739985 can't call function before definition 2014-07-14 00:56:46 +02:00
jomo 7a53704e60 use json config for abot 2014-07-14 00:54:25 +02:00
jomo 1f5ee6b348 using jython 2.7b2 2014-07-13 17:10:14 +02:00
jomo e9f1142cea typo fix 2014-07-13 17:03:11 +02:00
jomo 837b68e9f9 fix merge conflicts 2014-07-13 16:35:21 +02:00
jomo 0151ca55ed use uuid in CG 2014-07-13 16:34:31 +02:00
Louis Vogt e5b6f27b61 Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-07-12 11:06:13 +02:00
Louis Vogt 4b6bd6eaa2 Added DamnSpam to descriptions 2014-07-12 11:05:08 +02:00
jomo 5f2cf0b19e fix double quites 2014-07-12 03:10:42 +02:00
jomo 6771be27de Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-07-12 03:08:10 +02:00
jomo cb7c8550fd show online users by UUID; add quotes info to readme 2014-07-12 03:08:01 +02:00
Louis Vogt ba7f03f5e1 Added WIP DamnSpam module 2014-07-12 01:47:32 +02:00
Louis Vogt cd0358de2b Changed single quotes to double quotes 2014-07-12 01:17:13 +02:00
Louis Vogt 80dcbb3d13 Uses UUID now + cg_key is now : 2014-07-11 23:50:27 +02:00
jomo 90b2968df3 more abot fixes 2014-07-11 00:26:49 +02:00
jomo cba20fa67a more abot fixes 2014-07-10 23:45:32 +02:00
jomo be988fb9e5 match e.g. who can clear plot 2014-07-10 23:36:36 +02:00
jomo 71f5f46ff7 remove empty matchgroup; first match has to be a word 2014-07-10 23:35:03 +02:00
jomo bd94ee9076 fix false positive for e.g. MODel, MODern 2014-07-10 23:32:23 +02:00
jomo bb2bb0ecc8 fix false positive for e.g. MODel, MODern 2014-07-10 23:30:35 +02:00
jomo b9e73b58d7 skip abot for players with 'utils.ignore_abot' permission 2014-07-10 23:08:23 +02:00
jomo 3f212dc451 fix literal '.' in regex, fixes 2014-07-10 23:06:45 +02:00
jomo 33169883fb more noob matching 2014-07-10 22:58:47 +02:00
jomo d89f649ca0 needs trailing space 2014-07-10 01:22:53 +02:00
jomo f526f521b5 fix typo, nicer output 2014-07-10 01:21:14 +02:00
jomo ea7284f2c8 do not require extra words 2014-07-10 01:11:25 +02:00
jomo b284f6940f fucking comma 2014-07-10 01:03:39 +02:00
jomo 8bac5b5331 fix braces 2014-07-10 00:55:04 +02:00
jomo 5846d0f765 more questions 2014-07-10 00:52:32 +02:00
jomo a0f02fb846 add abot (AnswerBot) to get rid of stupid FAQ asking 2014-07-10 00:37:42 +02:00
jomo a87b9eb9d1 fix double plugin header 2014-07-09 00:24:55 +02:00
jomo 2d02165d06 add /echo 2014-07-09 00:18:26 +02:00
jomo 888136e30a make AC prefix red 2014-07-08 20:30:11 +02:00
jomo b43d99b8bf removed unused commands from welcome message 2014-07-08 19:55:54 +02:00
jomo 81147baa11 fix out of range /lol id 2014-07-08 02:17:37 +02:00
jomo b2d69ff507 use cycle plugin in creative mode only 2014-07-06 20:49:11 +02:00
jomo 616ddd4cfc remove text-only commands, use commands.yml aliases 2014-07-05 21:28:26 +02:00
jomo fd212674c1 add 0.4s delay to shearing 2014-07-05 21:12:27 +02:00
jomo 1c2c3782c7 175:6 is no longer breaking clients 2014-07-05 21:05:47 +02:00
jomo 6ccbf25d87 tell people to use website 2014-07-05 21:05:18 +02:00
jomo a1df5c73e8 avoid using deleting e.g. reports[-1] 2014-07-05 18:58:22 +02:00
jomo e32edd981e fix broken report deletion 2014-07-05 18:54:52 +02:00
jomo dd2e16ef57 allow newlines 2014-07-04 02:04:59 +02:00
jomo 217dc64c87 fix broadcast 2014-07-04 02:00:04 +02:00
jomo 0a04de8c0e fix plugin title 2014-07-04 01:54:23 +02:00
jomo f9744d787c fix plugin title 2014-07-04 01:53:33 +02:00
jomo 340e09777e add motd.py 2014-07-04 01:50:36 +02:00
jomo 39a9644a1f fix deleteing non-existing report 2014-07-02 01:13:12 +02:00
jomo 81deba5af2 fix shearsheep 2014-07-02 00:27:50 +02:00
jomo 93f87a167d fix typi 2014-06-29 18:28:13 +02:00
jomo cc547dc543 don't cycle when sneaking 2014-06-29 18:26:02 +02:00
jomo 4dbabb5ed2 use strings for UUID 2014-06-29 16:25:17 +02:00
jomo 6cb477e3df add newline to plugin headers 2014-06-29 16:22:28 +02:00
jomo 7e86a2b6a9 save file on list change, fix up/down naming, remove logging 2014-06-29 16:21:59 +02:00
jomo 4909e1a452 save file 2014-06-29 16:15:42 +02:00
jomo f116d937ec fix indentation 2014-06-29 15:38:51 +02:00
jomo 5b7566ea67 better loggin 2014-06-29 15:37:45 +02:00
jomo bbc12659c2 shift items, then check for empty line 2014-06-29 15:33:27 +02:00
jomo 7a0d0fee72 shift items, then check for empty line 2014-06-29 15:21:16 +02:00
jomo ead78abd1c move cycle plugin to new module; add features 2014-06-29 15:18:25 +02:00
jomo 5012696c56 Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-06-29 09:19:43 +02:00
jomo 45f105ec61 use list(x) instead of x.tolist() 2014-06-29 09:19:33 +02:00
shillingp f2f6b49a7b Complete inventory cycle 2014-06-27 15:16:03 +00:00
jomo 4313bb90fd make gettoken more user-friendly 2014-06-25 02:40:49 +02:00
jomo 280525170c Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-06-25 02:36:07 +02:00
jomo 0be9493448 rename tokengen/gettoken 2014-06-25 02:35:47 +02:00
shillingp 1dee504cfd misc.py edited online with Bitbucket 2014-06-23 23:09:55 +00:00
shillingp 1e0b45fb17 getInventory not getContents 2014-06-23 23:07:25 +00:00
shillingp bec8a28302 changed inventory event to player event 2014-06-23 22:59:59 +00:00
shillingp af302f2ca9 Added inventory cycle function 2014-06-23 22:52:04 +00:00
jomo 32eae1b248 fix comments 2014-06-23 03:16:09 +02:00
jomo 500b62affd Merge branch 'dev' 2014-06-23 01:18:28 +02:00
jomo 7711b62b9e adjust rules 2014-06-23 01:18:15 +02:00
jomo fb2cd7d3b7 fix rule alignment; change color 2014-06-23 01:02:09 +02:00
jomo 90e6fe9280 fixed wrong prefix in /cgt 2014-06-23 00:34:00 +02:00
jomo 56e50c81f9 add mentio.py again, now working 2014-06-22 02:15:01 +02:00
jomo 57c721cbc6 Merge branch 'dev' 2014-06-22 02:12:05 +02:00
jomo 0793413501 awesome new feature 2014-06-22 02:11:43 +02:00
jomo 9dc890f2fa fix deprecated event 2014-06-21 14:39:43 +02:00
jomo 8e3585934b fixed wrong event priority names 2014-06-21 14:34:00 +02:00
jomo 65c4affba8 y u no work 2014-06-21 14:32:07 +02:00
jomo 6f0514709d derp, need to use lower event so ac cancels before mentio 2014-06-21 14:26:24 +02:00
jomo f0fb488eb8 Merge branch 'dev' of bitbucket.org:redstonesheep/redstoner-utils into dev 2014-06-21 14:07:15 +02:00
jomo 4ad50fa688 use asyncplayerchatevent for adminchat, listen after mentio 2014-06-21 14:07:05 +02:00
jomo 277a571e4a fixed spigot link 2014-06-21 11:06:27 +00:00
jomo aa8ffd95b1 using list(x) instead of x.tolist() 2014-06-21 12:50:03 +02:00
jomo 5431cd2b90 only using recipient list when iterating 2014-06-21 12:47:25 +02:00
jomo 086902a202 rename tokengen to gettoken, add warning 2014-06-21 12:43:16 +02:00
jomo 927ea4d57a lots of stuff for readme 2014-06-21 12:38:44 +02:00
jomo b1be92f1a9 catch java exceptions, too 2014-06-21 11:09:10 +02:00
jomo 2b6dd6555e ignore everything in files/ 2014-06-21 11:08:18 +02:00
jomo 0494b82bf0 catch java exceptions, too 2014-06-21 11:05:59 +02:00
Louis Vogt 1e399a002a Converted set into list 2014-06-21 10:01:35 +02:00
jomo 2e31e3a463 remove mention due to error spam 2014-06-21 02:29:04 +02:00
jomo 2b89ec586c copying recipients before iterating 2014-06-21 01:18:00 +02:00
jomo 6963b02a03 catch everything 2014-06-21 01:12:27 +02:00
jomo e483f12630 quick fix 2014-06-21 01:00:21 +02:00
jomo c150fae053 fix colors, highlight word, create sound 2014-06-21 00:52:16 +02:00
jomo 3e27b2691b better way to debug plugins 2014-06-20 22:24:20 +02:00
jomo 0b2fec7271 add (unused) code to create awesome screenshots :D 2014-06-20 22:23:09 +02:00
Louis Vogt 72219d9e27 Fixed indention. Finally. 2014-06-20 22:16:17 +02:00
Louis Vogt 51725b9add Fixed intentation+spelling mistake 2014-06-20 22:13:09 +02:00
Louis Vogt 557142e82b Added mention module 2014-06-20 22:04:39 +02:00
Louis Vogt 3095761138 Added mention module 2014-06-20 21:56:30 +02:00
jomo 4e5ef743b6 delete files/ 2014-06-17 00:20:10 +02:00
jomo 366ac59901 remove tilehelper for master 2014-06-17 00:11:49 +02:00
shillingp 8d0a66d492 spelling mistakes 2014-06-16 22:09:20 +00:00
shillingp 18aee5a48e Messages altered and colored 2014-06-16 22:03:44 +00:00
shillingp 473c7c9ffd Fixed fail if statement 2014-06-16 21:53:12 +00:00
shillingp cceb7e7b53 spawn to teleport command, implemented head position 2014-06-16 21:41:06 +00:00
shillingp 7508938dbe Import material removed, material as string 2014-06-16 21:24:06 +00:00
shillingp c2275ee0bc Import materials for Material.PORTAL 2014-06-16 21:21:22 +00:00
jomo 4e9241c97e Merged in shillingp/portal-safety-1402935495123 (pull request #1)
misc.py added login portal safety
2014-06-16 23:11:58 +02:00
shillingp 684c0c50e3 misc.py added login portal safety 2014-06-16 16:19:32 +00:00
jomo d6635c8951 log errors 2014-06-11 23:10:39 +02:00
jomo c8d61d0c18 use simplejson 2014-06-10 06:32:28 +02:00
jomo b764aa6bf4 load tilehelpers from file 2014-06-10 06:25:25 +02:00
jomo 3936f14861 sleep 2 ticks so changes can be applied 2014-06-10 06:06:40 +02:00
jomo 768391fb60 handle right click 2014-06-10 06:01:59 +02:00
jomo 2d608a8cee bugfix 2014-06-10 05:43:36 +02:00
jomo ec16b0045f fix block data; use Interact instead of DamageEvent 2014-06-10 05:31:39 +02:00
jomo 6459884627 add BlockDamageEvent 2014-06-10 05:17:44 +02:00
jomo 9302451854 use data from blockstate 2014-06-10 05:15:10 +02:00
jomo 0a16b25ef5 add data to blockPlaceEvent 2014-06-10 05:12:18 +02:00
jomo 1c6931c027 remove debug output 2014-06-10 04:57:11 +02:00
jomo d7c80d5034 bugfixes 2014-06-10 04:53:36 +02:00
jomo c9bd89a3bb AAAARGH 2014-06-10 04:50:55 +02:00
jomo 68df60865c cannot believe this... BrakeEvent >_< 2014-06-10 04:47:59 +02:00
jomo acfd84906f added BlockBrakeEvent 2014-06-10 04:45:01 +02:00
jomo 68d627b6fc oops 2014-06-10 04:23:13 +02:00
jomo f92baebf68 trying to use new block AND new block's state 2014-06-10 04:19:41 +02:00
jomo 1ab86ffc6f debugging 2014-06-10 04:17:37 +02:00
jomo 4916bd0382 debugging 2014-06-10 04:13:04 +02:00
jomo 843c34051f debugging 2014-06-10 04:01:46 +02:00
jomo fc0030b326 debugging 2014-06-10 03:58:40 +02:00
jomo 1e80e50b1f oops, need to use newblock, not newagainst 2014-06-10 03:46:59 +02:00
jomo e0393b4d63 debug 2014-06-10 03:44:02 +02:00
jomo 84404fbffd using block from blockstate 2014-06-10 03:15:23 +02:00
jomo f32f44d7d1 changing blockstate 2014-06-10 03:10:10 +02:00
jomo 0db39e5ca1 set block if event was not cancelled 2014-06-10 02:39:50 +02:00
jomo 3bf227ea1c move /pyeval back to main.py, so modules can be accessed 2014-06-10 01:36:18 +02:00
jomo cb716abd6b HUGE code cleanup 2014-06-10 01:31:03 +02:00
jomo 3dd467afec fix endless loop? 2014-06-10 00:32:48 +02:00
jomo cec624a833 fix endless loop 2014-06-10 00:30:54 +02:00
jomo 535dbcc94b test 2014-06-10 00:22:54 +02:00
jomo e574e8e914 firing event in defined directions 2014-06-10 00:20:02 +02:00
jomo d582e8a457 add missing import option 2014-06-09 23:54:48 +02:00
jomo e853681df6 better loading / importing of modules 2014-06-09 23:52:11 +02:00
jomo bc301a3cb2 remove executable bit 2014-06-07 20:15:46 +02:00
jomo 095df21073 remove executable bit 2014-06-07 20:13:10 +02:00
jomo b3c3886ffe started tilehelper plugin 2014-06-07 01:27:06 +02:00
jomo aef7d5df3b fix path 2014-05-17 01:17:05 +02:00
jomo 4754083725 change mode 775 2014-05-17 01:09:35 +02:00
jomo 33c98181f8 add default files to prevent errors on first start 2014-05-17 00:46:22 +02:00
jomo e645949bab remove ingame dependent files 2014-05-17 00:45:00 +02:00
jomo 49edec4a9f yea, i actually forgot this plugin itself... >_< 2014-05-17 00:35:32 +02:00
jomo ea277cb3ab add README 2014-05-17 00:22:35 +02:00
jomo 0227c2071e rename mysql-connector 2014-05-17 00:14:40 +02:00
jomo b7de342537 first commit via git 2014-05-16 23:04:40 +02:00
55 changed files with 1656 additions and 6906 deletions
-4
View File
@@ -1,10 +1,6 @@
*.pyc
*.class
*sublime*
*.bat*
secrets.py
excluded.txt
.idea
# these are player/ingame specific
files/
-1
View File
@@ -1 +0,0 @@
If you want to contribute, please [read through the pages on the wiki](https://github.com/RedstonerServer/redstoner-utils/wiki).
-21
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@@ -1,21 +0,0 @@
# The MIT License (MIT)
Copyright (c) Redstoner
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE
+240 -3
View File
@@ -2,8 +2,245 @@
Redstoner's custom plugins, written in python.
------
## Contributing
# Installation / Set-up
If you want to contribute, please [read through the pages on the wiki](https://github.com/RedstonerServer/redstoner-utils/wiki).
1-line-install-script for bash:
`wget -O install.sh "http://pastie.org/pastes/9310905/download?key = 6byp4mrqmiui8yqeo3s6yw"; md5sum --check <<<"3499671c0832e561bc9c7d476d2167cb install.sh" && sh install.sh`
Detailed description:
0. Create a new directory called 'redstoner'
0. Download [the latest spigot](http://ci.md-5.net/job/Spigot/lastStableBuild/artifact/Spigot-Server/target/spigot.jar)
0. Run it once inside redstoner, then shut it down again
0. Create a new directory (inside redstoner) called 'lib'
0. Download [mysql-connector](https://dev.mysql.com/get/Downloads/Connector-J/mysql-connector-java-5.1.30.zip), extract 'mysql-connector-java-X.X.XX-bin.jar
' and save it as 'mysql-connector.jar' inside lib
0. Download [PyPluginLoader](http://bamboo.gserv.me/browse/PLUG-PYPL/latestSuccessful/artifact/JOB1/Version-agnostic-jar/PyPluginLoader.jar) (we're using [this fork](https://github.com/gdude2002/Python-Plugin-Loader)) into the plugins directory
0. inside plugins, clone this directory into 'redstoner-utils**.py.dir**':
`git clone git@bitbucket.org:redstonesheep/redstoner-utils.git redstoner-utils.py.dir`
0. Download [PEX](http://dev.bukkit.org/media/files/789/291/PermissionsEx.jar) into plugins
0. **if you want** to develop mysql things, set up a local MySQL server
# branches
* **dev**
Always use this branch to change code, please test before pushing. (If something goes wrong here, that's okay)
* **master**
Never commit into this branch directly! Only merge stable versions of *dev*:
```bash
git checkout master
git merge dev
```
# Deploying on the server
**Never** edit the files directly on the server!
The dev server uses the *dev* branch, the live server uses *master*.
**Do not use `git pull` on the server!** *(All files must be pulled/owned by the 'redstoner' user.)*
### Deploying on test server
* Push all changes
* Run `<server-dir>/git_pull_utils.sh`.
* Restart (You can try reloading here, but expect the unexpected)
### Deploying on production server
* Test all code carefully on the test server
***on your machine:***
* `git checkout master`
* `git pull`
* `git merge dev`
* `git push -u origin master`
* `git checkout dev`
***on the server:***
* `rs update_utils`
* Restart
# Modules / Files
If you add a new file, please update this list!
If you want the server to load a file (*module*) on startup, add it to the `modules` list in `main.py`.
* `files/`
> All config / storage files go here
* `plugin.yml`
> The plugin.yml file required for bukkut plugins
* `main.py`
> The only file loaded by PyPluginLoader, loads all other modules
> Contains a few methods that **need to be cleaned up**
* `helpers.py`
> Library that adds a bunch of re-usable methods which are used in nearly all other modules
* `adminchat.py`
> Adds chat for staff using `/ac <text` or `,<text>`
* `chatgroups.py`
> Adds group-chat with `/chatgroup` and `/cgt` to toggle normal chat into group mode
* `lagchunks.py`
> Plugin to locate laggy chunks. `/lc <n>` lists chunks with more than `n` entities
* `mysqlhack.py`
> A library that makes use of the so called ClassPathHack for jython to allow proper loading of `mysql-connector.jar` at runtime. import only, no methods.
* `plotter.py`
> Start of a custom plot-plugin like PlotMe, on hold because the PlotMe developer continued to develop PlotMe
* `reports.py`
> The `/report <text>` and `/rp` plugin
* `saylol.py`
> Remake of sheep's old SayLol plugin, originally written as a standalone plugin in Java
* `skullclick.py`
> Shows the owner of a skull when right-clicked
* `webtoken.py`
> Adds `/token`, reads and writes from the database to generate *pronouncable* (and thus memorable) registration-tokens for the website
* `spawnplayer.py`
> Code that was used once to create [this](http://www.reddit.com/r/Minecraft/comments/28le52/screenshot_of_all_players_that_joined_my_server/) awesome [screenshot](http://i.imgur.com/v4wg5kl.png)
* `tilehelper.py`
> A plugin that automatically tiles (stacks) blocks inside a selected region in configurable directions.
* `mentio.py`
> Adds `/listen`, highlights chat and plays a sound when your name was mentioned
* `cycler.py`
> Adds `/cycler`, swaps the hotbar with inventory when player changes slot from right->left or left->right
* `motd.py`
> Adds `/getmotd` & `/setmotd` to update the motd on the fly (no reboot).
* `abot.py`
> AnswerBot. Hides stupid questions from chat and tells the sender about `/faq` or the like
* `damnspam.py`
> Adds `/damnspam`, creates timeout for buttons/levers to mitigate button spam.
* `forcefield.py`
> Adds '/forcefield', creates forcefield for players who want it.
# Code styleguide & tips
## Indentation
Never use tabs!
Use 2 spaces to indent.
## Quotes
Always use double-quotes!
Only use single-quotes when the string contains double-quotes that would need to be escaped.
## Capitalization
Do not use camelCase for variable or function names! Use under_score naming.
camelCase is okay when used like `import foo.bar.camelCase as camelCase`.
## Aligning variable assignments
In case you have multiple variable assignments, align the equals sign:
```Python
# bad
foo = 1
foobar = 2
a = 3
# good
foo = 1
foobar = 2
a = 3
```
Pro Tip: Use the AlignTab plugin for Sublime Text!
## Horizontal spacing
Use at least one space left and one space right to equals signs, and one space right to colons.
## Vertical spacing
Leave two empty lines before function definitions. In case you need to use `@hook.something`, add the two lines before that, directly followed by the definition.
## Meaningful names
Give function and variable names meaningful names. If you want to shorten long names, that's fine, but leave a comment on assigment with the actual meaning.
## Readability
Don't create long lines with lots of function calls. Split into multiple lines instead.
Also avoid methods with lots of lines. Split into multiple methods instead.
```Python
# bad
foo = int(player_data[str(server.getPlayer(args[4]).getUniqueId())]["details"].["last_login"].strftime("%s"))
# good
player = server.getPlayer(args[4])
player_id = uid(player)
logintime = player_data[played_id]["last_login"]
epoch_time = int(logintime.strftime("%s"))
```
## Comments
Comments are good!
Please comment everything that's non-obious or makes it easier to understand
## Debugging
Debugging can be a bit special with jython/PyPluginLoader.
When something goes wrong, you probably see a weird traceback that's not telling you shit.
...unless you take a closer look.
You will not see a direct traceback of the python methods.
Instead, you'll probably see a bunch of java, bukkit and python things, because it tries to translate python into java, line per line.
Take a closer look at the method names, they might tell you what it's trying to do and where it's coming from.
Watch out for something like `org.python.pycode._pyx5.horribleCode$23(/path/to/badcode.py:214) ~[?:?]`
0. In this case, `_pyx5` is our module.
0. `horribleCode` is the method that was called
0. `/path/to/badcode.py` is the actual file of our module
0. `:214` is the line in which the error occured.
Please note that the line may not be accurate. You'll often get the start of a loop, or the end of a method - when the actual error was somewhere in there.
In many cases, this is enough to find your bug. If you still cannot find it,try to catch exceptions in your code, as follows:
## Catching exceptions
If you want to catch all exceptions (e.g. for debugging), do not `catch Exception`.
Since we're using jython, this will not catch Java exceptions.
This will give you some more deatails:
```python
from traceback import format_exc as trace
try:
#code
except: # everything
print(trace())
```
+4 -13
View File
@@ -27,7 +27,7 @@ def list_answers(sender):
@hook.command("abot")
def on_abot_command(sender, command, label, args):
def on_abot_command(sender, args):
plugin_header(sender, "AnswerBot")
if sender.hasPermission("utils.abot.admin"):
if not args:
@@ -45,8 +45,10 @@ def on_abot_command(sender, command, label, args):
return True
def check_msg(event, message):
@hook.event("player.AsyncPlayerChatEvent", "low")
def on_chat(event):
sender = event.getPlayer()
message = event.getMessage().lower()
for answer in answers:
for regex in answer["regex"]:
if regex.search(message):
@@ -58,15 +60,4 @@ def check_msg(event, message):
break
@hook.event("player.AsyncPlayerChatEvent", "low")
def on_chat(event):
check_msg(event, event.getMessage().lower())
@hook.event("player.PlayerCommandPreprocessEvent", "low")
def on_any_cmd(event):
words = event.getMessage().lower().split(" ")
cmd = words[0][1:]
if cmd in ["msg", "m", "t", "pm", "mail", "r", "reply"]:
check_msg(event, " ".join(words[1:]))
load_answers()
+5 -36
View File
@@ -1,12 +1,8 @@
#pylint: disable = F0401
from helpers import *
from basecommands import simplecommand
ac_permission = "utils.ac"
ac_defaultkey = ","
ac_keys = open_json_file("adminchat_keys", {})
ac_key = ","
ac_toggle_list = []
ac_prefix = "&8[&cAC&8]"
@@ -17,7 +13,6 @@ def adminchat(sender, msg):
except AttributeError:
name = sender.getName()
broadcast(ac_permission, "%s &9%s&8: &b%s" % (ac_prefix, name, msg))
# Needs something here like fine(message) to show up in the logs when you use ackey, but fine doesnt work for some reason. It did on the server with /pyeval (not show up on console, but show up in logs nevertheless)
# ac toggle
@@ -46,41 +41,15 @@ def on_ac_command(sender, args):
noperm(sender)
return True
def get_key(uuid):
key = ac_keys.get(uuid)
return key if key != None else ac_defaultkey
@simplecommand("adminchatkey",
aliases = ["ackey"],
senderLimit = 0,
helpNoargs = True,
helpSubcmd = True,
description = "Sets a key character for adminchat",
usage = "<key>")
def adminchatkey_command(sender, command, label, args):
key = " ".join(args)
uuid = uid(sender)
if key.lower() == "default" or key == ac_defaultkey:
del ac_keys[uuid]
save_keys()
return "&aYour adminchat key was set to the default character: '&c%s&a'" % ac_defaultkey
ac_keys[uid(sender)] = key
save_keys()
return "&aYour adminchat key was set to: '&c%s&a'" % key
def save_keys():
save_json_file("adminchat_keys", ac_keys)
@hook.event("player.AsyncPlayerChatEvent", "low")
def on_chat(event):
sender = event.getPlayer()
msg = event.getMessage()
if sender.hasPermission(ac_permission) and not event.isCancelled():
key = get_key(uid(sender))
if sender.getName() in ac_toggle_list:
if msg[:len(ac_key)] == ac_key:
adminchat(sender, msg[1:])
event.setCancelled(True)
elif sender.getName() in ac_toggle_list:
adminchat(sender, msg)
event.setCancelled(True)
elif msg[:len(key)] == key:
adminchat(sender, msg[len(key):])
event.setCancelled(True)
-134
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@@ -1,134 +0,0 @@
from helpers import *
from traceback import format_exc as print_traceback
import time
an_permission = "utils.an";
notes = open_json_file("adminnotes", [])
continued_messages = {}
def save_notes():
save_json_file("adminnotes", notes)
def r_ago(unit, i):
# Return ago + plural
if i != 1:
unit += "s"
return "%s %s ago" % (i, unit)
def calc_diff(time_ago):
current = time.time()
s = current-time_ago
s = int(s)
ago = "Some time ago"
if s < 10:
ago = "Just now"
elif s >= 10 and s < 60:
ago = r_ago("second", s)
elif s >= 60 and s < 3600:
ago = r_ago("minute", s/60)
elif s >= 3600 and s < 43200:
ago = r_ago("hour", s/60/60)
elif s >= 43200:
ago = r_ago("day", s/60/60/12)
return ago
def show_all_notes(sender):
if len(notes) == 0:
msg(sender, "&aNo open notes at the moment!")
return
for i in range(0, len(notes)):
arr = notes[i]
name = arr[0]
message = arr[1]
note_time = arr[2]
ago = calc_diff(note_time)
msg(sender, "&6#%s - &e%s&6, %s:" % (str(i+1), name, ago))
msg(sender, "&7%s" % colorify(message))
def show_an_help(sender):
msg(sender, "&6AdminNotes Help:")
msg(sender, "&e- /an")
msg(sender, "&7&oLists all notes")
msg(sender, "&e- /an del <ID>")
msg(sender, "&7&oRemove a note")
msg(sender, "&e- /an help")
msg(sender, "&7&oShows this menu")
msg(sender, "&e- /an Some text...")
msg(sender, "&7&oWrite a new note")
msg(sender, "&e- /an This text is very++")
msg(sender, "&7&oContinue writing your note when using &e/an long guys!&7&o again")
@hook.command("an", aliases=["adminnotes", "adminnote"])
def adminnotes_command(sender, command, label, args):
if not sender.hasPermission(an_permission):
noperm(sender)
return
try:
arglen = len(args)
# arg length not valid
if arglen == 0:
show_all_notes(sender)
return
# Shows note help
subcmd = args[0].lower()
if subcmd == "help":
show_an_help(sender)
return
# Delete note
if subcmd == "del":
if arglen != 2:
show_an_help(sender)
return
if not args[1].isdigit():
msg(sender, "&cThe ID has to be numeric (check /an if you're unsure)")
return
note_id = int(args[1])-1
if note_id >= len(notes):
msg(sender, "&cThere is no note with that ID!")
return
# Deletes note by index
del notes[note_id]
save_notes()
msg(sender, "&aSuccessfully deleted note #%s!" % str(note_id+1))
return
message = " ".join(args)
name = sender.getName()
if name in continued_messages:
message = continued_messages[name] + " " + message
del continued_messages[name]
if message[-2:] == "++":
message = message[:-2]
continued_messages[name] = message
msg(sender, "&6You can continue writing by using &e/an <text ...>")
else:
notes.append([name, message, time.time()])
save_notes()
msg(sender, "&eNew note:&6 " + message)
broadcast(an_permission, "&a%s just added a new note! &2Type /an" % name)
except:
error(print_traceback())
@hook.event("player.PlayerJoinEvent", "monitor")
def on_an_join(event):
player = event.getPlayer()
if not player.hasPermission(an_permission):
return
if len(notes) > 0:
msg(player, "&cThere are currently %s open notes!" % len(notes))
elif len(notes) == 0:
msg(player, "&aThere are currently no open notes!")
