29 Commits

Author SHA1 Message Date
Pepich
7fa6926987 Removed unnessecary debug outputs 2016-04-11 15:41:59 +02:00
Pepich
46f1564af0 Fixed indentation error ll 39-41 2016-04-11 15:18:59 +02:00
BuildTools
0aad531f9e Added more aliases 2016-02-15 17:38:19 +01:00
BuildTools
412ed59225 Added aliases and proper command description 2016-02-15 17:33:14 +01:00
BuildTools
9160c85d09 Added automatic disabling of cgt when leaving a chatgroup 2016-02-15 17:32:50 +01:00
jomo
a98a8a8657 Merge pull request #35 from RedstonerServer/tabnames
Fixed naming error in rank trainingmod
2016-02-15 16:51:55 +01:00
BuildTools
34ed3a1023 Fixed naming error in rank trainingmod 2016-02-15 16:50:21 +01:00
jomo
ddc4a9b457 Merge pull request #34 from RedstonerServer/tabnames
Adding tabnames, updating main
2016-02-15 01:34:56 +01:00
jomo
6a4d1447ec rename tabnames to nametags
I think it's a more descriptive name
2016-02-15 01:27:13 +01:00
jomo
5a0477fdbf clean up tabnames
doesn't throw exceptions when group can't be found, will print warning instead
2016-02-14 23:52:50 +01:00
BuildTools
91afa684cd removed unnessecary imports, code cleanup 2016-02-14 22:33:44 +01:00
BuildTools
70f2001e7b initial commit, adding the tabnames module 2016-02-14 22:25:02 +01:00
BuildTools
f03f34777b Added tabnames module, disabled iptracker due to instability 2016-02-14 22:24:11 +01:00
PixelSergey
799584df46 Unbusies on logout 2016-02-07 13:15:51 +02:00
BuildTools
3a2d1193ca iptracker v1.1.0 updating to helpers v2.0.0 functions; fixing bugs in data management and command execution 2016-01-09 16:43:19 +01:00
BuildTools
cbc77de826 Helpers v2.0.0, added versioning, added array_to_list and get_permission_content, renamed isIP to is_ip 2016-01-09 16:42:26 +01:00
BuildTools
883b02acd5 Initial commit of chatalias.py v2 2016-01-09 16:40:57 +01:00
PanFritz
4cf08dcd6d Merge pull request #30 from psrcek/dev
Fixed capitalization
2015-12-27 00:21:42 +01:00
psrcek
fa81ace66e Fixed capitalization 2015-12-26 23:57:34 +01:00
Dico200
528269afd6 Added comment with permission nodes to blockplacemods 2015-12-09 22:33:48 +01:00
Dico200
2c8bfff01f Add sudo_blacklist to blocked_cmds in serversigns 2015-11-30 02:31:28 +01:00
Dico200
2690da5666 This should keep players from interacting with comparators where they cannot build 2015-11-30 02:19:07 +01:00
Dico200
1969584312 Revert "Merge branch 'wrapper' of https://github.com/RedstonerServer/redstoner-utils into wrapper"
This reverts commit 4d5861fd36, reversing
changes made to 9d0e4c99ba.
2015-11-25 15:49:52 +01:00
Dico200
0172cf2feb Revert "wrapper_command WIP"
This reverts commit 522a7a99a1.
2015-11-25 15:24:34 +01:00
Dico200
522a7a99a1 wrapper_command WIP 2015-11-25 01:15:44 +01:00
Dico200
4d5861fd36 Merge branch 'wrapper' of https://github.com/RedstonerServer/redstoner-utils into wrapper 2015-11-23 23:29:06 +01:00
PanFritz
9d0e4c99ba Removed "ls" in for loop 2015-11-23 01:55:45 +01:00
PixelSergey
e57f721db3 Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-11-22 19:56:55 +02:00
PixelSergey
2808c5838b Fixed a bug in chatalias. Still safe :D 2015-11-22 19:56:11 +02:00
24 changed files with 958 additions and 1195 deletions

View File

@@ -11,6 +11,17 @@ import org.bukkit.event.block.Action as Action
import org.bukkit.block.BlockFace as BlockFace
import org.bukkit.scheduler.BukkitRunnable as Runnable
"""
# Permissions:
# - utils.toggle: for use of the command
# - utils.toggle.cauldron
# - utils.toggle.slab
# - utils.toggle.furnace
# - utils.toggle.piston
# - utils.toggle.dropper
# - utils.toggle.hopper
"""
settingInformation = dict( #[setting type, identifying description, detailed description, aliases, (optional) max slot id], setting types: 0 = toggle, default on. 1 = Set your setting to held itemstack, 2 = toggle, default off
cauldron = [0,
"easy cauldron water level control",

