1 Commits
dev ... tweaks

Author SHA1 Message Date
Pepich
7fa6926987 Removed unnessecary debug outputs 2016-04-11 15:41:59 +02:00
18 changed files with 577 additions and 1087 deletions

View File

@@ -9,7 +9,7 @@ import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Material as Material import org.bukkit.Material as Material
import org.bukkit.event.block.Action as Action import org.bukkit.event.block.Action as Action
import org.bukkit.block.BlockFace as BlockFace import org.bukkit.block.BlockFace as BlockFace
import org.bukkit.scheduler.BukkitRunnable as BukkitRunnable import org.bukkit.scheduler.BukkitRunnable as Runnable
""" """
# Permissions: # Permissions:
@@ -38,11 +38,11 @@ settingInformation = dict( #[setting type, identifying description, detailed des
"Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to empty a slot, or /toggle furnace clear to clear all slots.", "Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to empty a slot, or /toggle furnace clear to clear all slots.",
["cooker", "fillf"], 2 ["cooker", "fillf"], 2
], ],
torch = [0, #torch = [0,
"removal of torches you place on redstone blocks", # "removal of torches you place on redstone blocks",
"Toggles whether redstone torches which you place on redstone blocks will be deleted after a short amount of delay.", # "Toggles whether redstone torches which you place on redstone blocks will be deleted after a short amount of delay.",
["redstonetorch", "tor"] # ["redstonetorch", "tor"]
], #],
piston = [2, piston = [2,
"rotating pistons, droppers and hoppers to face the block you place them against", "rotating pistons, droppers and hoppers to face the block you place them against",
"Toggles whether pistons or sticky pistons which you place will be rotated to face the block which you placed them against.", "Toggles whether pistons or sticky pistons which you place will be rotated to face the block which you placed them against.",
@@ -66,7 +66,7 @@ defaults = {
2: list 2: list
} }
piston_faces = { faces = {
BlockFace.DOWN : 0, BlockFace.DOWN : 0,
BlockFace.UP : 1, BlockFace.UP : 1,
BlockFace.NORTH : 2, BlockFace.NORTH : 2,
@@ -75,14 +75,6 @@ piston_faces = {
BlockFace.EAST : 5 BlockFace.EAST : 5
} }
torch_faces = {
1: BlockFace.WEST,
2: BlockFace.EAST,
3: BlockFace.NORTH,
4: BlockFace.SOUTH,
5: BlockFace.DOWN
}
playerSettings = open_json_file("blockplacemods", {}) playerSettings = open_json_file("blockplacemods", {})
for setting, details in settingInformation.iteritems(): for setting, details in settingInformation.iteritems():
@@ -136,14 +128,14 @@ def toggle_command(sender, command, label, args):
elif arg2 in ("toggle", "switch"): elif arg2 in ("toggle", "switch"):
new = not enabled new = not enabled
elif arg2 in ("on", "enable"): elif arg2 in ("on", "enable"):
new = True new = not default
elif arg2 in ("off", "disable"): elif arg2 in ("off", "disable"):
new = False new = default
else: else:
return " &cArgument '%s' was not recognized. \n Use &o/toggle %s info &cfor more information" % (arg2, setting) return " &cArgument '%s' was not recognized. \n Use &o/toggle %s info &cfor more information" % (arg2, setting)
if enabled is new: if enabled == new:
return " &cAlready %s: &a%s" % ("enabled" if enabled else "disabled", details[1]) return " &cAlready %s: &a%s" % ("enabled" if enabled else "disabled", details[1])
if new is default: if new == default:
values.remove(uuid) values.remove(uuid)
else: else:
values.append(uuid) values.append(uuid)
@@ -158,11 +150,9 @@ def toggle_command(sender, command, label, args):
if arg2 == "clear": if arg2 == "clear":
if enabled: if enabled:
del values[uuid] del values[uuid]
saveSettings() return " &aDisabled " + details[1]
return " &aDisabled " + details[1]
return " &cAlready disabled: " + details[1]
if arg2 == "info": if arg2 == "details":
return " &aSetting %s:\n &9%s \n&6Accepted arguments: [<slot>|clear|details]" % (setting, details[2]) return " &aSetting %s:\n &9%s \n&6Accepted arguments: [<slot>|clear|details]" % (setting, details[2])
slot = int(arg2) if arg2.isdigit() else 0 slot = int(arg2) if arg2.isdigit() else 0
@@ -175,17 +165,16 @@ def toggle_command(sender, command, label, args):
items = values[uuid] items = values[uuid]
if slot in items: if slot in items:
del items[slot] del items[slot]
saveSettings()
if len(items) == 0: if len(items) == 0:
del items del items
saveSettings()
return " &aDisabled " + details[1] return " &aDisabled " + details[1]
saveSettings()
return " &aCleared slot %s of setting %s" % (slot, setting) return " &aCleared slot %s of setting %s" % (slot, setting)
return " &cSlot %s of setting %s was already cleared!" % (slot, setting) return " &cSlot %s of setting %s was already cleared!" % (slot, setting)
return " &cAlready disabled: " + details[1] return " &cAlready disabled: " + details[1]
if arglen == 2 and not arg2.isdigit(): if arglen == 2 and not arg2.isdigit():
return " &cArgument '%s' was not recognized. \nUse &o/toggle %s info &cfor more information." % (arg2, setting) return " &cArgument '%s' was not recognized. \nUse &o/toggle %s details &cfor more detailsrmation." % (arg2, setting)
if not enabled: if not enabled:
values[uuid] = {} values[uuid] = {}
@@ -208,63 +197,59 @@ def isEnabled(toggleSetting, uuid):
@hook.event("block.BlockPlaceEvent", "monitor") @hook.event("block.BlockPlaceEvent", "monitor")
def on_block_place(event): def on_block_place(event):
try: if event.isCancelled():
return
player = event.getPlayer()
if not is_creative(player):
return
if event.isCancelled(): uuid = uid(player)
return block = event.getBlockPlaced()
player = event.getPlayer() material = block.getType()
if not is_creative(player):
return
uuid = uid(player)
block = event.getBlockPlaced()
material = block.getType()
if (material in (Material.WOOD_STEP, Material.STEP) if (material in (Material.WOOD_STEP, Material.STEP)
and isEnabled("slab", uuid) and isEnabled("slab", uuid)
and player.hasPermission("utils.toggle.slab") and player.hasPermission("utils.toggle.slab")
and block.getData() < 8 and block.getData() < 8
): ):
block.setData(block.getData() + 8) # Flip upside down block.setData(block.getData() + 8) # Flip upside down
elif (material == Material.CAULDRON elif (material == Material.CAULDRON
and isEnabled("cauldron", uuid) and isEnabled("cauldron", uuid)
and player.hasPermission("utils.toggle.cauldron") and player.hasPermission("utils.toggle.cauldron")
): ):
block.setData(3) #3 layers of water, 3 signal strength block.setData(3) #3 layers of water, 3 signal strength
elif ((material == Material.FURNACE and player.hasPermission("utils.toggle.furnace")) elif ((material == Material.FURNACE and player.hasPermission("utils.toggle.furnace"))
or (material == Material.DROPPER and player.hasPermission("utils.toggle.dropper")) or (material == Material.DROPPER and player.hasPermission("utils.toggle.dropper"))
or (material == Material.HOPPER and player.hasPermission("utils.toggle.hopper")) or (material == Material.HOPPER and player.hasPermission("utils.toggle.hopper"))
): ):
stacks = get(str(material).lower()).get(uuid) stacks = get(str(material).lower()).get(uuid)
if stacks != None: # Enabled if stacks != None: # Enabled
state = block.getState() state = block.getState()
inv = state.getInventory() inv = state.getInventory()
for slot, stack in stacks.iteritems(): for slot, stack in stacks.iteritems():
inv.setItem(int(slot), toStack(stack)) inv.setItem(int(slot), toStack(stack))
state.update() state.update()
"""
elif (material == Material.REDSTONE_TORCH_ON
and event.getBlockAgainst().getType() == Material.REDSTONE_BLOCK
and isEnabled("torch", uuid)
and player.hasPermission("utils.toggle.torch")
):
torches_to_break.append(block)
"""
elif (material == Material.REDSTONE_TORCH_ON if (material in (Material.PISTON_BASE, Material.PISTON_STICKY_BASE)
and isEnabled("torch", uuid) and isEnabled("piston", uuid)
and player.hasPermission("utils.toggle.torch") and player.hasPermission("utils.toggle.piston")
and block.getData() in torch_faces ):
and block.getRelative(torch_faces[block.getData()]).getType() is Material.REDSTONE_BLOCK block.setData(faces[block.getFace(event.getBlockAgainst())])
):
torches_to_break.append(block)
elif (material in (Material.PISTON_BASE, Material.PISTON_STICKY_BASE)
and isEnabled("piston", uuid)
and player.hasPermission("utils.toggle.piston")
):
block.setData(piston_faces[block.getFace(event.getBlockAgainst())])
except:
error(trace())
@hook.event("player.PlayerInteractEvent", "monitor") @hook.event("player.PlayerInteractEvent", "monitor")
@@ -283,36 +268,29 @@ def on_interact(event):
if not event2.isCancelled(): if not event2.isCancelled():
block.setData(block.getData() - 1 if block.getData() > 0 else 3) block.setData(block.getData() - 1 if block.getData() > 0 else 3)
"""
break_torches = True break_torches = True
torches_to_break = deque() torches_to_break = deque()
def stop_breaking_torches(): def stop_breaking_torches():
break_torches = False break_torches = False
info("[BlockPlaceMods] Interrupted torch breaking thread") info("Interrupted torch breaking thread")
class JBukkitRunnable(BukkitRunnable): class torch_breaker(Runnable):
def __init__(self, func): def run():
self.run = func
try:
def torch_breaker(): if break_torches:
for i in range(len(torches_to_break)):
try: block = torches_to_break.popleft()
if break_torches: mat = block.getType()
for i in range(len(torches_to_break)): if mat == Material.REDSTONE_TORCH_OFF:
block = torches_to_break.popleft() block.setTypeId(0)
mat = block.getType() elif mat == Material.REDSTONE_TORCH_ON:
if mat == Material.REDSTONE_TORCH_OFF:
block.setTypeId(0)
elif mat == Material.REDSTONE_TORCH_ON:
if block.getData() in torch_faces and block.getRelative(torch_faces[block.getData()]).getType() is Material.REDSTONE_BLOCK:
torches_to_break.append(block) torches_to_break.append(block)
except: except:
error(trace()) error(trace())
"""
def schedule_torch_breaker():
JBukkitRunnable(torch_breaker).runTaskTimer(server.getPluginManager().getPlugin("RedstonerUtils"), 0, 1)