-137
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@@ -1,137 +0,0 @@
from helpers import *
badges = open_json_file("badges", {})
badges_available = {
"helpful" : "A very helpful player",
"expert_minecraft" : "An expert in Minecraft",
"expert_coder" : "A good coder",
"oldtimer" : "A long time player",
"good_builder" : "A very good builder",
"friendly" : "Many think that this player is friendly",
"very_active" : "A very active player",
"trustworthy" : "This player is very trustworthy",
}
badges_perm_add = "utils.badges.add"
badges_perm_del = "utils.badges.delete"
def save_badges():
save_json_file("badges", badges)
def get_badges(player):
sender_id = uid(player)
return badges.get(sender_id, [])
def show_badges(sender, player):
player_badges = get_badges(player)
if player_badges:
msg(sender, "&6Badges of " + player.getName())
for key in player_badges:
msg(sender, "&b> &3&o%s" % badges_available[key])
else:
msg(sender, "&eThis player has no badges yet")
def new_badge_event(player, badge):
msg(player, "")
msg(player, "&6Wow! You just received a badge!")
msg(player, "&b-> &3%s" % badges_available[badge])
msg(player, "&7Type /badge to see all your badges!")
msg(player, "")
player.playSound(player.getLocation(), "random.orb", 1, 1)
def del_badge_event(player, badge):
msg(player, "&cWe took your badge \"%s\"." % badges_available[badge])
def list_badges(sender):
if badges_available:
for key in badges_available.keys():
msg(sender, "&b> &3%s &7&o\"%s\"" % (key, badges_available[key]))
else:
msg(sender, "&cThere are currently no badges available")
def add_badge(sender, target, badge):
if badge in badges_available:
player_badges = get_badges(target)
if badge in player_badges:
msg(sender, "&cThis player got this badge already!")
return
player_badges.append(badge)
if player_badges:
badges[uid(target)] = player_badges
msg(sender, "&aYou just gave %s a new badge!" % target.getName())
new_badge_event(target, badge)
save_badges()
else:
msg(sender, "&cThere is no badge called %s. Check /badge list!" % badge)
def del_badge(sender, target, badge):
if badge in badges_available.keys():
player_badges = get_badges(target)
if badge in player_badges:
player_badges.remove(badge)
badges[uid(target)] = player_badges
msg(sender, "&aYou just took %s from %s!" % (badge, target.getName()))
save_badges()
del_badge_event(target, badge)
return
msg(sender, "&c%s doesn't have this badge!" % target.getName())
else:
msg(sender, "&cThere is no badge called %s. Check /badge list!" % badge)
@hook.command("badge", aliases=["badges", "rewards"])
def on_badge_command(sender, command, label, args):
argnum = int(len(args))
# No arguments
if argnum is 0:
show_badges(sender, sender)
# Length of arguments is 1
if argnum == 1:
# If only argument is "list"
if args[0].lower() == "list":
list_badges(sender)
return True
# If only argument is a player name
target = server.getPlayer(args[0])
if is_player(target):
show_badges(sender, target)
return True
else:
msg(sender, "&cThere is no player called %s online." % args[0])
return True
msg(sender, "&cUnknown syntax: /badge <playername> &o&c /badge list")
return True
# Length of arguments is 3
if argnum == 3:
cmd = args[0].lower()
target = server.getPlayer(args[1])
new_badge = args[2].lower()
if cmd == "add":
if not sender.hasPermission(badges_perm_add):
noperm(sender)
return True
add_badge(sender, target, new_badge)
return True
if cmd == "take" or cmd == "del":
if not sender.hasPermission(badges_perm_del):
noperm(sender)
return True
del_badge(sender, target, new_badge)
return True
msg(sender, "&cUnknown syntax: /badge <add|take> <playername> <badge>")
return True
-164
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@@ -1,164 +0,0 @@
from helpers import *
"""
@simplecommand is a decorator which is meant to replace @hook.command in redstoner-utils, where useful.
It takes care of checks such as whether the sender is a player, whether they have permission,
whether there are enough argumens, and also takes care of a help message.
On top of that, it makes the code shorter and easier to write with features like Validate, and returning a message instead of a boolean value.
@simplecommand has an inbuilt tracing feature, so you won't have to put all your code in a try/except statement anymore.
Make sure to `from basecommands import simplecommand` before using this decorator.
The arguments are as follows:
* cmd: the command, self explanatory (required);
* aliases: A list containing any aliases for the command, like shortcuts;
* usage: a String defining the expected arguments for the command. Example:
Let's say I have a command /tp <player_to_teleport> <destination_player>. The usage is: "<player_to_teleport> <destination_player>".
I suggest we use the same format throughout redstoner-utils:
- Separate arguments by spaces;
- Use <> if the argument is required, and [] if the argument is optional;
- Add .. to the argument's identifier (name) if it is for example a message (containing spaces).
for example in /msg, the usage would be "<player> <msg..>"
* description: a description of what the command does. Defaults to "Handles cmd".
This is used for the help message, where the description is (meant to be) indented. To keep this indentation
with longer descriptions, call the help message (with the command, ingame) and add '\n'
when it jumps to a new line in the chat. The decorator will take care of the indentation after that.
* senderLimit: an integer resembling the accepted sender type. Defaults to -1. Use:
-1 for console as well as players;
0 for players only;
1 for console only.
* amin: an integer resembling the minimum amount of arguments. Defaults to 0
* amax: an integer resembling the maximum amount of arguments. Defaults to -1, which means that there is no maximum.
* helpNoargs: a boolean value resembling whether the help message should be displayed when no arguments are given.
Defaults to False.
* helpSubcmd: a boolean value resembling whether the help message should be displayed when the first argument.lower() equals "help".
Defaults to False.
Comments on the function added to the decorator:
It should return a message to send to the player. Color codes are translated automatically. It can return None or an empty string to send nothing.
Returning "HELP" makes it show the help message.
Inside the function, calls to static methods in the class Validate can be used to make the code shorter and easier to write (maybe not easier to read).
For example, to make sure that a condition is met, use Validate.isTrue(condition, message to send to the player if the condition is not met)
Don't forget to `from basecommands import Validate` if you wish to make use of this.
For all other Validate checks, see the code below. Feel free to add your own.
Instead of returning a message mid-code to describe an error, you can also use raise CommandException(msg), but it is almost always possible
to replace this return statement with a call to one of the functions in the Validate class. Once again, if you use raise CommandException(msg),
don't forget to `from basecommands import CommandException`.
"""
to_see_permission = "utils.showpermission" # See cmd permission in help
def isSenderValid(senderLimit, isPlayer):
return True if senderLimit == -1 else senderLimit != isPlayer
def invalidSenderMsg(isPlayer):
return "&cThat command can only be used by " + ("the console" if isPlayer else "players")
def helpMsg(sender, cmd, description, usage, aliases, permission):
help_msg = "&aInformation about command /%s:\n &9%s" % (cmd, description.replace("\n", "\n "))
help_msg += "\n \n&aSyntax: /%s %s" % (cmd, usage)
if aliases:
help_msg += ("\n&6Aliases: " + "".join([(alias + ", ") for alias in aliases]))[:-2]
if sender.hasPermission(to_see_permission):
help_msg += "\n&6Required permission: " + permission
return help_msg
def simplecommand(cmd,
aliases = [],
usage = "[args...]",
description = None,
senderLimit = -1,
amin = 0,
amax = -1,
helpNoargs = False,
helpSubcmd = False):
cmd = cmd.lower()
permission = "utils." + cmd
if not description:
description = "Handles " + cmd
if not usage:
usage = "/%s <subcmd>" % cmd
def getHelp(sender):
return helpMsg(sender, cmd, description, usage, aliases, permission)
def decorator(function):
@hook.command(cmd, aliases = aliases)
def call(sender, command, label, args):
message = run(sender, command, label, args)
if message:
if message == "HELP":
message = getHelp(sender)
msg(sender, message)
return True
def run(sender, command, label, args):
isPlayer = is_player(sender)
if not isSenderValid(senderLimit, isPlayer):
return invalidSenderMsg(isPlayer)
if not sender.hasPermission(permission):
return "&cYou do not have permission to use that command"
if ((not args) and helpNoargs) or (helpSubcmd and args and args[0].lower() == "help"):
return getHelp(sender)
if not checkargs(sender, args, amin, amax):
return None
try:
return function(sender, command, label, args)
except CommandException, e:
return e.message
except Exception, e:
error(trace())
return "&cAn internal error occurred while attempting to perform this command"
return call
return decorator
class CommandException(Exception):
pass
class Validate():
@staticmethod
def notNone(obj, msg):
if obj == None:
raise CommandException(msg)
@staticmethod
def isPlayer(sender):
if not is_player(sender):
raise CommandException("&cThat command can only be run by players")
@staticmethod
def isConsole(sender):
if is_player(sender):
raise CommandException("&cThat command can only be run from the console")
@staticmethod
def isAuthorized(sender, permission, msg = "that command"):
if not sender.hasPermission(permission):
raise CommandException("&cYou do not have permission to use " + msg)
@staticmethod
def isTrue(obj, msg):
if obj != True:
raise CommandException(msg)
@staticmethod
def checkArgs(sender, args, amin, amax):
if not checkargs(sender, args, amin, amax):
raise CommandException("")
-318
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@@ -1,318 +0,0 @@
from helpers import *
from basecommands import simplecommand, Validate, CommandException
from time import sleep
from collections import deque
import thread
import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
import org.bukkit.block.Furnace as Furnace
import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Material as Material
import org.bukkit.event.block.Action as Action
import org.bukkit.block.BlockFace as BlockFace
import org.bukkit.scheduler.BukkitRunnable as BukkitRunnable
"""
# Permissions:
# - utils.toggle: for use of the command
# - utils.toggle.cauldron
# - utils.toggle.slab
# - utils.toggle.furnace
# - utils.toggle.piston
# - utils.toggle.dropper
# - utils.toggle.hopper
"""
settingInformation = dict( #[setting type, identifying description, detailed description, aliases, (optional) max slot id], setting types: 0 = toggle, default on. 1 = Set your setting to held itemstack, 2 = toggle, default off
cauldron = [0,
"easy cauldron water level control",
"Toggles whether cauldrons auto-fill upon placement and whether right clicking them with redstone dust or empty hand will cycle their water level",
["caul", "water"]
],
slab = [0,
"automatically flipping placed slabs upside-down",
"Toggles whether slabs/steps which you place should be automatically flipped upside-down",
["step"]
],
furnace = [1,
"automatically filling furnaces upon placement",
"Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to empty a slot, or /toggle furnace clear to clear all slots.",
["cooker", "fillf"], 2
],
torch = [0,
"removal of torches you place on redstone blocks",
"Toggles whether redstone torches which you place on redstone blocks will be deleted after a short amount of delay.",
["redstonetorch", "tor"]
],
piston = [2,
"rotating pistons, droppers and hoppers to face the block you place them against",
"Toggles whether pistons or sticky pistons which you place will be rotated to face the block which you placed them against.",
["invert", "rp"]
],
dropper = [1,
"automatically filling droppers upon placement",
"Sets your preferred default dropper contents to your currently held itemstack. Use an empty hand to empty a slot, or /toggle dropper clear to clear all slots.",
["itemshooter", "filld"], 8
],
hopper = [1,
"automatically filling hoppers upon placement",
"Sets your preferred default hopper contents to your currently held itemstack. Use an empty hand to empty a slot, or /toggle hopper clear to clear all slots.",
["itemtransporter", "fillh"], 4
]
)
defaults = {
0: list,
1: dict,
2: list
}
piston_faces = {
BlockFace.DOWN : 0,
BlockFace.UP : 1,
BlockFace.NORTH : 2,
BlockFace.SOUTH : 3,
BlockFace.WEST : 4,
BlockFace.EAST : 5
}
torch_faces = {
1: BlockFace.WEST,
2: BlockFace.EAST,
3: BlockFace.NORTH,
4: BlockFace.SOUTH,
5: BlockFace.DOWN
}
playerSettings = open_json_file("blockplacemods", {})
for setting, details in settingInformation.iteritems():
if playerSettings.get(setting) == None:
playerSettings[setting] = defaults[details[0]]()
def get(setting):
return playerSettings[setting]
def saveSettings():
save_json_file("blockplacemods", playerSettings)
def getSettingDetails(arg):
try:
arg = arg.lower()
for setting, details in settingInformation.iteritems():
if setting == arg or arg in details[3]:
return (setting, details)
except:
error(trace())
raise CommandException(" &cThat setting could not be found.\n For command help, use &o/toggle &cor &o/set")
@simplecommand("toggle",
aliases = ["setting", "set", "config"],
usage = "<setting> [value|info]",
description = "Toggles or sets your preferences for our redstone \nutilities. The following settings are available:\n" + ", ".join([x for x in settingInformation]),
senderLimit = 0,
helpNoargs = True,
helpSubcmd = True,
amax = 2)
def toggle_command(sender, command, label, args):
setting, details = getSettingDetails(args[0])
Validate.isAuthorized(sender, "utils.toggle." + setting, "that setting")
values = get(setting)
player = server.getPlayer(sender.getName())
uuid = uid(player)
arglen = len(args)
if details[0] in (0,2): # Toggle
default = details[0] == 0 # If True: toggle on if list doesn't contain the uuid
enabled = (uuid not in values) == default #Invert if details[0] == 2 (toggle disabled by default)
new = None
if arglen == 1:
new = not enabled
else:
arg2 = args[1].lower()
if arg2 == "info":
return " &aSetting %s:\n &9%s\n &6Accepted arguments: [on|enable|off|disable|toggle|switch|info]\n &6Aliases: %s" % (setting, details[2], ", ".join(details[3]))
elif arg2 in ("toggle", "switch"):
new = not enabled
elif arg2 in ("on", "enable"):
new = True
elif arg2 in ("off", "disable"):
new = False
else:
return " &cArgument '%s' was not recognized. \n Use &o/toggle %s info &cfor more information" % (arg2, setting)
if enabled is new:
return " &cAlready %s: &a%s" % ("enabled" if enabled else "disabled", details[1])
if new is default:
values.remove(uuid)
else:
values.append(uuid)
saveSettings()
return (" &aEnabled " if new else " &aDisabled ") + details[1]
elif details[0] == 1: # Save ItemStack in hand
arg2 = args[1].lower() if arglen > 1 else ""
enabled = uuid in values
if arg2 == "clear":
if enabled:
del values[uuid]
saveSettings()
return " &aDisabled " + details[1]
return " &cAlready disabled: " + details[1]
if arg2 == "info":
return " &aSetting %s:\n &9%s \n&6Accepted arguments: [<slot>|clear|details]" % (setting, details[2])
slot = int(arg2) if arg2.isdigit() else 0
if not (0 <= slot <= details[4]):
return " &cSlot number must be more than or equal to 0 and less than or equal to %s!" % details[4]
item = fromStack(player.getItemInHand())
if item[0] == 0 or item[1] <= 0:
if enabled:
items = values[uuid]
if slot in items:
del items[slot]
if len(items) == 0:
del items
saveSettings()
return " &aDisabled " + details[1]
saveSettings()
return " &aCleared slot %s of setting %s" % (slot, setting)
return " &cSlot %s of setting %s was already cleared!" % (slot, setting)
return " &cAlready disabled: " + details[1]
if arglen == 2 and not arg2.isdigit():
return " &cArgument '%s' was not recognized. \nUse &o/toggle %s info &cfor more information." % (arg2, setting)
if not enabled:
values[uuid] = {}
values[uuid][slot] = item
saveSettings()
return ((" &aEnabled setting %s, S" % setting) if len(values[uuid]) == 1 else " &aS") + "et itemstack in slot %s to item in hand" % (slot)
return None #This shouldn't happen
def fromStack(itemStack):
return [itemStack.getTypeId(), itemStack.getAmount(), itemStack.getData().getData()]
def toStack(lst):
return ItemStack(lst[0], lst[1], lst[2])
def isEnabled(toggleSetting, uuid):
return (uuid not in get(toggleSetting)) == (settingInformation[toggleSetting][0] == 0) #Invert if off by default
@hook.event("block.BlockPlaceEvent", "monitor")
def on_block_place(event):
try:
if event.isCancelled():
return
player = event.getPlayer()
if not is_creative(player):
return
uuid = uid(player)
block = event.getBlockPlaced()
material = block.getType()
if (material in (Material.WOOD_STEP, Material.STEP)
and isEnabled("slab", uuid)
and player.hasPermission("utils.toggle.slab")
and block.getData() < 8
):
block.setData(block.getData() + 8) # Flip upside down
elif (material == Material.CAULDRON
and isEnabled("cauldron", uuid)
and player.hasPermission("utils.toggle.cauldron")
):
block.setData(3) #3 layers of water, 3 signal strength
elif ((material == Material.FURNACE and player.hasPermission("utils.toggle.furnace"))
or (material == Material.DROPPER and player.hasPermission("utils.toggle.dropper"))
or (material == Material.HOPPER and player.hasPermission("utils.toggle.hopper"))
):
stacks = get(str(material).lower()).get(uuid)
if stacks != None: # Enabled
state = block.getState()
inv = state.getInventory()
for slot, stack in stacks.iteritems():
inv.setItem(int(slot), toStack(stack))
state.update()
elif (material == Material.REDSTONE_TORCH_ON
and isEnabled("torch", uuid)
and player.hasPermission("utils.toggle.torch")
and block.getData() in torch_faces
and block.getRelative(torch_faces[block.getData()]).getType() is Material.REDSTONE_BLOCK
):
torches_to_break.append(block)
elif (material in (Material.PISTON_BASE, Material.PISTON_STICKY_BASE)
and isEnabled("piston", uuid)
and player.hasPermission("utils.toggle.piston")
):
block.setData(piston_faces[block.getFace(event.getBlockAgainst())])
except:
error(trace())
@hook.event("player.PlayerInteractEvent", "monitor")
def on_interact(event):
player = event.getPlayer()
if (isEnabled("cauldron", uid(player))
and player.hasPermission("utils.toggle.cauldron")
and is_creative(player)
and event.getAction() == Action.RIGHT_CLICK_BLOCK
and (not event.hasItem() or event.getItem().getType() == Material.REDSTONE)
and event.getClickedBlock().getType() == Material.CAULDRON
):
block = event.getClickedBlock()
event2 = BlockBreakEvent(block, player)
server.getPluginManager().callEvent(event2)
if not event2.isCancelled():
block.setData(block.getData() - 1 if block.getData() > 0 else 3)
break_torches = True
torches_to_break = deque()
def stop_breaking_torches():
break_torches = False
info("[BlockPlaceMods] Interrupted torch breaking thread")
class JBukkitRunnable(BukkitRunnable):
def __init__(self, func):
self.run = func
def torch_breaker():
try:
if break_torches:
for i in range(len(torches_to_break)):
block = torches_to_break.popleft()
mat = block.getType()
if mat == Material.REDSTONE_TORCH_OFF:
block.setTypeId(0)
elif mat == Material.REDSTONE_TORCH_ON:
if block.getData() in torch_faces and block.getRelative(torch_faces[block.getData()]).getType() is Material.REDSTONE_BLOCK:
torches_to_break.append(block)
except:
error(trace())
def schedule_torch_breaker():
JBukkitRunnable(torch_breaker).runTaskTimer(server.getPluginManager().getPlugin("RedstonerUtils"), 0, 1)
-110
View File
@@ -1,110 +0,0 @@
from helpers import *
import threading
import time
calc_users = open_json_file("calc", [])
math_operators = ["+", "-", "*", "/", "%", ">", "<", "^", "&", "|"]
allowed_strings = ["0b", "0x", "(", ")", "hex(", "bin(", "abs(", "int(", "min(", "max(", "round(", "float("]
allowed_alpha = ["a", "b", "c", "d", "e", "f"]
calc_perm = "utils.calc"
calc_perm_power = "utils.calc.power"
def calc(sender, text):
try:
return do_calc(sender, text.lower())
except:
return None
def do_calc(sender, text):
"""
extracts a mathematical expression from `text`
returns (expression, result) or None
"""
expression = ""
should_calc = False
i = 0
while True:
if i >= len(text):
break
char = text[i]
if i < len(text) - 5 and str(char + text[i+1] + text[i+2] + text[i+3] + text[i+4] + text[i+5]) in allowed_strings:
expression += char
expression += text[i + 1]
expression += text[i + 2]
expression += text[i + 3]
expression += text[i + 4]
expression += text[i + 5]
i += 5
should_calc = True
elif i < len(text) - 3 and str(char + text[i+1] + text[i+2] + text[i+3]) in allowed_strings:
expression += char
expression += text[i + 1]
expression += text[i + 2]
expression += text[i + 3]
i += 3
should_calc = True
elif i < len(text) - 1 and str(char + text[i + 1]) in allowed_strings:
expression += char
expression += text[i + 1]
i += 1
should_calc = True
elif char.isdigit() or char in allowed_alpha or (expression and char == ".") or (should_calc and char == " ") or (should_calc and char == ","):
expression += char
should_calc = True
elif char in math_operators or char in ["(", ")"]:
# calculation must include at least 1 operator
should_calc = True
expression += char
elif should_calc and char.isalpha():
# don't include any more text in the calculation
break
i += 1
last_char = ' '
for char in expression:
if last_char == '*' and char == '*':
if sender.hasPermission(calc_perm_power):
break
else:
return None
last_char = char
if should_calc:
try:
result = str(eval(expression)) # pylint: disable = W0123
except: # pylint: disable = W0702
# we can run into all kinds of errors here
# most probably SyntaxError
return None
return (expression, result)
return None
def thread_calc(message, sender):
output = calc(sender, message)
if output and sender.isOnline():
msg(sender, "&2=== Calc: &e" + output[0] + " &2= &c" + output[1])
@hook.event("player.AsyncPlayerChatEvent", "monitor")
def on_calc_chat(event):
sender = event.getPlayer()
message = event.getMessage()
if not event.isCancelled() and uid(sender) in calc_users and sender.hasPermission(calc_perm):
thread = threading.Thread(target=thread_calc, args=(message, sender))
thread.daemon = True
thread.start()
@hook.command("calc", description="Toggles chat calculations")
def on_calc_command(sender, command, label, args):
plugin_header(sender, "Chat Calculator")
if not sender.hasPermission(calc_perm):
noperm(sender)
return True
if not checkargs(sender, args, 0, 1):
return True
if not is_player(sender):
msg(sender, "&cYou are not a player!")
return True
toggle(sender, calc_users, name = "Calc")
save_json_file("calc", calc_users)
return True
-402
View File
@@ -1,402 +0,0 @@
# TODO: Add cg/ac/msg support
import os
import mysqlhack
import org.bukkit as bukkit
from org.bukkit import *
from helpers import *
# Version number and requirements
alias_version = "2.1.0"
helpers_versions = ["1.1.0", "2.0.0"]
enabled = False
error_msg = colorify("&cUnspecified error")
commands_per_page = 5
global_aliases = {"./":"/"}
data = {}
use_mysql = True
# Permissions:
# Grants full access immediately
permission_ALL = "utils.alias.*"
# Access to the command to display the help screen
permission_BASE = "utils.alias"
# Make replacements only when the user has this permission
permission_USE = "utils.alias.use"
# Modify aliases
permission_MODIFY = "utils.alias.modify"
permission_MODIFY_OTHERS = "utils.alias.modify.others"
# List aliases
permission_LIST = "utils.alias.list"
permission_LIST_OTHERS = "utils.alias.list.others"
# Set alias amounts/length limits, e.g. utils.alias.amount.420
permission_AMOUNT = "utils.alias.amount."
default_alias_limit = 15
permission_LENGTH = "utils.alias.length."
default_length_limit = 120
# See when the plugin was disabled due to version errors
permission_INFO = "utils.alias.info"
permission_FINFO = "utils.alias.finfo"
def safe_open_json(uuid):
if not os.path.exists("plugins/redstoner-utils.py.dir/files/aliases"):
os.makedirs("plugins/redstoner-utils.py.dir/files/aliases")
value = open_json_file("aliases/" + uuid)
if value is None:
value = dict(global_aliases)
save_json_file("aliases/" + uuid, value)
return value
def get_player_alias_limit(player):
value = get_permission_content(player, permission_AMOUNT)
if value is not None and value.isdigit():
return int(value)
return default_alias_limit
def get_player_length_limit(player):
value = get_permission_content(player, permission_LENGTH)
if value is not None and value.isdigit():
return int(value)
return default_length_limit
@hook.event("player.PlayerJoinEvent", "high")
def on_join(event):
if enabled:
t = threading.Thread(target=load_data, args=(uid(event.getPlayer()), ))
t.daemon = True
t.start()
else:
if event.getPlayer().hasPermission(permission_FINFO):
disabled_fallback(event.getPlayer())
@hook.event("player.AsyncPlayerChatEvent", "high")
def on_player_chat(event):
if enabled:
if event.isCancelled():
return
player = event.getPlayer()
if not hasPerm(player, permission_USE):
return
msg_limit = get_player_length_limit(player)
for alias, value in data[uid(player)].iteritems():
if player.hasPermission("essentials.chat.color"):
event.setMessage(event.getMessage().replace(colorify(alias), colorify(value)))
else:
event.setMessage(event.getMessage().replace(alias, value))
if not player.hasPermission(permission_ALL) and len(event.getMessage()) > msg_limit:
event.setCancelled(True)
plugin_header(player, "Chatalias")
msg(player, "The message you wanted to generate would exceed the length limit limit of %d. Please make it shorter!" % msg_limit)
return
def hasPerm(player, permission):
return (player.hasPermission(permission)) or (player.hasPermission(permission_ALL))
def disabled_fallback(receiver):
if not hasPerm(receiver, permission_INFO):
msg(receiver, colorify("&cUnknown command. Use &e/help&c, &e/plugins &cor ask a mod."))
else:
msg(receiver, colorify("&cPlugin alias v" + alias_version + " has experienced an &eEMERGENCY SHUTDOWN:"))
msg(receiver, error_msg)
msg(receiver, colorify("&cPlease contact a dev/admin (especially pep :P) about this to take a look at it."))
def can_remote(player):
return hasPerm(player, permission_LIST_OTHERS) or hasPerm(player, permission_MODIFY_OTHERS)
# Command
@hook.command("alias",
usage="/<command> <add, remove, list, help> [...]",
desc="Allows aliasing of words")
def on_alias_command(sender, cmd, label, args):
plugin_header(sender, "Chatalias")
try:
args = array_to_list(args)
if not enabled:
disabled_fallback(sender)
return
if not hasPerm(sender, permission_BASE):
noperm(sender)
return
if args[0].lower() != "player" and not is_player(sender):
msg(sender, "&cThe console cannot have aliases")
return True
subcommands[args[0].lower()](sender, args[1:])
except:
subcommands["help"](sender, "1")
return True
def help(sender, args):
commands = [colorify("&e/alias help [page]")]
if hasPerm(sender, permission_LIST):
commands += [colorify("&e/alias list &7- Lists all your aliases")]
if hasPerm(sender, permission_MODIFY):
commands += [colorify("&e/alias add <word> <alias> &7- Add an alias")]
commands += [colorify("&e/alias remove <word> &7- Remove an alias")]
if can_remote(sender):
while len(commands) < commands_per_page:
commands += [""]
commands += [colorify("&7Following commands will be executed on <player> yet all output will be redirected to you, except when you set silent to false, then <player> will see it too.")]