View File

@@ -1,138 +1,319 @@
# Chat Aliasing plugin by Curs3d #
##################################
# Allows users to alias words,
# so that when they send a
# message in chat, it gets
# replaced by their specified
# word. The JSON file for this
# plugin is generated if not
# present. Set values to -1
# for "unlimited" setting.
############################################
# Alias v2.0 by Pepich #
# Changes to previous version from curs3d: #
# Dynamic alias limit from permissions #
# AC/CG/MSG support #
# Color support #
# Bugfixes #
# #
# TODO: #
# Add command support... #
############################################
import os
import org.bukkit as bukkit
from org.bukkit import *
from helpers import *
import re
from traceback import format_exc as trace
from secrets import *
data = None
# Version number and requirements
max_entries = 10
max_alias_length = 35
# Minecraft message limit is 100 so I decided to give a little tolerance (and I added a bit more)
max_overall_length = 100 + max_alias_length
alias_version = "2.0.0"
helpers_versions = ["1.1.0", "2.0.0"]
enabled = False
error = colorify("&cUnspecified error")
commands_per_page = 5
global_aliases = {"./":"/"}
data = {}
use_mysql = False
alias_perm = "utils.alias.allowed"
exceed_length = "utils.alias.exceedlimit"
exceed_entries = "utils.alias.exceedlimit"
exceed_overall_length = "utils.alias.exceedlimit"
# Permissions:
# Grants full access immediately
permission_ALL = "utils.alias.*"
# Access to the command to display the help screen
permission_BASE = "utils.alias"
# Make replacements only when the user has this permission
permission_USE = "utils.alias.use"
# Modify aliases
permission_MODIFY = "utils.alias.modify"
permission_MODIFY_OTHERS = "utils.alias.modify.others"
# List aliases
permission_LIST = "utils.alias.list"
permission_LIST_OTHERS = "utils.alias.list.others"
# Set alias amounts/length limits, e.g. utils.alias.amount.420
permission_AMOUNT = "utils.alias.amount."
permission_LENGTH = "utils.alias.length."
# See when the plugin was disabled due to version errors
permission_INFO = "utils.alias.info"
permission_FINFO = "utils.alias.finfo"
########
# CODE #
########
enabled = helpers_version in helpers_versions
if not enabled:
error = colorify("&6Incompatible versions detected (&chelpers.py&6)")
def safe_open_json():
global data
if data is not None:
return data
data = open_json_file("aliases")
if data is None:
data = {}
save_json_file("aliases", data)
return data
def multiple_replace(aliases, text):
regex = re.compile("|".join(map(re.escape, aliases.keys())))
return regex.sub(lambda mo: aliases[mo.group(0)], text)
def safe_open_json(uuid):
if not os.path.exists("plugins/redstoner-utils.py.dir/files/aliases"):
os.makedirs("plugins/redstoner-utils.py.dir/files/aliases")
value = open_json_file("aliases/" + uuid)
if value is None:
value = global_aliases
save_json_file("aliases/" + uuid, value)
return value
@hook.command("alias",
usage="/<command> [to_alias] [alias...]",
desc="Aliases words in chat")
usage="/<command> <add, remove, list, help> [...]",
desc="Allows aliasing of words")
def on_alias_command(sender, cmd, label, args):
try:
args = array_to_list(args)
if not enabled:
disabled_fallback(sender)
return True
if not hasPerm(sender, permission_BASE):
plugin_header(recipient=sender, name="Alias")
noperm(sender)
return True
return subcommands[args[0].lower()](sender, args[1:])
except:
return subcommands["help"](sender, "1")
if not is_player(sender):
msg(sender, "Sorry, non-players cannot alias words")
return True
if not sender.hasPermission(alias_perm):
plugin_header(recipient=sender, name="Chat Alias")
noperm(sender)
return True
if len(args) == 0:
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7This is a plugin that allows you to get words" +
"replaced by other ones automatically!")
msg(sender, "&7\nCommands:")
msg(sender, "&e/alias <word> &7removes <word> from your aliases. " +
"Use &e/alias * &7to remove all aliases.")
msg(sender, "&e/alias <word> <replacement> &7will change &e<word> " +
"&7to &e<replacement> &7in chat")
msg(sender, "&7\nYour Aliases:")
data = safe_open_json()
try:
for alias, value in data[str(sender.getUniqueId())].items():
msg(sender, "&7%s &7==> %s" % (alias, value))
except KeyError:
pass
return True
elif len(args) == 1:
data = safe_open_json()
if args[0] == "*":
try:
del data[str(sender.getUniqueId())]
except KeyError:
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7No alias data to remove!")
return True
save_json_file("aliases", data)
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&cALL &7alias data successfuly removed!")
return True
try:
if data[str(sender.getUniqueId())].pop(args[0], None) is None:
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Could not remove: alias not present!")
return True
except KeyError:
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Could not remove: you do not have any aliases!")
return True
save_json_file("aliases", data)
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Alias for %s &7successfuly removed" % args[0])
return True
elif len(args) >= 2:
data = safe_open_json()
alias = " ".join(args[1:])
try:
if (len(alias) > max_alias_length) and (max_alias_length >= 0) and (not sender.hasPermission(exceed_length)):
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Please do not alias long words/sentences.")
return True
if (len(data[str(sender.getUniqueId())]) >= max_entries) and (max_entries >= 0) and (not sender.hasPermission(exceed_entries)):
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7You have reached your alias limit!")
return True
except KeyError:
data[str(sender.getUniqueId())] = {}
data[str(sender.getUniqueId())][args[0]] = alias
save_json_file("aliases", data)
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Chat Alias %s &7==> %s &7successfully created!" % (args[0], alias))
return True
else:
return False
def help(sender, args):
commands = [colorify("&e/alias help [page]")]
if hasPerm(sender, permission_LIST):
commands += [colorify("&e/alias list &7- Lists all your aliases")]
if hasPerm(sender, permission_MODIFY):
commands += [colorify("&e/alias add <word> <alias> &7- Add an alias")]
commands += [colorify("&e/alias remove <word> &7- Remove an alias")]
if can_remote(sender):
while len(commands) < commands_per_page:
commands += [""]
commands += [colorify("&7Following commands will be executed on <player> yet all output will be redirected to you, except when you set silent to false, then <player> will see it too.")]
if hasPerm(sender, permission_LIST_OTHERS):
commands += [colorify("&e/alias player <name> list [silent]")]
if hasPerm(sender, permission_MODIFY_OTHERS):
commands += [colorify("&e/alias player <name> add <word> <alias> [silent]")]
commands += [colorify("&e/alias player <name> remove <word> [silent]")]
pages = (len(commands)-1)/commands_per_page + 1
page = 1
if len(args) != 0:
page = int(args[0])
if (page > pages):
page = pages
if page < 1:
page = 1
msg(sender, colorify("&e---- &6Help &e-- &6Page &c" + str(page) + "&6/&c" + str(pages) + " &e----"))
page -= 1
to_display = commands[5*page:5*page+5]
for message in to_display:
msg(sender, message)
if page+1 < pages:
msg(sender, colorify("&6To display the next page, type &c/help " + str(page+2)))
return True
@hook.event("player.PlayerJoinEvent", "high")
def on_join(event):
try:
if enabled:
t = threading.Thread(target=load_data, args=(uid(event.getPlayer()), ))
t.daemon = True
t.start()
else:
if event.getPlayer().hasPermission(permission_FINFO):