View File

@@ -1,22 +1,32 @@
# TODO: Add cg/ac/msg support ############################################
# Alias v2.0 by Pepich #
# Changes to previous version from curs3d: #
# Dynamic alias limit from permissions #
# AC/CG/MSG support #
# Color support #
# Bugfixes #
# #
# TODO: #
# Add command support... #
############################################
import os import os
import mysqlhack
import org.bukkit as bukkit import org.bukkit as bukkit
from org.bukkit import * from org.bukkit import *
from helpers import * from helpers import *
from traceback import format_exc as trace
from secrets import *
# Version number and requirements # Version number and requirements
alias_version = "2.1.0" alias_version = "2.0.0"
helpers_versions = ["1.1.0", "2.0.0"] helpers_versions = ["1.1.0", "2.0.0"]
enabled = False enabled = False
error_msg = colorify("&cUnspecified error") error = colorify("&cUnspecified error")
commands_per_page = 5 commands_per_page = 5
global_aliases = {"./":"/"} global_aliases = {"./":"/"}
data = {} data = {}
use_mysql = True use_mysql = False
# Permissions: # Permissions:
@@ -34,109 +44,46 @@ permission_LIST = "utils.alias.list"
permission_LIST_OTHERS = "utils.alias.list.others" permission_LIST_OTHERS = "utils.alias.list.others"
# Set alias amounts/length limits, e.g. utils.alias.amount.420 # Set alias amounts/length limits, e.g. utils.alias.amount.420
permission_AMOUNT = "utils.alias.amount." permission_AMOUNT = "utils.alias.amount."
default_alias_limit = 15
permission_LENGTH = "utils.alias.length." permission_LENGTH = "utils.alias.length."
default_length_limit = 120
# See when the plugin was disabled due to version errors # See when the plugin was disabled due to version errors
permission_INFO = "utils.alias.info" permission_INFO = "utils.alias.info"
permission_FINFO = "utils.alias.finfo" permission_FINFO = "utils.alias.finfo"
########
# CODE #
########
enabled = helpers_version in helpers_versions
if not enabled:
error = colorify("&6Incompatible versions detected (&chelpers.py&6)")
def safe_open_json(uuid): def safe_open_json(uuid):
if not os.path.exists("plugins/redstoner-utils.py.dir/files/aliases"): if not os.path.exists("plugins/redstoner-utils.py.dir/files/aliases"):
os.makedirs("plugins/redstoner-utils.py.dir/files/aliases") os.makedirs("plugins/redstoner-utils.py.dir/files/aliases")
value = open_json_file("aliases/" + uuid) value = open_json_file("aliases/" + uuid)
if value is None: if value is None:
value = dict(global_aliases) value = global_aliases
save_json_file("aliases/" + uuid, value) save_json_file("aliases/" + uuid, value)
return value return value
def get_player_alias_limit(player):
value = get_permission_content(player, permission_AMOUNT)
if value is not None and value.isdigit():
return int(value)
return default_alias_limit
def get_player_length_limit(player):
value = get_permission_content(player, permission_LENGTH)
if value is not None and value.isdigit():
return int(value)
return default_length_limit
@hook.event("player.PlayerJoinEvent", "high")
def on_join(event):
if enabled:
t = threading.Thread(target=load_data, args=(uid(event.getPlayer()), ))
t.daemon = True
t.start()
else:
if event.getPlayer().hasPermission(permission_FINFO):
disabled_fallback(event.getPlayer())
@hook.event("player.AsyncPlayerChatEvent", "high")
def on_player_chat(event):
if enabled:
if event.isCancelled():
return
player = event.getPlayer()
if not hasPerm(player, permission_USE):
return
msg_limit = get_player_length_limit(player)
for alias, value in data[uid(player)].iteritems():
if player.hasPermission("essentials.chat.color"):
event.setMessage(event.getMessage().replace(colorify(alias), colorify(value)))
else:
event.setMessage(event.getMessage().replace(alias, value))
if not player.hasPermission(permission_ALL) and len(event.getMessage()) > msg_limit:
event.setCancelled(True)
plugin_header(player, "Chatalias")
msg(player, "The message you wanted to generate would exceed the length limit limit of %d. Please make it shorter!" % msg_limit)
return
def hasPerm(player, permission):
return (player.hasPermission(permission)) or (player.hasPermission(permission_ALL))
def disabled_fallback(receiver):
if not hasPerm(receiver, permission_INFO):
msg(receiver, colorify("&cUnknown command. Use &e/help&c, &e/plugins &cor ask a mod."))
else:
msg(receiver, colorify("&cPlugin alias v" + alias_version + " has experienced an &eEMERGENCY SHUTDOWN:"))
msg(receiver, error_msg)
msg(receiver, colorify("&cPlease contact a dev/admin (especially pep :P) about this to take a look at it."))
def can_remote(player):
return hasPerm(player, permission_LIST_OTHERS) or hasPerm(player, permission_MODIFY_OTHERS)
# Command
@hook.command("alias", @hook.command("alias",
usage="/<command> <add, remove, list, help> [...]", usage="/<command> <add, remove, list, help> [...]",
desc="Allows aliasing of words") desc="Allows aliasing of words")
def on_alias_command(sender, cmd, label, args): def on_alias_command(sender, cmd, label, args):
plugin_header(sender, "Chatalias")
try: try:
args = array_to_list(args) args = array_to_list(args)
if not enabled: if not enabled:
disabled_fallback(sender) disabled_fallback(sender)
return
if not hasPerm(sender, permission_BASE):
noperm(sender)
return
if args[0].lower() != "player" and not is_player(sender):
msg(sender, "&cThe console cannot have aliases")
return True return True
subcommands[args[0].lower()](sender, args[1:]) if not hasPerm(sender, permission_BASE):
plugin_header(recipient=sender, name="Alias")
noperm(sender)
return True
return subcommands[args[0].lower()](sender, args[1:])
except: except:
subcommands["help"](sender, "1") return subcommands["help"](sender, "1")
return True
def help(sender, args): def help(sender, args):
@@ -169,234 +116,204 @@ def help(sender, args):
for message in to_display: for message in to_display:
msg(sender, message) msg(sender, message)
if page+1 < pages: if page+1 < pages:
msg(sender, colorify("&6To display the next page, type &c/alias help " + str(page+2))) msg(sender, colorify("&6To display the next page, type &c/help " + str(page+2)))
return True
@hook.event("player.PlayerJoinEvent", "high")
def on_join(event):
try:
if enabled:
t = threading.Thread(target=load_data, args=(uid(event.getPlayer()), ))
t.daemon = True
t.start()
else:
if event.getPlayer().hasPermission(permission_FINFO):
disabled_fallback(event.getPlayer())
except:
print(trace())
@hook.event("player.AsyncPlayerChatEvent", "high")
def on_player_chat(event):
try:
if enabled:
if event.isCancelled():
return
if not hasPerm(event.getPlayer(), permission_USE):
return
for alias, value in data[str(uid(event.getPlayer()))].items():
if not event.getPlayer().hasPermission(permission_ALL) and len(event.getMessage()) > int(get_permission_content(event.getPlayer(), permission_LENGTH)):
event.setCanceled(True)
plugin_header(event.getPlayer, "Alias")
msg(event.getPlayer(), "The message you wanted to generate would exceed your limit. Please make it shorter!")
return
if event.getPlayer().hasPermission("essentials.chat.color"):
event.setMessage(event.getMessage().replace(colorify(alias), colorify(value)))
else:
event.setMessage(event.getMessage().replace(alias, value))
except:
return
def hasPerm(player, permission):
return (player.hasPermission(permission)) or (player.hasPermission(permission_ALL))
def disabled_fallback(receiver):
if not hasPerm(receiver, permission_INFO):
msg(receiver, colorify("&cUnknown command. Use &e/help&c, &e/plugins &cor ask a mod."))
else:
msg(receiver, colorify("&cPlugin alias v" + alias_version + " has experienced an &eEMERGENCY SHUTDOWN:"))
msg(receiver, error)
msg(receiver, colorify("&cPlease contact a dev/admin (especially pep :P) about this to take a look at it."))
def can_remote(player):
return hasPerm(player, permission_LIST_OTHERS) or hasPerm(player, permission_MODIFY_OTHERS)
def add(sender, args): def add(sender, args):
uuid = uid(sender) plugin_header(sender, "Alias")
args = [args[0]] + [" ".join(args[1:])] if not sender.hasPermission(permission_ALL) and len(data[uid(sender)]) >= int(get_permission_content(sender, permission_AMOUNT)):
if (args[0] not in data[uuid]) and is_alias_limit_reached(sender, sender): msg(sender, "&cCould not create alias: Max_limit reached!")
return
if not add_alias_data(uuid, args[0], args[1]):
msg(sender, colorify("&c") + "Could not add this alias because it would cause some sequences to be replaced multiple times", usecolor = False)
return
msg(sender, colorify("&7Alias: ") + args[0] + colorify("&7 -> ") + args[1] + colorify("&7 was succesfully created!"), usecolor=sender.hasPermission("essentials.chat.color"))
def radd(sender, sender_name, target, args, silent):
if len(args) < 2:
msg(sender, "&cYou must pass a sequence and an alias for it")
return
replaced = args[0]
alias = " ".join(args[1:])
uuid = uid(target)
if not silent:
if sender is not target:
plugin_header(target, "Chatalias")
msg(target, "&cPlayer %s &cis creating an alias for you!" % sender_name)
if (replaced not in data[uuid]) and is_alias_limit_reached(target, sender, silent):
return
if not add_alias_data(uuid, replaced, alias):
message = colorify("&c") + "Could not add this alias because it would cause some sequences to be replaced multiple times"
msg(sender, message, usecolor = False)
if not silent:
msg(target, message, usecolor = False)
return
message = colorify("&7Alias: &7%s&7 -> &7%s&7 was successfully created!") % ((colorify(replaced), colorify(alias)) if target.hasPermission("essentials.chat.color") else (replaced, alias))
msg(sender, message, usecolor = False)
if not silent:
msg(target, message, usecolor = False)
def is_alias_limit_reached(player, recipient, silent = True):
if player.hasPermission(permission_ALL):
return False
alias_limit = get_player_alias_limit(player)
if len(data[uid(player)]) >= alias_limit:
message = ("&cYour limit of %d has been reached" if player is recipient else "&cThe limit of %d has been reached for that player") % alias_limit
msg(recipient, message)
if not silent:
msg(player, message)
return True return True
return False args = [args[0]] + [" ".join(args[1:])]
data[str(uid(sender))][str(args[0])] = args[1]
save_data(uid(sender))
msg(sender, colorify("&7Alias: ") + args[0] + colorify("&7 -> " + args[1] + colorify("&7 was succesfully created!")), usecolor=sender.hasPermission("essentials.chat.color"))
return True
def add_alias_data(puuid, aliased, new_alias): def radd(sender, args):
prior = dict(data[puuid]) args = [args[0:1]] + [" ".join([args[2:len(args)-2]])] + [args[len(args)-1]]
if aliased in prior: plugin_header(sender, "Alias")
info("Checking prior, removing previous alias for " + aliased) if args[3].lower() == "false":
del prior[aliased] plugin_header(target, "Alias")
msg(target, "&cPlayer " + sender_name + " &cis creating an alias for you!")
# prevent 2 -> 3 if there is 1 -> 2 if not sender.hasPermission(permission_ALL) and len(data[uid(sender)]) >= int(get_permission_content(target, permission_AMOUNT)):
for alias in prior.values(): msg(sender, "&cCould not create alias: Max_limit reached!")
if aliased in alias: if args[3].lower() == "false":
info("aliased %s in alias %s" % (aliased, alias)) msg(target, "&cCould not create alias: Max_limit reached!")
return False return True
# prevent 1 -> 2 if there is 2 -> 3 target = get_player(args[0])
for sequence in prior: if is_player(sender):
if sequence in new_alias: sender_name = colorify(sender.getDisplayName)
info("sequence %s in new_alias %s" % (sequence, new_alias)) else:
return False sender_name = colorify("&6Console")
if len(args) == 3:
data[puuid][aliased] = new_alias args += ["true"]
save_data(puuid) data[str(uid(target))][str(args[1])] = str(args[2])
save_data(uid(target))
msg(sender, colorify("&7Alias: ") + args[1] + colorify("&7 -> " + args[2] + colorify("&7 was succesfully created!")), usecolor=target.hasPermission("essentials.chat.color"))
if args[3].lower() == "false":
msg(target, colorify("&7Alias: ") + args[1] + colorify("&7 -> " + args[2] + colorify("&7 was succesfully created!")), usecolor=target.hasPermission("essentials.chat.color"))
return True return True
def remove(sender, args): def remove(sender, args):
plugin_header(sender, "Alias")
try: try:
msg(sender, colorify("&7Successfully removed alias ") + args[0] + colorify(" &7-> ") + data[uid(sender)].pop(args[0]) + colorify("&7!"), usecolor=sender.hasPermission("essentials.chat.color")) msg(sender, colorify("&7Successfully removed alias ") + args[0] + colorify(" &7-> ") + data[uid(sender)].pop(args[0]) + colorify("&7!"), usecolor=sender.hasPermission("essentials.chat.color"))
save_data(uid(sender)) save_data(uid(sender))
except: except:
msg(sender, colorify("&cCould not remove alias ") + args[0] + colorify(", it does not exist."), usecolor=sender.hasPermission("essentials.chat.color")) msg(sender, colorify("&cCould not remove alias ") + args[0] + colorify(", it does not exist."), usecolor=sender.hasPermission("essentials.chat.color"))
return True
def rremove(sender, sender_name, target, args, silent): def rremove(sender, args):
if len(args) < 1: plugin_header(sender, "Alias")
msg(sender, "&cYou must specify a sequence whose alias is to be removed") target = get_player(args[0])
return if is_player(sender):
removed = args[0] sender_name = colorify(sender.getDisplayName)
uuid = uid(target)
aliases = data[uuid]
if not silent:
msg(target, "&cPlayer %s &cis removing an alias for you!" % sender_name)
if removed in aliases:
alias = aliases.pop(removed)
message = colorify("&7Alias: &7%s&7 -> &7%s&7 successfully removed!") % ((colorify(removed), colorify(alias)) if target.hasPermission("essentials.chat.color") else (removed, alias))
msg(sender, message, usecolor = False)
if not silent:
msg(target, message, usecolor = False)
save_data(uuid)
else: else:
message = colorify("&cCould not remove alias &7%s&c, it does not exist") % colorify(removed) if target.hasPermission("essentials.chat.color") else removed sender_name = colorify("&6Console")
msg(sender, message, usecolor = False) if args[2].lower() == "false":
if not silent: print("WTF")
msg(target, message, usecolor = False) plugin_header(target, "Alias")
msg(target, "&cPlayer " + sender_name + " &cis removing an alias for you!")
try:
alias = data[uid(target)].pop(args[1])
msg(sender, colorify("&7Successfully removed alias ") + args[1] + colorify(" &7-> ") + alias + colorify("&7!"), usecolor=sender.hasPermission("essentials.chat.color"))
if args[2].lower() == "false":
msg(target, colorify("&7Successfully removed alias ") + args[1] + colorify(" &7-> ") + alias + colorify("&7!"), usecolor=sender.hasPermission("essentials.chat.color"))
save_data(uid(target))
except:
msg(sender, colorify("&cCould not remove alias ") + args[1] + colorify(", it does not exist."), usecolor=sender.hasPermission("essentials.chat.color"))
if args[2].lower() == "false":
msg(target, colorify("&cCould not remove alias ") + args[1] + colorify(", it does not exist."), usecolor=sender.hasPermission("essentials.chat.color"))
return True
def list_alias(sender, args): def list_alias(sender, args):
plugin_header(sender, "Alias")
msg(sender, "&7You have a total of " + str(len(data[uid(sender)])) + " aliases:") msg(sender, "&7You have a total of " + str(len(data[uid(sender)])) + " aliases:")
for word, alias in data[str(uid(sender))].items(): for word, alias in data[str(uid(sender))].items():
msg(sender, colorify("&7") + word + colorify("&7 -> ") + alias, usecolor=sender.hasPermission("essentials.chat.color")) msg(sender, colorify("&7") + word + colorify("&7 -> ") + alias, usecolor=sender.hasPermission("essentials.chat.color"))
return True
def rlist_alias(sender, sender_name, target, args, silent): def rlist_alias(sender, args):
aliases = data[uid(target)] plugin_header(sender, "Alias")
msg(sender, "&7Player %s has a total of %d aliases:" % (target.getName(), len(aliases))) target = get_player(args[0])
if not silent: if is_player(sender):
if sender is not target: sender_name = colorify(sender.getDisplayName)
plugin_header(target, "Chatalias")
msg(target, "&cPlayer %s &cis listing your aliases" % sender_name)
if target.hasPermission("essentials.chat.color"):
for pair in aliases.iteritems():
msg(sender, colorify("&7%s&7 -> %s" % pair), usecolor = False)
else: else:
for pair in aliases.iteritems(): sender_name = colorify("&6Console")
msg(sender, colorify("&7%s&7 -> %s") % pair, usecolor = False) if len(args) == 1:
args += ["true"]
msg(sender, "Player " + args[0] + " has following aliases (" + str(len(data[uid(target)])) + " in total):")
if args[1].lower() == "false":
plugin_header(target, "Alias")
msg(target, "&cPlayer " + sender_name + " &cis listing your aliases (" + str(len(data[uid(target)])) + " in total):")
for word, alias in data[str(uid(target))].items():
msg(sender, colorify("&7") + word + colorify("&7 -> ") + alias, usecolor=target.hasPermission("essentials.chat.color"))
if args[1].lower() == "false":
msg(target, colorify("&7") + word + colorify("&7 -> ") + alias, usecolor=target.hasPermission("essentials.chat.color"))
return True
def remote(sender, args): def remote(sender, args):
if len(args) < 2: try:
msg(sender, "&cAlias remotes take at least 3 arguments") return remotes[args[1].lower()](sender, [args[0]] + [args[2:]])
return except:
target_remote = remotes.get(args[1].lower()) return subcommands["help"](sender, ["2"])
if target_remote is None:
msg(sender, "&cThat remote command does not exist")
return
target = server.getOfflinePlayer(args[0])
if target is None or not (target.hasPlayedBefore() or target.isOnline()):
msg(sender, "&cThat player could not be found")
return
silent = True
if len(args) > (2 if target_remote is rlist_alias else 3 if target_remote is rremove else 4):
if args[-1].lower() == "false":
silent = sender is target or not target.isOnline()
args = args[:-1]
elif args[-1].lower() == "true":
args = args[:-1]
target_remote(sender, sender.getDisplayName() if is_player(sender) else colorify("&6Console"), target, args[2:], silent)
def load_data(uuid):
if use_mysql:
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT alias FROM alias WHERE uuid = ?", (uuid, ))
results = curs.fetchall()
if len(results) == 0:
results = global_aliases
curs.execute("INSERT INTO alias VALUES (?,?)", (uuid, results, ))
data[uuid] = results
else:
data[uuid] = safe_open_json(uuid)
def save_data(uuid):
if use_mysql:
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("UPDATE alias SET alias = ? WHERE uuid = ?", (data[uuid], uuid, ))
else:
save_json_file("aliases/" + uuid, data[uuid])
# Subcommands:
subcommands = { subcommands = {
"help": help, "help": help,
"?": help,
"add": add, "add": add,
"remove": remove, "remove": remove,
"del": remove,
"delete": remove,
"player": remote, "player": remote,
"remote": remote,
"list": list_alias "list": list_alias
} }
remotes = { remotes = {
"add": radd, "add": radd,
"remove": rremove, "remove": rremove,
"del": rremove,
"delete": rremove,
"list": rlist_alias, "list": rlist_alias,
} }
# Storage
# MySQL Table:
# CREATE TABLE `chatalias` (`uuid` VARCHAR(36) PRIMARY KEY, `alias` TEXT);
def load_data(uuid):
if use_mysql:
try:
t = threading.Thread(target=load_data_thread, args=(uuid,))
t.daemon = True
t.start()
except:
error(trace())
else:
data[uuid] = safe_open_json(uuid)
def load_data_thread(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT `alias` FROM `chatalias` WHERE `uuid` = ?;", (uuid, ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
value = dict(global_aliases)
else:
value = json_loads(results[0][0])
data[uuid] = value
def save_data(uuid):
if use_mysql:
try:
t = threading.Thread(target=save_data_thread, args=(uuid,))
t.daemon = True
t.start()
except:
error(trace())
else:
save_json_file("aliases/" + uuid, data[uuid])
def save_data_thread(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("INSERT INTO `chatalias` (`uuid`, `alias`) VALUES (?, ?) ON DUPLICATE KEY UPDATE `alias` = VALUES(`alias`);",
(uuid, json_dumps(data[uuid])))
conn.commit()
curs.close()
conn.close()
# OnModuleLoad
enabled = helpers_version in helpers_versions
if not enabled:
error_msg = colorify("&6Incompatible versions detected (&chelpers.py&6)")
for player in server.getOnlinePlayers():
if enabled:
load_data(uid(player))
else:
if player.hasPermission(permission_FINFO):
disabled_fallback(player)