if hasPerm(sender, permission_LIST_OTHERS):
commands += [colorify("&e/alias player <name> list [silent]")]
if hasPerm(sender, permission_MODIFY_OTHERS):
commands += [colorify("&e/alias player <name> add <word> <alias> [silent]")]
commands += [colorify("&e/alias player <name> remove <word> [silent]")]
pages = (len(commands)-1)/commands_per_page + 1
page = 1
if len(args) != 0:
page = int(args[0])
if (page > pages):
page = pages
if page < 1:
page = 1
msg(sender, colorify("&e---- &6Help &e-- &6Page &c" + str(page) + "&6/&c" + str(pages) + " &e----"))
page -= 1
to_display = commands[5*page:5*page+5]
for message in to_display:
msg(sender, message)
if page+1 < pages:
msg(sender, colorify("&6To display the next page, type &c/alias help " + str(page+2)))
def add(sender, args):
uuid = uid(sender)
args = [args[0]] + [" ".join(args[1:])]
if (args[0] not in data[uuid]) and is_alias_limit_reached(sender, sender):
return
if not add_alias_data(uuid, args[0], args[1]):
msg(sender, colorify("&c") + "Could not add this alias because it would cause some sequences to be replaced multiple times", usecolor = False)
return
msg(sender, colorify("&7Alias: ") + args[0] + colorify("&7 -> ") + args[1] + colorify("&7 was succesfully created!"), usecolor=sender.hasPermission("essentials.chat.color"))
def radd(sender, sender_name, target, args, silent):
if len(args) < 2:
msg(sender, "&cYou must pass a sequence and an alias for it")
return
replaced = args[0]
alias = " ".join(args[1:])
uuid = uid(target)
if not silent:
if sender is not target:
plugin_header(target, "Chatalias")
msg(target, "&cPlayer %s &cis creating an alias for you!" % sender_name)
if (replaced not in data[uuid]) and is_alias_limit_reached(target, sender, silent):
return
if not add_alias_data(uuid, replaced, alias):
message = colorify("&c") + "Could not add this alias because it would cause some sequences to be replaced multiple times"
msg(sender, message, usecolor = False)
if not silent:
msg(target, message, usecolor = False)
return
message = colorify("&7Alias: &7%s&7 -> &7%s&7 was successfully created!") % ((colorify(replaced), colorify(alias)) if target.hasPermission("essentials.chat.color") else (replaced, alias))
msg(sender, message, usecolor = False)
if not silent:
msg(target, message, usecolor = False)
def is_alias_limit_reached(player, recipient, silent = True):
if player.hasPermission(permission_ALL):
return False
alias_limit = get_player_alias_limit(player)
if len(data[uid(player)]) >= alias_limit:
message = ("&cYour limit of %d has been reached" if player is recipient else "&cThe limit of %d has been reached for that player") % alias_limit
msg(recipient, message)
if not silent:
msg(player, message)
return True
return False
def add_alias_data(puuid, aliased, new_alias):
prior = dict(data[puuid])
if aliased in prior:
info("Checking prior, removing previous alias for " + aliased)
del prior[aliased]
# prevent 2 -> 3 if there is 1 -> 2
for alias in prior.values():
if aliased in alias:
info("aliased %s in alias %s" % (aliased, alias))
return False
# prevent 1 -> 2 if there is 2 -> 3
for sequence in prior:
if sequence in new_alias:
info("sequence %s in new_alias %s" % (sequence, new_alias))
return False
data[puuid][aliased] = new_alias
save_data(puuid)
return True
def remove(sender, args):
try:
msg(sender, colorify("&7Successfully removed alias ") + args[0] + colorify(" &7-> ") + data[uid(sender)].pop(args[0]) + colorify("&7!"), usecolor=sender.hasPermission("essentials.chat.color"))
save_data(uid(sender))
except:
msg(sender, colorify("&cCould not remove alias ") + args[0] + colorify(", it does not exist."), usecolor=sender.hasPermission("essentials.chat.color"))
def rremove(sender, sender_name, target, args, silent):
if len(args) < 1:
msg(sender, "&cYou must specify a sequence whose alias is to be removed")
return
removed = args[0]
uuid = uid(target)
aliases = data[uuid]
if not silent:
msg(target, "&cPlayer %s &cis removing an alias for you!" % sender_name)
if removed in aliases:
alias = aliases.pop(removed)
message = colorify("&7Alias: &7%s&7 -> &7%s&7 successfully removed!") % ((colorify(removed), colorify(alias)) if target.hasPermission("essentials.chat.color") else (removed, alias))
msg(sender, message, usecolor = False)
if not silent:
msg(target, message, usecolor = False)
save_data(uuid)
else:
message = colorify("&cCould not remove alias &7%s&c, it does not exist") % colorify(removed) if target.hasPermission("essentials.chat.color") else removed
msg(sender, message, usecolor = False)
if not silent:
msg(target, message, usecolor = False)
def list_alias(sender, args):
msg(sender, "&7You have a total of " + str(len(data[uid(sender)])) + " aliases:")
for word, alias in data[str(uid(sender))].items():
msg(sender, colorify("&7") + word + colorify("&7 -> ") + alias, usecolor=sender.hasPermission("essentials.chat.color"))
def rlist_alias(sender, sender_name, target, args, silent):
aliases = data[uid(target)]
msg(sender, "&7Player %s has a total of %d aliases:" % (target.getName(), len(aliases)))
if not silent:
if sender is not target:
plugin_header(target, "Chatalias")
msg(target, "&cPlayer %s &cis listing your aliases" % sender_name)
if target.hasPermission("essentials.chat.color"):
for pair in aliases.iteritems():
msg(sender, colorify("&7%s&7 -> %s" % pair), usecolor = False)
else:
for pair in aliases.iteritems():
msg(sender, colorify("&7%s&7 -> %s") % pair, usecolor = False)
def remote(sender, args):
if len(args) < 2:
msg(sender, "&cAlias remotes take at least 3 arguments")
return
target_remote = remotes.get(args[1].lower())
if target_remote is None:
msg(sender, "&cThat remote command does not exist")
return
target = server.getOfflinePlayer(args[0])
if target is None or not (target.hasPlayedBefore() or target.isOnline()):
msg(sender, "&cThat player could not be found")
return
silent = True
if len(args) > (2 if target_remote is rlist_alias else 3 if target_remote is rremove else 4):
if args[-1].lower() == "false":
silent = sender is target or not target.isOnline()
args = args[:-1]
elif args[-1].lower() == "true":
args = args[:-1]
target_remote(sender, sender.getDisplayName() if is_player(sender) else colorify("&6Console"), target, args[2:], silent)
subcommands = {
"help": help,
"?": help,
"add": add,
"remove": remove,
"del": remove,
"delete": remove,
"player": remote,
"remote": remote,
"list": list_alias
}
remotes = {
"add": radd,
"remove": rremove,
"del": rremove,
"delete": rremove,
"list": rlist_alias,
}
# Storage
# MySQL Table:
# CREATE TABLE `chatalias` (`uuid` VARCHAR(36) PRIMARY KEY, `alias` TEXT);
def load_data(uuid):
if use_mysql:
try:
t = threading.Thread(target=load_data_thread, args=(uuid,))
t.daemon = True
t.start()
except:
error(trace())
else:
data[uuid] = safe_open_json(uuid)
def load_data_thread(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT `alias` FROM `chatalias` WHERE `uuid` = ?;", (uuid, ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
value = dict(global_aliases)
else:
value = json_loads(results[0][0])
data[uuid] = value
def save_data(uuid):
if use_mysql:
try:
t = threading.Thread(target=save_data_thread, args=(uuid,))
t.daemon = True
t.start()
except:
error(trace())
else:
save_json_file("aliases/" + uuid, data[uuid])
def save_data_thread(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("INSERT INTO `chatalias` (`uuid`, `alias`) VALUES (?, ?) ON DUPLICATE KEY UPDATE `alias` = VALUES(`alias`);",
(uuid, json_dumps(data[uuid])))
conn.commit()
curs.close()
conn.close()
# OnModuleLoad
enabled = helpers_version in helpers_versions
if not enabled:
error_msg = colorify("&6Incompatible versions detected (&chelpers.py&6)")
for player in server.getOnlinePlayers():
if enabled:
load_data(uid(player))
else:
if player.hasPermission(permission_FINFO):
disabled_fallback(player)
+15 -61
View File
@@ -1,28 +1,20 @@
#pylint: disable = F0401
from helpers import *
from basecommands import simplecommand
from java.util.UUID import fromString as juuid
from traceback import format_exc as trace
groups = open_json_file("chatgroups", {})
cg_defaultkey = ":"
cg_keys = open_json_file("chatgroup_keys", {})
cg_key = ":"
cg_toggle_list = []
def get_key(uuid):
key = cg_keys.get(uuid)
return key if key != None else cg_defaultkey
@hook.command("chatgroup")
def on_chatgroup_command(sender, command, label, args):
def on_chatgroup_command(sender, args):
plugin_header(sender, "ChatGroups")
sender_id = uid(sender)
if len(args) == 1 and args[0] == "leave":
if sender_id in groups.keys():
groupchat(sender, "left the group", True)
if sender in cg_toggle_list:
cg_toggle_list.remove(p)
group = groups[sender_id]
del(groups[sender_id])
save_groups()
@@ -32,7 +24,12 @@ def on_chatgroup_command(sender, command, label, args):
if sender_id in groups.keys():
group = groups[sender_id]
msg(sender, "&aCurrent chatgroup: %s" % group)
users = [user.getDisplayName() for user in [server.getPlayer(juuid(uuid)) for uuid, ugroup in groups.iteritems() if ugroup == group] if user]
users = []
for uuid, ugroup in groups.iteritems():
if ugroup == group:
usr = server.getPlayer(juuid(uuid))
if usr:
users.append(usr.getDisplayName())
msg(sender, "&aUsers in this group:")
msg(sender, "&a%s" % ", ".join(users))
else:
@@ -42,25 +39,15 @@ def on_chatgroup_command(sender, command, label, args):
groupchat(sender, "joined the group", True)
save_groups()
msg(sender, "&aYour chatgroup is set to '%s'" % args[1])
msg(sender, "&aUse chat like '&e%s<message>' to send messages to this group." % get_key(sender_id))
elif len(args) == 1 and args[0] == "key":
msg(sender, "&aYour chatgroup key is currently: '&c%s&a'" % get_key(sender_id))
elif len(args) == 1 and args[0] == "tpahere":
if sender_id in groups.keys():
do_for_chatgroup(groups[sender_id], send_tpa_request, sender)
msg(sender, "&aSent a tpahere request to all users in your chatgroup")
else:
msg(sender, "&cYou have to be in a chatgroup to do that")
msg(sender, "&aUse chat like '&e%s<message>' to send messages to this group." % cg_key)
else:
msg(sender, "&e/chatgroup join <name>")
msg(sender, "&e/chatgroup leave")
msg(sender, "&e/chatgroup info")
msg(sender, "&e/chatgroup key")
msg(sender, "&e/chatgroup tpahere")
@hook.command("cgt")
def on_cgt_command(sender, command, label, args):
def on_cgt_command(sender, args):
p = uid(sender)
if p in cg_toggle_list:
cg_toggle_list.remove(p)
@@ -81,19 +68,11 @@ def groupchat(sender, message, ann = False):
mesg = "&8[&bCG&8] &e&o%s&e&o %s" % (name, message)
else:
mesg = "&8[&bCG&8] &f%s&f: &6%s" % (name, message)
mesg = colorify(mesg)
info("[ChatGroups] %s (%s): %s" % (sender.getDisplayName(), group, message))
do_for_chatgroup(group, msg, mesg, usecolor = False)
def do_for_chatgroup(group, func, *args, **kwargs):
for receiver in server.getOnlinePlayers():
if groups.get(uid(receiver)) == group:
func(receiver, *args, **kwargs)
groups.get(uid(receiver)) == group and msg(receiver, mesg)
def send_tpa_request(receiver, sender):
if not receiver == sender:
runas(sender, "/tpahere " + receiver.getName())
def save_groups():
save_json_file("chatgroups", groups)
@@ -102,37 +81,12 @@ def save_groups():
@hook.event("player.AsyncPlayerChatEvent", "normal")
def on_chat(event):
sender = event.getPlayer()
user = get_py_player(sender)
msge = event.getMessage()
if (not user.logging_in) and (not event.isCancelled()):
if not event.isCancelled():
sender_id = uid(sender)
key = get_key(sender_id)
keylen = len(key)
if msge[:keylen] == key and sender_id in groups.keys():
groupchat(sender, msge[keylen:])
if msge[:len(cg_key)] == cg_key and sender_id in groups.keys():
groupchat(sender, msge[1:])
event.setCancelled(True)
elif sender_id in cg_toggle_list:
groupchat(sender, msge)
event.setCancelled(True)
@simplecommand("chatgroupkey",
aliases = ["cgkey"],
senderLimit = 0,
helpNoargs = True,
helpSubcmd = True,
description = "Sets a key character for chatting to your chatgroup",
usage = "<key>")
def chatgroupkey_command(sender, command, label, args):
key = " ".join(args)
uuid = uid(sender)
if key.lower() == "default" or key == cg_defaultkey:
del cg_keys[uuid]
save_keys()
return "&aYour chatgroup key was set to the default character: '&c%s&a'" % cg_defaultkey
cg_keys[uid(sender)] = key
save_keys()
return "&aYour chatgroup key was set to: '&c%s&a'" % key
def save_keys():
save_json_file("chatgroup_keys", cg_keys)
-97
View File
@@ -1,97 +0,0 @@
import json
import urllib2
import datetime
import mysqlhack #pylint: disable = unused-import
from traceback import format_exc as print_traceback
from com.ziclix.python.sql import zxJDBC
from secrets import *
from helpers import *
# receive info based on the user's IP. information provided by ipinfo.io
def ip_info(player):
if player.isOnline():
return json.load(urllib2.urlopen("http://ipinfo.io%s/json" % str(player.getAddress().getAddress())))
else:
return {}
# receive first join date based on the player data (may not be accurate)
def get_first_join(player):
first_join = int(player.getFirstPlayed())
dt = datetime.datetime.fromtimestamp(first_join/1000.0)
return dt.strftime("%Y-%m-%d %H:%M")
# receive last seen date based on the player data
def get_last_seen(player):
last_seen = int(player.getLastPlayed())
dt = datetime.datetime.fromtimestamp(last_seen/1000.0)
return dt.strftime("%Y-%m-%d %H:%M")
# receive link and email from website
def get_website_data(player):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
uuid = str(uid(player)).replace("-", "")
curs.execute("SELECT DISTINCT `id`, `email`, `confirmed` FROM users WHERE `uuid` = ? LIMIT 1", (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
return ("http://redstoner.com/users/%s" % results[0][0], results[0][1], False if results[0][2] == 0 else True) if results else (None, None, True)
# receive country based on the user's IP
def get_country(data):
return str(data.get("country"))
def get_all_names(player):
uuid = str(uid(player)).replace("-", "")
names = json.load(urllib2.urlopen("https://api.mojang.com/user/profiles/%s/names" % uuid))
# [ {"name": "some_name"}, {"name": "other_name"} ]
return ", ".join([name["name"] for name in names])
# combines data
def get_all_data(sender, player):
data = ip_info(player)
msg(sender, "")
try:
msg(sender, "&7 -- Data provided by Redstoner")
msg(sender, "&6> UUID: &e%s" % str(uid(player)))
msg(sender, "&6> First joined: &7(y-m-d h:m:s) &e%s" % get_first_join(player))
msg(sender, "&6> Last seen: &7(y-m-d h:m:s) &e%s" % get_last_seen(player))
website = get_website_data(player)
msg(sender, "&6> Website account: &e%s" % website[0])
msg(sender, "&6> email: &e%s" % website[1])
if not website[2]:
msg(sender, "&6> &cEmail NOT Confirmed!")
msg(sender, "&7 -- Data provided by ipinfo.io")
msg(sender, "&6> Country: &e%s" % get_country(data))
msg(sender, "&7 -- Data provided by Mojang")
msg(sender, "&6> All ingame names used so far: &e%s" % get_all_names(player))
except:
# can throw exceptions such as timeouts when Mojang API is down
warn(print_traceback())
msg(sender, "&cSorry, something went wrong while fetching data")
@hook.command("check", description="Displays useful stuff about a user", usage="/check <player>")
def on_hook_command(sender, command, label, args):
if sender.hasPermission("utils.check"):
if not checkargs(sender, args, 1, 1):
return True
plugin_header(sender, "Check")
msg(sender, "&7Please notice that the data may not be fully accurate!")
player = server.getOfflinePlayer(args[0]) if len(args) > 0 else None
t = threading.Thread(target=get_all_data, args=(sender, player))
t.daemon = True
t.start()
else:
msg(sender, "&4You don't have the required permissions to execute this command!")
return True
+3 -3
View File
@@ -4,7 +4,7 @@ no_cyclers = open_json_file("cycle", [])
@hook.command("cycle")
def on_cycler_command(sender, command, label, args):
def on_cycler_command(sender, args):
plugin_header(sender, "Cycle")
if not is_player(sender):
msg(sender, "&conly players can do this")
@@ -56,7 +56,7 @@ def on_slot_change(event):
def do_cycle(player, down):
inv = player.getInventory()
items = inv.getStorageContents()
items = inv.getContents()
shift = -9 if down else 9
shift = shift % len(items)
for _ in range(4):
@@ -64,7 +64,7 @@ def do_cycle(player, down):
uniq_items = sorted(set(list(items)[:9])) # get unique inventory
if uniq_items != [None]: # row not empty
break
inv.setStorageContents(items)
inv.setContents(items)
def save_cyclers():
save_json_file("cycle", no_cyclers)
+39 -111
View File
@@ -1,15 +1,10 @@
#pylint: disable = F0401
from helpers import *
from time import time as now
import org.bukkit.Material as Material
import org.bukkit.block.BlockFace as BlockFace
import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
inputs = open_json_file("damnspam", {}) # format "x;y;z;World"
accepted_inputs = ["WOOD_BUTTON", "STONE_BUTTON", "LEVER"]
changing_input = False
removing_input = False
max_timeout = 240
timeout_error_str = "&cThe timeout must be -1 or within 0 and %d" % max_timeout
def save_inputs():
@@ -29,35 +24,24 @@ def add_input(creator, block, timeout_off, timeout_on):
}
def is_acceptable_timeout(timeout):
return (0 < timeout <= max_timeout) or timeout == -1
@hook.command("damnspam")
def on_dammnspam_command(sender, command, label, args):
def on_dammnspam_command(sender, args):
plugin_header(sender, "DamnSpam")
if len(args) in [1,2]:
if not checkargs(sender, args, 1, 2):
msg(sender, "&c/damnspam <seconds> &e(Buttons/Levers)")
msg(sender, "&c/damnspam <seconds after off> <seconds after on> &e(Levers only)")
return True
#Gittestlol
if not is_creative(sender):
msg(sender, "&cYou can only do this in Creative mode")
msg(sender, "&cYou can only do this in Creative mode.")
return True
# /damnspam <secs>
destroying_input = False # if both timeouts are 0, the plugin will attempt to remove the protection
if len(args) == 1:
timeout_on = args[0]
try:
timeout_on = round(float(timeout_on), 2)
if timeout_on == 0:
destroying_input = True
elif not is_acceptable_timeout(timeout_on):
msg(sender, "&cThe timeout must be -1 or within 0 and %d" % max_timeout)
return True
timeout_off = timeout_on
if not 0 <= timeout_on <= 60:
msg(sender, "&cThe timeout must be within 0-60.")
return True
except ValueError:
msg(sender, "&cThe timeout must be a number")
return True
@@ -69,10 +53,8 @@ def on_dammnspam_command(sender, command, label, args):
try:
timeout_on = round(float(timeout_on), 2)
timeout_off = round(float(timeout_off), 2)
if timeout_on == 0 and timeout_off == 0:
destroying_input = True
elif not (is_acceptable_timeout(timeout_on) and is_acceptable_timeout(timeout_off)):
msg(sender, "&cThe timeout must be -1 or within 0 and %d" % max_timeout)
if not 0 <= timeout_on <= 60 or not 0 <= timeout_off <= 60:
msg(sender, "&cThe timeout must be within 0-60.")
return True
except ValueError:
msg(sender, "&cThe timeout must be a number")
@@ -85,88 +67,41 @@ def on_dammnspam_command(sender, command, label, args):
msg(sender, "&cPlease look at a button or lever while executing this command!")
return True
global changing_input
target_loc_str = location_str(target)
if target_loc_str in inputs:
changing_input = True # this input already has a timeout
type_str = ttype.lower().replace("_", " ")
# test if player is allowed to build here
build_check = can_build(sender, target)
changing_input = False
if not build_check:
msg(sender, "&cYou are not allowed to modify this %s" % type_str)
test_event = BlockBreakEvent(target, sender)
server.getPluginManager().callEvent(test_event)
if test_event.isCancelled():
msg(sender, "&cYou are not allowed to modify this button")
return True
# add block to inputs
if destroying_input:
if target_loc_str not in inputs:
msg(sender, "&cThere is no timeout to remove on this %s (by setting the timeout to 0)" % type_str)
return True
del inputs[target_loc_str]
msg(sender, "&aSuccessfully removed the timeout for this %s" % type_str)
else:
add_input(sender, target, timeout_off, timeout_on)
msg(sender, "&aSuccessfully set a timeout for this %s" % type_str)
save_inputs()
msg(sender, "&aSuccessfully set a timeout for this %s." % ttype.lower())
return True
def check_block_break(break_event, block):
if str(block.getType()) not in accepted_inputs:
return
pos_str = location_str(block)
if pos_str not in inputs:
return
sender = break_event.getPlayer()
input_str = ("this %s" if block is break_event.getBlock() else "the %s attached to that block") % str(block.getType()).lower().replace("_", " ")
if not sender.isSneaking():
msg(sender, "&cYou cannot destroy " + input_str)
msg(sender, "&c&nSneak&c and break or set the timeout to 0 if you want to remove it.")
break_event.setCancelled(True)
return
global removing_input
removing_input = True
success = can_build(sender, block)
removing_input = False
if success:
del inputs[pos_str]
save_inputs()
msg(sender, "&aSuccessfully removed %s!" % input_str)
else:
msg(sender, "&cYou are not allowed to remove " + input_str)
break_event.setCancelled(True)
msg(sender, "&c/damnspam <seconds> &e(Buttons/Levers)")
msg(sender, "&c/damnspam <seconds after off> <seconds after on> &e(Levers only)")
# a dict for levers and buttons, with a tuple of tuples as value. The tuples in the tuple represent
# the data values which the block must have if the block were placed towards the linked blockface to be affected.
# The order is DOWN, UP, NORTH, SOUTH, WEST, EAST
attached_blocks = {
Material.LEVER: ((0, 7, 8, 15), (5, 6, 13, 14), (4, 12), (3, 11), (2, 10), (1, 9)),
Material.STONE_BUTTON: ((0, 8), (5, 6, 7, 13, 14, 15), (4, 12), (3, 11), (2, 10), (1, 9)),
Material.WOOD_BUTTON: ((0, 8), (5, 6, 7, 13, 14, 15), (4, 12), (3, 11), (2, 10), (1, 9)),
}
# returns a generator containing the levers or buttons that would be broken if this block were broken
def get_attached_blocks(block):
for i, face in ((0, BlockFace.DOWN), (1, BlockFace.UP), (2, BlockFace.NORTH), (3, BlockFace.SOUTH), (4, BlockFace.WEST), (5, BlockFace.EAST)):
side = block.getRelative(face)
dvalues = attached_blocks.get(side.getType())
if dvalues is not None and side.getData() in dvalues[i]:
yield side
@hook.event("block.BlockBreakEvent", "highest")
@hook.event("block.BlockBreakEvent", "normal")
def on_block_break(event):
if removing_input or changing_input or event.isCancelled():
return
sender = event.getPlayer()
block = event.getBlock()
check_block_break(event, event.getBlock())
for affected_block in get_attached_blocks(block):
check_block_break(event, affected_block)
if str(block.getType()) in accepted_inputs and not event.isCancelled():
pos_str = location_str(block)
if inputs.get(pos_str):
plugin_header(sender, "DamnSpam")
if sender.isSneaking():
inputs.pop(pos_str) # remove
save_inputs()
msg(sender, "&eSuccessfully removed the input!")
return True
else:
event.setCancelled(True)
msg(sender, "&cYou cannot destroy this input!")
msg(sender, "&c&nSneak&c and break if you want to remove it.")
return True
@hook.event("player.PlayerInteractEvent", "normal")
@@ -174,22 +109,15 @@ def on_interact(event):
if (str(event.getAction()) == "RIGHT_CLICK_BLOCK") and not event.isCancelled():
sender = event.getPlayer()
block = event.getClickedBlock()
btype = str(block.getType()).lower()
powered = (block.getData() & 0x8) == 0x8 if btype == "lever" else False # data > 7, but this is how bukkit does it
pos_str = location_str(block)
data = inputs.get(pos_str)
if data:
sender = event.getPlayer()
btype = str(block.getType()).lower().replace("_", " ")
if btype == "lever" and block.getData() < 8:
checktime = data["timeout_off"]
else:
checktime = data["timeout_on"]
time_left = data["last_time"] + checktime - now()
if checktime == -1:
checktime = data["timeout_on"] if powered else data["timeout_off"]
if data["last_time"] + checktime > now():
event.setCancelled(True)
msg(sender, "&cThis %s is locked permanently by /damnspam." % (btype))
elif time_left > 0:
event.setCancelled(True)
msg(sender, "&cThis %s has a damnspam timeout of %.2fs, with %.2fs left." % (btype, checktime, time_left))
plugin_header(sender, "DamnSpam")
msg(sender, "&cThis %s has a timeout of %ss." % (btype, checktime))
else:
data["last_time"] = round(now(), 2)
inputs[pos_str]["last_time"] = round(now(), 2)
+2 -6
View File
@@ -1,5 +1,4 @@
#pylint: disable = F0401
import thread
from helpers import *
from org.bukkit.util import Vector
from math import sin
@@ -17,7 +16,7 @@ whitelists = {} # {ff_owner_id: [white, listed, ids]} (Adding file usage later,
@hook.command("forcefield")
def on_forcefield_command(sender, command, label, args):
def on_forcefield_command(sender, args):
if not is_player(sender) or not sender.hasPermission(ff_perm):
noperm(sender)
return True
@@ -29,7 +28,7 @@ def on_forcefield_command(sender, command, label, args):
args[0] = args[0].upper() # If it gets to this point, there are argument(s).
if args[0] in ["WHITELIST", "WL", "WLIST"]: # Whitelist commands
if not args[1:] or args[1].upper() == "LIST":
thread.start_new_thread(whitelist_list, (sender,))
whitelist_list(sender)
return True
args[1] = args[1].upper() # If it gets too this point, there is a second argument.
@@ -89,7 +88,6 @@ def change_whitelist(sender, add, names): #Add names if add == True else Remove
def whitelist_list(player):
try:
player_id = uid(player)
count = 0
forcefield_header(player, "&bForcefield whitelist:")
@@ -99,8 +97,6 @@ def whitelist_list(player):
msg(player, "&b %s. &f%s" % (count, pname))
if count == 0:
msg(player, "&c Your whitelist has no entries.")
except:
warn("Unable to finish whitelist_list process")
def whitelist_clear(player):
+9 -32
View File
@@ -1,14 +1,9 @@
import thread
from helpers import *
friends = open_json_file("friends", {}) # {Player_UUID:[List_of_friend_uuids]}
friend_join_sound = "random.orb"
def is_friend_of(player, other):
lst = friends.get(uid(player))
return lst is not None and uid(other) in lst
@hook.event("player.PlayerJoinEvent", "high") # creates sound and sends a bold message on friend join
def fjm(event): # friend join message
@@ -29,15 +24,7 @@ def friendmessage(player, message): # sends a message with a prefix
msg(player, "&7[&aFriends&7] " + message)
def get_player(name):
result = server.getOfflinePlayer(name)
if result is not None and (result.hasPlayedBefore() or result.isOnline()):
return result
return None
def ls(sender):
try:
sender_friends = friends.get(uid(sender), False)
if sender_friends:
friends_string = ""
@@ -46,14 +33,14 @@ def ls(sender):
friendmessage(sender, "&aYour friends list: " + friends_string[:len(friends_string)-2])
else:
friendmessage(sender, "&cYour friends list is empty")
except:
warn("Unable to finish friends' ls process")
def clear(sender):
sender_id = uid(sender)
if friends.get(sender_id, False):
for uuid in friends[sender_id]:
friendmessage(retrieve_player(uuid), "&c&o%s &cremoved you from their friends list" % stripcolors(sender.getDisplayName()))
friends.pop(sender_id)
friendmessage(sender, "&aFriends list cleared")
save_friends()
@@ -66,25 +53,21 @@ def add(sender, names):
added = []
notfound = []
friendalready = []
added_self = False
if not sender_id in friends:
friends[sender_id] = []
for name in names:
player = get_player(name)
player = server.getPlayer(name)
if player:
player_id = uid(player)
not_yourself = sender != player
not_yourself = player != sender
if not player_id in friends[sender_id]:
if not_yourself:
friends[sender_id].append(player_id)
added.append(player.getName())
if player.isOnline():
friendmessage(player.getPlayer(), "&a&o%s &aadded you to their friends list" % stripcolors(sender.getDisplayName()))
else:
added_self = True
else:
friendalready.append(player.getName())
@@ -95,10 +78,10 @@ def add(sender, names):
if added:
friendmessage(sender, "&a&o%s&a added." % ", ".join(added))
if notfound:
friendmessage(sender, "&c&o%s&c not found." % ", ".join(notfound))
friendmessage(sender, "&c&o%s&c not found. (must be online)" % ", ".join(notfound))
if friendalready:
friendmessage(sender, "&c&o%s&c is/are already your friend." % ", ".join(friendalready))
if added_self:
if not not_yourself:
friendmessage(sender, "&cYou can't add yourself to your friends list.")