disabled_fallback(event.getPlayer())
except:
print(trace())
@hook.event("player.AsyncPlayerChatEvent", "high")
def on_player_chat(event):
playerid = str(event.getPlayer().getUniqueId())
data = safe_open_json()
if event.isCancelled():
return
if not playerid in data:
try:
if enabled:
if event.isCancelled():
return
if not hasPerm(event.getPlayer(), permission_USE):
return
for alias, value in data[str(uid(event.getPlayer()))].items():
if not event.getPlayer().hasPermission(permission_ALL) and len(event.getMessage()) > int(get_permission_content(event.getPlayer(), permission_LENGTH)):
event.setCanceled(True)
plugin_header(event.getPlayer, "Alias")
msg(event.getPlayer(), "The message you wanted to generate would exceed your limit. Please make it shorter!")
return
if event.getPlayer().hasPermission("essentials.chat.color"):
event.setMessage(event.getMessage().replace(colorify(alias), colorify(value)))
else:
event.setMessage(event.getMessage().replace(alias, value))
except:
return
event.setMessage(multiple_replace(data[playerid], event.getMessage()))
def hasPerm(player, permission):
return (player.hasPermission(permission)) or (player.hasPermission(permission_ALL))
if (event.getPlayer().hasPermission("essentials.chat.color")):
event.setMessage(colorify(event.getMessage()))
if (max_overall_length >= 0) and (len(event.getMessage()) > max_overall_length) and (not event.getPlayer().hasPermission(exceed_overall_length)):
event.setCancelled(True)
plugin_header(recipient=event.getPlayer(), name="Chat Alias")
msg(event.getPlayer(), "&7The message generated was too long and was not sent. :/")
def disabled_fallback(receiver):
if not hasPerm(receiver, permission_INFO):
msg(receiver, colorify("&cUnknown command. Use &e/help&c, &e/plugins &cor ask a mod."))
else:
msg(receiver, colorify("&cPlugin alias v" + alias_version + " has experienced an &eEMERGENCY SHUTDOWN:"))
msg(receiver, error)
msg(receiver, colorify("&cPlease contact a dev/admin (especially pep :P) about this to take a look at it."))
def can_remote(player):
return hasPerm(player, permission_LIST_OTHERS) or hasPerm(player, permission_MODIFY_OTHERS)
def add(sender, args):
plugin_header(sender, "Alias")
if not sender.hasPermission(permission_ALL) and len(data[uid(sender)]) >= int(get_permission_content(sender, permission_AMOUNT)):
msg(sender, "&cCould not create alias: Max_limit reached!")
return True
args = [args[0]] + [" ".join(args[1:])]
data[str(uid(sender))][str(args[0])] = args[1]
save_data(uid(sender))
msg(sender, colorify("&7Alias: ") + args[0] + colorify("&7 -> " + args[1] + colorify("&7 was succesfully created!")), usecolor=sender.hasPermission("essentials.chat.color"))
return True
def radd(sender, args):
args = [args[0:1]] + [" ".join([args[2:len(args)-2]])] + [args[len(args)-1]]
plugin_header(sender, "Alias")
if args[3].lower() == "false":
plugin_header(target, "Alias")
msg(target, "&cPlayer " + sender_name + " &cis creating an alias for you!")
if not sender.hasPermission(permission_ALL) and len(data[uid(sender)]) >= int(get_permission_content(target, permission_AMOUNT)):
msg(sender, "&cCould not create alias: Max_limit reached!")
if args[3].lower() == "false":
msg(target, "&cCould not create alias: Max_limit reached!")
return True
target = get_player(args[0])
if is_player(sender):
sender_name = colorify(sender.getDisplayName)
else:
sender_name = colorify("&6Console")
if len(args) == 3:
args += ["true"]
data[str(uid(target))][str(args[1])] = str(args[2])
save_data(uid(target))
msg(sender, colorify("&7Alias: ") + args[1] + colorify("&7 -> " + args[2] + colorify("&7 was succesfully created!")), usecolor=target.hasPermission("essentials.chat.color"))
if args[3].lower() == "false":
msg(target, colorify("&7Alias: ") + args[1] + colorify("&7 -> " + args[2] + colorify("&7 was succesfully created!")), usecolor=target.hasPermission("essentials.chat.color"))
return True
def remove(sender, args):
plugin_header(sender, "Alias")
try:
msg(sender, colorify("&7Successfully removed alias ") + args[0] + colorify(" &7-> ") + data[uid(sender)].pop(args[0]) + colorify("&7!"), usecolor=sender.hasPermission("essentials.chat.color"))
save_data(uid(sender))
except:
msg(sender, colorify("&cCould not remove alias ") + args[0] + colorify(", it does not exist."), usecolor=sender.hasPermission("essentials.chat.color"))
return True
def rremove(sender, args):
plugin_header(sender, "Alias")
target = get_player(args[0])
if is_player(sender):
sender_name = colorify(sender.getDisplayName)
else:
sender_name = colorify("&6Console")
if args[2].lower() == "false":
print("WTF")
plugin_header(target, "Alias")
msg(target, "&cPlayer " + sender_name + " &cis removing an alias for you!")
try:
alias = data[uid(target)].pop(args[1])
msg(sender, colorify("&7Successfully removed alias ") + args[1] + colorify(" &7-> ") + alias + colorify("&7!"), usecolor=sender.hasPermission("essentials.chat.color"))
if args[2].lower() == "false":
msg(target, colorify("&7Successfully removed alias ") + args[1] + colorify(" &7-> ") + alias + colorify("&7!"), usecolor=sender.hasPermission("essentials.chat.color"))
save_data(uid(target))
except:
msg(sender, colorify("&cCould not remove alias ") + args[1] + colorify(", it does not exist."), usecolor=sender.hasPermission("essentials.chat.color"))
if args[2].lower() == "false":
msg(target, colorify("&cCould not remove alias ") + args[1] + colorify(", it does not exist."), usecolor=sender.hasPermission("essentials.chat.color"))
return True
def list_alias(sender, args):
plugin_header(sender, "Alias")
msg(sender, "&7You have a total of " + str(len(data[uid(sender)])) + " aliases:")
for word, alias in data[str(uid(sender))].items():
msg(sender, colorify("&7") + word + colorify("&7 -> ") + alias, usecolor=sender.hasPermission("essentials.chat.color"))
return True
def rlist_alias(sender, args):
plugin_header(sender, "Alias")
target = get_player(args[0])
if is_player(sender):
sender_name = colorify(sender.getDisplayName)
else:
sender_name = colorify("&6Console")
if len(args) == 1:
args += ["true"]
msg(sender, "Player " + args[0] + " has following aliases (" + str(len(data[uid(target)])) + " in total):")
if args[1].lower() == "false":
plugin_header(target, "Alias")
msg(target, "&cPlayer " + sender_name + " &cis listing your aliases (" + str(len(data[uid(target)])) + " in total):")
for word, alias in data[str(uid(target))].items():
msg(sender, colorify("&7") + word + colorify("&7 -> ") + alias, usecolor=target.hasPermission("essentials.chat.color"))
if args[1].lower() == "false":
msg(target, colorify("&7") + word + colorify("&7 -> ") + alias, usecolor=target.hasPermission("essentials.chat.color"))
return True
def remote(sender, args):
try:
return remotes[args[1].lower()](sender, [args[0]] + [args[2:]])
except:
return subcommands["help"](sender, ["2"])
def load_data(uuid):
if use_mysql:
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT alias FROM alias WHERE uuid = ?", (uuid, ))
results = curs.fetchall()
if len(results) == 0:
results = global_aliases
curs.execute("INSERT INTO alias VALUES (?,?)", (uuid, results, ))
data[uuid] = results
else:
data[uuid] = safe_open_json(uuid)
def save_data(uuid):
if use_mysql:
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("UPDATE alias SET alias = ? WHERE uuid = ?", (data[uuid], uuid, ))
else:
save_json_file("aliases/" + uuid, data[uuid])
# Subcommands:
subcommands = {
"help": help,
"add": add,
"remove": remove,
"player": remote,
"list": list_alias
}
remotes = {
"add": radd,
"remove": rremove,
"list": rlist_alias,
}