View File

@@ -89,7 +89,7 @@ def groupchat(sender, message, ann = False):
def do_for_chatgroup(group, func, *args, **kwargs): def do_for_chatgroup(group, func, *args, **kwargs):
for receiver in server.getOnlinePlayers(): for receiver in server.getOnlinePlayers():
if groups.get(uid(receiver)) == group: if groups.get(uid(receiver)) == group:
func(receiver, *args, **kwargs) func(receiver, args, kwargs)
def send_tpa_request(receiver, sender): def send_tpa_request(receiver, sender):
if not receiver == sender: if not receiver == sender:
@@ -102,9 +102,8 @@ def save_groups():
@hook.event("player.AsyncPlayerChatEvent", "normal") @hook.event("player.AsyncPlayerChatEvent", "normal")
def on_chat(event): def on_chat(event):
sender = event.getPlayer() sender = event.getPlayer()
user = get_py_player(sender)
msge = event.getMessage() msge = event.getMessage()
if (not user.logging_in) and (not event.isCancelled()): if not event.isCancelled():
sender_id = uid(sender) sender_id = uid(sender)
key = get_key(sender_id) key = get_key(sender_id)
keylen = len(key) keylen = len(key)

View File

@@ -35,11 +35,11 @@ def get_website_data(player):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver") conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor() curs = conn.cursor()
uuid = str(uid(player)).replace("-", "") uuid = str(uid(player)).replace("-", "")
curs.execute("SELECT DISTINCT `id`, `email`, `confirmed` FROM users WHERE `uuid` = ? LIMIT 1", (uuid,)) curs.execute("SELECT DISTINCT `id`, `email` FROM users WHERE `uuid` = ? LIMIT 1", (uuid,))
results = curs.fetchall() results = curs.fetchall()
curs.close() curs.close()
conn.close() conn.close()
return ("http://redstoner.com/users/%s" % results[0][0], results[0][1], False if results[0][2] == 0 else True) if results else (None, None, True) return ("http://redstoner.com/users/%s" % results[0][0], results[0][1]) if results else (None, None)
# receive country based on the user's IP # receive country based on the user's IP
@@ -68,8 +68,6 @@ def get_all_data(sender, player):
website = get_website_data(player) website = get_website_data(player)
msg(sender, "&6> Website account: &e%s" % website[0]) msg(sender, "&6> Website account: &e%s" % website[0])
msg(sender, "&6> email: &e%s" % website[1]) msg(sender, "&6> email: &e%s" % website[1])
if not website[2]:
msg(sender, "&6> &cEmail NOT Confirmed!")
msg(sender, "&7 -- Data provided by ipinfo.io") msg(sender, "&7 -- Data provided by ipinfo.io")
msg(sender, "&6> Country: &e%s" % get_country(data)) msg(sender, "&6> Country: &e%s" % get_country(data))
msg(sender, "&7 -- Data provided by Mojang") msg(sender, "&7 -- Data provided by Mojang")