@@ -109,21 +92,18 @@ def rem(sender, names):
notafriend = []
for name in names:
player = get_player(name)
player = server.Player(name)
if player:
player_id = uid(player)
if player_id in friends.get(sender_id, []):
friends[sender_id].remove(player_id)
removed.append(player.getName())
if player.isOnline():
friendmessage(player.getPlayer(), "&c&o%s &cremoved you from their friends list" % stripcolors(sender.getDisplayName()))
else:
notafriend.append(player.getName())
else:
notfound.append(name)
if not friends.get(sender_id, False):
del friends[sender_id]
save_friends()
if removed:
friendmessage(sender, "&a&o%s&a removed." % ", ".join(removed))
@@ -143,8 +123,7 @@ def fhelp(sender):
@hook.command("friends")
def on_friend_command(sender, command, label, args):
try:
def on_friend_command(sender, args):
if not is_player(sender):
friendmessage(sender, "&c&lYou can't have friends!")
return True
@@ -154,7 +133,7 @@ def on_friend_command(sender, command, label, args):
# /friends list
if cmd in ["list", "lst", "*"]:
thread.start_new_thread(ls, (sender,))
ls(sender)
# /friends clear
elif cmd in ["clear", "/"]:
@@ -177,5 +156,3 @@ def on_friend_command(sender, command, label, args):
else:
fhelp(sender)
return True
except:
error(trace())
Executable → Regular
+34 -138
View File
@@ -6,53 +6,26 @@ import org.bukkit as bukkit
import org.bukkit.Location as Location
import org.bukkit.entity.Player as Player
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause as TeleportCause
import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
import org.bukkit.block as bblock
import org.bukkit.event.entity as entity
import org.bukkit.command.ConsoleCommandSender
from org.bukkit.entity import *
#Imports for async query
from secrets import *
import mysqlhack
from com.ziclix.python.sql import zxJDBC
import threading
from traceback import format_exc as trace
helpers_version = "2.0.0"
shared = {} # this dict can be used to share stuff across modules
server = bukkit.Bukkit.getServer()
def info(text):
"""
Log info to console
"""
server.getLogger().info("[RedstonerUtils] %s" % text)
def warn(text):
"""
Log warning to console
"""
server.getLogger().warning("[RedstonerUtils] %s" % text)
def error(text):
"""
Log error to console
"""
server.getLogger().severe("[RedstonerUtils] %s" % text)
def fine(text):
"""
Log anything to the logs alone, not the console
"""
server.getLogger().fine(text)
def msg(player, text, usecolor = True, basecolor = None):
"""
send a message to player
@@ -60,7 +33,7 @@ def msg(player, text, usecolor = True, basecolor = None):
unless usecolor is False, &-codes are translated to real color codes
for that case, basecolor can be useful. basecolor accepts a single character as color code
"""
if player and (player == server.getConsoleSender() or player.isOnline()): # getPlayer() returns None when offline
if player and (player == server.getConsoleSender() or player.getPlayer()): # getPlayer() returns None when offline
if basecolor:
if usecolor:
text = colorify(text)
@@ -69,16 +42,15 @@ def msg(player, text, usecolor = True, basecolor = None):
player.sendMessage(colorify(text) if usecolor else text)
def broadcast(perm, text, usecolor = True):
def broadcast(perm, text):
"""
better than bukkit's broadcast.
bukkit only works with permissibles that are subscribed to perm
"""
if usecolor:
text = colorify(text)
for recipient in list(server.getOnlinePlayers()) + [server.getConsoleSender()]:
if not perm or recipient.hasPermission(perm):
msg(recipient, text, usecolor = False)
msg(recipient, text)
def colorify(text):
@@ -118,20 +90,14 @@ def plugin_header(recipient = None, name="Redstoner Utils"):
def noperm(player):
"""
Send the default permission failure message to the player
"""
msg(player, "&cno permission")
def runas(player, cmd):
"""
run a command as player
the cmd should NOT be prefixed with a /
the cmd should no be prefixed with a /
"""
if is_player(player):
player.chat("/" + cmd)
else:
server.dispatchCommand(player, cmd)
@@ -142,15 +108,6 @@ def is_player(obj):
return (isinstance(obj, Player))
def can_build(player, block):
"""
return True if the player can change/build at the location of given block
"""
event = BlockBreakEvent(block, player)
server.getPluginManager().callEvent(event)
return not event.isCancelled()
def checkargs(sender, args, amin, amax):
"""
check if a command has a valid amount of args, otherwise notify the sender
@@ -172,6 +129,13 @@ def checkargs(sender, args, amin, amax):
return True
def warp(player, args, warpname):
if not checkargs(player, args, 0, 1):
return False # You can check if it worked
runas(player, "warp %s" % warpname)
return True
def is_creative(player):
"""
returns True if the player is in Creative mode
@@ -202,48 +166,25 @@ def known_player(player):
"""
return player.hasPlayedBefore()
"""
Runs a async query, calls target function with fetchall as an argument, it will be an empty list if there is nothing to fetch.
(So make sure your function takes that argument.)
If you want your function to run sync in the case you are doing something spigot wouldn't like to be async use the bukkit scheduler.
Example can be found in loginsecurity.py
"""
def async_query(mysql_database,query,query_args,target,*target_args,**target_kwargs):
def async_query_t(mysql_database,query,query_args,target,target_args,target_kwargs):
db_conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
db_curs = db_conn.cursor()
db_curs.execute(query,query_args)
db_conn.commit()
fetchall = db_curs.fetchall()
db_curs.close()
db_conn.close()
target(fetchall,target_args,target_kwargs)
t = threading.Thread(target=async_query_t,args=(mysql_database,query,query_args,target,target_args,target_kwargs))
t.daemon = True
t.start()
def open_json_file(filename, default = None):
def open_json_file(filename, default):
"""
opens the given json file and returns an object or returns None on error
filename is only the name of the file without .json appended.
filename is the path + name of the file.
"""
data = None
try:
with open("plugins/redstoner-utils.py.dir/files/%s.json" % filename) as obj:
default = json_loads(obj.read())
data = json_loads(obj.read())
except Exception, e:
error("Failed to read from %s: %s" % (filename, e))
return default
return (default if data is None else data)
def save_json_file(filename, obj):
"""
saves the given object as json into filename
filename is only the name of the file without .json appended.
filename is the path + name of the file.
"""
try:
with open("plugins/redstoner-utils.py.dir/files/%s.json" % filename, "w") as f:
@@ -252,72 +193,27 @@ def save_json_file(filename, obj):
error("Failed to write to %s: %s" % (filename, e))
def toggle(player, ls, name = "Toggle", add = None):
def toggle(player, ls, add = None, on = "&aToggle now on!", off = "&cToggle now off!", already = "&cToggle was already %s"):
"""
Toggles presence of a player's UUID in a list
If add is given, True explicitely adds it whereas False removes it
Toggle presence of a player's UUID in a list (ls)
'add' controls if a player should be added(True) or removed(False)
if 'add' is None, ls will simply be toggled for that player.
when 'add' is given, but won't change anything, %s in 'already' is replaced with "ON" or "OFF"
"""
pid = uid(player)
if pid in ls or add is False:
enabled = pid in ls
# Do some checks and remove pid.
if enabled and add == False:
ls.remove(pid)
msg(player, "&a%s turned off!" % name)
elif add is not False:
msg(player, on)
# Do some checks and append pid.
elif not enabled and add == True:
ls.append(pid)
msg(player, "&a%s turned on!" % name)
msg(player, off)
def send_JSON_message(playername, message):
bukkit.Bukkit.getServer().dispatchCommand(bukkit.Bukkit.getServer().getConsoleSender(), "tellraw " + playername + " " + message)
# Allows to check if a String is a valid IPv4 or not. Accepts any string, returns true if the String is a valid IPv4
def is_ip(tocheck):
subsets = ["","","",""]
i = 0
for j in range(0,len(tocheck)):
if not (tocheck[j] in "0123456789."):
return False
elif tocheck[j] == ".":
i += 1
if (i >= 4):
return False
# Already on/off (optional)
else:
subsets[i] += tocheck[j]
if not (i == 3):
return False
for j in range(0,3):
if not ((int(subsets[j]) >= 0) & (int(subsets[j]) <= 255)):
return False
return True
# Allows the use of e.g. numeric permission nodes like "permission.amount.5" and similar.
# To get the data fetch the player and the start of the permission node, looking like "permission.amount."
def get_permission_content(player, permnode, default_value = None):
try:
perms = player.getEffectivePermissions()
for perm in perms:
if str(perm.getPermission()).startswith(permnode):
return str(perm.getPermission())[len(permnode):]
return default_value
except:
error(trace())
def array_to_list(array):
return_list = []
for a in array:
return_list.append(a)
return return_list
#debug wrapper
def debug(func):
def wrap(*args, **kwargs):
try:
return func(*args, **kwargs)
except:
error(trace())
return None
return wrap
msg(player, already % (" ON" if add else " OFF"))
-318
View File
@@ -1,318 +0,0 @@
"""
This plugin permits users to
send a command that renders
them "busy", not letting them
to get tpa requests or direct
messages, except from console.
On restart, all busy data will
be cleared.
"""
from helpers import *
from friends import is_friend_of
import org.bukkit.command.Command as Command
from time import time as now
imbusy_version = "v1.1.0"
base_permission = "utils.imbusy" # for /busy status
use_permission = "utils.imbusy.use" # for being busy
override_permission = "utils.imbusy.override" # for being able to bother busy people
busy_status_change_timeout = 15 # seconds
busy_players = {} # name : (status, timeout_expire)
# possible statuses: True if SUPER busy, False if normal busy, None if not busy
@hook.command("imbusy",
aliases = ["busy"],
usage = "/<command> [on, off, status/check]",
description = "Offers control over your busy status"
)
@debug
def on_busy_command(sender, cmd, label, args):
if not is_player(sender):
msg(sender, "&7Sorry, Console cannot be busy")
return True
plugin_header(recipient = sender, name = "I'M BUSY!")
if not sender.hasPermission(base_permission):
noperm(sender)
return True
if len(args) == 0:
return toggle(sender)
arg0 = args[0].lower()
if arg0 == "on":
return on(sender)
if arg0 == "off":
return off(sender)
if arg0 in ("status", "check"):
return status(sender, args[1:])
if arg0 == "super":
return super_cmd(sender)
return help(sender)
def change_status(target, status):
target_name = target.getName()
old_status = None
if target_name in busy_players:
value = busy_players[target_name]
time_left = value[1] - now()
if time_left > 0:
msg(target, "&cYou must wait %.2fs untill you can change your status" % time_left)
return
old_status = value[0]
if old_status is status:
if status is True:
msg(target, "&cYou are already SUPER busy")
elif status is False:
msg(target, "&cYou are already busy")
else:
msg(target, "&cYou weren't busy yet")
return
busy_players[target_name] = (status, now() + busy_status_change_timeout)
if status is True:
broadcast(None, target.getDisplayName() + " &7is now SUPER busy")
elif status is False:
broadcast(None, target.getDisplayName() + " &7is now busy")
else:
broadcast(None, target.getDisplayName() + " &7is not busy anymore")
def get_status(target):
return busy_players.get(target.getName(), (None,))[0]
def toggle(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
if get_status(sender) is None:
change_status(sender, False)
else:
change_status(sender, None)
return True
def help(sender):
msg(sender, "Let's you put yourself in busy status, preventing pms and tpa requests from other players")
msg(sender, "\n&eCommands:")
msg(sender, "&e/busy &7- Toggles busy status")
msg(sender, "&e/busy on &7- Turns on busy status")
msg(sender, "&e/busy off &7- Turns off busy status")
msg(sender, "&e/busy status [player] &7- shows your or [player]'s current busy status")
msg(sender, "&e/busy super &7- sets your status to SUPER busy such that even friends can not bother you")
return True
def on(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
change_status(sender, False)
return True
def off(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
change_status(sender, None)
return True
def status(sender, args):
if not sender.hasPermission(base_permission):
noperm(sender)
return True
if len(args) == 0:
target = sender
else:
target = server.getPlayer(args[0])
if target is None:
msg(sender, "&cThat player is not online")
return True
status = get_status(target)
if status is True:
status_str = "SUPER busy"
elif status is False:
status_str = "busy"
else:
status_str = "not busy"
msg(sender, "&7%s currently %s" % ("You are" if target is sender else "Player %s&7 is" % target.getDisplayName()), status_str)
return True
def super_cmd(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
change_status(sender, True)
return True
@hook.event("player.PlayerQuitEvent", "lowest")
def on_player_leave(event):
player_name = event.getPlayer().getName()
if player_name in busy_players:
del busy_players[player_name]
# Block any bothering if should be. If a busy player msgs someone else, they can be replied to and /msg'd as well.
# It's not entirely perfect in that regard as the ability to reply is lost when you are /msg'd by someone else.
reply_targets = {} # name : (reply_target_name, true if initiated by target)
def can_send(sender, target):
if target is sender or sender.hasPermission(override_permission):
return True
status = get_status(target)
if status is None:
return True
return status is False and is_friend_of(target, sender)
def whisper(sender, target_name):
target = server.getPlayer(target_name)
if target is not None:
sender_name = sender.getName()
if not can_send(sender, target):
value = reply_targets[sender_name]
if value[0] != target_name or value[1] is False:
msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
return False
reply_targets[sender_name] = (target_name, False)
reply_targets[target_name] = (sender_name, True)
return True
def reply(sender):
sender_name = sender.getName()
if sender_name in reply_targets:
value = reply_targets[sender_name]
target = server.getPlayer(value[0])
if target is not None:
if not value[1] and not can_send(sender, target):
msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
return False
reply_targets[target.getName()] = (sender_name, True)
return True
class CommandWrapper(Command):
def __init__(self, wrapped, checker):
Command.__init__(self, wrapped.getName())
self.setDescription(wrapped.getDescription())
self.setPermission(wrapped.getPermission())
self.setUsage(wrapped.getUsage())
self.setAliases(wrapped.getAliases())
self.wrapped = wrapped
self.checker = checker
def execute(self, sender, label, args):
try:
if not is_player(sender) or self.checker(sender, args):
return self.wrapped.execute(sender, label, args)
except:
error(trace())
return True
def tabComplete(self, sender, alias, args):
return self.wrapped.tabComplete(sender, alias, args)
def msg_command_checker(sender, args):
return len(args) <= 1 or whisper(sender, args[0])
def reply_command_checker(sender, args):
return len(args) == 0 or reply(sender)
def tpa_command_checker(sender, args):
if len(args) == 0:
return True
target = server.getPlayer(args[0])
if target is not None and not can_send(sender, target):
msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
return False
return True
def tpahere_command_checker(sender, args):
return tpa_command_checker(sender, args)
def mail_command_checker(sender, args):
if len(args) < 3 or args[0].lower() != "send":
return True
target = server.getPlayer(args[1])
if target is not None and not can_send(sender, target):
msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
return False
return True
@hook.event("player.PlayerCommandPreprocessEvent", "monitor")
def on_player_command_preprocess(event):
message = event.getMessage().split(" ")
if len(message) > 1 and message[0].lower() in ("/tell", "/minecraft:tell") and not whisper(event.getPlayer(), message[1]):
event.setCancelled(True)
def replace_ess_commands():
try:
map_field = server.getPluginManager().getClass().getDeclaredField("commandMap")
map_field.setAccessible(True)
command_map = map_field.get(server.getPluginManager())
commands_field = command_map.getClass().getDeclaredField("knownCommands")
commands_field.setAccessible(True)
map = commands_field.get(command_map)
ess_msg_cmd = map.get("essentials:msg")
ess_reply_cmd = map.get("essentials:reply")
ess_tpa_cmd = map.get("essentials:tpa")
ess_tpahere_cmd = map.get("essentials:tpahere")
ess_mail_cmd = map.get("essentials:mail")
msg_cmd_wrapper = CommandWrapper(ess_msg_cmd, msg_command_checker)
reply_cmd_wrapper = CommandWrapper(ess_reply_cmd, reply_command_checker)
tpa_cmd_wrapper = CommandWrapper(ess_tpa_cmd, tpa_command_checker)
tpahere_cmd_wrapper = CommandWrapper(ess_tpahere_cmd, tpahere_command_checker)
mail_cmd_wrapper = CommandWrapper(ess_mail_cmd, mail_command_checker)
iterator = map.entrySet().iterator()
wrapped_commands = []
while iterator.hasNext():
entry = iterator.next()
value = entry.getValue()
changed = True
if value is ess_msg_cmd:
entry.setValue(msg_cmd_wrapper)
elif value is ess_reply_cmd:
entry.setValue(reply_cmd_wrapper)
elif value is ess_tpa_cmd:
entry.setValue(tpa_cmd_wrapper)
elif value is ess_tpahere_cmd:
entry.setValue(tpahere_cmd_wrapper)
elif value is ess_mail_cmd:
entry.setValue(mail_cmd_wrapper)
else:
changed = False
if changed:
wrapped_commands.append(entry.getKey())
info("[imbusy] wrapped commands: /" + ", /".join(wrapped_commands))
except:
error("[Imbusy] Failed to wrap essentials commands")
error(trace())
-32
View File
@@ -1,32 +0,0 @@
from helpers import *
from adminchat import *
imout_toggle_list = []
@hook.command("imout")
def on_imout_command(sender, command, label, args):
if not is_player(sender):
msg(sender, "&cThis command can't be run from the console")
return True
if sender.hasPermission("utils.imout"):
name = sender.getName()
symbol = "&a&l+"
if name in imout_toggle_list:
msg(sender, "&eWelcome back! You are no longer hidden")
msg(sender, "&6We disabled /act for you!")
runas(sender, "vanish off")
if name in imout_toggle_list:
imout_toggle_list.remove(name)
if name in ac_toggle_list:
ac_toggle_list.remove(name)
else:
symbol = "&c&l-"
msg(sender, "&eYou just left... Or didn't you?")
imout_toggle_list.append(name)
runas(sender, "vanish on")
if name not in ac_toggle_list:
msg(sender, "&6We enabled /act for you!")
ac_toggle_list.append(name)
broadcast(None, "%s &7%s" % (symbol, name))
return True
-108
View File
@@ -1,108 +0,0 @@
import mysqlhack
import org.bukkit as bukkit
import json
from java.util import UUID as UUID
from helpers import *
from org.bukkit import *
from traceback import format_exc as trace
from iptracker_secrets import *
iptrack_permission = "utils.iptrack"
iptrack_version = "1.1.0"
@hook.event("player.PlayerJoinEvent", "low")
def on_player_join(event):
t = threading.Thread(target=on_player_join_thread, args=(event, ))
t.daemon = True
t.start()
def on_player_join_thread(event):
player = event.getPlayer()
ip = player.getAddress().getHostString()
uuid = uid(player)
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT ips FROM uuid2ips WHERE uuid = ?", (uuid, ))
results = curs.fetchall()
if len(results) == 0:
ips = []
else:
ips = json.loads(results[0][0])
curs.execute("SELECT uuids FROM ip2uuids WHERE ip = ?", (ip, ))
results = curs.fetchall()
if len(results) == 0:
uuids = []
else:
uuids = json.loads(results[0][0])
new_ip_entry = (len(ips) == 0)
new_uuid_entry = (len(uuids) == 0)
if ip not in ips:
ips.append(ip)
if new_ip_entry:
curs.execute("INSERT INTO uuid2ips VALUES (?,?)", (uuid, json.dumps(ips), ))
else:
curs.execute("UPDATE uuid2ips SET ips = ? WHERE uuid = ?", (json.dumps(ips), uuid, ))
if uuid not in uuids:
uuids.append(uuid)
if new_uuid_entry:
curs.execute("INSERT INTO ip2uuids VALUES (?,?)", (ip, json.dumps(uuids), ))
else:
curs.execute("UPDATE ip2uuids SET uuids = ? WHERE ip = ?", (json.dumps(uuids), ip, ))
conn.commit()
curs.close()
conn.close()
@hook.command("getinfo")
def on_getinfo_command(sender, args):
t = threading.Thread(target=on_getinfo_command_thread, args=(sender, args))
t.daemon = True
t.start()
def on_getinfo_command_thread(sender, args):
if(sender.hasPermission(iptrack_permission)):
if not checkargs(sender, args, 1, 1):
return False
else:
if is_ip(args[0]):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT uuids FROM ip2uuids WHERE ip = ?", (args[0], ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
msg(sender, "IP " + args[0] + " is not registered in the database, maybe you got a number wrong?")
else:
uuids = json.loads(results[0][0])
msg(sender, "IP " + args[0] + " was seen with " + str(len(uuids)) + " different Accounts:")
for i in range(0, len(uuids)):
p=Bukkit.getOfflinePlayer(UUID.fromString(uuids[i]))
if is_player(sender):
send_JSON_message(sender.getName(), '["",{"text":"' + p.getName() + ' - (uuid: ' + uuids[i] + '","color":"gold","clickEvent":{"action":"run_command","value":"/getinfo ' + p.getName() + '"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"To search for ' + p.getName() + ' in the database, simply click the name!","color":"gold"}]}}}]')
else:
msg(sender,p.getName() + " - (uuid: " + uuids[i] + ")")
else:
target = Bukkit.getOfflinePlayer(args[0])
uuid = target.getUniqueId()
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT ips FROM uuid2ips WHERE uuid = ?", (uuid.toString(), ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
msg(sender, "Player " + args[0] + " is not registered in the database, maybe you misspelled the name?")
else:
ips = json.loads(results[0][0])
msg(sender, "Player " + args[0] + " was seen with " + str(len(ips)) + " different IPs:")
for i in range(0, len(ips)):
if is_player(sender):
send_JSON_message(sender.getName(), '["",{"text":"' + ips[i] + '","color":"gold","clickEvent":{"action":"run_command","value":"/getinfo ' + ips[i] + '"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"To search for the IP ' + ips[i] + ' in the database, simply click the IP!","color":"gold"}]}}}]')
else:
msg(sender,ips[i])
else:
noperm(sender)
return True
+1 -1
View File
@@ -37,7 +37,7 @@ def tp_chunk(sender, id):
@hook.command("lagchunks")
def on_lagchunks_command(sender, command, label, args):
def on_lagchunks_command(sender, args):
if sender.hasPermission("utils.lagchunks"):
plugin_header(sender, "Lagchunks")
global lagchunks
-282
View File
@@ -1,282 +0,0 @@
from helpers import *
from passlib.hash import pbkdf2_sha256 as crypt
from basecommands import simplecommand
import time
import threading
from login_secrets import * #Don't forget to make login_secrets aswell
import mysqlhack
from com.ziclix.python.sql import zxJDBC
from java.lang import Runnable
from player import get_py_player, py_players
wait_time = 30 #seconds
admin_perm = "utils.loginsecurity.admin"
min_pass_length = 8
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.AsyncPlayerChatEvent"]
def matches(password,user):
thread = threading.Thread(target=matches_thread, args = (password,user))
thread.start()
def matches_thread(password, user):
hashed = get_pass(uid(user))
py_player = get_py_player(user)
if crypt.verify(password, hashed):
if py_player.logging_in:
py_player.logging_in = False
msg(user, "&aLogged in successfully!")
else:
if py_player.logging_in:
msg(user, "&cInvalid password!")
@simplecommand("cgpass",
usage = "<password> <new password>",
description = "Changes your password",
senderLimit = 0,
helpNoargs = True)
def change_pass_command(sender, command, label, args):
py_player = get_py_player(sender)
if py_player.logging_in:
return "&cYou are not logged in"
if not len(args) == 2:
return "&cInvalid arguments"
password = args[0]
new_password = args[1]
uuid = uid(sender)
if is_registered(uuid):
change_pass(uuid, crypt.encrypt(new_password, rounds=200000, salt_size=16))
return "&aPassword changed"
return "&cYou are not registered"
@simplecommand("login",
usage = "<password>",
description = "Logs you in if <password> matches your password.",
senderLimit = 0,
helpNoargs = True)
def login_command(sender, command, label, args):
py_player = get_py_player(sender)
if not py_player.logging_in:
msg(sender,"&cAlready logged in!")
password = args[0]
matches(password, sender)
@simplecommand("register",
usage = "<password>",
description = "Registers you with <password>. Next time you join, log in with /login",
senderLimit = 0,
helpNoargs = True)
def register_command(sender, command, label, args):
py_player = get_py_player(sender)
if len(args) > 1:
return "&cPassword can only be one word!"
uuid = uid(sender)
if is_registered(uuid):
return "&cYou are already registered!"
password = args[0]
if len(password) < min_pass_length:
return "&cThe password has to be made up of at least %s characters!" % min_pass_length
create_pass(uuid, password)
return "&cPassword set. Use /login <password> upon join."
@simplecommand("rmpass",
description = "Removes your password if the password matches",
senderLimit = 0,
amax = 0,
helpNoargs = False)
def rmpass_command(sender, command, label, args):
py_player = get_py_player(sender)
if py_player.logging_in:
return "&cYou are not logged in"
if not is_registered(uid(sender)):
return "&cYou are not registered!"
if py_player.logging_in == False:
delete_pass(uid(sender))
return "&aPassword removed successfully. You will not be prompted anymore."
return "&cFailed to remove password, please contact a staff member"
@simplecommand("rmotherpass",
aliases = ["lacrmpass"],
usage = "<user>",
senderLimit = -1,
description = "Removes password of <user> and sends them a notification",
helpNoargs = True)
def rmotherpass_command(sender, command, label, args):
py_player = get_py_player(sender)
if py_player.logging_in:
return "&cYou are not logged in"
if not sender.hasPermission(admin_perm):
noperm(sender)
return
user = server.getOfflinePlayer(args[0])
if is_registered(uid(user)):
delete_pass(uid(user))
runas(server.getConsoleSender(), colorify("mail send %s &cYour password was reset by a staff member. Use &6/register&c to set a new one." % user.getName()))
return "&aPassword of %s reset successfully" % user.getName()
return "&cThat player could not be found (or is not registered)"
def change_pass(uuid, pw):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("UPDATE secret SET pass = ? WHERE uuid = ?", (pw,uuid,))
conn.commit()
curs.close()
conn.close()
def get_pass(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT pass FROM secret WHERE uuid = ?", (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
return results[0][0]
def create_pass(uuid,pw):
thread = threading.Thread(target=create_pass_thread, args=(uuid,pw))
thread.start()
def create_pass_thread(uuid, pw):
pw = crypt.encrypt(pw, rounds=200000, salt_size=16)
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("INSERT INTO secret VALUES (?,?)", (uuid,pw,))
conn.commit()
curs.close()
conn.close()
def is_registered(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT EXISTS(SELECT * FROM secret WHERE uuid = ?)", (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
if results[0][0] == 1:
return True
return False
def delete_pass(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("DELETE FROM secret WHERE uuid = ?", (uuid,))
conn.commit()
curs.close()
conn.close()
@hook.event("player.PlayerJoinEvent", "highest")
def on_join(event):
user = event.getPlayer()
py_player = get_py_player(event.getPlayer())
if is_registered(uid(user)):
msg(event.getPlayer(), "&4You will be disconnected after 60 seconds if you don't &alogin")
msg(user, "&cUse /login <password>")
py_player.logging_in = True
py_player.login_time = time.time()
return
elif user.hasPermission(admin_perm):
pass #Do what? force them to make a password, lots of code, maybe just message us on slack?
#This shouldn't be needed anymore as py_player gets removed anyway.
"""
@hook.event("player.PlayerQuitEvent", "high")
def on_quit(event):
if event.getPlayer().getName() in logging_in:
del logging_in[event.getPlayer().getName()]
"""
##Threading start
class kick_class(Runnable):
def __init__(self, player):
self.player = player
def run(self):
if self.player.isOnline():
self.player.kickPlayer(colorify("&aLogin timed out"))
def kick_thread():
while True:
time.sleep(1)
now = time.time()
for py_player in py_players:
if py_player.logging_in:
if now - py_player.login_time > wait_time:
player = py_player.player
kick = kick_class(player)
server.getScheduler().runTask(server.getPluginManager().getPlugin("RedstonerUtils"), kick)
"""if name in logging_in:
del logging_in[name]
break
"""
thread = threading.Thread(target = kick_thread)
thread.daemon = True
thread.start()
##Threading end
for blocked_event in blocked_events:
@hook.event(blocked_event, "high")
def on_blocked_event(event):
user = get_py_player(event.getPlayer())
if user.logging_in:
event.setCancelled(True)
@hook.event("player.PlayerCommandPreprocessEvent","normal")
def pre_command_proccess(event):
player = get_py_player(event.getPlayer())
if player.logging_in:
args = event.getMessage().split(" ")
if not args[0].lower() == "/login":
msg(player.player, "&4You need to login before you do that!")
event.setCancelled(True)
@hook.event("player.PlayerMoveEvent","normal")
def player_move(event):
user = get_py_player(event.getPlayer())
if user.logging_in:
event.setTo(event.getFrom())
+1 -69
View File
@@ -9,7 +9,6 @@ from traceback import format_exc as print_traceback
sys.path += ['', '/usr/lib/python2.7', '/usr/lib/python2.7/plat-linux2', '/usr/lib/python2.7/lib-tk', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload', '/usr/local/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages', '/usr/lib/pymodules/python2.7', '/usr/lib/pyshared/python2.7']
try:
# Library that adds a bunch of re-usable methods which are used in nearly all other modules
from helpers import *
except:
print("[RedstonerUtils] ERROR: Failed to import helpers:")
@@ -19,18 +18,11 @@ except:
@hook.enable
def on_enable():
if "blockplacemods" in shared["modules"]:
shared["modules"]["blockplacemods"].schedule_torch_breaker()
if "imbusy" in shared["modules"]:
shared["modules"]["imbusy"].replace_ess_commands()
if "serversigns" in shared["modules"]:
shared["modules"]["serversigns"].check_all_signs_and_force_commands()
info("RedstonerUtils enabled!")
@hook.disable
def on_disable():
if "reports" in shared["modules"]:
shared["modules"]["reports"].stop_reporting()
info("RedstonerUtils disabled!")