View File

@@ -21,6 +21,8 @@ def on_chatgroup_command(sender, command, label, args):
if len(args) == 1 and args[0] == "leave":
if sender_id in groups.keys():
groupchat(sender, "left the group", True)
if sender in cg_toggle_list:
cg_toggle_list.remove(p)
group = groups[sender_id]
del(groups[sender_id])
save_groups()

View File

@@ -36,9 +36,9 @@ def on_dammnspam_command(sender, command, label, args):
msg(sender, "&c/damnspam <seconds after off> <seconds after on> &e(Levers only)")
return True
#Gittestlol
if not is_creative(sender):
msg(sender, "&cYou can only do this in Creative mode.")
return True
if not is_creative(sender):
msg(sender, "&cYou can only do this in Creative mode.")
return True
# /damnspam <secs>
if len(args) == 1:

98
helpers.py Normal file → Executable file
View File

@@ -1,32 +1,28 @@
#pylint: disable = F0401
import org.bukkit as bukkit
import org.bukkit.block as bblock
import org.bukkit.Location as Location
import org.bukkit.event.entity as entity
import org.bukkit.entity.Player as Player
import org.bukkit.command.ConsoleCommandSender
import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause as TeleportCause
from re import sub
from thread_utils import *
from player import py_players
from org.bukkit.entity import *
from player import get_py_player
from traceback import format_exc as trace
from java.util.UUID import fromString as juuid
from json import dumps as json_dumps, loads as json_loads
import org.bukkit as bukkit
import org.bukkit.Location as Location
import org.bukkit.entity.Player as Player
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause as TeleportCause
import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
import org.bukkit.block as bblock
import org.bukkit.event.entity as entity
import org.bukkit.command.ConsoleCommandSender
from org.bukkit.entity import *
from player import get_py_player
from player import py_players
#Imports for async query
import threading
import mysqlhack
from secrets import *
import mysqlhack
from com.ziclix.python.sql import zxJDBC
import threading
from traceback import format_exc as trace
helpers_version = "2.0.0"
shared = {} # this dict can be used to share stuff across modules
server = bukkit.Bukkit.getServer()
@@ -91,7 +87,7 @@ def colorify(text):
"""
replace &-codes with real color codes
"""
return sub("&" + u"\u00A7", "&", "%s" % sub("&(?=[?\\da-fk-or])", u"\u00A7", "%s" % text))
return sub("&(?=[?\\da-fk-or])", u"\u00A7", "%s" % text)
def stripcolors(text):
@@ -185,16 +181,6 @@ def is_creative(player):
return str(player.getGameMode()) == "CREATIVE"
def is_rank(player, rank):
"""
rank: a string equal to the PEX group name found in /pex groups
returns True if one of the following conditions are met:
- the player is of the given rank,
- their rank inherits the given rank.
"""
return player.hasPermission("groups." + rank)
def uid(player):
"""
returns the player's UUID
@@ -218,6 +204,31 @@ def known_player(player):
"""
return player.hasPlayedBefore()
"""
Runs a async query, calls target function with fetchall as an argument, it will be an empty list if there is nothing to fetch.
(So make sure your function takes that argument.)
If you want your function to run sync in the case you are doing something spigot wouldn't like to be async use the bukkit scheduler.
Example can be found in loginsecurity.py
"""
def async_query(mysql_database,query,query_args,target,*target_args,**target_kwargs):
def async_query_t(mysql_database,query,query_args,target,target_args,target_kwargs):
db_conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
db_curs = db_conn.cursor()
db_curs.execute(query,query_args)
db_conn.commit()
fetchall = db_curs.fetchall()
db_curs.close()
db_conn.close()
target(fetchall,target_args,target_kwargs)
t = threading.Thread(target=async_query_t,args=(mysql_database,query,query_args,target,target_args,target_kwargs))
t.daemon = True
t.start()
def open_json_file(filename, default = None):
"""
opens the given json file and returns an object or returns None on error
@@ -260,7 +271,8 @@ def send_JSON_message(playername, message):
bukkit.Bukkit.getServer().dispatchCommand(bukkit.Bukkit.getServer().getConsoleSender(), "tellraw " + playername + " " + message)
def isIP(tocheck):
# Allows to check if a String is a valid IPv4 or not. Accepts any string, returns true if the String is a valid IPv4
def is_ip(tocheck):
subsets = ["","","",""]
i = 0
for j in range(0,len(tocheck)):
@@ -278,3 +290,27 @@ def isIP(tocheck):
if not ((int(subsets[j]) >= 0) & (int(subsets[j]) <= 255)):
return False
return True
# Allows the use of e.g. numeric permission nodes like "permission.amount.5" and similar.
# To get the data fetch the player and the start of the permission node, looking like "permission.amount."
def get_permission_content(player, permnode):
perms = player.getEffectivePermissions()
for perm in perms:
if str(perm.getPermission()).startswith(permnode):
return str(perm.getPermission()).replace(permnode, "")
# Gets an online player from their name
def get_player(name):
for p in bukkit.Bukkit.getServer().getOnlinePlayers():
if p.getName().lower() == name.lower():
return p
return None
def array_to_list(array):
return_list = []
for a in array:
return_list += [a]
return return_list