View File

@@ -56,7 +56,7 @@ def on_slot_change(event):
def do_cycle(player, down): def do_cycle(player, down):
inv = player.getInventory() inv = player.getInventory()
items = inv.getStorageContents() items = inv.getContents()
shift = -9 if down else 9 shift = -9 if down else 9
shift = shift % len(items) shift = shift % len(items)
for _ in range(4): for _ in range(4):
@@ -64,7 +64,7 @@ def do_cycle(player, down):
uniq_items = sorted(set(list(items)[:9])) # get unique inventory uniq_items = sorted(set(list(items)[:9])) # get unique inventory
if uniq_items != [None]: # row not empty if uniq_items != [None]: # row not empty
break break
inv.setStorageContents(items) inv.setContents(items)
def save_cyclers(): def save_cyclers():
save_json_file("cycle", no_cyclers) save_json_file("cycle", no_cyclers)

View File

@@ -1,15 +1,12 @@
#pylint: disable = F0401 #pylint: disable = F0401
from helpers import * from helpers import *
from time import time as now from time import time as now
import org.bukkit.Material as Material import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
import org.bukkit.block.BlockFace as BlockFace
inputs = open_json_file("damnspam", {}) # format "x;y;z;World" inputs = open_json_file("damnspam", {}) # format "x;y;z;World"
accepted_inputs = ["WOOD_BUTTON", "STONE_BUTTON", "LEVER"] accepted_inputs = ["WOOD_BUTTON", "STONE_BUTTON", "LEVER"]
changing_input = False changing_input = False
removing_input = False removing_input = False
max_timeout = 240
timeout_error_str = "&cThe timeout must be -1 or within 0 and %d" % max_timeout
def save_inputs(): def save_inputs():
@@ -29,35 +26,31 @@ def add_input(creator, block, timeout_off, timeout_on):
} }
def is_acceptable_timeout(timeout):
return (0 < timeout <= max_timeout) or timeout == -1
@hook.command("damnspam") @hook.command("damnspam")
def on_dammnspam_command(sender, command, label, args): def on_dammnspam_command(sender, command, label, args):
plugin_header(sender, "DamnSpam") global changing_input
plugin_header(sender, "DamnSpam")
if not checkargs(sender, args, 1, 2): if not checkargs(sender, args, 1, 2):
msg(sender, "&c/damnspam <seconds> &e(Buttons/Levers)") msg(sender, "&c/damnspam <seconds> &e(Buttons/Levers)")
msg(sender, "&c/damnspam <seconds after off> <seconds after on> &e(Levers only)") msg(sender, "&c/damnspam <seconds after off> <seconds after on> &e(Levers only)")
return True return True
#Gittestlol #Gittestlol
if not is_creative(sender): if not is_creative(sender):
msg(sender, "&cYou can only do this in Creative mode") msg(sender, "&cYou can only do this in Creative mode.")
return True return True
# /damnspam <secs> # /damnspam <secs>
destroying_input = False # if both timeouts are 0, the plugin will attempt to remove the protection
if len(args) == 1: if len(args) == 1:
timeout_on = args[0] timeout_on = args[0]
try: try:
timeout_on = round(float(timeout_on), 2) timeout_on = round(float(timeout_on), 2)
if timeout_on == 0:
destroying_input = True
elif not is_acceptable_timeout(timeout_on):
msg(sender, "&cThe timeout must be -1 or within 0 and %d" % max_timeout)
return True
timeout_off = timeout_on timeout_off = timeout_on
if 60 >= timeout_on <= -2 or timeout_on == 0:
timeout_on = False
if timeout_on == False:
msg(sender, "&cThe timeout must be within 0-60 or -1.")
return True
except ValueError: except ValueError:
msg(sender, "&cThe timeout must be a number") msg(sender, "&cThe timeout must be a number")
return True return True
@@ -69,10 +62,12 @@ def on_dammnspam_command(sender, command, label, args):
try: try:
timeout_on = round(float(timeout_on), 2) timeout_on = round(float(timeout_on), 2)
timeout_off = round(float(timeout_off), 2) timeout_off = round(float(timeout_off), 2)
if timeout_on == 0 and timeout_off == 0: if 60 >= timeout_on <= -2 or timeout_on == 0:
destroying_input = True timeout_on = False
elif not (is_acceptable_timeout(timeout_on) and is_acceptable_timeout(timeout_off)): if 60 >= timeout_off <= -2 or timeout_off == 0:
msg(sender, "&cThe timeout must be -1 or within 0 and %d" % max_timeout) timeout_off = False
if timeout_on == False or timeout_off == False:
msg(sender, "&cThe timeout must be within 0-60 or -1.")
return True return True
except ValueError: except ValueError:
msg(sender, "&cThe timeout must be a number") msg(sender, "&cThe timeout must be a number")
@@ -85,111 +80,72 @@ def on_dammnspam_command(sender, command, label, args):
msg(sender, "&cPlease look at a button or lever while executing this command!") msg(sender, "&cPlease look at a button or lever while executing this command!")
return True return True
global changing_input if location_str(target) in inputs:
target_loc_str = location_str(target)
if target_loc_str in inputs:
changing_input = True # this input already has a timeout changing_input = True # this input already has a timeout
type_str = ttype.lower().replace("_", " ")
# test if player is allowed to build here # test if player is allowed to build here
build_check = can_build(sender, target) test_event = BlockBreakEvent(target, sender)
server.getPluginManager().callEvent(test_event)
changing_input = False changing_input = False
if not build_check: if test_event.isCancelled():
msg(sender, "&cYou are not allowed to modify this %s" % type_str) msg(sender, "&cYou are not allowed to modify this %s" % str(target.getType()).lower())
return True return True
# add block to inputs # add block to inputs
if destroying_input: add_input(sender, target, timeout_off, timeout_on)
if target_loc_str not in inputs:
msg(sender, "&cThere is no timeout to remove on this %s (by setting the timeout to 0)" % type_str)
return True
del inputs[target_loc_str]
msg(sender, "&aSuccessfully removed the timeout for this %s" % type_str)
else:
add_input(sender, target, timeout_off, timeout_on)
msg(sender, "&aSuccessfully set a timeout for this %s" % type_str)
save_inputs() save_inputs()
msg(sender, "&aSuccessfully set a timeout for this %s." % ttype.lower().replace("_", " "))
return True return True
def check_block_break(break_event, block): @hook.event("block.BlockBreakEvent", "normal")
if str(block.getType()) not in accepted_inputs:
return
pos_str = location_str(block)
if pos_str not in inputs:
return
sender = break_event.getPlayer()
input_str = ("this %s" if block is break_event.getBlock() else "the %s attached to that block") % str(block.getType()).lower().replace("_", " ")
if not sender.isSneaking():
msg(sender, "&cYou cannot destroy " + input_str)
msg(sender, "&c&nSneak&c and break or set the timeout to 0 if you want to remove it.")
break_event.setCancelled(True)
return
global removing_input
removing_input = True
success = can_build(sender, block)
removing_input = False
if success:
del inputs[pos_str]
save_inputs()
msg(sender, "&aSuccessfully removed %s!" % input_str)
else:
msg(sender, "&cYou are not allowed to remove " + input_str)
break_event.setCancelled(True)
# a dict for levers and buttons, with a tuple of tuples as value. The tuples in the tuple represent
# the data values which the block must have if the block were placed towards the linked blockface to be affected.
# The order is DOWN, UP, NORTH, SOUTH, WEST, EAST
attached_blocks = {
Material.LEVER: ((0, 7, 8, 15), (5, 6, 13, 14), (4, 12), (3, 11), (2, 10), (1, 9)),
Material.STONE_BUTTON: ((0, 8), (5, 6, 7, 13, 14, 15), (4, 12), (3, 11), (2, 10), (1, 9)),
Material.WOOD_BUTTON: ((0, 8), (5, 6, 7, 13, 14, 15), (4, 12), (3, 11), (2, 10), (1, 9)),
}
# returns a generator containing the levers or buttons that would be broken if this block were broken
def get_attached_blocks(block):
for i, face in ((0, BlockFace.DOWN), (1, BlockFace.UP), (2, BlockFace.NORTH), (3, BlockFace.SOUTH), (4, BlockFace.WEST), (5, BlockFace.EAST)):
side = block.getRelative(face)
dvalues = attached_blocks.get(side.getType())
if dvalues is not None and side.getData() in dvalues[i]:
yield side
@hook.event("block.BlockBreakEvent", "highest")
def on_block_break(event): def on_block_break(event):
if removing_input or changing_input or event.isCancelled(): global removing_input
if removing_input:
return return
block = event.getBlock() sender = event.getPlayer()
check_block_break(event, event.getBlock()) block = event.getBlock()
for affected_block in get_attached_blocks(block): btype = str(block.getType()).lower()
check_block_break(event, affected_block) if str(block.getType()) in accepted_inputs and not event.isCancelled():
pos_str = location_str(block)
if inputs.get(pos_str):
if sender.isSneaking():
# test if player is allowed to build here
removing_input = True
test_event = BlockBreakEvent(block, sender)
server.getPluginManager().callEvent(test_event)
removing_input = False
if test_event.isCancelled():
event.setCancelled(True)
msg(sender, "&cYou are not allowed to remove this %s" % btype)
return True
inputs.pop(pos_str) # remove
save_inputs()
msg(sender, "&eSuccessfully removed this %s!" % btype)
return True
elif not changing_input:
event.setCancelled(True)
msg(sender, "&cYou cannot destroy this %s!" % btype)
msg(sender, "&c&nSneak&c and break if you want to remove it.")
return True
@hook.event("player.PlayerInteractEvent", "normal") @hook.event("player.PlayerInteractEvent", "normal")
def on_interact(event): def on_interact(event):
if (str(event.getAction()) == "RIGHT_CLICK_BLOCK") and not event.isCancelled(): if (str(event.getAction()) == "RIGHT_CLICK_BLOCK") and not event.isCancelled():
sender = event.getPlayer() sender = event.getPlayer()
block = event.getClickedBlock() block = event.getClickedBlock()
btype = str(block.getType()).lower()
powered = (block.getData() & 0x8) == 0x8 if btype == "lever" else False # data > 7, but this is how bukkit does it
pos_str = location_str(block) pos_str = location_str(block)
data = inputs.get(pos_str) data = inputs.get(pos_str)
if data: if data:
sender = event.getPlayer() checktime = data["timeout_on"] if powered else data["timeout_off"]
btype = str(block.getType()).lower().replace("_", " ")
if btype == "lever" and block.getData() < 8:
checktime = data["timeout_off"]
else:
checktime = data["timeout_on"]
time_left = data["last_time"] + checktime - now()
if checktime == -1: if checktime == -1:
event.setCancelled(True) event.setCancelled(True)
msg(sender, "&cThis %s is locked permanently by /damnspam." % (btype)) msg(sender, "&cThis %s is locked permanently by /damnspam." % (btype))
elif time_left > 0: elif data["last_time"] + checktime > now():
event.setCancelled(True) event.setCancelled(True)
msg(sender, "&cThis %s has a damnspam timeout of %.2fs, with %.2fs left." % (btype, checktime, time_left)) msg(sender, "&cThis %s has a damnspam timeout of %ss." % (btype, checktime))
else: else:
data["last_time"] = round(now(), 2) inputs[pos_str]["last_time"] = round(now(), 2)