@@ -39,80 +31,20 @@ info("Loading RedstonerUtils...")
# Import all modules, in this order
shared["load_modules"] = [
# Collection of tiny utilities
"misc",
# Adds chat for staff using /ac <text or ,<text>
"adminchat",
# Adds /badge, allows to give players achievements
"badges",
# Adds a few block placement corrections/mods
"blockplacemods",
# Adds /calc, toggles automatic solving of Math expressions in chat
"calc",
# Adds aliasing of chat words
"chatalias",
# For players to point friends
"friends",
# Plugin to locate laggy chunks. /lc <n> lists chunks with more than n entities
"lagchunks",
# Adds /report and /rp, Stores reports with time and location
"reports",
# Adds group-chat with /chatgroup and /cgt to toggle normal chat into group mode
"chatgroups",
# Adds /token, reads and writes from the database to generate pronouncable (and thus memorable) registration-tokens for the website
"webtoken",
# Adds /lol, broadcasts random funyy messages. A bit like the splash text in the menu
"saylol",
# Adds /signalstrength, lets you request a signal strength and an amount of items will be inserted into target container to meet that strength.
"signalstrength",
# Shows the owner of a skull when right-clicked
"skullclick",
# Adds /listen, highlights chat and plays a sound when your name was mentioned
"mentio",
# Adds /cycler, swaps the hotbar with inventory when player changes slot from right->left or left->right
"cycle",
# Adds /getmotd & /setmotd to update the motd on the fly (no reboot)
"motd",
# AnswerBot. Hides stupid questions from chat and tells the sender about /faq or the like
"abot",
# Adds '/forcefield', creates forcefield for players who want it.
"forcefield",
# Adds /damnspam, creates timeout for buttons/levers to mitigate button spam.
"damnspam",
# Adds /check, useful to lookup details about a player
"check",
# Adds /an, a command you can use to share thoughts/plans/news
"adminnotes",
# Adds busy status to players
"imbusy",
# Adds /imout, displays fake leave/join messages
"imout",
#adds snowbrawl minigame
"snowbrawl",
# Adds /tm [player] for a messages to be sent to this player via /msg
"pmtoggle",
# Replacement for LoginSecurity
"loginsecurity",
# Centralized Player class
"player",
# Servercontrol extension for telnet access to logs/AC
#"servercontrol",
# Script helper plugin
"scriptutils",
# Per-player notes
"tag",
# vanish toggle module - temporary fix
#"vanishfix",
# obisidian mining punishment plugin
"punishments",
# a simple replacement for the buggy essentials /vanish
"vanish",
# ip-tracking utility - disabled as of instability
#"iptracker",
#server signs for everyone
"serversigns",
# Makes player's names colored, sorts tab list by rank
"nametags"
"friends"
]
shared["modules"] = {}
for module in shared["load_modules"]:
+10 -16
View File
@@ -4,7 +4,7 @@ from traceback import format_exc as print_traceback
mentions = open_json_file("mentio", {}) # contains a list of keywords for each player (uuid)
max_amount = 1000
max_amount = 3
arrow = colorify(u"&r&7\u2192&r")
colors_reg = reg_compile(u"\u00A7[\\da-fk-or]") # finds color codes
@@ -13,7 +13,7 @@ def saveMentions():
save_json_file("mentio", mentions)
@hook.event("player.AsyncPlayerChatEvent", "monitor")
@hook.event("player.AsyncPlayerChatEvent", "high")
def onChat(event):
if not event.isCancelled():
sender = event.getPlayer()
@@ -52,7 +52,7 @@ def onChat(event):
except:
# list might not be mutable, ignoring. Receiver will get the message twice
pass
message = " "+" ".join([sender.getDisplayName(), arrow] + rec_words)
message = " ".join([sender.getDisplayName(), arrow] + rec_words)
msg(recipient, message, usecolor = False)
recipient.playSound(recipient.getLocation(), "mob.chicken.plop", 1, 2)
@@ -70,7 +70,7 @@ def add_keyword(sender, args):
keywords = get_keywords(sender)
new_word = stripcolors(args[1].lower())
if (len(keywords) >= max_amount) and (max_amount >= 0):
if len(keywords) >= max_amount:
msg(sender, "&cYou are already listening for %s words! Try &6/mentio del <word>" % max_amount)
return True
@@ -86,7 +86,7 @@ def add_keyword(sender, args):
if keywords:
mentions[uid(sender)] = keywords
msg(sender, "&aYou are now listening for '&2%s&2'!" % new_word)
msg(sender, "&aYou are now listening for '&2%s'!" % new_word)
saveMentions()
return True
@@ -107,19 +107,13 @@ def del_keyword(sender, args):
elif sender_id in mentions:
del mentions[sender_id]
saveMentions()
msg(sender, "&aYou are no longer listening for '&2%s&2'!" % del_word)
msg(sender, "&aYou are no longer listening for '&2%s&e'!" % del_word)
else:
msg(sender, "&cWe can't remove something that doesn't exist! Try &6/mentio list")
def show_help(player):
msg(player, "&a/mentio add <word>")
msg(player, "&a/mentio del <word>")
msg(player, "&a/mentio list")
@hook.command("mentio")
def onListenCommand(sender, command, label, args):
def onListenCommand(sender, args):
plugin_header(sender, "Mentio")
argnum = len(args)
@@ -143,7 +137,7 @@ def onListenCommand(sender, command, label, args):
if not keywords:
msg(sender, "&cYou are currently listening for no words! Try &6/mentio add <word>")
else:
show_help(sender)
else:
show_help(sender)
msg(sender, "&a/mentio add <word>")
msg(sender, "&a/mentio del <word>")
msg(sender, "&a/mentio list")
return True
+82 -239
View File
@@ -1,205 +1,128 @@
#pylint: disable = F0401
from helpers import *
from time import time as now
from time import sleep
from sys import exc_info
import thread
import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Bukkit as Bukkit
from basecommands import simplecommand, Validate
import java.util.Arrays as Arrays
#
# Welcome new players
#
@hook.event("player.PlayerJoinEvent", "monitor")
def on_join(event):
"""
Welcome new players
"""
player = event.getPlayer()
# send welcome broadcast
if not player.hasPlayedBefore():
broadcast("utils.greet_new", "\n&a&lPlease welcome &f" + player.getDisplayName() + " &a&lto Redstoner!\n")
broadcast("utils.greet_new", "")
broadcast("utils.greet_new", "&a&lPlease welcome &f" + player.getDisplayName() + " &a&lto Redstoner!")
broadcast("utils.greet_new", "")
# clear out some eventual crap before
msg(player, " \n \n \n \n \n \n \n \n \n \n \n \n ")
msg(player, " &4Welcome to the Redstoner Server!")
msg(player, " &6Before you ask us things, take a quick")
msg(player, " &6look at &a&nredstoner.com/info")
msg(player, " &6look at the &a&l/FAQ &6command.")
msg(player, " \n&6thank you and happy playing ;)")
msg(player, " \n \n")
# teleport to spawn when spawning inside portal
loginloc = player.getLocation().getBlock().getType()
headloc = player.getEyeLocation().getBlock().getType()
if "PORTAL" in [str(headloc), str(loginloc)]:
if str(loginloc) == "PORTAL" or str(headloc) == "PORTAL":
msg(player, "&4Looks like you spawned in a portal... Let me help you out")
msg(player, "&6You can use /back if you &nreally&6 want to go back")
player.teleport(player.getWorld().getSpawnLocation())
"""
This code fixes /up 0 destroying/replacing blocks in plots that are not yours.
If you use //up, this is caught by plotme and cancelled if you are not allowed to build.
However, if you use //up, WorldEdit does the following on "low" priority:
* Change the command to /up with the same arguments
* Run another event with /up but its cancelled (dunno why it does this)
Keep in mind that, on "lowest" priority, PlotMe might cancel events.
#
# /sudo - execute command/chat *as* a player/console
#
"""
dup = 0 #Used to store when someone used //up
@hook.event("player.PlayerCommandPreprocessEvent", "lowest")
def cmd_event(event):
global dup
if event.getMessage().split(" ")[0] in ("//up", "/worldedit:/up"):
dup = True
@hook.event("player.PlayerCommandPreprocessEvent", "normal")
def cmd_event2(event):
global dup
args = event.getMessage().split(" ")
if args[0].lower() in ("/up", "/worldedit:up"):
if dup: #If plotme cancelled this, it will not matter. This lets it through but PlotMe doesn't.
dup = False
elif not event.isCancelled():
event.setCancelled(True)
event.getPlayer().chat("//up " + " ".join(args[1:]))
""" Disabled while builder can't access Trusted
@hook.event("player.PlayerGameModeChangeEvent", "low")
def on_gamemode(event):
user = event.getPlayer()
if str(event.getNewGameMode()) != "SPECTATOR" and user.getWorld().getName() == "Trusted" and not user.hasPermission("mv.bypass.gamemode.Trusted"):
event.setCancelled(True)
"""
@hook.event("player.PlayerBedEnterEvent")
def on_bed_enter(event):
world = event.getPlayer().getWorld()
if world.getName() in ("Survival_1", "TrustedSurvival_1"):
for player in world.getPlayers():
player.setSleepingIgnored(True)
@hook.event("player.PlayerTeleportEvent")
def on_player_teleport(event):
"""
Disable spectator teleportation
"""
player = event.getPlayer()
if not event.isCancelled() and str(event.getCause()) == "SPECTATE" and not player.hasPermission("utils.tp.spectate"):
event.setCancelled(True)
msg(event.getPlayer(), "&cSpectator teleportation is disabled")
@hook.event("block.BlockFromToEvent", "highest")
def on_flow(event):
if event.isCancelled():
return
block = event.getToBlock()
if block.getWorld().getName() == "Creative" and rs_material_broken_by_flow(str(block.getType())):
event.setCancelled(True)
def rs_material_broken_by_flow(material):
if material in ("REDSTONE", "LEVER", "TRIPWIRE"):
@hook.command("sudo")
def on_sudo_command(sender, args):
if sender.hasPermission("utils.sudo"):
plugin_header(sender, "Sudo")
if not checkargs(sender, args, 2, -1):
return True
parts = material.split("_")
length = len(parts)
return length > 1 and (parts[0] == "DIODE" or parts[1] in ("TORCH", "WIRE", "BUTTON", "HOOK") or (length == 3 and parts[1] == "COMPARATOR"))
@hook.event("player.PlayerInteractEvent")
def on_interact(event):
if (not event.isCancelled()
and str(event.getAction()) == "RIGHT_CLICK_BLOCK"
and str(event.getMaterial()) in ("REDSTONE_COMPARATOR_OFF", "REDSTONE_COMPARATOR_ON")
and not can_build(player, event.getClickedBlock())
):
event.setCancelled(True)
sudo_blacklist = ["pyeval", "script_backup_begin", "script_backup_end", "script_backup_error", "script_backup_database_begin", "script_backup_database_dumps", "script_backup_database_end",
"script_backup_database_error", "script_backup_database_abort", "script_trim", "script_trim_result", "script_spigot_update", "script_disk_filled", "script_restart", "script_restart_abort",
"script_stop", "script_stop_abort", "script_shutdown", "stop", "esudo", "essentials:sudo", "sudo", "essentials:esudo"]
@simplecommand("sudo",
usage = "<player> [cmd..]",
description = "Makes <player> write [cmd..] in chat",
amin = 2,
helpNoargs = True)
def on_sudo_command(sender, command, label, args):
target = args[0]
cmd = " ".join(args[1:])
msg(sender, "&2[SUDO] &rRunning '&e%s&r' as &3%s" % (cmd, target))
is_cmd = cmd[0] == "/"
is_console = target.lower() in ["server", "console"]
first_cmd = (args[1])[1:] if is_cmd else None
if first_cmd in sudo_blacklist and (is_player(sender) and uid(sender) not in pythoners):
return "&cYou can't sudo this command"
if is_console:
server.dispatchCommand(server.getConsoleSender(), cmd[1:] if is_cmd else cmd)
return None
target_player = server.getPlayer(target)
if target_player:
target_player.chat(cmd)
return None
return "&cPlayer %s not found!" % target
msg(sender, "Running '&e%s&r' as &3%s" % (cmd, target))
if cmd[0] == "/":
cmd = cmd[1:]
if target.lower() == "server" or target.lower() == "console":
runas(server.getConsoleSender(), cmd)
elif server.getPlayer(target):
runas(server.getPlayer(target), cmd)
else:
msg(sender, "&cPlayer %s not found!" % target)
else:
if target.lower() == "server" or target.lower() == "console":
runas(server.getConsoleSender(), "say %s" % cmd)
elif server.getPlayer(target):
server.getPlayer(target).chat(cmd)
else:
msg(sender, "&cPlayer %s not found!" % target)
else:
noperm(sender)
return True
#
# Clicking redstone_sheep with shears will drop redstone + wool and makes a moo sound
#
@simplecommand("me",
usage = "[message..]",
description = "Sends a message in third person",
helpNoargs = True)
def on_me_command(sender, command, label, args):
text = colorify("&7- %s &7%s " % (sender.getDisplayName() if isinstance(sender, Player) else "&9CONSOLE", u"\u21E6"))
broadcast("utils.me", text + " ".join(args), usecolor = sender.hasPermission("essentials.chat.color"))
return None
last_shear = 0.0
@hook.event("player.PlayerInteractEntityEvent")
def on_player_entity_interact(event):
global last_shear
if not event.isCancelled():
shear_time = now()
if last_shear + 0.4 < shear_time:
last_shear = shear_time
sender = event.getPlayer()
entity = event.getRightClicked()
if is_player(entity) and uid(entity) == "ae795aa8-6327-408e-92ab-25c8a59f3ba1" and str(sender.getItemInHand().getType()) == "SHEARS" and is_creative(sender):
for _ in range(5):
entity.getWorld().dropItemNaturally(entity.getLocation(), ItemStack(bukkit.Material.getMaterial("REDSTONE")))
entity.getWorld().dropItemNaturally(entity.getLocation(), ItemStack(bukkit.Material.getMaterial("WOOL")))
sender.playSound(entity.getLocation(), "mob.cow.say", 1, 1)
#
# /pluginversions - print all plugins + versions; useful when updating plugins
#
@hook.command("pluginversions")
def on_pluginversions_command(sender, command, label, args):
"""
/pluginversions
print all plugins + versions; useful when updating plugins
"""
try:
def on_pluginversions_command(sender, args):
plugin_header(sender, "Plugin versions")
raw_plugins = server.getPluginManager().getPlugins() # Plugin[]
plugins = [raw_plugins[i].getDescription() for i in range(len(raw_plugins))]
info(type(plugins[0]).__name__)
plugins = list(server.getPluginManager().getPlugins())
plugins.sort(key = lambda pl: pl.getDescription().getName())
msg(sender, "&3Listing all " + str(len(plugins)) + " plugins and their version:")
for plugin in plugins:
msg(sender, "&6" + pl.getDescription().getName() + "&r: &e" + pl.getDescription().getVersion())
msg(sender, "&6" + plugin.getDescription().getName() + "&r: &e" + plugin.getDescription().getVersion())
return True
except:
error(trace())
#
# /echo - essentials echo sucks and prints mail alerts sometimes
#
@hook.command("echo")
def on_echo_command(sender, command, label, args):
"""
/echo
essentials echo sucks and prints mail alerts sometimes
"""
def on_echo_command(sender, args):
msg(sender, " ".join(args).replace("\\n", "\n"))
#
# /pyeval - run python ingame
#
# has to be in main.py so we can access the modules
def eval_thread(sender, code):
"""
/pyeval
run python ingame
"""
try:
result = eval(code)
msg(sender, ">>> %s: %s" % (colorify("&3") + type(result).__name__, colorify("&a") + unicode(result) + "\n "), usecolor = False)
@@ -212,102 +135,22 @@ def eval_thread(sender, code):
msg(sender, ">>> %s: %s" % (eclass.__name__, e) + "\n ", False, "c")
thread.exit()
pythoners = (
"e452e012-2c82-456d-853b-3ac8e6b581f5", # Nemes
"ae795aa8-6327-408e-92ab-25c8a59f3ba1", # jomo
"d2693e91-93e1-4e3f-929f-f38e1ce8df03", # Pepich1851
"51f2ad3c-6cc8-40ea-aa2b-f25970316921", # Dico200
"15ad0e60-8691-4e29-9de9-2d6b538bf56d" # psrcek
)
@simplecommand("pyeval",
usage = "[code..]",
description = "Runs python [code..] and returns the result",
helpNoargs = True)
def on_pyeval_command(sender, command, label, args):
if is_player(sender) and uid(sender) not in pythoners:
return noperm(sender)
msg(sender, " ".join(args), False, "e")
@hook.command("pyeval")
def on_pyeval_command(sender, args):
if sender.hasPermission("utils.pyeval"):
if not checkargs(sender, args, 1, -1):
return True
msg(sender, "%s" % " ".join(args), False, "e")
thread.start_new_thread(eval_thread, (sender, " ".join(args)))
return None
@simplecommand("tempadd",
usage = "<user> <group> [duration]",
description = "Temporarily adds <user> to <group> for \n[duration] minutes. Defaults to 1 week.",
helpNoargs = True,
helpSubcmd = True,
amin = 2,
amax = 3)
def tempadd_command(sender, command, label, args):
if not sender.hasPermission("permissions.manage.membership." + args[1]):
return "&cYou do not have permission to manage that group!"
if len(args) == 3:
if not args[2].isdigit():
return "&cThats not a number!"
duration = int(args[2]) * 60
else:
duration = 604800
if duration <= 0:
return "&cThats too short!"
cmd = "pex user %s group add %s * %s" % (args[0], args[1], duration)
runas(sender, cmd)
m, s = divmod(duration, 60)
h, m = divmod(m, 60)
d, h = divmod(h, 24)
return "&aAdded to group for %dd%dh%dm" % (d, h, m)
noperm(sender)
return True
@hook.command("modules")
def on_modules_command(sender, command, label, args):
"""
/modules
list all modules, unloaded modules in red
"""
def on_modules_command(sender, args):
plugin_header(sender, "Modules")
msg(sender, ", ".join([(("&a" if mod in shared["modules"] else "&c") + mod) for mod in shared["load_modules"]]))
@simplecommand("warn",
usage = "",
description = "Warns everybody on the server that you will cause lag shortly",
amax = 0,
helpSubcmd = True)
def warn_command(sender, command, label, args):
if sender.hasPermission("utils.warn"):
broadcast(None, " &b= &2&lLag incoming! &r-%s" % sender.getDisplayName())
else:
noperm(sender)
@simplecommand("warnp",
usage = "",
description = "Warns everybody on the server that you might cause lag shortly",
amax = 0,
helpSubcmd = True)
def warnp_command(sender, command, label, args):
if sender.hasPermission("utils.warnp"):
broadcast(None, " &b= &2&lPossible lag incoming! &r-%s" % sender.getDisplayName())
else:
noperm(sender)
""" Something I'm planning for schematics
@hook.event("player.PlayerCommandPreprocessEvent", "low")
def on_command(event):
msg = " ".split(event.getMessage())
if len(msg) < 3:
return
if msg[0].lower() not in ("/schematic", "/schem"):
return
if msg[1].lower() not in ("save", "load"):
return
msg[2] = event.getPlayer().getName() + "/" + msg[2]
"""
for mod in shared["load_modules"]:
color = "a" if mod in shared["modules"] else "c"
msg(sender, "&" + color + mod)
+2 -2
View File
@@ -5,13 +5,13 @@ default_motd = colorify(server.getMotd())
motd = default_motd
@hook.command("getmotd")
def on_getmotd_command(sender, command, label, args):
def on_getmotd_command(sender, args):
plugin_header(sender, "MOTD")
msg(sender, motd, usecolor = False)
@hook.command("setmotd")
def on_setmotd_command(sender, command, label, args):
def on_setmotd_command(sender, args):
global motd
if sender.hasPermission("utils.setmotd"):
if not checkargs(sender, args, 1, -1):
-5
View File
@@ -1,9 +1,4 @@
#pylint: disable = F0401
"""
A library that makes use of the so called ClassPathHack for jython
to allow proper loading of mysql-connector.jar at runtime.
Import only, no methods.
"""
import java.lang.reflect.Method
import java.io.File
import java.net.URL
-37
View File
@@ -1,37 +0,0 @@
from helpers import *
##############################################################
# #
# This module automatically puts people in the corresponding #
# scoreboard team so that their name is colored properly and #
# tab will be nicely sorted. #
# #
##############################################################
ranks = ["visitor", "member", "builder", "trusted", "trainingmod", "mod", "admin"]
# prefixes are used for sorting in the tab list
prefixes = {"admin":"a", "mod":"b", "trainingmod":"c", "trusted":"d", "builder":"e", "member":"f","visitor":"g"}
@hook.event("player.PlayerJoinEvent", "low")
def on_player_join(event):
player = event.getPlayer()
team = get_team(player)
if team:
cmd = "scoreboard teams join %s %s" % (team, player.getName())
server.dispatchCommand(server.getConsoleSender(), cmd)
def get_rank(player):
player_rank = None
for rank in ranks:
if not player.hasPermission("group.%s" % rank):
break
player_rank = rank
if not player_rank:
warn("Couldn't find rank for player %s" % player.getName())
return player_rank
def get_team(player):
rank = get_rank(player)
if rank:
prefix = prefixes.get(rank)
return "_".join([prefix, rank])
-30
View File
@@ -1,30 +0,0 @@
from helpers import *
py_players = []
class py_player:
def __init__(self,player):
self.player = player
self.logging_in = False
self.login_time = 0
def get_py_player(player):
#py_player = py_players[py_players.index(player)]
for py_player in py_players:
if py_player.player.getName() == player.getName():
return py_player
@hook.event("player.PlayerJoinEvent","lowest")
def on_join(event):
player = py_player(event.getPlayer())
py_players.append(player)
print str(len(py_players))+event.getPlayer().getName()
@hook.event("player.PlayerQuitEvent","highest")
def on_leave(event):
player = get_py_player(event.getPlayer())
if player in py_players:
py_players.remove(player)
-192
View File
@@ -1,192 +0,0 @@
from helpers import *
import org.bukkit.entity.Player as Base_player
import blockplacemods as blockmods
import snowbrawl
import loginsecurity as login
import calc
import chatgroups as cg
import adminchat as ac
import cycle
import forcefield as ff
import imout
import mentio
import pmtoggle
get_info_perm = "utils.playermanager.info"
players = []
###############################################################
# Outside-accessible functions
def get_player(name):
for player in players:
if player.get_name() == name:
return player
return None
##############################################################
# Events
@hook.event("player.PlayerQuitEvent", "highest")
def on_quit(event):
for i in range(len(players)):
if players[i].get_uuid() == uid(event.getPlayer()):
players.remove(players[i])
return
@hook.event("player.PlayerJoinEvent", "highest")
def on_join(event):
players.append(Player(event.getPlayer()))
#############################################################
# Commands
def send(sender, name, data):
if isinstance(data, bool):
if data == True:
msg(sender, "&e-&a %s&e:&a True" % name)
else:
msg(sender, "&e-&a %s&e:&c False" % name)
else:
msg(sender, "&e-&a %s&e:&6 %s" % (name, str(data)))
def send_header(sender, name):
msg(sender, "&e- &2 %s&e:" % name.upper())
def print_info(sender, player):
send_header(sender, "general")
send(sender, "Name", player.get_name())
send(sender, "UUID", player.get_uuid())
send(sender, "Logged in", player.logged_in())
send_header(sender, "snowbrawl")
send(sender, "In arena", player.in_sb_arena())
send(sender, "Arena", player.get_sb_arena())
send_header(sender, "place-mods")
send(sender, "Slab flip", player.has_autoflip_slab())
send(sender, "Cauldron fill", player.has_autofill_cauldron())
send(sender, "Piston face", player.has_autoface_piston())
send_header(sender, "chat groups")
send(sender, "In chatgroup", player.in_cg())
send(sender, "Chatgroup", player.get_cg())
send(sender, "Key", player.get_cg_key())
send(sender, "Toggle", player.has_cg_toggle())
send_header(sender, "Admin chat")
send(sender, "In adminchat", player.in_ac())
send(sender, "Key", player.get_ac_key())
send(sender, "Toggle", player.has_ac_toggle())
send_header(sender, "forcefield")
send(sender, "Whitelist", "&e, &6".join(player.get_ff_whitelist()))
send(sender, "Toggle", player.has_ff_toggle())
send_header(sender, "miscellaneous")
send(sender, "Calc", player.has_calc())
send(sender, "PM toggle", player.has_pm_toggle())
send(sender, "Cycle toggle", player.has_cycle())
send(sender, "Imout toggle", player.has_imout_toggle())
send(sender, "Mentio", "&e, &6".join(player.get_mentio_list()))
@hook.command("getinfo")
def on_command(sender, cmd, label, args):
if sender.hasPermission(get_info_perm):
if len(args) != 1:
msg(sender, "&e-&a /getinfo <name>")
else:
player = get_player(args[0])
if player != None:
print_info(sender, player)
else:
msg(sender, "&e-&c Player not online or does not exist")
else:
noperm(sender)
return True
#############################################################
# Player class
class Player():
def __init__(self, player):
self.player = player
def get_java_player(self):
return self.player
def get_uuid(self):
return uid(self.player)
def get_name(self):
return self.get_java_player().getName()
def get_display_name(self):
return self.get_java_player().getDisplayName()
def in_sb_arena(self):
for arena in snowbrawl.arenas:
if arena.in_players(self.get_java_player()):
return True
return False
def get_sb_arena(self):
for arena in snowbrawl.arenas:
if arena.in_players(self.get_java_player()):
return arena
return None
def logged_in(self):
return self.get_name() not in login.logging_in
def has_autoflip_slab(self):
return blockmods.isEnabled("slab", self.get_uuid())
def has_autofill_cauldron(self):
return blockmods.isEnabled("cauldron", self.get_uuid())
def has_autoface_piston(self):
return blockmods.isEnabled("piston", self.get_uuid())
def has_calc(self):
return self.get_uuid() in calc.calc_users
def in_cg(self):
return self.get_uuid() in cg.groups.keys()
def get_cg(self):
if self.in_cg():
return cg.groups[self.get_uuid()]
else:
return None
def get_cg_key(self):
return cg.get_key(self.get_uuid())
def has_cg_toggle(self):
return self.get_uuid() in cg.cg_toggle_list
def in_ac(self):
return self.get_java_player().hasPermission(ac.ac_permission)
def get_ac_key(self):
return ac.get_key(self.get_uuid())
def has_ac_toggle(self):
return self.get_name() in ac.ac_toggle_list
def has_cycle(self):
return self.get_uuid() not in cycle.no_cyclers
def has_ff_toggle(self):
return self.get_uuid() in ff.ff_users
def get_ff_whitelist(self):
return ff.whitelists.get(self.get_uuid(), [])
def has_imout_toggle(self):
return self.get_name() in imout.imout_toggle_list
def get_mentio_list(self):
return mentio.get_keywords(self.get_java_player())
def has_pm_toggle(self):
return self.get_uuid() in pmtoggle.toggle_dict
+28
View File
@@ -0,0 +1,28 @@
#!/usr/bin/python
# this was going to be a PlotMe-like plugin "plotter"
# but it seems like PlotMe is still beeing developed, so we don't need our own.
import sys
x_plot_size = 3
z_plot_size = 3
padding = 1
def base_coords(x, z):
pid = plot_id(x, z)
return [pid[0] * (x_plot_size + padding), pid[1] * (z_plot_size + padding)]
def bounds(x, z):
base = base_coords(x, z)
return [base, [base[0] + x_plot_size, base[1] + z_plot_size]]
def plot_id(x, z):
return [x // (x_plot_size + padding), z // (z_plot_size + padding)]
x = int(sys.argv[1])
z = int(sys.argv[2])
print "id: %s" % plot_id(x, z)
print "base: %s" % base_coords(x, z)
print "bounds: %s" % bounds(x, z)
+1 -1
View File
@@ -1,4 +1,4 @@
name: RedstonerUtils
main: main.py
version: 3.1.0
version: 3.0.0
author: redstone_sheep
-57
View File
@@ -1,57 +0,0 @@
from helpers import *
import org.bukkit.Bukkit as Bukkit
from java.util.UUID import fromString as juuid
toggle_dict = {}
permission = "utils.pmtoggle"
@hook.command("pmtoggle",
aliases = ["tm", "mt", "tmsg", "msgt", "pmt", "tpm"],
usage = "/<command> [player]",
description = "Toggle automatic sending of messages"
)
def on_toggle_message_command(sender, command, label, args):
if not sender.hasPermission(permission) or not is_player(sender):
noperm(sender)
return True
plugin_header(sender, "Private Message Toggle")
uuid = uid(sender)
if len(args) > 0:
if len(args) > 1:
msg(sender, "&cToo many arguments!")