View File

@@ -105,3 +105,10 @@ def on_cmd_preprocess_event(event):
plugin_header(recipient = event.getPlayer(), name = "I'M BUSY!")
msg(event.getPlayer(), "We are sorry, but %s is currently busy. Please try again later." % message[1])
event.setCancelled(True)
@hook.event("player.PlayerQuitEvent", "lowest")
def on_player_leave(event):
try:
busy_players.remove(event.getPlayer().getName())
except:
pass

215
iptracker.py Normal file → Executable file
View File

@@ -1,107 +1,108 @@
import mysqlhack
import org.bukkit as bukkit
import json
from java.util import UUID as UUID
from helpers import *
from org.bukkit import *
from traceback import format_exc as trace
from iptracker_secrets import *
iptrack_permission = "utils.iptrack"
@hook.event("player.PlayerJoinEvent", "low")
def on_player_join(event):
t = threading.Thread(target=on_player_join_thread, args=(event, ))
t.daemon = True
t.start()
def on_player_join_thread(event):
player = event.getPlayer()
ip = player.getAddress().getHostString()
uuid = uid(player)
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT ips FROM uuid2ips WHERE uuid = ?", (uuid, ))
results = curs.fetchall()
if len(results) == 0:
ips = []
else:
ips = json.loads(results[0][0])
curs.execute("SELECT uuids FROM ip2uuids WHERE ip = ?", (ip, ))
results = curs.fetchall()
if len(results) == 0:
uuids = []
else:
uuids = json.loads(results[0][0])
new_ip_entry = (len(ips) == 0)
new_uuid_entry = (len(uuids) == 0)
if ip not in ips:
ips.append(ip)
if new_ip_entry:
curs.execute("INSERT INTO uuid2ips VALUES (?,?)", (uuid, json.dumps(ips), ))
else:
curs.execute("UPDATE uuid2ips SET ips = ? WHERE uuid = ?", (uuid, json.dumps(ips), ))
if uuid not in uuids:
uuids.append(uuid)
if new_uuid_entry:
curs.execute("INSERT INTO ip2uuids VALUES (?,?)", (ip, json.dumps(uuids), ))
else:
curs.execute("UPDATE ip2uuids SET uuids = ? WHERE uuid = ?", (ip, json.dumps(uuids), ))
conn.commit()
curs.close()
conn.close()
@hook.command("getinfo")
def on_getinfo_command(sender, args):
t = threading.Thread(target=on_player_join_thread, args=(sender, args))
t.daemon = True
t.start()
def on_getinfo_command_thread(sender, args):
if(sender.hasPermission(iptrack_permission)):
if not checkargs(sender, args, 1, 1):
return False
else:
if isIP(args[0]):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT uuids FROM ip2uuids WHERE ip = ?", (args[0], ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
msg(sender, "IP " + args[0] + " is not registered in the database, maybe you got a number wrong?")
else:
uuids = json.loads(results[0][0])
msg(sender, "IP " + args[0] + " was seen with " + str(len(uuids)) + " different Accounts:")
for i in range(0, len(uuids)):
p=Bukkit.getOfflinePlayer(UUID.fromString(uuids[i]))
if is_player(sender):
send_JSON_message(sender.getName(), '["",{"text":"' + p.getName() + ' - (uuid: ' + uuids[i] + '","color":"gold","clickEvent":{"action":"run_command","value":"/getinfo ' + p.getName() + '"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"To search for ' + p.getName() + ' in the database, simply click the name!","color":"gold"}]}}}]')
else:
msg(sender,p.getName() + " - (uuid: " + uuids[i] + ")")
else:
target = Bukkit.getOfflinePlayer(args[0])
uuid = target.getUniqueId()
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT ips FROM uuid2ips WHERE uuid = ?", (uuid.toString(), ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
msg(sender, "Player " + args[0] + " is not registered in the database, maybe you misspelled the name?")
else:
ips = json.loads(results[0][0])
msg(sender, "Player " + args[0] + " was seen with " + str(len(ips)) + " different IPs:")
for i in range(0, len(ips)):
if is_player(sender):
send_JSON_message(sender.getName(), '["",{"text":"' + ips[i] + '","color":"gold","clickEvent":{"action":"run_command","value":"/getinfo ' + ips[i] + '"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"To search for the IP ' + ips[i] + ' in the database, simply click the IP!","color":"gold"}]}}}]')
else:
msg(sender,ips[i])
else:
noperm(sender)
return True
import mysqlhack
import org.bukkit as bukkit
import json
from java.util import UUID as UUID
from helpers import *
from org.bukkit import *
from traceback import format_exc as trace
from iptracker_secrets import *
iptrack_permission = "utils.iptrack"
iptrack_version = "1.1.0"
@hook.event("player.PlayerJoinEvent", "low")
def on_player_join(event):
t = threading.Thread(target=on_player_join_thread, args=(event, ))
t.daemon = True
t.start()
def on_player_join_thread(event):
player = event.getPlayer()
ip = player.getAddress().getHostString()
uuid = uid(player)
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT ips FROM uuid2ips WHERE uuid = ?", (uuid, ))
results = curs.fetchall()
if len(results) == 0:
ips = []
else:
ips = json.loads(results[0][0])
curs.execute("SELECT uuids FROM ip2uuids WHERE ip = ?", (ip, ))
results = curs.fetchall()
if len(results) == 0:
uuids = []
else:
uuids = json.loads(results[0][0])
new_ip_entry = (len(ips) == 0)
new_uuid_entry = (len(uuids) == 0)
if ip not in ips:
ips.append(ip)
if new_ip_entry:
curs.execute("INSERT INTO uuid2ips VALUES (?,?)", (uuid, json.dumps(ips), ))
else:
curs.execute("UPDATE uuid2ips SET ips = ? WHERE uuid = ?", (json.dumps(ips), uuid, ))
if uuid not in uuids:
uuids.append(uuid)
if new_uuid_entry:
curs.execute("INSERT INTO ip2uuids VALUES (?,?)", (ip, json.dumps(uuids), ))
else:
curs.execute("UPDATE ip2uuids SET uuids = ? WHERE ip = ?", (json.dumps(uuids), ip, ))
conn.commit()
curs.close()
conn.close()
@hook.command("getinfo")
def on_getinfo_command(sender, args):
t = threading.Thread(target=on_getinfo_command_thread, args=(sender, args))
t.daemon = True
t.start()
def on_getinfo_command_thread(sender, args):
if(sender.hasPermission(iptrack_permission)):
if not checkargs(sender, args, 1, 1):
return False
else:
if is_ip(args[0]):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT uuids FROM ip2uuids WHERE ip = ?", (args[0], ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
msg(sender, "IP " + args[0] + " is not registered in the database, maybe you got a number wrong?")
else:
uuids = json.loads(results[0][0])
msg(sender, "IP " + args[0] + " was seen with " + str(len(uuids)) + " different Accounts:")
for i in range(0, len(uuids)):
p=Bukkit.getOfflinePlayer(UUID.fromString(uuids[i]))
if is_player(sender):
send_JSON_message(sender.getName(), '["",{"text":"' + p.getName() + ' - (uuid: ' + uuids[i] + '","color":"gold","clickEvent":{"action":"run_command","value":"/getinfo ' + p.getName() + '"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"To search for ' + p.getName() + ' in the database, simply click the name!","color":"gold"}]}}}]')
else:
msg(sender,p.getName() + " - (uuid: " + uuids[i] + ")")
else:
target = Bukkit.getOfflinePlayer(args[0])
uuid = target.getUniqueId()
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT ips FROM uuid2ips WHERE uuid = ?", (uuid.toString(), ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
msg(sender, "Player " + args[0] + " is not registered in the database, maybe you misspelled the name?")
else:
ips = json.loads(results[0][0])
msg(sender, "Player " + args[0] + " was seen with " + str(len(ips)) + " different IPs:")
for i in range(0, len(ips)):
if is_player(sender):
send_JSON_message(sender.getName(), '["",{"text":"' + ips[i] + '","color":"gold","clickEvent":{"action":"run_command","value":"/getinfo ' + ips[i] + '"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"To search for the IP ' + ips[i] + ' in the database, simply click the IP!","color":"gold"}]}}}]')
else:
msg(sender,ips[i])
else:
noperm(sender)
return True