View File

@@ -5,10 +5,6 @@ friends = open_json_file("friends", {}) # {Player_UUID:[List_of_friend
friend_join_sound = "random.orb" friend_join_sound = "random.orb"
def is_friend_of(player, other):
lst = friends.get(uid(player))
return lst is not None and uid(other) in lst
@hook.event("player.PlayerJoinEvent", "high") # creates sound and sends a bold message on friend join @hook.event("player.PlayerJoinEvent", "high") # creates sound and sends a bold message on friend join
def fjm(event): # friend join message def fjm(event): # friend join message
@@ -29,13 +25,6 @@ def friendmessage(player, message): # sends a message with a prefix
msg(player, "&7[&aFriends&7] " + message) msg(player, "&7[&aFriends&7] " + message)
def get_player(name):
result = server.getOfflinePlayer(name)
if result is not None and (result.hasPlayedBefore() or result.isOnline()):
return result
return None
def ls(sender): def ls(sender):
try: try:
sender_friends = friends.get(uid(sender), False) sender_friends = friends.get(uid(sender), False)
@@ -66,25 +55,21 @@ def add(sender, names):
added = [] added = []
notfound = [] notfound = []
friendalready = [] friendalready = []
added_self = False
if not sender_id in friends: if not sender_id in friends:
friends[sender_id] = [] friends[sender_id] = []
for name in names: for name in names:
player = get_player(name) player = server.getPlayer(name)
if player: if player:
player_id = uid(player) player_id = uid(player)
not_yourself = sender != player not_yourself = player != sender
if not player_id in friends[sender_id]: if not player_id in friends[sender_id]:
if not_yourself: if not_yourself:
friends[sender_id].append(player_id) friends[sender_id].append(player_id)
added.append(player.getName()) added.append(player.getName())
if player.isOnline(): friendmessage(player.getPlayer(), "&a&o%s &aadded you to their friends list" % stripcolors(sender.getDisplayName()))
friendmessage(player.getPlayer(), "&a&o%s &aadded you to their friends list" % stripcolors(sender.getDisplayName()))
else:
added_self = True
else: else:
friendalready.append(player.getName()) friendalready.append(player.getName())
@@ -95,10 +80,10 @@ def add(sender, names):
if added: if added:
friendmessage(sender, "&a&o%s&a added." % ", ".join(added)) friendmessage(sender, "&a&o%s&a added." % ", ".join(added))
if notfound: if notfound:
friendmessage(sender, "&c&o%s&c not found." % ", ".join(notfound)) friendmessage(sender, "&c&o%s&c not found. (must be online)" % ", ".join(notfound))
if friendalready: if friendalready:
friendmessage(sender, "&c&o%s&c is/are already your friend." % ", ".join(friendalready)) friendmessage(sender, "&c&o%s&c is/are already your friend." % ", ".join(friendalready))
if added_self: if not not_yourself:
friendmessage(sender, "&cYou can't add yourself to your friends list.") friendmessage(sender, "&cYou can't add yourself to your friends list.")
@@ -109,21 +94,18 @@ def rem(sender, names):
notafriend = [] notafriend = []
for name in names: for name in names:
player = get_player(name) player = server.Player(name)
if player: if player:
player_id = uid(player) player_id = uid(player)
if player_id in friends.get(sender_id, []): if player_id in friends.get(sender_id, []):
friends[sender_id].remove(player_id) friends[sender_id].remove(player_id)
removed.append(player.getName()) removed.append(player.getName())
if player.isOnline(): friendmessage(player.getPlayer(), "&c&o%s &cremoved you from their friends list" % stripcolors(sender.getDisplayName()))
friendmessage(player.getPlayer(), "&c&o%s &cremoved you from their friends list" % stripcolors(sender.getDisplayName()))
else: else:
notafriend.append(player.getName()) notafriend.append(player.getName())
else: else:
notfound.append(name) notfound.append(name)
if not friends.get(sender_id, False):
del friends[sender_id]
save_friends() save_friends()
if removed: if removed:
friendmessage(sender, "&a&o%s&a removed." % ", ".join(removed)) friendmessage(sender, "&a&o%s&a removed." % ", ".join(removed))
@@ -144,38 +126,35 @@ def fhelp(sender):
@hook.command("friends") @hook.command("friends")
def on_friend_command(sender, command, label, args): def on_friend_command(sender, command, label, args):
try: if not is_player(sender):
if not is_player(sender): friendmessage(sender, "&c&lYou can't have friends!")
friendmessage(sender, "&c&lYou can't have friends!") return True
return True
cmd = args[0] if args else None cmd = args[0] if args else None
fargs = args[1:] fargs = args[1:]
# /friends list # /friends list
if cmd in ["list", "lst", "*"]: if cmd in ["list", "lst", "*"]:
thread.start_new_thread(ls, (sender,)) thread.start_new_thread(ls, (sender,))
# /friends clear # /friends clear
elif cmd in ["clear", "/"]: elif cmd in ["clear", "/"]:
clear(sender) clear(sender)
# /friends add <names>
elif cmd in ["add", "+"]:
if fargs:
add(sender, fargs)
else:
fhelp(sender)
# /friends remove <names>
elif cmd in ["remove", "rem", "delete", "del", "-"]:
if fargs:
rem(sender, fargs)
else:
fhelp(sender)
# /friends add <names>
elif cmd in ["add", "+"]:
if fargs:
add(sender, fargs)
else: else:
fhelp(sender) fhelp(sender)
return True
except: # /friends remove <names>
error(trace()) elif cmd in ["remove", "rem", "delete", "del", "-"]:
if fargs:
rem(sender, fargs)
else:
fhelp(sender)
else:
fhelp(sender)
return True

View File

@@ -11,6 +11,8 @@ import org.bukkit.block as bblock
import org.bukkit.event.entity as entity import org.bukkit.event.entity as entity
import org.bukkit.command.ConsoleCommandSender import org.bukkit.command.ConsoleCommandSender
from org.bukkit.entity import * from org.bukkit.entity import *
from player import get_py_player
from player import py_players
#Imports for async query #Imports for async query
from secrets import * from secrets import *
@@ -258,15 +260,13 @@ def toggle(player, ls, name = "Toggle", add = None):
If add is given, True explicitely adds it whereas False removes it If add is given, True explicitely adds it whereas False removes it
""" """
pid = uid(player) pid = uid(player)
if pid in ls or add is False: if pid in ls or add == False:
ls.remove(pid) ls.remove(pid)
msg(player, "&a%s turned off!" % name) msg(player, "&a%s turned off!" % name)
elif add is not False: elif add != False:
ls.append(pid) ls.append(pid)
msg(player, "&a%s turned on!" % name) msg(player, "&a%s turned on!" % name)
def send_JSON_message(playername, message): def send_JSON_message(playername, message):
bukkit.Bukkit.getServer().dispatchCommand(bukkit.Bukkit.getServer().getConsoleSender(), "tellraw " + playername + " " + message) bukkit.Bukkit.getServer().dispatchCommand(bukkit.Bukkit.getServer().getConsoleSender(), "tellraw " + playername + " " + message)
@@ -294,30 +294,23 @@ def is_ip(tocheck):
# Allows the use of e.g. numeric permission nodes like "permission.amount.5" and similar. # Allows the use of e.g. numeric permission nodes like "permission.amount.5" and similar.
# To get the data fetch the player and the start of the permission node, looking like "permission.amount." # To get the data fetch the player and the start of the permission node, looking like "permission.amount."
def get_permission_content(player, permnode, default_value = None): def get_permission_content(player, permnode):
try: perms = player.getEffectivePermissions()
perms = player.getEffectivePermissions() for perm in perms:
for perm in perms: if str(perm.getPermission()).startswith(permnode):
if str(perm.getPermission()).startswith(permnode): return str(perm.getPermission()).replace(permnode, "")
return str(perm.getPermission())[len(permnode):]
return default_value
except: # Gets an online player from their name
error(trace()) def get_player(name):
for p in bukkit.Bukkit.getServer().getOnlinePlayers():
if p.getName().lower() == name.lower():
return p
return None
def array_to_list(array): def array_to_list(array):
return_list = [] return_list = []
for a in array: for a in array:
return_list.append(a) return_list += [a]
return return_list return return_list
#debug wrapper
def debug(func):
def wrap(*args, **kwargs):
try:
return func(*args, **kwargs)
except:
error(trace())
return None
return wrap