return True
target = Bukkit.getPlayer(args[0])
if target:
toggle_dict[uuid] = uid(target)
msg(sender, "&2Enabled toggle so that you're now sending only to %s &2by default" % target.getDisplayName())
else:
msg(sender, "&cThat player could not be found")
elif uuid in toggle_dict:
del toggle_dict[uuid]
msg(sender, "&2Disabled toggle successfully")
else:
msg(sender, "&cExpected a player as argument")
return True
@hook.event("player.AsyncPlayerChatEvent", "normal")
def on_chat(event):
if event.isCancelled():
return
player = event.getPlayer()
uuid = uid(player)
if uuid in toggle_dict:
event.setCancelled(True)
target = Bukkit.getPlayer(juuid(toggle_dict[uuid])).getName()
runas(player, "msg %s %s" % (target, event.getMessage()))
@hook.event("player.PlayerQuitEvent", "normal")
def on_quit(event):
uuid = uid(event.getPlayer())
if uuid in toggle_dict:
del toggle_dict[uuid]
for pid in list(toggle_dict):
if toggle_dict[pid] == uuid:
del toggle_dict[pid]
msg(Bukkit.getPlayer(juuid(pid)), "%s &cwent off so your Private Message Toggle has been disabled!" % Bukkit.getPlayer(juuid(uuid)).getDisplayName())
-130
View File
@@ -1,130 +0,0 @@
from helpers import *
from java.util.UUID import fromString as juuid
import org.bukkit.Material as Material
spawn_world = "Spawn"
punish_world = "Punishments"
slave_perm = "utils.minerslaves"
slaves = []
def save_slaves():
buf = []
for slave in slaves:
buf.append(slave.get_data())
save_json_file("miner_slaves", buf)
def load_slaves():
buf = open_json_file("miner_slaves", [])
for data in buf:
slave = Slave(True, None, None)
slave.load_data(data)
slaves.append(slave)
def get_slave(player):
for slave in slaves:
if slave.get_uuid() == player:
return slave
return None
class Slave(object):
def __init__(self, from_file, player, amount):
if from_file:
self.players = None
self.blocks = None
return
slave = get_slave(uid(player))
if slave != None:
slave.set_blocks(slave.get_blocks() + amount)
else:
self.player = uid(player)
self.blocks = amount
slaves.append(self)
def get_uuid(self):
return self.player
def get_blocks(self):
return self.blocks
def set_blocks(self, amount):
self.blocks = amount
def update(self):
self.blocks -= 1
if self.blocks <= 0:
server.getPlayer(juuid(self.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation())
server.getPlayer(juuid(self.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation())
slaves.remove(self)
save_slaves()
def get_data(self):
return {
"player": self.player,
"amount": self.blocks
}
def load_data(self, data):
self.player = str(data["player"])
self.blocks = int(data["amount"])
load_slaves()
@hook.event("block.BlockBreakEvent", "low")
def event(event):
if event.getPlayer().getWorld().getName() != punish_world:
return
slave = get_slave(uid(event.getPlayer()))
if slave != None and event.getBlock().getType() == Material.OBSIDIAN:
slave.update()
@hook.command("miner")
def command(sender, cmd, label, args):
if not sender.hasPermission(slave_perm):
noperm(sender)
return True
if len(args) == 0 or (len(args) != 1 and args[0] == "list") or (len(args) != 2 and args[0] == "rem") or (len(args) != 3 and args[0] == "add"):
msg(sender, "&e-&a /miner add/rem/list <name> <amount>")
return True
if args[0] == "add":
try:
int(args[2])
except:
msg(sender, "&cArgument <amount> is not a number")
return True
if args[0] == "list":
if len(slaves) == 0:
msg(sender, "&e-&a There are no people mining obsidian")
return True
for slave in slaves:
msg(sender, "&e-&a %s: %s blocks" % (server.getOfflinePlayer(juuid(slave.get_uuid())).getName(), slave.get_blocks()))
return True
elif args[0] == "add":
player = server.getOfflinePlayer(str(args[1]))
if player.isOnline():
player.teleport(server.getWorld(punish_world).getSpawnLocation())
Slave(False, player, int(args[2]))
save_slaves()
msg(player, "&e-&a You have been punished, mine %s blocks of obsidian to get out!" % args[2])
msg(sender, "&e-&a Player %s has been added into punishments for %s blocks of obsidian" % (player.getName(), args[2]))
else:
msg(sender, "&cYou can only punish online players")
return True
elif args[0] == "rem":
player = server.getOfflinePlayer(str(args[1]))
if player.isOnline():
slave = get_slave(uid(player))
if slave != None:
server.getPlayer(juuid(slave.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation())
slaves.remove(slave)
save_slaves()
else:
msg(sender, "&e-&a Player not in punishments")
else:
msg(sender, "&cYou can only remove online players")
return True
else:
msg(sender, "&e-&a /miner add/rem/list <name> <amount>")
return True
+26 -87
View File
@@ -2,7 +2,6 @@ from helpers import *
from java.util.UUID import fromString as juuid
import time
import thread
from traceback import format_exc as trace
time_format = "%Y.%m.%d %H:%M"
@@ -14,83 +13,42 @@ rp_permission = "utils.rp"
def print_help(sender):
msg(sender, " &2/report <text> &eReport something")
msg(sender, " &2/rp open &eList open reports (id, player, text)")
msg(sender, " &2/rp closed &eList closed reports (id, player, text)")
msg(sender, " &2/rp list &eList unresolved reports (id, player, text)")
msg(sender, " &2/rp tp <id> &eTeleport to report's location & show details")
msg(sender, " &2/rp close <id> &eResolve an open report")
msg(sender, " &2/rp reopen <id> &eReopen a resolved report")
msg(sender, " &2/rp del <id> &eDelete a report (admin only)")
msg(sender, " &2/rp del <id> &eResolve a report")
def print_list(sender, closed):
def print_list(sender):
try: # new thread, anything can happen.
targeted_reports = dict(enumerate(reports))
for i in list(targeted_reports):
report = targeted_reports[i]
if report["closed"] != closed:
targeted_reports.pop(i)
msg(sender, "&a%s %s reports:" % (len(targeted_reports), "closed" if closed else "open"))
for i in targeted_reports:
report = targeted_reports[i]
name = retrieve_player(report["uuid"]).getName()
msg(sender, "&a" + str(len(reports)) + " reports:")
for i, report in enumerate(reports):
name = server.getOfflinePlayer(juuid(report["uuid"])).getName()
msg(sender, "&8[&e%s&c%s&8] &3%s&f: &a%s" % (i, report["time"], name, report["msg"]))
except:
warn("Failed to complete report's print_list() thread")
error(trace())
def tp_report(sender, rep_id):
if rep_id >= len(reports) or rep_id < 0:
msg(sender, "&cReport &3#" + str(rep_id) + "&c does not exist!")
return True
else:
report = reports[rep_id]
safetp(sender, server.getWorld(report["world"]), report["x"], report["y"], report["z"], report["yaw"], report["pitch"])
msg(sender, "&aTeleported to %s&areport #%s" % ("&cclosed " if report["closed"] else "", rep_id))
# resolve == True: You're resolving, False: reopening
def resolve_reopen_report(sender, rep_id, resolve):
action = "resolved" if resolve else "reopened"
report = edit_report(sender, rep_id)
if report != None:
if report["closed"] == resolve:
msg(sender, "&cReport &3#%s&c was already %s!" % (rep_id, action))
else:
report["closed"] = resolve
save_reports()
msg(sender, "&aReport #%s %s" % (rep_id, action))
message_reporter(sender, report, action)
msg(sender, "&aTeleported to report #%s" % rep_id )
def delete_report(sender, rep_id):
if not sender.hasPermission(rp_permission + ".del"):
noperm(sender)
return
action = "&cdeleted"
report = edit_report(sender, rep_id)
if report != None:
reports.remove(report)
save_reports()
msg(sender, "&aReport #%s %s" % (rep_id, action))
message_reporter(sender, report, action)
def edit_report(sender, rep_id):
if len(reports) > rep_id >= 0:
return reports[rep_id]
msg(sender, "&cThat report does not exist!")
return None
def message_reporter(sender, report, action):
reporter = get_reporter(report)
message = "&aReport '&e%s&a' was %s &aby %s." % (report["msg"], action, sender.getName())
if reporter.isOnline():
plugin_header(reporter, "Reports")
msg(reporter, message)
report = reports[rep_id]
reports.pop(rep_id)
save_reports()
msg(sender, "&aReport #%s deleted." % rep_id)
reporter = server.getOfflinePlayer(juuid(report["uuid"]))
plugin_header(reporter, "Report")
msg(reporter, "&aReport '&e%s&a' was resolved by %s." % (report["msg"], sender.getName()))
else:
server.dispatchCommand(sender, "mail send %s %s" % (reporter.getName(), colorify(message)))
msg(sender, "&cThat report does not exist!")
def save_reports():
@@ -98,16 +56,13 @@ def save_reports():
@hook.command("rp")
def on_rp_command(sender, command, label, args):
def on_rp_command(sender, args):
if sender.hasPermission(rp_permission):
plugin_header(sender, "Reports")
if len(args) > 0:
subcmd = args[0].lower()
if subcmd == "closed":
if args[0] == "list":
# needs to run in seperate thread because of getOfflinePlayer
thread.start_new_thread(print_list, (sender, True,))
elif subcmd in ["open", "list"]:
thread.start_new_thread(print_list, (sender, False,))
thread.start_new_thread(print_list, (sender))
else:
if not checkargs(sender, args, 2, 2):
return True
@@ -117,17 +72,13 @@ def on_rp_command(sender, command, label, args):
msg(sender, "&cDoesn't look like &3" + args[1] + "&c is a valid number!")
print_help(sender)
return True
if subcmd == "tp":
if args[0] == "tp":
if not is_player(sender):
msg(sender, "&conly players can do this")
return True
tp_report(sender, repid)
elif subcmd == "close":
resolve_reopen_report(sender, repid, True)
elif subcmd == "del":
elif args[0] == "del":
delete_report(sender, repid)
elif subcmd == "reopen":
resolve_reopen_report(sender, repid, False)
else:
print_help(sender)
else:
@@ -138,7 +89,7 @@ def on_rp_command(sender, command, label, args):
@hook.command("report")
def on_report_command(sender, command, label, args):
def on_report_command(sender, args):
plugin_header(sender, "Report")
if not is_player(sender):
msg(sender, "&conly players can do this")
@@ -158,8 +109,7 @@ def on_report_command(sender, command, label, args):
"yaw": int(loc.yaw),
"pitch": int(loc.pitch),
"world": loc.getWorld().name,
"time": time.strftime(time_format),
"closed": False
"time": time.strftime(time_format)
}
reports.append(report)
save_reports()
@@ -175,9 +125,9 @@ def reports_reminder(): # needs 2 args for unknown reason
if not check_reports:
info("Reports reminder thread killed.")
thread.exit()
targeted_reports = get_reports(False)
if len(targeted_reports) > 0:
broadcast(rp_permission, "&aThere are %s open reports!" % len(targeted_reports))
if len(reports) > 0:
broadcast(rp_permission, "&2--=[ Reports ]=--")
broadcast(rp_permission, "&aThere are %s pending reports!" % len(reports))
def stop_reporting():
@@ -186,15 +136,4 @@ def stop_reporting():
check_reports = False
def get_reports(closed):
targeted_reports = []
for report in reports:
if report["closed"] == closed:
targeted_reports.append(report)
return targeted_reports
def get_reporter(report):
return server.getOfflinePlayer(juuid(report["uuid"]))
thread.start_new_thread(reports_reminder, ())
+7 -25
View File
@@ -1,12 +1,11 @@
from time import time
from helpers import *
from random import randrange
import math
lols = open_json_file("lol", [])
timeout = 15
last_msg = 0
list_limit = 20
def save_lols():
@@ -31,8 +30,10 @@ def print_lol(sender, lid):
broadcast(None, "&8[&blol&8] &7%s&8: &e%s" % (dispname, lols[lid]))
last_msg = time()
else:
plugin_header(sender, "SayLol")
msg(sender, "&cInvalid id")
else:
plugin_header(sender, "SayLol")
msg(sender, "&cYou can use SayLol again in &a%s seconds!" % int(timeout + 1 - (time() - last_msg)))
@@ -40,16 +41,15 @@ def search_lols(sender, keyword):
if not keyword:
msg(sender, "&cPlease provide a keyword to search for!")
return
keyword = keyword.lower()
msg(sender, "&aLols containing '&6%s&a':" % keyword)
for i, lol in enumerate(lols):
if keyword in lol.lower():
if keyword in lol:
msg(sender, "&a%s: &e%s" % (str(i).rjust(3), lol))
msg(sender, "") # empty line showing end of list
@hook.command("lol")
def on_lol_command(sender, command, label, args):
def on_lol_command(sender, args):
plugin_header(sender, "SayLol")
cmd = args[0] if len(args) > 0 else None
@@ -70,26 +70,8 @@ def on_lol_command(sender, command, label, args):
noperm(sender)
elif cmd == "list":
arg1 = args[1] if len(args) > 1 else None
if not arg1:
arg1 = "1"
if not arg1.isdigit():
msg(sender, "&cInvalid argument \"%s\"" % arg1)
return True
if int(arg1) == 0:
msg(sender, "&cPage 0 does not exist")
return True
arg1 = int(arg1) - 1
offset = list_limit * arg1
if offset > len(lols):
msg(sender, "&cNot a valid page (too high).")
return True
msg(sender, " &9&nLol list page %s/%s" % (arg1 + 1, int(math.ceil(len(lols) / float(list_limit))))) #"\t" symbol displays weirdly, hence the 4 spaces
for i in range(offset, min(offset + list_limit, len(lols))):
for i in range(len(lols)):
msg(sender, "&a%s: &e%s" % (str(i).rjust(3), lols[i]))
msg(sender, "")
msg(sender, "&eFor a specific page, type &a/lol list <page>&e.")
msg(sender, "") #emptyline
elif cmd == "search":
if sender.hasPermission("utils.lol.search"):
@@ -115,7 +97,7 @@ def on_lol_command(sender, command, label, args):
else:
msg(sender, "&a/lol &eSay random message")
msg(sender, "&a/lol list [page] &eList messages")
msg(sender, "&a/lol list &eList all messages")
msg(sender, "&a/lol id <id> &eSay specific message")
msg(sender, "&a/lol add <text> &eAdd message")
msg(sender, "&a/lol del <id> &eDelete message")
-212
View File
@@ -1,212 +0,0 @@
from helpers import *
"""
Prints server restart message
arg 0 timeout
arg 1 $(whoami)
arg 2: reason
"""
@hook.command("script_restart")
def print_restart(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&2&l=============================================")
broadcast(None, "&r")
broadcast(None, "&r")
broadcast(None, "&9%s is restarting the server." % args[1])
broadcast(None, "&a&lServer is going to restart in %s seconds." % args[0])
broadcast(None, "&6&l%s" % " ".join(args[2:]))
broadcast(None, "&r")
broadcast(None, "&r")
broadcast(None, "&2&l=============================================")
else:
noperm(sender)
"""
Prints the server shut down message
arg 0 timeout
arg 1 $(whoami)
arg 2: reason
"""
@hook.command("script_stop")
def print_stop(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&2&l=============================================")
broadcast(None, "&r")
broadcast(None, "&r")
broadcast(None, "&9%s is shutting down the server." % args[1])
broadcast(None, "&a&lServer is going to shut down in %s seconds." % args[0])
broadcast(None, "&6&l%s" % " ".join(args[2:]))
broadcast(None, "&r")
broadcast(None, "&r")
broadcast(None, "&2&l=============================================")
else:
noperm(sender)
"""
Prints the shut down abort message
"""
@hook.command("script_stop_abort")
def abort_stop(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4&oShut down has been aborted.")
else:
noperm(sender)
"""
Prints the restart abort message
"""
@hook.command("script_restart_abort")
def abort_restart(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4&oRestart has been aborted.")
else:
noperm(sender)
"""
Prints the backup started message, saves all worlds and turns off world saving
"""
@hook.command("script_backup_begin")
def print_backup_begin(sender, command, lable, args):
if not is_player(sender):
broadcast(None, "&4 =&2 Starting backup now.")
server.dispatchCommand(server.getConsoleSender(), "save-all")
server.dispatchCommand(server.getConsoleSender(), "save-off")
else:
noperm(sender)
"""
Prints the backup finished message and turns on world saving
"""
@hook.command("script_backup_end")
def print_backup_end(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4 =&2 Backup completed.")
server.dispatchCommand(server.getConsoleSender(), "save-on")
else:
noperm(sender)
"""
Prints the backup error message and turns on world saving
"""
@hook.command("script_backup_error")
def print_backup_error(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4 =&c&l Error while backing up!")
server.dispatchCommand(server.getConsoleSender(), "save-on")
else:
noperm(sender)
"""
Prints the world trimming started message and starts trimming
"""
@hook.command("script_trim")
def print_backup_trim(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4 =&3 Deleting all chunks beyond border now.")
server.dispatchCommand(server.getConsoleSender(), "wb Creative trim 1000000 15")
server.dispatchCommand(server.getConsoleSender(), "wb trim confirm")
else:
noperm(sender)
"""
Prints the thimming finished message
arg 0 size difference of world
arg 1: world border trim data
"""
@hook.command("script_trim_result")
def print_backup_trim_res(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4 =&3 Chunk deletion saved %s (&a%sMB&3)" % (" ".join(args[1:]), args[0]))
else:
noperm(sender)
"""
Prints the database backup started message and admin-chat warning
"""
@hook.command("script_backup_database_begin")
def print_backup_db_begin(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&6 =&2 Starting database backup now.")
server.dispatchCommand(server.getConsoleSender(), "ac &aLogblock may be unavailable!")
else:
noperm(sender)
"""
Prints the database dumps compression started message
"""
@hook.command("script_backup_database_dumps")
def print_backup_db_dumps(sender, command, label, args):
if not is_player(sender):
server.dispatchCommand(server.getConsoleSender(), "ac &aDumps completed, logblock available again.")
server.dispatchCommand(server.getConsoleSender(), "ac &aNow compressing dumps, will take a while...")
else:
noperm(sender)
"""
Prints the database finished message and backup size in admin-chat
arg 0 size of backup
"""
@hook.command("script_backup_database_end")
def print_backup_db_end(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&6 =&2 Database backup completed.")
server.dispatchCommand(server.getConsoleSender(), "ac &abackup size: &2%sMB&a." % args[0])
else:
noperm(sender)
"""
Prints the database backup error message
"""
@hook.command("script_backup_database_error")
def print_backup_db_error(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&6 =&c&l Error while backing up database!")
else:
noperm(sender)
"""
Prints the database backup abort message
"""
@hook.command("script_backup_database_abort")
def print_backup_db_abort(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&6 =&2 Database backup aborted.")
else:
noperm(sender)
"""
Prints the spigot update message
"""
@hook.command("script_spigot_update")
def print_update(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&9 =&2 A new Spigot version has been downloaded!")
broadcast(None, "&9 =&2 Update will be applied after the next reboot.")
else:
noperm(sender)
"""
Prints the admin-chat warning for disk is filled
arg 0 fill percentage
"""
@hook.command("script_disk_filled")
def print_disk_filled(sender, command, label, args):
if not is_player(sender):
server.dispatchCommand(server.getConsoleSender(), "ac &4&lWARNING:&6 Disk is filled > 96% (" + args[0] + "%)")
server.dispatchCommand(server.getConsoleSender(), "ac &4 Server will shut down at 98%!")
server.dispatchCommand(server.getConsoleSender(), "ac &4 Contact an admin &nimmediately&4!")
else:
noperm(sender)
"""
Saves all worlds, kicks players and shuts down the server
arg 0: reason
"""
@hook.command("script_shutdown")
def shutdown(sender, command, label, args):
if not is_player(sender):
server.dispatchCommand(server.getConsoleSender(), "save-all")
server.dispatchCommand(server.getConsoleSender(), "kickall %s" % " ".join(args))
server.dispatchCommand(server.getConsoleSender(), "stop")
else:
noperm(sender)
-3
View File
@@ -1,3 +0,0 @@
mysql_database = "jdbc:mysql://localhost/database"
mysql_user = "username"
mysql_pass = "secret"
-115
View File
@@ -1,115 +0,0 @@
from helpers import *
import socket
import threading
import time
from java.lang import Runnable
from adminchat import adminchat
"""
Module to allow our servercontrol telnet server forward chat and speak in AC
"""
host = ""
port = 1122
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR,1)
try:
sock.bind((host,port))
sock.setblocking(True)
sock.listen(5)
except socket.error as e:
print(str(e))
def command_process(text):
text = list(text)
args = []
arg = ""
for char in text:
if char != " " and char != "\n" and char != "\r" and char != "\t":
arg += char
elif arg != "":
args.append(arg)
arg = ""
if arg != "":
args.append(arg)
return args
clients = []
clients_l = threading.Lock()
class client():
def __init__(self,conn,address,name):
self.conn = conn
self.address = address
self.name = name
with clients_l:
clients.append(self)
self.conn.setblocking(False)
self.client_thread = threading.Thread(target=self.client_t)
self.client_thread.daemon = True
self.client_thread.start()
def getName(self):
return self.name
def close_connection(self):
try:
self.conn.close()
with clients_l:
clients.remove(self)
except:
pass
def client_t(self):
while True:
time.sleep(0.1)
try:
data = self.conn.recv(1024)
except:
if self not in clients:
self.close_connection()
continue
if self not in clients: #If the connection was closed, kill the thread
break
adminchat(self,data)
def handle_conn():
while True:
try:
conn, address = sock.accept()
except:
time.sleep(0.1)
continue
#Send name
data = conn.recv(1024)
data = command_process(data)
print "servercontrol connected! %s " %data[0]
client_c = client(conn, address,data[0])
handle_conn_t = threading.Thread(target=handle_conn)
handle_conn_t.daemon = True
handle_conn_t.start()
@hook.event("player.AsyncPlayerChatEvent","low")
def on_chat(event):
sender = event.getPlayer().getName()
msg = event.getMessage()
for entry in clients:
entry.conn.sendall(sender + " " + msg)
-416
View File
@@ -1,416 +0,0 @@
from helpers import *
from basecommands import simplecommand, Validate
import org.bukkit.Material as Material
import java.util.UUID as UUID
import org.bukkit.Material as Material
import org.bukkit.block.BlockFace as BlockFace
from math import ceil
commands_whitelist = (
"mail", "email", "memo",
"echo", "ping",
"cg join",
"cg info",
"chatgroup join",
"chatgroup info",
"i",
"item",
"p h", "plot home", "plot h", "p home", "plotme home", "plotme h",
"up",
"tppos",
"seen",
)
max_line_length = 256
max_lines = 20
help_page_size = 12
def load_signs():
signs_obj = open_json_file("serversigns", [])
loaded = {}
for entry in signs_obj:
loaded[tuple(entry[:4])] = list(entry[4:])
return loaded
def save_signs():
signs_obj = []
for key, value in signs.iteritems():
signs_obj.append(key + tuple(value))
save_json_file("serversigns", signs_obj)
# {("world", x, y, z): ["owner_id", "msg1", "msg2"]}
signs = load_signs()
# Accumulated messages so players can have longer messages: {"Dico200": "Message...........", ""}
lines = {}
def fromLoc(bLoc):
"""
# Returns a tuple containing the (bukkit)location's world's name and its x, y and z coordinates
# The format for the tuple is ("world_name", x, y, z)
"""
return (bLoc.getWorld().getName(), bLoc.getBlockX(), bLoc.getBlockY(), bLoc.getBlockZ())
def equals(loc1, loc2):
"""
# Returns whether loc1 and loc2 represent the same block
"""
for i in range(4):
if loc1[i] != loc2[i]:
return False
return True
def getOwner(sign):
"""
# Returns the name of the sign its owner
"""
return retrieve_player(sign[0]).getName()
def isOwner(sign, player):
"""
# Returns whether the given player owns the sign
"""
return sign and sign[0] == uid(player)
def canEdit(sign, player):
"""
# Returns whether the given player can edit the sign.
# Returns False if the sign wasn't claimed.
"""
return (sign and player.hasPermission("utils.serversigns.admin")) or isOwner(sign, player)
def getSign(locAt):
"""
# If data was found for a sign at the given location, returns the data.
# This data follows the format of ["owner_id", "msg1", "msg2"...].
"""
for loc, sign in signs.iteritems():
if equals(locAt, loc):
return sign
return None
def identifySign(loc):
"""
# Returns a string from which the user can tell what sign you're talking about.
# The string follows the format of "sign at (x,y,z) in world_name".
"""
return "sign at (%s) in %s" % (",".join((str(i) for i in loc[1:])), loc[0])
def signsMsg(msg, colour = '4'):
"""
# Returns the given msg, prefixed with '[Signs] '.
# The given colour is after applied to the msg.
# The colour defaults to 4 (dark red).
"""
return "&c[Signs] &" + colour + msg
# /svs command
subcommand_info = (
(("claim",), (
"Claims the sign so that you can add messages to it",
), (("[owner]", "claims.other"),)),
(("info", "lines"), (
"Displays information about the (claimed) sign",
)),
(("add",), (
"Adds the message to the sign. Use ++ at the end",
"to add the message to your buffer. You can then use",
"the same command again to create a longer message",
), (("<message>[++]", None),)),
(("remove", "rem", "del", "delete"), (
"Removes the message with the given ID from the sign.",
"The ID is given before each message by &b/svs info&a.",
), (("<message ID>", None),)),
(("switch", "reverse"), (
"Reverses the order in which the given messages are shown.",
), (("<message ID 1> <message ID 2>", None),)),
(("clear",), (
"Removes all messages from the sign.",
)),
(("reset", "unclaim"), (
"Resets the sign, removing all messages and its owner.",
)),
(("whitelist", "commands", "wl"), (
"Displays a list of whitelisted commands",
)),
(("help",), (
"Displays this help page",
), (("[page]", None),)),
)
@simplecommand(cmd = "serversigns", aliases = ["svs", "signmsg"],
description = "Makes something happen when you right click signs. \nUse /svs help for more details.",
usage = "<claim|reset|add <msg>[++]|remove <ID>|clear|info|help>",
helpNoargs = True,
senderLimit = 0)
def svs_command(sender, command, label, args):
arg1 = args[0].lower()
cmd_info = None
for cmd in subcommand_info:
if arg1 in cmd[0]:
cmd_info = cmd
break
Validate.notNone(cmd_info, signsMsg("That command could not be recognized, use &o/svs help &4for expected arguments"))
cmd = cmd_info[0][0]
Validate.isAuthorized(sender, "utils.serversigns." + cmd)
#-------------------- Sub commands that don't require any conditions -----------------------
if cmd == "help":
all_lines = [
"&aServer signs let's you add messages to a sign.",
"Right clicking the sign will display all the messages. Commands",
"can also be added, by prefixing the message with a '/'.",
"How to use &b/serversigns&a:",
]
for cmd in subcommand_info:
if sender.hasPermission("utils.serversigns." + cmd[0][0]):
params = ""
if len(cmd) == 3:
for param, perm in cmd[2]:
if perm is None or sender.hasPermission("utils.serversigns." + perm):
params += param + " "
all_lines.append("&b/svs %s %s" % ("|".join(cmd[0]), params))
for info_line in cmd[1]:
all_lines.append("&a- " + info_line)
last_page = int(ceil(len(all_lines) / help_page_size))
info("last page: %d" % last_page)
page = 1
if len(args) > 1 and args[1].isdigit():
page = int(args[1])
if page <= 0:
page = 1
elif page > last_page:
page = last_page
first_line = signsMsg("Serversigns help page %d" % page, '6')
if page < last_page:
first_line += ", &e/svs help %d&6 for the next" % (page + 1)
page_lines = [first_line] + all_lines[(page - 1) * help_page_size : min(page * help_page_size, len(all_lines))]
return "\n".join(page_lines)
if cmd == "whitelist":
return signsMsg("Whitelisted commands: &3" + ", ".join(commands_whitelist), 'a')
#-------------------------------------------------------------------------------------------
block = sender.getTargetBlock(None, 5)
Validate.isTrue(block.getType() in (Material.SIGN_POST, Material.WALL_SIGN), signsMsg("You have to be looking at a sign to use that!"))
loc = fromLoc(block.getLocation())
sign = getSign(loc)
signName = identifySign(loc)
arg2 = args[1].lower() if len(args) > 1 else None
#------------------------ Sub commands that require the block to be a sign -------------------------------
if cmd == "claim":
Validate.isTrue(not sign, signsMsg("The %s was already claimed" % signName))
Validate.isTrue(can_build2(sender, block), signsMsg("You are not permitted to claim signs here"))
target = sender
if arg2:
Validate.isTrue(player.hasPermission("utils.serversigns.admin"), signsMsg("You are not authorized to claim signs for other players"))
target = server.getOfflinePlayer(arg2)
Validate.notNone(target, signsMsg("That player could not be found"))
Validate.isTrue(target.isOnline(), signsMsg("The target has to be online"))
uuid = uid(target)
if sign != None:
if sign[0] == uuid:
return signsMsg("The " + signName + " was already owned by that player")
else:
sign[0] = uuid
else:
signs[loc] = [uuid]
save_signs()
return signsMsg("Claimed the " + signName + ((" for %s" % target.getName()) if (target != sender) else ""), 'a')
#----------------------------------------------------------------------------------------------------------
Validate.notNone(sign, signsMsg("The %s has not been claimed" % signName))
#----------------------Sub commands that require the sign to be claimed as well------------------------------------
if cmd == "info":
sign_lines = ""
for id, line in enumerate(sign[1:]):
sign_lines += ("\n &a%s: \"&f%s&a\"" % (id + 1, line))
return signsMsg("Properties of the %s:\n Owner: %s\n Lines: %s" % (signName, getOwner(sign), sign_lines), 'a')
#---------------------------------------------------------------------------------------------------------------
Validate.isTrue(canEdit(sign, sender), signsMsg("You do not own the %s!" % signName))
#---------------------- Sub commands that require you to own targeted sign as well -------------------------
if cmd == "add":
Validate.isTrue(len(sign) - 1 <= max_lines, signsMsg("This sign already has the maximum amount of lines, you cannot add more"))
line = " ".join(args[1:])
Validate.isTrue(line != "" and line != None, signsMsg("You have to enter a message to add or accumulate"))
key = sender.getName()
global lines
Validate.isTrue(key in lines or line[:1] != "/" or sender.hasPermission("utils.serversigns.command"), signsMsg("You cannot add commands to a sign!"))