129
login.py
View File

@@ -1,129 +0,0 @@
from wrapper import *
from passlib.hash import pbkdf2_sha256 as crypt
@event_handler("player_login","normal", utils = True)
def player_join(*args):
player = args[1]
if not player.registered:
player.authenticated = True
player.msg("Successfully logged in!")
"""
@event_handler("player.PlayerCommandPreprocessEvent", "lowest")
def on_login_command(event):
player = event.player
password = event.message.replace("/login", "").replace(" ", "")
event.message = event.player.name + " Attempting to login!"
event.cancelled = True
@async(daemon = True)
def check_pass(player, password):
print password
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
else:
if crypt.verify(password, player.password):
player.authenticated = True
player.msg("Successfully logged in!")
else:
print event.message
player.msg("Wrong password!")
check_pass(player, password)"""
@command("login")
@async(daemon = True)
def on_login_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
if len(args) > 1:
player.msg("The syntax is /login <password>")
return
elif len(args) is 1:
if crypt.verify(args[0], player.password):
player.authenticated = True
player.msg("Successfully logged in!")
else:
player.msg("Wrong password!")
@command("changepass")
@async(daemon = True)
def on_changepass_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
if len(args) < 2:
player.msg("The syntax is /login <current_password> <new_password>")
return
elif len(args) is 2:
if crypt.verify(args[0], player.password):
player.password = crypt.encrypt(args[1], rounds=200000, salt_size=16)
player.msg("Successfully changed your password!")
player.save()
else:
player.msg("You have entered an incorrect current password!")
@command("removepass")
@async(daemon = True)
def on_removepass_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
if len(args) < 1:
player.msg("The syntax is /removepass <current_password>")
return
elif len(args) is 1:
if crypt.verify(args[0], player.password):
player.password = "None"
player.registered = False
player.save()
player.msg("Successfully removed your password!")
else:
player.msg("You have entered an incorrect current password!")
@command("register")
@async(daemon = True)
def on_register_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if len(args) > 1:
player.msg("The syntax is /register <password>")
return
elif len(args) is 1:
if player.registered:
player.msg("You are already registered!")
return
player.password = crypt.encrypt(args[0], rounds=200000, salt_size=16)
player.registered = True
print player.password
player.save()
player.msg("Successfully registered!")
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent",
"player.AsyncPlayerChatEvent","player.PlayerTeleportEvent",
"player.PlayerInteractEvent"]
for event in blocked_events:
@event_handler(event_name = event, priority = "highest")
def on_blocked_event(event):
if not event.player.authenticated:
event.cancelled = True