384
imbusy.py
View File

@@ -1,318 +1,114 @@
""" # I'M BUSY! Plugin by Curs3d #
This plugin permits users to ##############################
send a command that renders # Concept by CookieManors :D #
them "busy", not letting them # http://bit.ly/1GnNPW8 #
to get tpa requests or direct ##############################
messages, except from console. # This plugin permits users to
On restart, all busy data will # send a command that renders
be cleared. # them "busy", not letting them
""" # to get tpa requests or direct
# messages, except from console.
# On restart, all busy data will
# be cleared.
from helpers import * from helpers import *
from friends import is_friend_of from basecommands import simplecommand
import org.bukkit.command.Command as Command from traceback import format_exc as trace
from time import time as now busy_players = []
imbusy_version = "v1.1.0"
base_permission = "utils.imbusy" # for /busy status
use_permission = "utils.imbusy.use" # for being busy
override_permission = "utils.imbusy.override" # for being able to bother busy people
busy_status_change_timeout = 15 # seconds
busy_players = {} # name : (status, timeout_expire)
# possible statuses: True if SUPER busy, False if normal busy, None if not busy
@hook.command("imbusy", def unclear():
aliases = ["busy"], msg(sender, "Umm, what? Sorry, directions unlclear, got head stuck in washing machine")
usage = "/<command> [on, off, status/check]",
description = "Offers control over your busy status"
@hook.command("busy",
aliases = ["focus"],
usage = "/<command> <on|off|status>",
description = "Sets busy mode on, you cannot recieve tpas and MSGs"
) )
@debug
def on_busy_command(sender, cmd, label, args): def on_busy_command(sender, cmd, label, args):
if not is_player(sender): if not is_player(sender):
msg(sender, "&7Sorry, Console cannot be busy") msg(sender, "Sorry, Console cannot be busy")
return True return True
plugin_header(recipient = sender, name = "I'M BUSY!") if not sender.hasPermission("utils.busy.allowed"):
plugin_header(recipient = sender, name = "I'M BUSY!")
if not sender.hasPermission(base_permission):
noperm(sender) noperm(sender)
return True return True
if len(args) == 0: if len(args) == 0:
return toggle(sender) plugin_header(recipient = sender, name = "I'M BUSY!")
msg(sender, "This plugin allows being busy, and when turned on you will not recieve any direct messages or tpa requests.")
arg0 = args[0].lower() msg(sender, "\nCommands:")
if arg0 == "on": msg(sender, "/busy on: turns on busy mode")
return on(sender) msg(sender, "/busy off: turns off busy mode")
if arg0 == "off": msg(sender, "/busy status [player]: shows your or [player]'s current busy status.")
return off(sender)
if arg0 in ("status", "check"):
return status(sender, args[1:])
if arg0 == "super":
return super_cmd(sender)
return help(sender)
def change_status(target, status):
target_name = target.getName()
old_status = None
if target_name in busy_players:
value = busy_players[target_name]
time_left = value[1] - now()
if time_left > 0:
msg(target, "&cYou must wait %.2fs untill you can change your status" % time_left)
return
old_status = value[0]
if old_status is status:
if status is True:
msg(target, "&cYou are already SUPER busy")
elif status is False:
msg(target, "&cYou are already busy")
else:
msg(target, "&cYou weren't busy yet")
return
busy_players[target_name] = (status, now() + busy_status_change_timeout)
if status is True:
broadcast(None, target.getDisplayName() + " &7is now SUPER busy")
elif status is False:
broadcast(None, target.getDisplayName() + " &7is now busy")
else:
broadcast(None, target.getDisplayName() + " &7is not busy anymore")
def get_status(target):
return busy_players.get(target.getName(), (None,))[0]
def toggle(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True return True
if get_status(sender) is None:
change_status(sender, False)
else:
change_status(sender, None)
return True
elif len(args) == 1:
def help(sender): if args[0] == "on":
msg(sender, "Let's you put yourself in busy status, preventing pms and tpa requests from other players") if sender.getName() in busy_players:
msg(sender, "\n&eCommands:") plugin_header(recipient = sender, name = "I'M BUSY!")
msg(sender, "&e/busy &7- Toggles busy status") msg(sender, "You cannot be even more focused than this without being a jedi!")
msg(sender, "&e/busy on &7- Turns on busy status") return True
msg(sender, "&e/busy off &7- Turns off busy status") busy_players.append(sender.getName())
msg(sender, "&e/busy status [player] &7- shows your or [player]'s current busy status") plugin_header(recipient = sender, name = "I'M BUSY!")
msg(sender, "&e/busy super &7- sets your status to SUPER busy such that even friends can not bother you") broadcast(None, "%s is now SUPER busy! Don't even TRY bothering them, it will not work!" % sender.getName())
return True
def on(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
change_status(sender, False)
return True
def off(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
change_status(sender, None)
return True
def status(sender, args):
if not sender.hasPermission(base_permission):
noperm(sender)
return True
if len(args) == 0:
target = sender
else:
target = server.getPlayer(args[0])
if target is None:
msg(sender, "&cThat player is not online")
return True return True
status = get_status(target)
if status is True: elif args[0] == "off":
status_str = "SUPER busy" plugin_header(recipient = sender, name = "I'M BUSY!")
elif status is False: try:
status_str = "busy" busy_players.remove(sender.getName())
msg(sender, "Master has sent /busy command, %s is freeee!" % sender.getName())
return True
except ValueError:
msg(sender, "You are not busy! You cannot be even less busy! Are you perhaps bored?")
return True
elif args[0] == "status":
plugin_header(recipient = sender, name = "I'M BUSY!")
if sender.getName() in busy_players:
msg(sender, "You are super-duper busy and concentrated right now. Think, think, think!")
return True
else:
msg(sender, "You are completely unable to focus right now.")
return True
else:
plugin_header(recipient = sender, name = "I'M BUSY!")
unclear()
return False
elif len(args) == 2 and args[0] == "status":
plugin_header(recipient = sender, name = "I'M BUSY!")
if args[1] in busy_players:
msg(sender, "Yes, %s is busy. Shhh..." % args[1])
return True
else:
msg(sender, "No, you're good. Feel free to chat with %s!" % args[1])
return True
else: else:
status_str = "not busy" plugin_header(recipient = sender, name = "I'M BUSY!")
msg(sender, "&7%s currently %s" % ("You are" if target is sender else "Player %s&7 is" % target.getDisplayName()), status_str) unclear()
return True
def super_cmd(sender):
if not sender.hasPermission(use_permission):
noperm(sender)
return True
change_status(sender, True)
return True
@hook.event("player.PlayerQuitEvent", "lowest")
def on_player_leave(event):
player_name = event.getPlayer().getName()
if player_name in busy_players:
del busy_players[player_name]
# Block any bothering if should be. If a busy player msgs someone else, they can be replied to and /msg'd as well.
# It's not entirely perfect in that regard as the ability to reply is lost when you are /msg'd by someone else.
reply_targets = {} # name : (reply_target_name, true if initiated by target)
def can_send(sender, target):
if target is sender or sender.hasPermission(override_permission):
return True
status = get_status(target)
if status is None:
return True
return status is False and is_friend_of(target, sender)
def whisper(sender, target_name):
target = server.getPlayer(target_name)
if target is not None:
sender_name = sender.getName()
if not can_send(sender, target):
value = reply_targets[sender_name]
if value[0] != target_name or value[1] is False:
msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
return False
reply_targets[sender_name] = (target_name, False)
reply_targets[target_name] = (sender_name, True)
return True
def reply(sender):
sender_name = sender.getName()
if sender_name in reply_targets:
value = reply_targets[sender_name]
target = server.getPlayer(value[0])
if target is not None:
if not value[1] and not can_send(sender, target):
msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
return False
reply_targets[target.getName()] = (sender_name, True)
return True
class CommandWrapper(Command):
def __init__(self, wrapped, checker):
Command.__init__(self, wrapped.getName())
self.setDescription(wrapped.getDescription())
self.setPermission(wrapped.getPermission())
self.setUsage(wrapped.getUsage())
self.setAliases(wrapped.getAliases())
self.wrapped = wrapped
self.checker = checker
def execute(self, sender, label, args):
try:
if not is_player(sender) or self.checker(sender, args):
return self.wrapped.execute(sender, label, args)
except:
error(trace())
return True
def tabComplete(self, sender, alias, args):
return self.wrapped.tabComplete(sender, alias, args)
def msg_command_checker(sender, args):
return len(args) <= 1 or whisper(sender, args[0])
def reply_command_checker(sender, args):
return len(args) == 0 or reply(sender)
def tpa_command_checker(sender, args):
if len(args) == 0:
return True
target = server.getPlayer(args[0])
if target is not None and not can_send(sender, target):
msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
return False return False
return True
def tpahere_command_checker(sender, args):
return tpa_command_checker(sender, args)
def mail_command_checker(sender, args):
if len(args) < 3 or args[0].lower() != "send":
return True
target = server.getPlayer(args[1])
if target is not None and not can_send(sender, target):
msg(sender, "&c[&fBUSY&c] %s&r is busy!" % target.getDisplayName())
return False
return True
@hook.event("player.PlayerCommandPreprocessEvent", "monitor") @hook.event("player.PlayerCommandPreprocessEvent", "monitor")
def on_player_command_preprocess(event): def on_cmd_preprocess_event(event):
message = event.getMessage().split(" ") message = event.getMessage().split(" ")
if len(message) > 1 and message[0].lower() in ("/tell", "/minecraft:tell") and not whisper(event.getPlayer(), message[1]): if message[0] == "/msg" or message[0] == "/w" or message[0] == "/m" or \
event.setCancelled(True) message[0] == "/tell" or message[0] == "/tpa" or message[0] == "/tpahere":
if message[1] in busy_players:
plugin_header(recipient = event.getPlayer(), name = "I'M BUSY!")
def replace_ess_commands(): msg(event.getPlayer(), "We are sorry, but %s is currently busy. Please try again later." % message[1])
event.setCancelled(True)
@hook.event("player.PlayerQuitEvent", "lowest")
def on_player_leave(event):
try: try:
map_field = server.getPluginManager().getClass().getDeclaredField("commandMap") busy_players.remove(event.getPlayer().getName())
map_field.setAccessible(True)
command_map = map_field.get(server.getPluginManager())
commands_field = command_map.getClass().getDeclaredField("knownCommands")
commands_field.setAccessible(True)
map = commands_field.get(command_map)
ess_msg_cmd = map.get("essentials:msg")
ess_reply_cmd = map.get("essentials:reply")
ess_tpa_cmd = map.get("essentials:tpa")
ess_tpahere_cmd = map.get("essentials:tpahere")
ess_mail_cmd = map.get("essentials:mail")
msg_cmd_wrapper = CommandWrapper(ess_msg_cmd, msg_command_checker)
reply_cmd_wrapper = CommandWrapper(ess_reply_cmd, reply_command_checker)
tpa_cmd_wrapper = CommandWrapper(ess_tpa_cmd, tpa_command_checker)
tpahere_cmd_wrapper = CommandWrapper(ess_tpahere_cmd, tpahere_command_checker)
mail_cmd_wrapper = CommandWrapper(ess_mail_cmd, mail_command_checker)
iterator = map.entrySet().iterator()
wrapped_commands = []
while iterator.hasNext():
entry = iterator.next()
value = entry.getValue()
changed = True
if value is ess_msg_cmd:
entry.setValue(msg_cmd_wrapper)
elif value is ess_reply_cmd:
entry.setValue(reply_cmd_wrapper)
elif value is ess_tpa_cmd:
entry.setValue(tpa_cmd_wrapper)
elif value is ess_tpahere_cmd:
entry.setValue(tpahere_cmd_wrapper)
elif value is ess_mail_cmd:
entry.setValue(mail_cmd_wrapper)
else:
changed = False
if changed:
wrapped_commands.append(entry.getKey())
info("[imbusy] wrapped commands: /" + ", /".join(wrapped_commands))
except: except:
error("[Imbusy] Failed to wrap essentials commands") pass
error(trace())

View File

@@ -7,12 +7,11 @@ from login_secrets import * #Don't forget to make login_secrets aswell
import mysqlhack import mysqlhack
from com.ziclix.python.sql import zxJDBC from com.ziclix.python.sql import zxJDBC
from java.lang import Runnable from java.lang import Runnable
from player import get_py_player, py_players
wait_time = 30 #seconds wait_time = 30 #seconds
admin_perm = "utils.loginsecurity.admin" admin_perm = "utils.loginsecurity.admin"
min_pass_length = 8 min_pass_length = 8
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.AsyncPlayerChatEvent"] blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent","player.AsyncPlayerChatEvent"]
@@ -273,10 +272,4 @@ def pre_command_proccess(event):
args = event.getMessage().split(" ") args = event.getMessage().split(" ")
if not args[0].lower() == "/login": if not args[0].lower() == "/login":
msg(player.player, "&4You need to login before you do that!") msg(player.player, "&4You need to login before you do that!")
event.setCancelled(True) event.setCancelled(True)
@hook.event("player.PlayerMoveEvent","normal")
def player_move(event):
user = get_py_player(event.getPlayer())
if user.logging_in:
event.setTo(event.getFrom())

13
main.py
View File

@@ -19,19 +19,12 @@ except:
@hook.enable @hook.enable
def on_enable(): def on_enable():
if "blockplacemods" in shared["modules"]:
shared["modules"]["blockplacemods"].schedule_torch_breaker()
if "imbusy" in shared["modules"]:
shared["modules"]["imbusy"].replace_ess_commands()
if "serversigns" in shared["modules"]:
shared["modules"]["serversigns"].check_all_signs_and_force_commands()
info("RedstonerUtils enabled!") info("RedstonerUtils enabled!")
@hook.disable @hook.disable
def on_disable(): def on_disable():
if "reports" in shared["modules"]: shared["modules"]["reports"].stop_reporting()
shared["modules"]["reports"].stop_reporting()
info("RedstonerUtils disabled!") info("RedstonerUtils disabled!")
@@ -50,9 +43,7 @@ shared["load_modules"] = [
# Adds /calc, toggles automatic solving of Math expressions in chat # Adds /calc, toggles automatic solving of Math expressions in chat
"calc", "calc",
# Adds aliasing of chat words # Adds aliasing of chat words
"chatalias", #"chatalias",
# For players to point friends
"friends",
# Plugin to locate laggy chunks. /lc <n> lists chunks with more than n entities # Plugin to locate laggy chunks. /lc <n> lists chunks with more than n entities
"lagchunks", "lagchunks",
# Adds /report and /rp, Stores reports with time and location # Adds /report and /rp, Stores reports with time and location