if line[-2:] == "++":
if key not in lines:
lines[key] = ""
Validate.isTrue(len(lines[key]) + len(line[:-2]) + 1 <= max_line_length, signsMsg("This line would be too long, so the given message was not added to the accumulated message"))
lines[key] += " " + line[:-2]
return signsMsg("Added given message to the message you're accumulating. \nYour accumulated message is now as follows: \n&f%s" % lines[key], 'a')
if key in lines:
line = (lines[key] + " " + line)[1:]
Validate.isTrue(len(line) <= max_line_length, signsMsg("This line would be too long, so it was not added to the sign. It is however still accumulated."))
if line[0] == "/":
cmd = line[1:].lower()
whitelisted = False
for wl_cmd in commands_whitelist:
if cmd[:len(wl_cmd)] == wl_cmd:
whitelisted = True
break
Validate.isTrue(whitelisted, signsMsg("That command is not whitelisted for use with serversigns"))
if key in lines:
del lines[key]
sign.append(colorify(line) if line[0] != "/" else line)
save_signs()
return signsMsg("Added line \"&f%s&a\" to the %s" % (line, signName), 'a')
if cmd == "remove":
Validate.notNone(arg2, signsMsg("You have to enter the ID of the message to remove!"))
try:
id = int(arg2)
except:
return signsMsg("The ID of the message has to be a number and can be found by using &o/svs info")
Validate.isTrue(id != 0 and id < len(sign), signsMsg("The %s has no message with an ID of %s, use &o/svs info &4for all messages." % (signName, id)))
del sign[id]
return signsMsg("Removed message with id %s from the %s" % (id, signName), 'a')
if cmd == "switch":
Validate.isTrue(len(args) == 3, signsMsg("You have to enter the 2 IDs of the messages to reverse"))
try:
id1 = int(args[1])
id2 = int(args[2])
except:
return signsMsg("The ID of the message has to be a number and can be found by using &o/svs info")
for id in (id1, id2):
Validate.isTrue(id != 0 and id < len(sign), signsMsg("The %s has no message with an ID of %s, use &o/svs info &4for all messages." % (signName, id)))
sign[id1], sign[id2] = sign[id2], sign[id1]
save_signs()
return signsMsg("Reversed the messages with IDs %s and %s of the %s" % (id1, id2, signName), 'a')
if cmd == "clear":
signs[loc] = [sign[0]]
save_signs()
return signsMsg("Removed all messages from the %s" % signName, 'a')
if cmd == "reset":
del signs[loc]
save_signs()
return signsMsg("Removed all messages and the owner from the %s, it can now be claimed" % signName, 'a')
#-------------------------------------------------------------------------------------------------------
@hook.event("player.PlayerInteractEvent")
def on_click(event):
if str(event.getAction()) != "RIGHT_CLICK_BLOCK":
return
block = event.getClickedBlock()
if block.getType() not in (Material.WALL_SIGN, Material.SIGN_POST):
return
sign = getSign(fromLoc(block.getLocation()))
if sign != None:
player = event.getPlayer()
for message in sign[1:]:
if message[:1] == "/":
server.dispatchCommand(player, message[1:])
else:
msg(player, message, usecolor = False)
# ---------------------------Sign breaking--------------------------------
checking_block = False
faces = {
BlockFace.NORTH : (0,1,2,),
BlockFace.SOUTH : (3,),
BlockFace.WEST : (4,),
BlockFace.EAST : (5,),
}
@hook.event("block.BlockBreakEvent", "monitor")
def on_break(event):
if checking_block or event.isCancelled():
return
block = event.getBlock()
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
check_sign(event, block, attached = False)
for block_face, data_values in faces.iteritems():
block2 = block.getRelative(block_face)
if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
check_sign(event, block2)
block3 = block.getRelative(BlockFace.UP)
if block3.getType() == Material.SIGN_POST:
check_sign(event, block3)
def check_sign(event, block, attached = True):
player = event.getPlayer()
loc = fromLoc(block.getLocation())
if block.getType() not in (Material.WALL_SIGN, Material.SIGN_POST) or getSign(loc) is None:
return
if not can_build2(player, block):
event.setCancelled(True)
msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign")))
else:
del signs[loc]
save_signs()
msg(player, signsMsg("Reset the %s which you just broke" % identifySign(loc)))
def can_build2(player, block):
global checking_block
event = BlockBreakEvent(block, player)
checking_block = True
server.getPluginManager().callEvent(event)
checking_block = False
return not event.isCancelled()
def check_all_signs_and_force_commands():
for loc in signs:
if server.getWorld(loc[0]).getBlockAt(loc[1], loc[2], loc[3]).getType() not in (Material.WALL_SIGN, Material.SIGN_POST):
del signs[loc]
try:
map_field = server.getPluginManager().getClass().getDeclaredField("commandMap")
map_field.setAccessible(True)
command_map = map_field.get(server.getPluginManager())
commands_field = command_map.getClass().getDeclaredField("knownCommands")
commands_field.setAccessible(True)
map = commands_field.get(command_map)
rsutils_cmd = map.get("redstonerutils:serversigns")
map.put("svs", rsutils_cmd)
map.put("serversigns", rsutils_cmd)
map.put("signsmsg", rsutils_cmd)
except:
error("[Serversigns] failed to force commands")
error(trace())
-175
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@@ -1,175 +0,0 @@
#!/usr/bin/env bash
# exit on failure
set -e
for cmd in curl java unzip git pip; do
if ! which "$cmd" >/dev/null; then
tput setf 4 >&2
echo "Error: please install '$cmd' to proceed" >&2
tput sgr0 >&2
exit 1
fi
done
echo -e "> This will only set up Spigot and all the plugins, configuration files are still up to you to manage"
echo -e "> Press enter to coninue"
read
mkdir -v "redstoner"
cd "redstoner"
mkdir -v "server"
mkdir -v "build"
cd "build"
echo -e "\n> Downloading Spigot build tools"
curl --progress-bar -Lo "BuildTools.jar" "https://hub.spigotmc.org/jenkins/job/BuildTools/lastSuccessfulBuild/artifact/target/BuildTools.jar"
echo -e "\n> Building Spigot, this will take a while ..."
java -jar BuildTools.jar > /dev/null
cp -v spigot-*.jar "../server/spigot.jar"
rm spigot-*.jar
cd "../server/"
mkdir -v "plugins"
cd "plugins"
echo ">> Downloading essentials.jar ..."
curl --progress-bar -Lo "essentials.jar" "https://github.com/RedstonerServer/Essentials/releases/download/stable-2.9.6-REDSTONER/Essentials-2.x-REDSTONER.jar"
echo ">> Downloading essentialschat.jar ..."
curl --progress-bar -Lo "essentialschat.jar" "https://hub.spigotmc.org/jenkins/job/Spigot-Essentials/lastSuccessfulBuild/artifact/EssentialsChat/target/EssentialsChat-2.x-SNAPSHOT.jar"
echo ">> Downloading imageonmap.jar ..."
curl --progress-bar -Lo "imageonmap.jar." "https://dev.bukkit.org/media/files/772/680/imageonmap.jar"
echo ">> Downloading logblock.jar ..."
curl --progress-bar -Lo "logblock.jar." "https://dev.bukkit.org/media/files/757/963/LogBlock.jar"
echo ">> Downloading logblockquestioner.zip ..."
curl --progress-bar -Lo "logblockquestioner.zip" "https://cloud.github.com/downloads/DiddiZ/LogBlockQuestioner/LogBlockQuestioner%20v0.03.zip"
echo ">> Downloading multiverse-core.jar ..."
curl --progress-bar -Lo "multiverse-core.jar" "https://dev.bukkit.org/media/files/588/781/Multiverse-Core-2.4.jar"
echo ">> Downloading multiverse-portals.jar ..."
curl --progress-bar -Lo "multiverse-portals.jar." "https://dev.bukkit.org/media/files/588/790/Multiverse-Portals-2.4.jar"
echo ">> Downloading multiverse-netherportals.jar ..."
curl --progress-bar -Lo "multiverse-netherportals.jar." "https://dev.bukkit.org/media/files/589/64/Multiverse-NetherPortals-2.4.jar"
echo ">> Downloading multiverse-inventories.jar ..."
curl --progress-bar -Lo "multiverse-inventories.jar." "https://dev.bukkit.org/media/files/663/303/Multiverse-Inventories-2.5.jar"
echo ">> Downloading permissionsex.jar ..."
curl --progress-bar -Lo "permissionsex.jar" "https://dev.bukkit.org/media/files/882/992/PermissionsEx-1.23.3.jar"
echo ">> Downloading plotme.jar ..."
curl --progress-bar -Lo "plotme.jar" "http://ci.worldcretornica.com/job/PlotMe-Core/244/artifact/target/PlotMe-Core.jar"
echo ">> Downloading plotme-defaultgenerator.jar ..."
curl --progress-bar -Lo "plotme-defaultgenerator.jar" "http://ci.worldcretornica.com/job/PlotMe-DefaultGenerator/83/artifact/target/PlotMe-DefaultGenerator.jar"
echo ">> Downloading serversigns.jar ..."
curl --progress-bar -Lo "serversigns.jar." "https://dev.bukkit.org/media/files/876/381/ServerSigns.jar"
echo ">> Downloading redstoneclockdetector.jar ..."
curl --progress-bar -Lo "redstoneclockdetector.jar." "https://dev.bukkit.org/media/files/577/253/RedstoneClockDetector.jar"
echo ">> Downloading vault.jar ..."
curl --progress-bar -Lo "vault.jar" "https://dev.bukkit.org/media/files/837/976/Vault.jar"
echo ">> Downloading worldborder.jar ..."
curl --progress-bar -Lo "worldborder.jar." "https://dev.bukkit.org/media/files/883/629/WorldBorder.jar"
echo ">> Downloading worldguard.jar ..."
curl --progress-bar -Lo "worldguard.jar." "https://github.com/RedstonerServer/WorldGuard/releases/download/6.0.0-redstoner/worldguard-6.0.0-REDSTONER.jar"
echo ">> Downloading worldedit.jar ..."
curl --progress-bar -Lo "worldedit.jar" "https://dev.bukkit.org/media/files/880/435/worldedit-bukkit-6.1.jar"
echo ">> Downloading pythonpluginloader.jar ..."
curl --progress-bar -Lo "pythonpluginloader.jar" "https://bamboo.gserv.me/browse/PLUG-PYPL/latestSuccessful/artifact/JOB1/Version-agnostic-jar/PyPluginLoader.jar"
echo -e "\n> Unpacking LogBlockQuestioner"
unzip -q "logblockquestioner.zip" "LogBlockQuestioner.jar"
rm "logblockquestioner.zip"
mv -v "LogBlockQuestioner.jar" "logblockquestioner.jar."
echo -e "\n> Pulling redstoner-utils ..."
git clone -q "git@github.com:RedstonerServer/redstoner-utils.git" "redstoner-utils.py.dir" > /dev/null
echo -e "\n> Installing dependencies"
pip install passlib
echo -e "\n> All plugins downloaded"
cd "redstoner-utils.py.dir"
echo -e "\n> Duplicating sample files"
for file in ./*.example; do
cp -v "$file" "$(echo "$file" | rev | cut -d "." -f 2- | rev)"
done
cd "../.."
mkdir -v "lib"
cd "lib"
echo -e "\n> Downloading MySQL Connector ..."
curl --progress-bar -Lo "mysql-connector.zip" "https://dev.mysql.com/get/Downloads/Connector-J/mysql-connector-java-5.1.36.zip"
echo "> Extracting MySQL Connector"
unzip -p mysql-connector.zip "mysql-connector-java-5.1.36/mysql-connector-java-5.1.36-bin.jar" > mysql-connector.jar
rm "mysql-connector.zip"
cd ".."
echo -e "\n> Creating startup script"
cat > start.sh <<EOF
#!/usr/bin/env bash
java -Xms512m -Xmx1g -jar spigot.jar
EOF
chmod +x start.sh
port="25565"
re='^[0-9]+$'
if [[ "$1" =~ $re ]]; then
port="$1"
fi
echo "> Setting port to $port"
echo "> Generating server.properties"
cat > server.properties <<EOF
#Minecraft server properties
#Sat Jul 25 15:42:21 CEST 2015
spawn-protection=16
generator-settings=
force-gamemode=false
allow-nether=true
gamemode=1
broadcast-console-to-ops=true
enable-query=false
player-idle-timeout=0
difficulty=1
spawn-monsters=true
op-permission-level=4
resource-pack-hash=
announce-player-achievements=true
pvp=true
snooper-enabled=true
level-type=FLAT
hardcore=false
enable-command-block=false
max-players=20
network-compression-threshold=256
max-world-size=29999984
server-port=$port
server-ip=
spawn-npcs=true
allow-flight=false
level-name=world
view-distance=10
resource-pack=
spawn-animals=true
white-list=false
generate-structures=true
online-mode=true
max-build-height=256
level-seed=
use-native-transport=true
motd=Redstoner dev server
enable-rcon=false
EOF
echo -e "> Generating eula.txt"
echo "eula=true" > eula.txt
echo -e "\n> $(tput setf 2)All Done! $(tput sgr0)Don't forget to configure plugins for your needs."
echo "> Run redstoner/server/start.sh to start the server"
echo "> Our plugins are in redstoner/server/plugins/redstoner-utils.py.dir"
-159
View File
@@ -1,159 +0,0 @@
from helpers import *
import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Material as Material
from math import ceil
from basecommands import simplecommand, Validate, CommandException
""" Suggestion by Armadillo28, see thread: http://redstoner.com/forums/threads/2213?page=1#reply-14507 """
disallowed_item_types = (
Material.getMaterial(0),
Material.getMaterial(175),
Material.getMaterial(383),
)
default_args = open_json_file("signalstrengthdefaults", {})
def save_defaults():
save_json_file("signalstrengthdefaults", default_args)
def item_name(item_type, remove_underscores = True):
typ = str(item_type).lower()
return typ.replace("_", "") if remove_underscores else typ
def item_type_allowed(item_type):
return not item_type in disallowed_item_types
def required_item_count(strength, stack_size, slot_count):
if strength == 0:
item_count = 0
elif strength == 1:
item_count = 1
else:
item_count = int(ceil(slot_count * stack_size / 14.0 * (strength - 1)))
resulting_strength = 0 if item_count == 0 else int(1 + 14.0 * item_count / stack_size / slot_count)
#Clarification on these formulas at http://minecraft.gamepedia.com/Redstone_Comparator#Containers
return item_count if resulting_strength == strength else None
def get_data(player, args):
uuid = uid(player)
if uuid in default_args:
strength, item_type, item_data = default_args[uuid]
item_type = Material.getMaterial(item_type)
else:
strength = 1
item_type = Material.REDSTONE
item_data = 0
if len(args) > 0:
Validate.isTrue(args[0].isdigit() and 0 <= int(args[0]) <= 15, "&cThe signal strength has to be a value from 0 to 15")
strength = int(args[0])
if len(args) > 1:
if args[1].isdigit():
item_type = Material.getMaterial(int(args[1]))
else:
item_type = Material.matchMaterial(args[1])
Validate.notNone(item_type, "&cThat item type could not be found")
Validate.isTrue(item_type not in disallowed_item_types, "&cThat item type may not be used")
if len(args) > 2:
Validate.isTrue(args[2].isdigit() and 0 <= int(args[2]) <= 15, "&cThe data has to be a value from 0 to 15")
item_data = int(args[2])
return (strength, item_type, item_data)
def get_inventory(block):
try:
return block.getState().getInventory()
except AttributeError:
return None
def get_entire_container(container):
container_blocks = [container]
container_type = container.getType()
if container_type in (Material.CHEST, Material.TRAPPED_CHEST):
loc = container.getLocation()
x = loc.getBlockX()
y = loc.getBlockY()
z = loc.getBlockZ()
world = loc.getWorld()
container_blocks += [
block for block in (
world.getBlockAt(x + 1, y, z),
world.getBlockAt(x - 1, y, z),
world.getBlockAt(x, y, z + 1),
world.getBlockAt(x, y, z - 1),
) if block.getType() == container_type
]
return container_blocks
@simplecommand("signalstrength",
usage = "(default) [signalstrength] [item] [data]",
aliases = ["ss", "level"],
description = "Fills the targeted container with the correct amount of items to achieve the desired signal strength.",
amin = 0,
amax = 4,
helpSubcmd = True,
senderLimit = 0)
def on_signalstrength_command(sender, command, label, args):
if len(args) > 0 and args[0].lower() in ("default", "defaults", "setdefaults"):
strength, item_type, item_data = get_data(sender, args[1:])
uuid = uid(sender)
if strength == 1 and item_type == Material.REDSTONE and item_data == 0:
if uuid in default_args:
del default_args[uuid]
save_defaults()
else:
default_args[uuid] = (strength, str(item_type), item_data)
save_defaults()
return "&aSet your signal strength defaults to (%s, %s, %s)" % (strength, item_name(item_type, False), item_data)
Validate.isTrue(len(args) <= 3, "&cExpected at most 3 arguments")
target_block = sender.getTargetBlock(None, 5)
Validate.notNone(target_block, "&cThat command can only be used when a container is targeted")
inventory = get_inventory(target_block)
Validate.notNone(inventory, "&cThat command can only be used if a container is targeted")
strength, item_type, item_data = get_data(sender, args)
#--------Get the stack size and required amount of items to achieve the desired signal strength---------
stack_size = item_type.getMaxStackSize()
slot_count = inventory.getSize()
item_count = required_item_count(strength, stack_size, slot_count)
Validate.notNone(item_count, "&cThe desired signal strength could not be achieved with the requested item type")
#--------Add the other side of the chest if target is a double chest and check if player can build---------
container_blocks = get_entire_container(target_block)
for block in container_blocks:
Validate.isTrue(can_build(sender, block), "&cYou do not have permission to do that here")
#----------------Insert items-------------
full_stack_count, remaining = divmod(item_count, stack_size)
for block in container_blocks:
inv = block.getState().getInventory()
inv.clear()
for i in range(full_stack_count):
inv.setItem(i, ItemStack(item_type, stack_size, item_data))
if remaining > 0:
inv.setItem(full_stack_count, ItemStack(item_type, remaining, item_data))
return "&aComparators attached to that %s will now put out a signal strength of %s" % (item_name(target_block.getType()), strength)
-969
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@@ -1,969 +0,0 @@
#Snowbrawl
from helpers import *
import time, threading, copy
import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Material as Material
import org.bukkit.potion.PotionEffect as PotionEffect
import org.bukkit.potion.PotionEffectType as PotionEffectType
from java.lang import Runnable
from java.util.UUID import fromString as juuid
from operator import __contains__
from traceback import format_exc as trace
import random
from synchronize import make_synchronized
#file names
file = "snowbrawl"
#permissions
list_perm = "utils.snowbrawl.list"
modify_perm = "utils.snowbrawl.modify"
teleport_perm = "utils.snowbrawl.tp"
create_perm = "utils.snowbrawl.create"
info_perm = "utils.snowbrawl.info"
join_perm = "utils.snowbrawl.join"
quit_perm = "utils.snowbrawl.quit"
#commands - tp command does not exist
list_command = "list"
del_command = "del"
set_command = "set"
name_command = "name"
pos_command = "pos"
create_command = "create"
info_command = "info"
modify_command = "modify"
modify_command_alias = "m"
quit_command = "quit"
class Arena(object):
def __init__(self, name):
self.queue = Queue()
self.name = name
self.refill = None
self.player_limit = None
self.start_time = None
self.match_goal = None # amount of deaths or time until the match ends (depends on arena_type)
self.arena_type = None # arena type (death or time)
self.explosion_damage = None
self.player_stats = {}
self.players = Queue()
self.spawn_location = []
self.respawn_location = []
self.sign_location = []
self.sign_click = []
self.corner1 = None # The corner1 given by the player (really bad for 3D position compare)
self.corner2 = None # The corner2 given by the player (really bad for 3D position compare)
self.tpp = None # The top, positive x, positive z corner
self.bnn = None # The bottom, negative x, negative z corner
#set corners of arena
def set_corner(self, sender, type):
loc = sender.getLocation()
if type == "1":
self.corner1 = Coords(loc)
elif type == "2":
self.corner2 = Coords(loc)
msg(sender, "&a-&e Arena corner %s set" % type)
self.update_corner_points()
#Compares the corner1 and corner2 locations and figures out tpp and bnn so that we dont have to do it everytime we run in_arena()
def update_corner_points(self):
self.tpp = None
self.bnn = None
if self.corner1 == None or self.corner2 == None:
return
corn1 = self.corner1.get_location()
corn2 = self.corner2.get_location()
if not corn1.getWorld().getName() == corn2.getWorld().getName():
return
top = corn1.y if corn1.y > corn2.y else corn2.y
bottom = corn1.y if corn1.y < corn2.y else corn2.y
pos_x = corn1.x if corn1.x > corn2.x else corn2.x
pos_z = corn1.z if corn1.z > corn2.z else corn2.z
neg_x = corn1.x if corn1.x < corn2.x else corn2.x
neg_z = corn1.z if corn1.z < corn2.z else corn2.z
self.tpp = Coords(corn1.getWorld(), pos_x, top, pos_z, 0, 0)
self.bnn = Coords(corn2.getWorld(), neg_x, bottom, neg_z, 0, 0)
#add sign to sign list
def add_sign(self, sender, name):
mats = set()
mats = None
block = sender.getTargetBlock(mats, 3).getState()
if isinstance(block, bukkit.block.Sign):
self.sign_click.append(NamedCoords(name, Coords(block.getLocation())))
msg(sender, "&a-&e Arena tp sign %s created and set" % name)
#Delete a sign from the sign list
def del_sign(self, sender, name):
for sign in self.sign_click:
if sign.get_name() == name:
self.sign_click.remove(sign)
msg(sender, "&a-&e Arena tp sign %s removed" % sign.get_name())
return
msg(sender, "&a-&e Arena tp sign with this name doesn't exist")
#Adds a player to the queue if they aren't already there.
def add_player(self, player):
if not self.queue.contains(player):
self.queue.put(player)
self.start_match()
return True
return False
#remove a player from the queue
def remove_player(self, player):
if self.queue.contains(player):
self.queue.remove(player)
return True
return False
#return true if loc is inside the arena boundries
def in_arena(self, loc):
if self.tpp == None or self.bnn == None:
return False
loc_tpp = self.tpp.get_location()
loc_bnn = self.bnn.get_location()
if loc.y > loc_tpp.y:
return False
if loc.y < loc_bnn.y:
return False
if loc.x > loc_tpp.x:
return False
if loc.x < loc_bnn.x:
return False
if loc.z > loc_tpp.z:
return False
if loc.z < loc_bnn.z:
return False
return True
def get_respawn(self):
id = random.randint(0, len(self.respawn_location) - 1)
return self.respawn_location[id]
def spawn_player(self, player):
id = random.randint(0, len(self.spawn_location) - 1)
loc = self.spawn_location[id].get_location().get_location()
safetp(player, loc.getWorld(), loc.x, loc.y, loc.z, loc.yaw, loc.pitch)
#Start match
def start_match(self):
if self.player_limit == None or self.match_goal == None or self.arena_type == None or len(self.spawn_location) == 0 or len(self.respawn_location) == 0 or len(self.sign_location) == 0:
return
if len(self.queue.read()) >= self.player_limit and len(self.players.read()) == 0:
self.start_time = time.time()
for i in range(self.player_limit):
player = self.queue.get()
self.players.put(player)
for player in self.players.read():
self.player_stats[player.getName() + "_deaths"] = 0
self.spawn_player(player)
msg(player, "&6The match has started!")
def bubbleSort(self, alist):
for passnum in range(len(alist)-1,0,-1):
for i in range(passnum):
if self.player_stats[alist[i].getName()+"_deaths"]>self.player_stats[alist[i+1].getName()+"_deaths"]:
temp = alist[i]
alist[i] = alist[i+1]
alist[i+1] = temp
return alist
@make_synchronized #Jython synchronized block
def end_match(self): #End match, sort the players and print the 3 players with least amount of deaths
sorted_list = self.bubbleSort(self.players.read())
for player in self.players.read():
if player.isOnline():
loc = self.sign_location[0].get_location().get_location()
safetp(player, loc.getWorld(), loc.x, loc.y, loc.z, loc.yaw, loc.pitch)
msg(player, "&6================= Match over =================")
msg(player, "&c&c")
if not len(sorted_list) < 1:
msg(player, "&e1. %s (%s)" % (sorted_list[0].getName(), self.player_stats[sorted_list[0].getName()+"_deaths"]))
if not len(sorted_list) < 2:
msg(player, "&e2. %s (%s)" % (sorted_list[1].getName(), self.player_stats[sorted_list[1].getName()+"_deaths"]))
if not len(sorted_list) < 3:
msg(player, "&e3. %s (%s)" % (sorted_list[2].getName(), self.player_stats[sorted_list[2].getName()+"_deaths"]))
msg(player, "&c&c")
msg(player, "&e Your deaths:&6 %s" % str(self.player_stats[player.getName() + "_deaths"]))
msg(player, "&c&c")
msg(player, "&6==============================================")
self.players.clear()
self.player_stats = {}
self.start_match()
def check_deaths(self):
if self.arena_type == "death":
for player in self.players.read():
if self.player_stats[player.getName() + "_deaths"] >= self.match_goal:
return True
return False
def is_running(self):
if len(self.players.read()) == 0:
return False
return True
def set_explosion_damage(self, dmg):
self.explosion_damage = dmg
def get_explosion_damage(self):
if self.explosion_damage == None:
return 1
return self.explosion_damage
def in_players(self, player):
return self.players.contains(player)
def set_player_limit(self, limit):
self.player_limit = limit
def set_end_goal(self, value):
self.match_goal = value
def set_type(self, type):
self.arena_type = type
def get_name(self):
return self.name
def set_refill(self, amount):
self.refill = int(amount)
def set_name(self, name):
self.name = name
def get_refill(self):
if self.refill == None:
return 16
return self.refill
def get_tp_signs(self):
return self.sign_location
def get_click_signs(self):
return self.sign_click
#Check if player is in the queue
def in_queue(self,player):
if self.queue.contains(player):
return True
return False
#Returns queue contents in list. use "".join(queue) to get a string
def get_queue_contents(self):
return self.queue.read()
#Returns queue object
def get_queue(self):
return self.queue
#Returns list of location objects of type, type.
def get_location(self, type):
if type == "spawn":
return self.spawn_location
elif type == "respawn":
return self.respawn_location
elif type == "sign":
return self.sign_location
#Add a location to list of type location
def add_location(self, name, location, type):
named_loc = NamedCoords(name, Coords(location))
if type == "spawn":
self.spawn_location.append(named_loc)
elif type == "respawn":
self.respawn_location.append(named_loc)
elif type == "sign":
self.sign_location.append(named_loc)
#Change location of location of type, type
def change_location(self, name, location, type):
if type == "spawn":
for spawn in self.spawn_location:
if spawn.get_name() == name:
spawn.get_location().set_location(location)
break
elif type == "respawn":
for respawn in self.respawn_location:
if respawn.get_name() == name:
respawn.get_location().set_location(location)
break
elif type == "sign":
for sign in self.sign_location:
if sign.get_name() == name:
sign.get_location().set_location(location)
break
#Remove location out of location
def delete_location(self, name, type):
if type == "spawn":
for spawn in self.spawn_location[:]:
if spawn.get_name() == name:
self.spawn_location.remove(spawn)
break
elif type == "respawn":
for respawn in self.respawn_location[:]:
if respawn.get_name() == name:
self.respawn_location.remove(respawn)
break
elif type == "sign":
for sign in self.sign_location[:]:
if sign.get_name() == name:
self.sign_location.remove(sign)
break
def get_data(self):
spawns = []
for spawn in self.spawn_location:
spawns.append(spawn.get_data())
respawns = []
for respawn in self.respawn_location:
respawns.append(respawn.get_data())
signs = []
for sign in self.sign_location:
signs.append(sign.get_data())
sign_clicks = []
for click in self.sign_click:
sign_clicks.append(click.get_data())
corners = []
corners.append(self.corner1.get_data() if not self.corner1 == None else None)
corners.append(self.corner2.get_data() if not self.corner2 == None else None)
corners.append(self.tpp.get_data() if not self.tpp == None else None)
corners.append(self.bnn.get_data() if not self.bnn == None else None)
data = {
"spawns": spawns,
"respawns": respawns,
"signs": signs,
"clicks": sign_clicks,
"corners": corners,
"explosion": self.explosion_damage,
"players": self.player_limit,
"refill": self.refill,
"type": self.arena_type,
"goal": self.match_goal,
"name": self.name
}
return data
def load(self, data):
self.explosion_damage = None if str(data["explosion"]) == "None" else float(data["explosion"])
self.player_limit = None if str(data["players"]) == "None" else int(data["players"])
self.refill = None if str(data["refill"]) == "None" else int(data["refill"])
self.arena_type = str(data["type"])
self.match_goal = None if str(data["goal"]) == "None" else int(data["goal"])
self.corner1 = Coords(None).load(data["corners"][0]) if not data["corners"][0] == None else None
self.corner2 = Coords(None).load(data["corners"][1]) if not data["corners"][1] == None else None
self.tpp = Coords(None).load(data["corners"][2]) if not data["corners"][2] == None else None
self.bnn = Coords(None).load(data["corners"][3]) if not data["corners"][3] == None else None
for subdata in data["spawns"]:
self.spawn_location.append(NamedCoords(None, None).load(subdata))
for subdata in data["respawns"]:
self.respawn_location.append(NamedCoords(None, None).load(subdata))
for subdata in data["signs"]:
self.sign_location.append(NamedCoords(None, None).load(subdata))
for subdata in data["clicks"]:
self.sign_click.append(NamedCoords(None, None).load(subdata))
self.name = data["name"]
return self
#coord = an instance of Coords class, adds a name to it.