275
loginsecurity.py Normal file
View File

@@ -0,0 +1,275 @@
from helpers import *
from passlib.hash import pbkdf2_sha256 as crypt
from basecommands import simplecommand
import time
import threading
from login_secrets import * #Don't forget to make login_secrets aswell
import mysqlhack
from com.ziclix.python.sql import zxJDBC
from java.lang import Runnable
wait_time = 30 #seconds
admin_perm = "utils.loginsecurity.admin"
min_pass_length = 8
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent","player.AsyncPlayerChatEvent"]
def matches(password,user):
thread = threading.Thread(target=matches_thread, args = (password,user))
thread.start()
def matches_thread(password, user):
hashed = get_pass(uid(user))
py_player = get_py_player(user)
if crypt.verify(password, hashed):
if py_player.logging_in:
py_player.logging_in = False
msg(user, "&aLogged in successfully!")
else:
if py_player.logging_in:
msg(user, "&cInvalid password!")
@simplecommand("cgpass",
usage = "<password> <new password>",
description = "Changes your password",
senderLimit = 0,
helpNoargs = True)
def change_pass_command(sender, command, label, args):
py_player = get_py_player(sender)
if py_player.logging_in:
return "&cYou are not logged in"
if not len(args) == 2:
return "&cInvalid arguments"
password = args[0]
new_password = args[1]
uuid = uid(sender)
if is_registered(uuid):
change_pass(uuid, crypt.encrypt(new_password, rounds=200000, salt_size=16))
return "&aPassword changed"
return "&cYou are not registered"
@simplecommand("login",
usage = "<password>",
description = "Logs you in if <password> matches your password.",
senderLimit = 0,
helpNoargs = True)
def login_command(sender, command, label, args):
py_player = get_py_player(sender)
if not py_player.logging_in:
msg(sender,"&cAlready logged in!")
password = args[0]
matches(password, sender)
@simplecommand("register",
usage = "<password>",
description = "Registers you with <password>. Next time you join, log in with /login",
senderLimit = 0,
helpNoargs = True)
def register_command(sender, command, label, args):
py_player = get_py_player(sender)
if len(args) > 1:
return "&cPassword can only be one word!"
uuid = uid(sender)
if is_registered(uuid):
return "&cYou are already registered!"
password = args[0]
if len(password) < min_pass_length:
return "&cThe password has to be made up of at least %s characters!" % min_pass_length
create_pass(uuid, password)
return "&cPassword set. Use /login <password> upon join."
@simplecommand("rmpass",
description = "Removes your password if the password matches",
senderLimit = 0,
amax = 0,
helpNoargs = False)
def rmpass_command(sender, command, label, args):
py_player = get_py_player(sender)
if py_player.logging_in:
return "&cYou are not logged in"
if not is_registered(uid(sender)):
return "&cYou are not registered!"
if py_player.logging_in == False:
delete_pass(uid(sender))
return "&aPassword removed successfully. You will not be prompted anymore."
return "&cFailed to remove password, please contact a staff member"
@simplecommand("rmotherpass",
aliases = ["lacrmpass"],
usage = "<user>",
senderLimit = -1,
description = "Removes password of <user> and sends them a notification",
helpNoargs = True)
def rmotherpass_command(sender, command, label, args):
py_player = get_py_player(sender)
if py_player.logging_in:
return "&cYou are not logged in"
if not sender.hasPermission(admin_perm):
noperm(sender)
return
user = server.getOfflinePlayer(args[0])
if is_registered(uid(user)):
delete_pass(uid(user))
runas(server.getConsoleSender(), colorify("mail send %s &cYour password was reset by a staff member. Use &6/register&c to set a new one." % user.getName()))
return "&aPassword of %s reset successfully" % user.getName()
return "&cThat player could not be found (or is not registered)"
def change_pass(uuid, pw):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("UPDATE secret SET pass = ? WHERE uuid = ?", (pw,uuid,))
conn.commit()
curs.close()
conn.close()
def get_pass(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT pass FROM secret WHERE uuid = ?", (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
return results[0][0]
def create_pass(uuid,pw):
thread = threading.Thread(target=create_pass_thread, args=(uuid,pw))
thread.start()
def create_pass_thread(uuid, pw):
pw = crypt.encrypt(pw, rounds=200000, salt_size=16)
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("INSERT INTO secret VALUES (?,?)", (uuid,pw,))
conn.commit()
curs.close()
conn.close()
def is_registered(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT EXISTS(SELECT * FROM secret WHERE uuid = ?)", (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
if results[0][0] == 1:
return True
return False
def delete_pass(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("DELETE FROM secret WHERE uuid = ?", (uuid,))
conn.commit()
curs.close()
conn.close()
@hook.event("player.PlayerJoinEvent", "highest")
def on_join(event):
user = event.getPlayer()
py_player = get_py_player(event.getPlayer())
if is_registered(uid(user)):
msg(event.getPlayer(), "&4You will be disconnected after 60 seconds if you don't &alogin")
msg(user, "&cUse /login <password>")
py_player.logging_in = True
py_player.login_time = time.time()
return
elif user.hasPermission(admin_perm):
pass #Do what? force them to make a password, lots of code, maybe just message us on slack?
#This shouldn't be needed anymore as py_player gets removed anyway.
"""
@hook.event("player.PlayerQuitEvent", "high")
def on_quit(event):
if event.getPlayer().getName() in logging_in:
del logging_in[event.getPlayer().getName()]
"""
##Threading start
class kick_class(Runnable):
def __init__(self, player):
self.player = player
def run(self):
if self.player.isOnline():
self.player.kickPlayer(colorify("&aLogin timed out"))
def kick_thread():
while True:
time.sleep(1)
now = time.time()
for py_player in py_players:
if py_player.logging_in:
if now - py_player.login_time > wait_time:
player = py_player.player
kick = kick_class(player)
server.getScheduler().runTask(server.getPluginManager().getPlugin("RedstonerUtils"), kick)
"""if name in logging_in:
del logging_in[name]
break
"""
thread = threading.Thread(target = kick_thread)
thread.daemon = True
thread.start()
##Threading end
for blocked_event in blocked_events:
@hook.event(blocked_event, "high")
def on_blocked_event(event):
user = get_py_player(event.getPlayer())
if user.logging_in:
event.setCancelled(True)
@hook.event("player.PlayerCommandPreprocessEvent","normal")
def pre_command_proccess(event):
player = get_py_player(event.getPlayer())
if player.logging_in:
args = event.getMessage().split(" ")
if not args[0].lower() == "/login":
msg(player.player, "&4You need to login before you do that!")
event.setCancelled(True)