15
misc.py
View File

@@ -127,7 +127,7 @@ def on_interact(event):
sudo_blacklist = ["pyeval", "script_backup_begin", "script_backup_end", "script_backup_error", "script_backup_database_begin", "script_backup_database_dumps", "script_backup_database_end", sudo_blacklist = ["pyeval", "script_backup_begin", "script_backup_end", "script_backup_error", "script_backup_database_begin", "script_backup_database_dumps", "script_backup_database_end",
"script_backup_database_error", "script_backup_database_abort", "script_trim", "script_trim_result", "script_spigot_update", "script_disk_filled", "script_restart", "script_restart_abort", "script_backup_database_error", "script_backup_database_abort", "script_trim", "script_trim_result", "script_spigot_update", "script_disk_filled", "script_restart", "script_restart_abort",
"script_stop", "script_stop_abort", "script_shutdown", "stop", "esudo", "essentials:sudo", "sudo", "essentials:esudo"] "script_stop", "script_stop_abort", "script_shutdown", "stop", "esudo", "essentials:sudo", "sudo"]
@simplecommand("sudo", @simplecommand("sudo",
usage = "<player> [cmd..]", usage = "<player> [cmd..]",
@@ -212,13 +212,12 @@ def eval_thread(sender, code):
msg(sender, ">>> %s: %s" % (eclass.__name__, e) + "\n ", False, "c") msg(sender, ">>> %s: %s" % (eclass.__name__, e) + "\n ", False, "c")
thread.exit() thread.exit()
pythoners = ( pythoners = [
"e452e012-2c82-456d-853b-3ac8e6b581f5", # Nemes "e452e012-2c82-456d-853b-3ac8e6b581f5", # Nemes
"ae795aa8-6327-408e-92ab-25c8a59f3ba1", # jomo "ae795aa8-6327-408e-92ab-25c8a59f3ba1", # jomo
"d2693e91-93e1-4e3f-929f-f38e1ce8df03", # Pepich1851 "305ccbd7-0589-403e-a45b-d791dcfdee7d", # PanFritz
"51f2ad3c-6cc8-40ea-aa2b-f25970316921", # Dico200 "51f2ad3c-6cc8-40ea-aa2b-f25970316921" # Dico
"15ad0e60-8691-4e29-9de9-2d6b538bf56d" # psrcek ]
)
@simplecommand("pyeval", @simplecommand("pyeval",
usage = "[code..]", usage = "[code..]",

View File

@@ -25,6 +25,5 @@ def on_join(event):
@hook.event("player.PlayerQuitEvent","highest") @hook.event("player.PlayerQuitEvent","highest")
def on_leave(event): def on_leave(event):
player = get_py_player(event.getPlayer()) py_players.remove(get_py_player(event.getPlayer()))
if player in py_players:
py_players.remove(player)

30
plotter.py Normal file
View File

@@ -0,0 +1,30 @@
#!/usr/bin/python
"""
*Very basic* start of a custom plot-plugin like PlotMe
on hold because the PlotMe developer continued to develop PlotMe
"""
import sys
x_plot_size = 3
z_plot_size = 3
padding = 1
def base_coords(x, z):
pid = plot_id(x, z)
return [pid[0] * (x_plot_size + padding), pid[1] * (z_plot_size + padding)]
def bounds(x, z):
base = base_coords(x, z)
return [base, [base[0] + x_plot_size, base[1] + z_plot_size]]
def plot_id(x, z):
return [x // (x_plot_size + padding), z // (z_plot_size + padding)]
x = int(sys.argv[1])
z = int(sys.argv[2])
print "id: %s" % plot_id(x, z)
print "base: %s" % base_coords(x, z)
print "bounds: %s" % bounds(x, z)

View File

@@ -2,3 +2,4 @@ name: RedstonerUtils
main: main.py main: main.py
version: 3.1.0 version: 3.1.0
author: redstone_sheep author: redstone_sheep

View File

@@ -55,7 +55,6 @@ class Slave(object):
def update(self): def update(self):
self.blocks -= 1 self.blocks -= 1
if self.blocks <= 0: if self.blocks <= 0:
server.getPlayer(juuid(self.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation())
server.getPlayer(juuid(self.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation()) server.getPlayer(juuid(self.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation())
slaves.remove(self) slaves.remove(self)
save_slaves() save_slaves()

View File

@@ -1,12 +1,11 @@
from time import time from time import time
from helpers import * from helpers import *
from random import randrange from random import randrange
import math
lols = open_json_file("lol", []) lols = open_json_file("lol", [])
timeout = 15 timeout = 15
last_msg = 0 last_msg = 0
list_limit = 20
def save_lols(): def save_lols():
@@ -70,26 +69,8 @@ def on_lol_command(sender, command, label, args):
noperm(sender) noperm(sender)
elif cmd == "list": elif cmd == "list":
arg1 = args[1] if len(args) > 1 else None for i in range(len(lols)):
if not arg1:
arg1 = "1"
if not arg1.isdigit():
msg(sender, "&cInvalid argument \"%s\"" % arg1)
return True
if int(arg1) == 0:
msg(sender, "&cPage 0 does not exist")
return True
arg1 = int(arg1) - 1
offset = list_limit * arg1
if offset > len(lols):
msg(sender, "&cNot a valid page (too high).")
return True
msg(sender, " &9&nLol list page %s/%s" % (arg1 + 1, int(math.ceil(len(lols) / float(list_limit))))) #"\t" symbol displays weirdly, hence the 4 spaces
for i in range(offset, min(offset + list_limit, len(lols))):
msg(sender, "&a%s: &e%s" % (str(i).rjust(3), lols[i])) msg(sender, "&a%s: &e%s" % (str(i).rjust(3), lols[i]))
msg(sender, "")
msg(sender, "&eFor a specific page, type &a/lol list <page>&e.")
msg(sender, "") #emptyline
elif cmd == "search": elif cmd == "search":
if sender.hasPermission("utils.lol.search"): if sender.hasPermission("utils.lol.search"):
@@ -114,9 +95,9 @@ def on_lol_command(sender, command, label, args):
msg(sender, "&cInvalid number '&e%s&c'" % args[1]) msg(sender, "&cInvalid number '&e%s&c'" % args[1])
else: else:
msg(sender, "&a/lol &eSay random message") msg(sender, "&a/lol &eSay random message")
msg(sender, "&a/lol list [page] &eList messages") msg(sender, "&a/lol list &eList all messages")
msg(sender, "&a/lol id <id> &eSay specific message") msg(sender, "&a/lol id <id> &eSay specific message")
msg(sender, "&a/lol add <text> &eAdd message") msg(sender, "&a/lol add <text> &eAdd message")
msg(sender, "&a/lol del <id> &eDelete message") msg(sender, "&a/lol del <id> &eDelete message")
return True return True