class NamedCoords(object):
def __init__(self, name, coord):
self.name = name
self.coord = coord
def get_name(self):
return self.name
def get_location(self):
return self.coord
def get_data(self):
coords = self.coord.get_location()
data = {
"x": coords.x,
"y": coords.y,
"z": coords.z,
"yaw": coords.yaw,
"pitch": coords.pitch,
"world": coords.getWorld().getName(),
"name": self.name
}
return data
def load(self, data):
self.name = str(data["name"])
self.coord = Coords(None).load(data)
return self
class Coords(object):
def __init__(self, world = None, x = None, y = None, z = None, yaw = None, pitch = None):
if world == None:
self.world = None
self.x = None
self.y = None
self.z = None
self.yaw = None
self.pitch = None
return
if not isinstance(world, Location):
self.x = x
self.y = y
self.z = z
self.yaw = yaw
self.pitch = pitch
self.world = world.getName()
else:
location = world
self.x = location.x
self.y = location.y
self.z = location.z
self.yaw = location.yaw
self.pitch = location.pitch
self.world = location.getWorld().getName()
def get_location(self):
return Location(server.getWorld(str(self.world)), float(self.x), float(self.y), float(self.z), int(self.yaw), int(self.pitch))
def set_location(self, location):
self.x = location.x
self.y = location.y
self.z = location.z
self.yaw = location.yaw
self.pitch = location.pitch
self.world = location.getWorld().getName()
def get_data(self):
data = {
"x": self.x,
"y": self.y,
"z": self.z,
"yaw": self.yaw,
"pitch": self.pitch,
"world": self.world
}
return data
def load(self, data):
self.x = float(data["x"])
self.y = float(data["y"])
self.z = float(data["z"])
self.yaw = int(data["yaw"])
self.pitch = int(data["pitch"])
self.world = str(data["world"])
return self
class Queue(object):
def __init__(self):
self.queue = []
#Appends to queue
def put(self,args):
self.queue.append(args)
#Returns the first item in the queue and removes it
def get(self):
if len(self.queue) > 0:
return self.queue.pop(0)
else:
return False
#Returns the queue's list object
def read(self):
return self.queue
#Removes the value args from the queue
def remove(self,args):
self.queue.remove(args)
#Check if queue contains player
def contains(self, player):
if player in self.queue:
return True
return False
#Clear the queue
def clear(self):
self.queue = []
##############################################################################################
# Initialization
##############################################################################################
def save_snowbrawl():
out = []
for arena in arenas:
out.append(arena.get_data())
save_json_file(file, out)
def load_snowbrawl():
out = []
buffer = open_json_file(file, [])
for data in buffer:
out.append(Arena(None).load(data))
return out
arenas = load_snowbrawl()
##############################################################################################
# Threads
##############################################################################################
class timings_runnable(Runnable):
def __init__(self, arena):
self.arena = arena
def run(self):
self.arena.end_match()
#timings thread to end arenas if their type is time
def timings():
while True:
for arena in arenas:
if arena.is_running():
if arena.arena_type == "time":
current_time = time.time()
start_time = arena.start_time
if arena.start_time + arena.match_goal < current_time:
timing = timings_runnable(arena)
server.getScheduler().runTask(server.getPluginManager().getPlugin("RedstonerUtils"), timing)
time.sleep(0.1)
timingsThread = threading.Thread(target = timings)
timingsThread.daemon = True #Thread dies if main thread dies
timingsThread.start()
##############################################################################################
# Events
##############################################################################################
@hook.event("player.PlayerMoveEvent", "low")
def onMove(event):
if event.getPlayer().getWorld().getName() != "minigames":
return
player = event.getPlayer()
for arena in arenas:
if arena.in_players(player):
loc = player.getLocation()
block = player.getWorld().getBlockAt(int(loc.x), int(loc.y) - 1, int(loc.z))
if block != None:
material = block.getType()
if material == Material.SPONGE:
player.addPotionEffect(PotionEffect(PotionEffectType.JUMP, 60, 0))
elif material == Material.GLASS or material == Material.STAINED_GLASS:
player.addPotionEffect(PotionEffect(PotionEffectType.SPEED, 60, 0))
elif material == Material.OBSIDIAN:
player.addPotionEffect(PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, 300, 0))
break
@hook.event("entity.PlayerDeathEvent", "high")
def onDeath(event):
if event.getEntity().getWorld().getName() != "minigames":
return
if not isinstance(event.getEntity(), bukkit.entity.Player):
return
for arena in arenas:
if arena.in_players(event.getEntity()):
arena.player_stats[event.getEntity().getName() + "_deaths"] += 1
if arena.check_deaths():
arena.end_match()
break
@hook.event("player.PlayerRespawnEvent", "high")
def onRespawn(event):
if event.getPlayer().getWorld().getName() != "minigames":
return
player = event.getPlayer()
for arena in arenas:
if arena.in_players(player):
event.setRespawnLocation(arena.get_respawn().get_location().get_location())
break
@hook.event("entity.ProjectileHitEvent", "high")
def onHit(event):
if event.getEntity().getWorld().getName() != "minigames":
return
if event.getEntity().getName() != "Snowball":
return
location = event.getEntity().getLocation()
for arena in arenas:
if arena.in_arena(location):
event.getEntity().getWorld().createExplosion(location.x, location.y, location.z, float(arena.get_explosion_damage()), False, False)
break
@hook.event("player.PlayerInteractEvent", "high")
def onClick(event):
if event.getPlayer().getWorld().getName() != "minigames":
return
if str(event.getAction()) != "RIGHT_CLICK_BLOCK":
return
block = event.getClickedBlock().getState()
if event.getClickedBlock().getType() == Material.SNOW_BLOCK:
for arena in arenas:
if arena.in_players(event.getPlayer()):
inv = event.getPlayer().getInventory()
inv.remove(Material.SNOW_BALL)
inv.setItemInHand(ItemStack(Material.SNOW_BALL, arena.get_refill()))
event.getPlayer().updateInventory()
break
elif isinstance(block, bukkit.block.Sign):
line = str(block.getLine(1))
if not event.getPlayer().hasPermission(join_perm):
msg(event.getPlayer(), "&a-&e You don't have permission to join snowbrawl matches")
return
#go through arenas, if name matches line then add player to it
for arena in arenas:
if line == arena.get_name():
for sign in arena.get_click_signs():
sign_loc = sign.get_location().get_location()
loc = block.getLocation()
if sign_loc.getWorld().getName() == loc.getWorld().getName() and sign_loc.x == loc.x and sign_loc.y == loc.y and sign_loc.z == loc.z:
if arena.add_player(event.getPlayer()):
msg(event.getPlayer(),"&a- &eYou have been added to the queue")
else:
msg(event.getPlayer(),"&a- &eYou are already in the queue")
break
return
@hook.event("player.PlayerQuitEvent", "normal")
def on_quit(event):
#remove the player from the queue
player = event.getPlayer().getName()
for arena in arenas:
if arena.in_queue(player):
arena.remove_player(player)
##############################################################################################
# Command handling
##############################################################################################
def create_arena(sender, args):
if len(args) == 0:
msg(sender, "&c/sb %s <name>" % create_command)
return
arena = Arena(args[0])
arenas.append(arena)
msg(sender, "&a-&e Arena %s created" % args[0])
def list_arenas(sender):
if len(arenas) == 0:
msg(sender, "&a-&e There are currently no arenas")
return
for arena in arenas:
msg(sender, "&a-&e %s" % arena.get_name())
def arena_info(sender, args):
if len(args) == 0:
msg(sender, "&a-&e /sb info <name>")
return
if len(arenas) == 0:
msg(sender, "&a-&e There are currently no arenas")
return
for arena in arenas:
if arena.get_name() == args[0]:
msg(sender, "&a-&e %s" % arena.get_name())
#msg(sender, "&ePlayers:&6 " + "&e,&6 ".join(arena.get_queue_contents()))
spawn_list = []
for spawn in arena.get_location("spawn"):
spawn_list.append(spawn.get_name())
msg(sender, "&eSpawns:&6 " + "&e,&6 ".join(spawn_list))
respawn_list = []
for respawn in arena.get_location("respawn"):
respawn_list.append(respawn.get_name())
msg(sender, "&eRespawns:&6 " + "&e,&6 ".join(respawn_list))
sign_list = []
for sign in arena.get_location("sign"):
sign_list.append(sign.get_name())
msg(sender, "&eSigns:&6 " + "&e,&6 ".join(sign_list))
break
def quit_match(sender):
for arena in arenas:
if arena.in_queue(sender):
arena.remove_player(sender)
msg(sender, "&a-&e Quit arena")
return
msg(sender, "&a-&e You're not in a queue")
def print_help(sender):
msg(sender, "&a-&e Alias: &6/sb")
if sender.hasPermission(teleport_perm):
msg(sender, "&a-&e /sb <name> Teleport to an arena")
if sender.hasPermission(quit_perm):
msg(sender, "&a-&e /sb %s Quit a queue" % quit_command)
if sender.hasPermission(list_perm):
msg(sender, "&a-&e /sb %s List all existing arenas" % list_command)
if sender.hasPermission(create_perm):
msg(sender, "&a-&e /sb %s Create an arena" % create_command)
if sender.hasPermission(info_perm):
msg(sender, "&a-&e /sb %s Show info about an arena" % info_command)
if sender.hasPermission(modify_perm):
msg(sender, "&a-&e /sb %s Deletes an arena" % del_command)
msg(sender, "&a-&e /sb %s Sets a teleport for an arena to a sign" % set_command)
msg(sender, "&a-&e /sb %s Renames an arena" % name_command)
msg(sender, "&a-&e /sb %s Sets the locations for an arena" % pos_command)
msg(sender, "&a-&e /sb %s Modifies the arena" % modify_command)
msg(sender, "&a-&e Modify Aliases: &6/sbm&e,&6 /sb %s" % modify_command_alias)
def set_location(sender, args):
if len(args) < 3:
msg(sender, "&c/sb pos <arena name> respawn/spawn/sign set/add/del <name>")
msg(sender, "&c/sb pos <arena name> bounds corner1/corner2")
return
if "bounds" not in args:
if len(args) < 4:
msg(sender, "&c/sb pos <arena name> respawn/spawn/sign set/add/del <name>")
msg(sender, "&c/sb pos <arena name> bounds corner1/corner2")
return
if len(arenas) == 0:
msg(sender, "&a-&e There are currently no arenas")
return
for arena in arenas:
if arena.get_name() == args[0]:
if args[1] == "respawn":
set_location_of_type(sender, args[2:], "respawn", arena)
elif args[1] == "spawn":
set_location_of_type(sender, args[2:], "spawn", arena)
elif args[1] == "sign":
set_location_of_type(sender, args[2:], "sign", arena)
elif args[1] == "bounds":
set_location_of_type(sender, args[2:], "bounds", arena)
break
def set_location_of_type(sender, args, type, arena):
if len(args) == 0:
msg(sender, "&c/sb pos <arena name> respawn/spawn/sign set/add/del <name>")
msg(sender, "&c/sb pos <arena name> bounds corner1/corner2")
return
location = sender.getLocation()
if args[0] == "set":
arena.change_location(args[1], location, type)
msg(sender, "&a-&e Location of name %s and type %s changed to your current location" % (args[1], type))
elif args[0] == "add":
arena.add_location(args[1], location, type)
msg(sender, "&a-&e Location of name %s and type %s created at your current location" % (args[1], type))
elif args[0] == "del":
arena.delete_location(args[1], type)
msg(sender, "&a-&e Location of name %s deleted" % args[1])
elif args[0] == "corner1":
arena.set_corner(sender, "1")
elif args[0] == "corner2":
arena.set_corner(sender, "2")
def rename_arena(sender, args):
if len(args) < 2:
msg(sender, "&c/sb name <name> <new name>")
return
for arena in arenas:
if arena.get_name() == args[0]:
arena.set_name(args[1])
msg(sender, "&a-&e Arena %s renamed to %s" % (args[0], args[1]))
return
msg(sender, "&a-&e Arena with this name doesn't exist")
def delete_arena(sender, args):
if len(args) == 0:
msg(sender, "&c/sb del <name>")
return
for arena in arenas:
if arena.get_name() == args[0]:
arenas.remove(arena)
msg(sender, "&a-&e Arena %s deleted" % arena.get_name())
return
msg(sender, "&a-&e Arena with this name doesn't exist")
def teleport_to_arena(sender, name, id):
try:
int(id)
except ValueError:
msg(sender, "&c/sb <name> <id of teleport>")
return
for arena in arenas:
if arena.get_name() == name:
i = 0
if int(id) > len(arena.get_tp_signs()):
msg(sender, "&cGiven tp id is out of range")
return
for sign in arena.get_tp_signs():
i += 1
if i == int(id):
loc = sign.get_location().get_location()
safetp(sender, loc.getWorld(), loc.x, loc.y, loc.z, loc.yaw, loc.pitch)
break
msg(sender, "&a-&e Teleporting to arena %s" % name)
return
msg(sender, "&a-&e Arena with this name doesn't exist")
def modify_arena(sender, args):
if len(args) < 3:
msg(sender, "&c/sb modify <arena name> limit/mode/players/explosion/refill <amount/mode (death/time)>")
return
for arena in arenas:
if arena.get_name() == args[0]:
if args[1] == "limit":
try:
int(args[2])
except ValueError:
msg(sender, "&cLast parameter has to be a number")
return
arena.set_end_goal(int(args[2]))
msg(sender, "&a-&e Set time/death limit to:&6 %s" % int(args[2]))
elif args[1] == "mode":
if args[2] == "time" or args[2] == "death":
arena.set_type(args[2])
msg(sender, "&a-&e Set mode to:&6 %s" % args[2])
else:
msg(sender, "&cInvalid mode (time, death)")
elif args[1] == "players":
try:
int(args[2])
except ValueError:
msg(sender, "&cLast parameter has to be a number")
return
arena.set_player_limit(int(args[2]))
msg(sender, "&a-&e Set player limit to:&6 %s" % int(args[2]))
elif args[1] == "explosion":
try:
float(args[2])
except ValueError:
msg(sender, "&cLast parameter has to be a number")
return
arena.set_explosion_damage(float(args[2]))
msg(sender, "&a-&e Set explosion power to:&6 %s" % float(args[2]))
elif args[1] == "refill":
try:
int(args[2])
except ValueError:
msg(sender, "&cLast parameter has to be a number")
return
arena.set_refill(int(args[2]))
msg(sender, "&a-&e Set snowball refill to:&6 %s" % int(args[2]))
return
msg(sender, "&a-&e Arena with this name doesn't exist")
def set_arena_sign(sender, args):
if len(args) < 3:
msg(sender, "&c/sb set <arena name> add/del <name>")
return
for arena in arenas:
if arena.get_name() == args[0]:
if args[1] == "add":
arena.add_sign(sender, args[2])
elif args[1] == "del":
arena.del_sign(sender, args[2])
@hook.command("snowbrawl")
def on_snowbrawl_command(sender, command, label, args):
if len(args) == 0:
#print help
plugin_header(sender, "Snowbrawl")
print_help(sender)
return True
elif args[0] == list_command:
if sender.hasPermission(list_perm):
#print the list of arenas
list_arenas(sender)
else:
noperm(sender)
return True
elif args[0] == del_command:
if sender.hasPermission(modify_perm):
#delete an arena
delete_arena(sender, args[1:])
save_snowbrawl()
else:
noperm(sender)
return True
elif args[0] == info_command:
if sender.hasPermission(info_perm):
#print info about an arena
arena_info(sender, args[1:])
else:
noperm(sender)
return True
elif args[0] == create_command:
if sender.hasPermission(create_perm):
#create an arena
create_arena(sender, args[1:])
save_snowbrawl()
else:
noperm(sender)
return True
elif args[0] == pos_command:
if sender.hasPermission(modify_perm):
#set arena spawn/respawn/sign tp locations
set_location(sender, args[1:])
save_snowbrawl()
else:
noperm(sender)
return True
elif args[0] == name_command:
if sender.hasPermission(modify_perm):
#rename an arena
rename_arena(sender, args[1:])
save_snowbrawl()
else:
noperm(sender)
return True
elif args[0] == set_command:
if sender.hasPermission(modify_perm):
#set an arena tp sign
set_arena_sign(sender, args[1:])
save_snowbrawl()
else:
noperm(sender)
return True
elif args[0] == modify_command or args[0] == modify_command_alias:
if sender.hasPermission(modify_perm):
#modify the arena
modify_arena(sender, args[1:])
save_snowbrawl()
else:
noperm(sender)
return True
elif args[0] == quit_command:
if sender.hasPermission(quit_perm):
#quit match
quit_match(sender)
else:
noperm(sender)
return True
else:
if sender.hasPermission(teleport_perm):
#try to tp to an arena
if len(args) > 1:
teleport_to_arena(sender, args[0], args[1])
else:
teleport_to_arena(sender, args[0], 1)
else:
noperm(sender)
return True
+1 -7
View File
@@ -1,9 +1,3 @@
"""
Code that was used once to create this awesome screenshot
- https://i.imgur.com/v4wg5kl.png
- https://i.imgur.com/tIZ3jmC.png
- https://www.reddit.com/r/Minecraft/comments/28le52/screenshot_of_all_players_that_joined_my_server/
"""
import net.minecraft.server.v1_7_R1.EntityPlayer as EntityPlayer
import net.minecraft.server.v1_7_R1.PacketPlayOutNamedEntitySpawn as PacketPlayOutNamedEntitySpawn
import net.minecraft.server.v1_7_R1.PlayerInteractManager as PlayerInteractManager
@@ -38,7 +32,7 @@ def spawn(dispname, sender, x, y, z):
@hook.command("spawnplayer")
def on_spawnplayer_command(sender, command, label, args):
def on_spawnplayer_command(sender, args):
global amount, row, ground, goup
# X and Z position
-112
View File
@@ -1,112 +0,0 @@
from helpers import *
from secrets import *
import mysqlhack
from com.ziclix.python.sql import zxJDBC
"""
WORK IN PROGRESS
"""
#-----------------------Config--------------------------
config_file = "website-roles"
ranks = {
"member" : 3,
"builder" : 7,
"trusted" : 8,
"helper" : 9,
"trainingmod" : 10,
"mod" : 4,
"admin" : 5
}
ranks = open_json_file(config_file, ranks)
def save_ranks():
save_json_file(config_file, ranks)
#-----------------------Event---------------------------
@hook.event("player.PlayerJoinEvent", "normal")
def on_player_join(event):
user = event.getPlayer()
uuid = uid(player).replace("-", "")
sql_instruction
def callback_thing(role, args):
if role in [1, 2, 6]: #Disabled/Banned/Superadmin
return
if role != None:
for rank in ranks:
if user.hasPermission("group." + rank):
if role != ranks[rank]:
set_role(uuid, ranks[rank])
elif user.hasPlayedBefore():
msg(user, "&cYou haven't registed yet! Make sure to do so on redstoner.com")
def get_role(uuid):
results = execute_query("SELECT `role_id` FROM users WHERE `uuid` = ? LIMIT 1;", uuid)
return results[0][0]
# Returns a table with 1 row (LIMIT 1) and 1 column (SELECT `role_id`), so we're looking for the first row of the first column.
def set_role(uuid, role_id):
execute_update("UPDATE users SET `role_id` = ? WHERE `uuid` = ?;", (role_id, uuid,))
# %d is like %s for integers (unlogically, you'd expect something like %i), though %s also works here.
def execute_query(query, uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute(query, (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
return results
def execute_update(update, uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute(update, (uuid,))
conn.commit()
curs.close()
conn.close()
def get_role(uuid):
sql_instruction()
#--------------------------------Queries / Updates----------------------------
def sql_instruction(instruction, args, fetch = True, callback_func = ignored_func, callback_args = tuple()):
thread = threading.Thread(target = curs_instruction, args = (instruction_executor, instruction, fetch, callback_func, callback_args))
thread.start()
def curs_instruction(func, instruction, fetch, callback_func, callback_args):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.getCursor()
if fetch:
returned = func(curs, instruction, fetch)
curs.close()
conn.close()
callback_func(returned, callback_args)
else:
func(curs, instruction, fetch)
conn.commit()
curs.close()
conn.close()
def instruction_executor(curs, instruction, fetch):
curs.execute(instruction)
return curs.fetchall() if fetch else None
def ignored_func(*args):
pass
-78
View File
@@ -1,78 +0,0 @@
from helpers import *
add_perm = "utils.tag.add"
del_perm = "utils.tag.del"
check_perm = "utils.tag.check"
data = open_json_file("tag", {})
@hook.command("tag")
def command(sender, command, label, args):
if len(args) > 0:
if str(args[0]) == "add":
if sender.hasPermission(add_perm):
if len(args) > 2:
add(sender, args[1:])
else:
msg(sender, "&a-&c Usage: /tag add <name> <reason>")
else:
noperm(sender)
elif str(args[0]) == "check":
if sender.hasPermission(check_perm):
if len(args) == 2:
check(sender, args[1:])
else:
msg(sender, "&a-&c Usage: /tag check <name>")
else:
noperm(sender)
elif str(args[0]) == "del":
if sender.hasPermission(del_perm):
if len(args) == 3:
delete(sender, args[1:])
else:
msg(sender, "&a-&c Usage: /tag del <id>")
else:
msg(sender, "&a-&c Unknown subcommand! (add, check, del)")
else:
msg(sender, "&a&c Usage: /tag add/check/del")
return True
def delete(sender, args):
player = server.getOfflinePlayer(args[0])
uuid = uid(player)
try:
if data[uuid] == None:
pass
except:
msg(sender, "&a-&e There are no notes about this player")
return
if int(args[1]) - 1 >= len(data[uuid]):
msg(sender, "&a-&c Id of note is out of range")
return
del (data[uuid])[int(args[1]) - 1]
save_json_file("tag", data)
msg(sender, "&a-&e Deleted note at %s" % args[1])
def add(sender, args):
player = server.getOfflinePlayer(args[0])
uuid = uid(player)
try:
if data[uuid] == None:
pass
except:
data[uuid] = []
data[uuid].append(" ".join(args[1:]))
msg(sender, "&a-&e Note added")
save_json_file("tag", data)
def check(sender, args):
player = server.getOfflinePlayer(args[0])
uuid = uid(player)
try:
num = 0
for tag in data[uuid]:
num += 1
msg(sender, "&a-&e %s: %s" % (str(num), str(tag)))
except:
msg(sender, "&a-&e There are no notes about this player")
-3
View File
@@ -1,7 +1,4 @@
#pylint: disable = F0401
"""
A plugin that automatically tiles (stacks) blocks inside a selected region in configurable directions.
"""
import org.bukkit.event.block.BlockPlaceEvent as BlockPlaceEvent
import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
import org.bukkit.event.player.PlayerInteractEvent as PlayerInteractEvent
+4
View File
@@ -0,0 +1,4 @@
import glob
tools = []
for module_name in glob.glob("plugins/redstoner-utils.py.dir/toolbox/*.py"):
tools.append(__import__(module_name))
+42
View File
@@ -0,0 +1,42 @@
from helpers import *
gamemode_permission = {"self":"gamemode.self","other":"gamemode.other"}
# Helping functions
def setGamemode(sender, gmstring):
gmstring = gmstring.lower()
if is_player(sender):
if gmstring == "c" || gmstring == "creative" || gmstring == "1":
sender.setGameMode(GameMode.CREATIVE)
elif gmstring == "s" || gmstring == "survival" || gmstring == "0":
sender.setGameMode(GameMode.SURVIVAL)
elif gmstring == "a" || gmstring == "adventure" || gmstring == "2":
sender.setGameMode(GameMode.ADVENTURE)
else
msg(sender, "&c%s is no known gamemode (survival/creative/adventure)")
else
msg(sender, "&cYou have to be a valid player to perform this command. Try /gamemode <player> <gamemode>")
# /toolbox
@hook.command("toolbox", desc="The basic command of Toolbox")
def toolbox_command(sender, args):
msg(sender, "&6Toolbox&f is a command library written for Redstoner.com")
# /gamemode
@hook.command("gamemode", aliases=["gm"], desc="Change a player's gamemode")
def toolbox_gamemode_command(sender, args):
param1 = args[0].lower() if len(args)>0 else None
param2 = args[1] if len(args)>1 else None
if len(args) == 1:
if sender.hasPermission(gamemode_permission["self"]) || sender.hasPermission(gamemode_permission["other"]):
setGameMode(sender, param1)
else
noperm(sender)
elif len(args) == 2:
if sender.hasPermission(gamemode_permission["other"]):
if server.getPlayer(param) != None:
setGameMode(server.getPlayer(param), param2)
else
msg(sender, "&cThere's no online player called "+param)
-121
View File
@@ -1,121 +0,0 @@
from helpers import *
from basecommands import simplecommand
from basecommands import Validate
vanished = []
def is_authorized(player):
return player.hasPermission("utils.vanish")
def is_vanished(player):
return uid(player) in vanished
#this can be used to silently set the vanished state of a player
def set_state(player, state):
if state == is_vanished(player):
return
if state:
enable_vanish(player)
else:
disable_vanish(player)
def enable_vanish(target):
vanished.append(uid(target))
for player in list(server.getOnlinePlayers()):
if not is_authorized(player):
player.hidePlayer(target)
def disable_vanish(target):
vanished.remove(uid(target))
for player in list(server.getOnlinePlayers()):
player.showPlayer(target)
@simplecommand("vanish",
aliases = ["v"],
usage = "[on/off]",
description = "Toggles vanish mode, hiding you and your online status \nfrom other players.",
senderLimit = 0,
amin = 0,
amax = 1,
helpNoargs = False,
helpSubcmd = True
)
def vanish_command(sender, command, label, args):
try:
current_state = is_vanished(sender)
new_state = not current_state
if len(args) == 1:
arg = args[0].lower()
if arg == "on":
new_state = True
elif arg == "off":
new_state = False
if current_state == new_state:
return "&cYou were %s vanished!" % ("already" if current_state else "not yet")
set_state(sender, new_state)
return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
except:
error(trace())
@hook.event("player.PlayerJoinEvent")
def on_player_join(event):
player = event.getPlayer()
if not is_authorized(player):
for uuid in vanished:
player.hidePlayer(retrieve_player(uuid))
elif is_vanished(player):
msg(player, "&cKeep in mind that you are still vanished! Use /vanish to disable.")
@hook.event("player.PlayerQuitEvent")
def on_player_quit(event):
player = event.getPlayer()
if not is_authorized(player):
for uuid in vanished:
player.showPlayer(retrieve_player(uuid))
@simplecommand("vanishother",
usage = "{player} [on/off]",
description = "Toggles vanish mode for someone, hiding them and their online status from other players.",
amin = 1,
amax = 2,
helpNoargs = True,
helpSubcmd = True)
def vanishother_command(sender, command, label, args):
target = server.getPlayer(args[0])
Validate.notNone(target, "&cThe specified player is not online")
current_state = is_vanished(target)
new_state = not current_state
if len(args) == 2:
arg = args[1].lower()
if arg == "on":
new_state = True
elif arg == "off":
new_state = False
if current_state == new_state:
return "&cThat player was already vanished!" if current_state else "&cThat player was not yet vanished!"
set_state(target, new_state)
enabled_str = "enabled" if new_state else "disabled"
if target != sender:
msg(target, "&aVanish mode %s by %s" % (enabled_str, sender.getDisplayName() if is_player(sender) else "&9CONSOLE"))
return "&aVanish mode %s%s" % (enabled_str, " for " + target.getDisplayName() if target != sender else "")
-14
View File
@@ -1,14 +0,0 @@
from helpers import *
from java.lang import Runnable
class run(Runnable):
def run(self):
players = server.getOnlinePlayers()
for player in players:
if player.hasPermission("essentials.vanish"):
player.performCommand("vanish")
player.performCommand("vanish")
def enabled():
server.getScheduler().runTaskTimer(server.getPluginManager().getPlugin("RedstonerUtils"), run(), 20, 1200)
+2 -2
View File
@@ -99,13 +99,13 @@ def tokengen_command(sender, args):
@hook.command("token")
def on_token_command(sender, command, label, args):
def on_token_command(sender, args):
thread.start_new_thread(token_command, (sender,))
return True
@hook.command("gettoken")
def on_gettoken_command(sender, command, label, args):
def on_gettoken_command(sender, args):
thread.start_new_thread(tokengen_command, (sender, args))
return True