View File

@@ -4,26 +4,8 @@ import org.bukkit.Material as Material
import java.util.UUID as UUID import java.util.UUID as UUID
import org.bukkit.Material as Material import org.bukkit.Material as Material
import org.bukkit.block.BlockFace as BlockFace import org.bukkit.block.BlockFace as BlockFace
from math import ceil
commands_whitelist = ( blocked_cmds = tuple(shared["modules"]["misc"].sudo_blacklist) + ("pex", "kick", "ban", "tempban", "reload", "op", "deop", "whitelist")
"mail", "email", "memo",
"echo", "ping",
"cg join",
"cg info",
"chatgroup join",
"chatgroup info",
"i",
"item",
"p h", "plot home", "plot h", "p home", "plotme home", "plotme h",
"up",
"tppos",
"seen",
)
max_line_length = 256
max_lines = 20
help_page_size = 12
def load_signs(): def load_signs():
signs_obj = open_json_file("serversigns", []) signs_obj = open_json_file("serversigns", [])
@@ -38,11 +20,9 @@ def save_signs():
signs_obj.append(key + tuple(value)) signs_obj.append(key + tuple(value))
save_json_file("serversigns", signs_obj) save_json_file("serversigns", signs_obj)
# {("world", x, y, z): ["owner_id", "msg1", "msg2"]} signs = load_signs() # {("world", x, y, z): ["owner_id", "msg1", "msg2"]}
signs = load_signs()
# Accumulated messages so players can have longer messages: {"Dico200": "Message...........", ""} lines = {} # Accumulated messages so players can have longer messages: {"Dico200": "Message...........", ""}
lines = {}
def fromLoc(bLoc): def fromLoc(bLoc):
""" """
@@ -105,46 +85,6 @@ def signsMsg(msg, colour = '4'):
return "&c[Signs] &" + colour + msg return "&c[Signs] &" + colour + msg
# /svs command
subcommand_info = (
(("claim",), (
"Claims the sign so that you can add messages to it",
), (("[owner]", "claims.other"),)),
(("info", "lines"), (
"Displays information about the (claimed) sign",
)),
(("add",), (
"Adds the message to the sign. Use ++ at the end",
"to add the message to your buffer. You can then use",
"the same command again to create a longer message",
), (("<message>[++]", None),)),
(("remove", "rem", "del", "delete"), (
"Removes the message with the given ID from the sign.",
"The ID is given before each message by &b/svs info&a.",
), (("<message ID>", None),)),
(("switch", "reverse"), (
"Reverses the order in which the given messages are shown.",
), (("<message ID 1> <message ID 2>", None),)),
(("clear",), (
"Removes all messages from the sign.",
)),
(("reset", "unclaim"), (
"Resets the sign, removing all messages and its owner.",
)),
(("whitelist", "commands", "wl"), (
"Displays a list of whitelisted commands",
)),
(("help",), (
"Displays this help page",
), (("[page]", None),)),
)
@simplecommand(cmd = "serversigns", aliases = ["svs", "signmsg"], @simplecommand(cmd = "serversigns", aliases = ["svs", "signmsg"],
description = "Makes something happen when you right click signs. \nUse /svs help for more details.", description = "Makes something happen when you right click signs. \nUse /svs help for more details.",
usage = "<claim|reset|add <msg>[++]|remove <ID>|clear|info|help>", usage = "<claim|reset|add <msg>[++]|remove <ID>|clear|info|help>",
@@ -152,56 +92,35 @@ subcommand_info = (
senderLimit = 0) senderLimit = 0)
def svs_command(sender, command, label, args): def svs_command(sender, command, label, args):
arg1 = args[0].lower() arg1 = args[0].lower()
Validate.isTrue(arg1 in ("claim", "reset", "add", "remove", "info", "clear", "help", "switch", "reverse", "unclaim"),
cmd_info = None signsMsg("That argument could not be recognized, use &o/svs help &4for expected arguments"))
for cmd in subcommand_info: Validate.isAuthorized(sender, "utils.serversigns." + arg1)
if arg1 in cmd[0]:
cmd_info = cmd
break
Validate.notNone(cmd_info, signsMsg("That command could not be recognized, use &o/svs help &4for expected arguments"))
cmd = cmd_info[0][0]
Validate.isAuthorized(sender, "utils.serversigns." + cmd)
#-------------------- Sub commands that don't require any conditions ----------------------- #-------------------- Sub commands that don't require any conditions -----------------------
if cmd == "help": if arg1 == "help":
all_lines = [ admin = sender.hasPermission("utils.serversigns.admin")
"&aServer signs let's you add messages to a sign.", msg = signsMsg("Server signs lets you add messages to a sign.", 'a')
"Right clicking the sign will display all the messages. Commands", msg += "\nRight clicking the sign will display all the messages. Commands"
"can also be added, by prefixing the message with a '/'.", msg += "\ncan also be added, by prefixing the message with a '/'."
"How to use &b/serversigns&a:", msg += "\nHow to use &b/serversigns&a:"
] msg += "\n&b/svs claim" + ("" if not sender.hasPermission("utils.serversigns.admin") else " [owner]")
msg += "\n&a- Claims the sign so that you can add messages to it"
for cmd in subcommand_info: msg += "\n&b/svs info"
if sender.hasPermission("utils.serversigns." + cmd[0][0]): msg += "\n&a- Displays information about the (claimed) sign"
params = "" msg += "\n&b/svs add <message>[++]"
if len(cmd) == 3: msg += "\n&a- Adds the message to the sign. Use ++ at the end"
for param, perm in cmd[2]: msg += "\n&a- to add the message to your buffer. You can then use"
if perm is None or sender.hasPermission("utils.serversigns." + perm): msg += "\n&a- the same command again to create a longer message."
params += param + " " msg += "\n&b/svs remove <message ID>"
all_lines.append("&b/svs %s %s" % ("|".join(cmd[0]), params)) msg += "\n&a- Removes the message with the given ID from the sign."
for info_line in cmd[1]: msg += "\n&a- The ID is given before each message by &b/svs info&a."
all_lines.append("&a- " + info_line) msg += "\n&b/svs switch|reverse <message ID 1> <message ID 2>"
msg += "\n&a- Reverses the order in which the given messages are shown."
last_page = int(ceil(len(all_lines) / help_page_size)) msg += "\n&b/svs clear"
info("last page: %d" % last_page) msg += "\n&a- Removes all messages from the sign."
page = 1 msg += "\n&b/svs reset|unclaim"
if len(args) > 1 and args[1].isdigit(): msg += "\n&a- Resets the sign, removing all messages and its owner."
page = int(args[1]) return msg
if page <= 0:
page = 1
elif page > last_page:
page = last_page
first_line = signsMsg("Serversigns help page %d" % page, '6')
if page < last_page:
first_line += ", &e/svs help %d&6 for the next" % (page + 1)
page_lines = [first_line] + all_lines[(page - 1) * help_page_size : min(page * help_page_size, len(all_lines))]
return "\n".join(page_lines)
if cmd == "whitelist":
return signsMsg("Whitelisted commands: &3" + ", ".join(commands_whitelist), 'a')
#------------------------------------------------------------------------------------------- #-------------------------------------------------------------------------------------------
block = sender.getTargetBlock(None, 5) block = sender.getTargetBlock(None, 5)
@@ -213,7 +132,7 @@ def svs_command(sender, command, label, args):
arg2 = args[1].lower() if len(args) > 1 else None arg2 = args[1].lower() if len(args) > 1 else None
#------------------------ Sub commands that require the block to be a sign ------------------------------- #------------------------ Sub commands that require the block to be a sign -------------------------------
if cmd == "claim": if arg1 == "claim":
Validate.isTrue(not sign, signsMsg("The %s was already claimed" % signName)) Validate.isTrue(not sign, signsMsg("The %s was already claimed" % signName))
Validate.isTrue(can_build2(sender, block), signsMsg("You are not permitted to claim signs here")) Validate.isTrue(can_build2(sender, block), signsMsg("You are not permitted to claim signs here"))
target = sender target = sender
@@ -225,7 +144,7 @@ def svs_command(sender, command, label, args):
uuid = uid(target) uuid = uid(target)
if sign != None: if sign != None:
if sign[0] == uuid: if sign[0] == uuid:
return signsMsg("The " + signName + " was already owned by that player") return signsMsg("The" + signName + " was already owned by that player")
else: else:
sign[0] = uuid sign[0] = uuid
else: else:
@@ -237,7 +156,7 @@ def svs_command(sender, command, label, args):
Validate.notNone(sign, signsMsg("The %s has not been claimed" % signName)) Validate.notNone(sign, signsMsg("The %s has not been claimed" % signName))
#----------------------Sub commands that require the sign to be claimed as well------------------------------------ #----------------------Sub commands that require the sign to be claimed as well------------------------------------
if cmd == "info": if arg1 == "info":
sign_lines = "" sign_lines = ""
for id, line in enumerate(sign[1:]): for id, line in enumerate(sign[1:]):
sign_lines += ("\n &a%s: \"&f%s&a\"" % (id + 1, line)) sign_lines += ("\n &a%s: \"&f%s&a\"" % (id + 1, line))
@@ -247,44 +166,26 @@ def svs_command(sender, command, label, args):
Validate.isTrue(canEdit(sign, sender), signsMsg("You do not own the %s!" % signName)) Validate.isTrue(canEdit(sign, sender), signsMsg("You do not own the %s!" % signName))
#---------------------- Sub commands that require you to own targeted sign as well ------------------------- #---------------------- Sub commands that require you to own targeted sign as well -------------------------
if cmd == "add": if arg1 == "add":
Validate.isTrue(len(sign) - 1 <= max_lines, signsMsg("This sign already has the maximum amount of lines, you cannot add more"))
line = " ".join(args[1:]) line = " ".join(args[1:])
Validate.isTrue(line != "" and line != None, signsMsg("You have to enter a message to add or accumulate")) Validate.isTrue(line != "" and line != None, signsMsg("You have to enter a message to add or accumulate"))
key = sender.getName() key = sender.getName()
global lines global lines
Validate.isTrue(key in lines or line[:1] != "/" or sender.hasPermission("utils.serversigns.command"), signsMsg("You cannot add commands to a sign!")) Validate.isTrue(key in lines or line[:1] != "/" or sender.hasPermission("utils.serversigns.command"), signsMsg("You cannot add commands to a sign!"))
if line[-2:] == "++": if line[-2:] == "++":
if key not in lines: if key not in lines:
lines[key] = "" lines[key] = ""
Validate.isTrue(len(lines[key]) + len(line[:-2]) + 1 <= max_line_length, signsMsg("This line would be too long, so the given message was not added to the accumulated message"))
lines[key] += " " + line[:-2] lines[key] += " " + line[:-2]
return signsMsg("Added given message to the message you're accumulating. \nYour accumulated message is now as follows: \n&f%s" % lines[key], 'a') return signsMsg("Added given message to the message you're accumulating. \nYour accumulated message is now as follows: \n&f%s" % lines[key], 'a')
if key in lines: if key in lines:
line = (lines[key] + " " + line)[1:] line = (lines[key] + " " + line)[1:]
Validate.isTrue(len(line) <= max_line_length, signsMsg("This line would be too long, so it was not added to the sign. It is however still accumulated.")) Validate.isTrue(line[0] != "/" or line.split(" ")[0][1:] not in blocked_cmds, signsMsg("Usage of that command with server signs is prohibited"))
if line[0] == "/":
cmd = line[1:].lower()
whitelisted = False
for wl_cmd in commands_whitelist:
if cmd[:len(wl_cmd)] == wl_cmd:
whitelisted = True
break
Validate.isTrue(whitelisted, signsMsg("That command is not whitelisted for use with serversigns"))
if key in lines:
del lines[key]
sign.append(colorify(line) if line[0] != "/" else line) sign.append(colorify(line) if line[0] != "/" else line)
save_signs() save_signs()
return signsMsg("Added line \"&f%s&a\" to the %s" % (line, signName), 'a') return signsMsg("Added line \"&f%s&a\" to the %s" % (line, signName), 'a')
if cmd == "remove": if arg1 == "remove":
Validate.notNone(arg2, signsMsg("You have to enter the ID of the message to remove!")) Validate.notNone(arg2, signsMsg("You have to enter the ID of the message to remove!"))
try: try:
id = int(arg2) id = int(arg2)
@@ -295,7 +196,7 @@ def svs_command(sender, command, label, args):
return signsMsg("Removed message with id %s from the %s" % (id, signName), 'a') return signsMsg("Removed message with id %s from the %s" % (id, signName), 'a')
if cmd == "switch": if arg1 in ("switch", "reverse"):
Validate.isTrue(len(args) == 3, signsMsg("You have to enter the 2 IDs of the messages to reverse")) Validate.isTrue(len(args) == 3, signsMsg("You have to enter the 2 IDs of the messages to reverse"))
try: try:
id1 = int(args[1]) id1 = int(args[1])
@@ -309,20 +210,21 @@ def svs_command(sender, command, label, args):
return signsMsg("Reversed the messages with IDs %s and %s of the %s" % (id1, id2, signName), 'a') return signsMsg("Reversed the messages with IDs %s and %s of the %s" % (id1, id2, signName), 'a')
if cmd == "clear": if arg1 == "clear":
signs[loc] = [sign[0]] signs[loc] = [sign[0]]
save_signs() save_signs()
return signsMsg("Removed all messages from the %s" % signName, 'a') return signsMsg("Removed all messages from the %s" % signName, 'a')
if cmd == "reset": if arg1 in ("reset", "unclaim"):
del signs[loc] del signs[loc]
save_signs() save_signs()
return signsMsg("Removed all messages and the owner from the %s, it can now be claimed" % signName, 'a') return signsMsg("Removed all messages and the owner from the %s, it can now be claimed" % signName, 'a')
#------------------------------------------------------------------------------------------------------- #-------------------------------------------------------------------------------------------------------
@hook.event("player.PlayerInteractEvent") @hook.event("player.PlayerInteractEvent")
def on_click(event): def on_click(event):
if str(event.getAction()) != "RIGHT_CLICK_BLOCK": if str(event.getAction()) != "RIGHT_CLICK_BLOCK":
@@ -352,37 +254,39 @@ faces = {
@hook.event("block.BlockBreakEvent", "monitor") @hook.event("block.BlockBreakEvent", "monitor")
def on_break(event): def on_break(event):
if checking_block or event.isCancelled(): try:
return global checking_block
if checking_block or event.isCancelled():
return
block = event.getBlock() block = event.getBlock()
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN): if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
check_sign(event, block, attached = False) check_sign(event, block, attached = False)
for block_face, data_values in faces.iteritems(): for block_face, data_values in faces.iteritems():
block2 = block.getRelative(block_face) block2 = block.getRelative(block_face)
if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values: if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
check_sign(event, block2) check_sign(event, block2)
block3 = block.getRelative(BlockFace.UP) block3 = block.getRelative(BlockFace.UP)
if block3.getType() == Material.SIGN_POST: if block3.getType() == Material.SIGN_POST:
check_sign(event, block3) check_sign(event, block3)
except:
error(trace())
def check_sign(event, block, attached = True): def check_sign(event, block, attached = True):
player = event.getPlayer() player = event.getPlayer()
loc = fromLoc(block.getLocation()) sign = getSign(fromLoc(block.getLocation()))
if block.getType() not in (Material.WALL_SIGN, Material.SIGN_POST) or getSign(loc) is None:
return
if not can_build2(player, block): if not can_build2(player, block):
event.setCancelled(True) event.setCancelled(True)
msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign"))) msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign")))
else: else:
loc = fromLoc(block.getLocation())
del signs[loc] del signs[loc]
save_signs() save_signs()
msg(player, signsMsg("Reset the %s which you just broke" % identifySign(loc))) msg(player, signsMsg("Reset the %s which you just broke" % identifySign(loc)))
def can_build2(player, block): def can_build2(player, block):
global checking_block global checking_block
event = BlockBreakEvent(block, player) event = BlockBreakEvent(block, player)
@@ -391,26 +295,3 @@ def can_build2(player, block):
checking_block = False checking_block = False
return not event.isCancelled() return not event.isCancelled()
def check_all_signs_and_force_commands():
for loc in signs:
if server.getWorld(loc[0]).getBlockAt(loc[1], loc[2], loc[3]).getType() not in (Material.WALL_SIGN, Material.SIGN_POST):
del signs[loc]
try:
map_field = server.getPluginManager().getClass().getDeclaredField("commandMap")
map_field.setAccessible(True)
command_map = map_field.get(server.getPluginManager())
commands_field = command_map.getClass().getDeclaredField("knownCommands")
commands_field.setAccessible(True)
map = commands_field.get(command_map)
rsutils_cmd = map.get("redstonerutils:serversigns")
map.put("svs", rsutils_cmd)
map.put("serversigns", rsutils_cmd)
map.put("signsmsg", rsutils_cmd)
except:
error("[Serversigns] failed to force commands")
error(trace())