86
main.py
View File

@@ -11,10 +11,11 @@ sys.path += ['', '/usr/lib/python2.7', '/usr/lib/python2.7/plat-linux2', '/usr/l
try:
# Library that adds a bunch of re-usable methods which are used in nearly all other modules
from helpers import *
#from wrapper import *
except:
error("[RedstonerUtils] ERROR: Failed to import Wrapper:")
error(print_traceback())
print("[RedstonerUtils] ERROR: Failed to import helpers:")
print(print_traceback())
@hook.enable
def on_enable():
@@ -23,20 +24,87 @@ def on_enable():
@hook.disable
def on_disable():
#shared["modules"]["reports"].stop_reporting()
shared["modules"]["reports"].stop_reporting()
info("RedstonerUtils disabled!")
info("Loading RedstonerUtils...")
# Import all modules, in this order
shared["load_modules"] = [
"test",
# "login",
# Collection of tiny utilities
"misc",
# Adds chat for staff using /ac <text or ,<text>
"adminchat",
# Adds /badge, allows to give players achievements
"badges",
# Adds a few block placement corrections/mods
"blockplacemods",
# Adds /calc, toggles automatic solving of Math expressions in chat
"calc",
# Adds aliasing of chat words
#"chatalias",
# Plugin to locate laggy chunks. /lc <n> lists chunks with more than n entities
"lagchunks",
# Adds /report and /rp, Stores reports with time and location
"reports",
# Adds group-chat with /chatgroup and /cgt to toggle normal chat into group mode
"chatgroups",
# Adds /token, reads and writes from the database to generate pronouncable (and thus memorable) registration-tokens for the website
"webtoken",
# Adds /lol, broadcasts random funyy messages. A bit like the splash text in the menu
"saylol",
# Adds /signalstrength, lets you request a signal strength and an amount of items will be inserted into target container to meet that strength.
"signalstrength",
# Shows the owner of a skull when right-clicked
"skullclick",
# Adds /listen, highlights chat and plays a sound when your name was mentioned
"mentio",
# Adds /cycler, swaps the hotbar with inventory when player changes slot from right->left or left->right
"cycle",
# Adds /getmotd & /setmotd to update the motd on the fly (no reboot)
"motd",
# AnswerBot. Hides stupid questions from chat and tells the sender about /faq or the like
"abot",
# Adds '/forcefield', creates forcefield for players who want it.
"forcefield",
# Adds /damnspam, creates timeout for buttons/levers to mitigate button spam.
"damnspam",
# Adds /check, useful to lookup details about a player
"check",
# Adds /an, a command you can use to share thoughts/plans/news
"adminnotes",
# Adds busy status to players
"imbusy",
# Adds /imout, displays fake leave/join messages
"imout",
#adds snowbrawl minigame
"snowbrawl",
# Adds /tm [player] for a messages to be sent to this player via /msg
"pmtoggle",
# Replacement for LoginSecurity
"loginsecurity",
# Centralized Player class
"player",
# Servercontrol extension for telnet access to logs/AC
#"servercontrol",
# Script helper plugin
"scriptutils",
# Per-player notes
"tag",
# vanish toggle module - temporary fix
#"vanishfix",
# obisidian mining punishment plugin
"punishments",
# a simple replacement for the buggy essentials /vanish
"vanish",
# ip-tracking utility - disabled as of instability
#"iptracker",
#server signs for everyone
"serversigns",
# Makes player's names colored, sorts tab list by rank
"nametags"
]
shared["modules"] = {}
for module in shared["load_modules"]:
try:

13
misc.py
View File

@@ -114,9 +114,20 @@ def rs_material_broken_by_flow(material):
length = len(parts)
return length > 1 and (parts[0] == "DIODE" or parts[1] in ("TORCH", "WIRE", "BUTTON", "HOOK") or (length == 3 and parts[1] == "COMPARATOR"))
@hook.event("player.PlayerInteractEvent")
def on_interact(event):
if (not event.isCancelled()
and str(event.getAction()) == "RIGHT_CLICK_BLOCK"
and str(event.getMaterial()) in ("REDSTONE_COMPARATOR_OFF", "REDSTONE_COMPARATOR_ON")
and not can_build(player, event.getClickedBlock())
):
event.setCancelled(True)
sudo_blacklist = ["pyeval", "script_backup_begin", "script_backup_end", "script_backup_error", "script_backup_database_begin", "script_backup_database_dumps", "script_backup_database_end",
"script_backup_database_error", "script_backup_database_abort", "script_trim", "script_trim_result", "script_spigot_update", "script_disk_filled", "script_restart", "script_restart_abort",
"script_stop", "script_stop_abort", "script_shutdown", "stop", "esudo", "essentials:sudo"]
"script_stop", "script_stop_abort", "script_shutdown", "stop", "esudo", "essentials:sudo", "sudo"]
@simplecommand("sudo",
usage = "<player> [cmd..]",

View File

@@ -1,45 +0,0 @@
import mysqlhack
from secrets import *
from thread_utils import *
from com.ziclix.python.sql import zxJDBC
from traceback import format_exc as trace
class mysql_connect:
def __init__(self):
self.conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
self.curs = self.conn.cursor()
def execute(self, query, args=None):
if args is None:
return self.curs.execute(query)
else:
print query
print args
return self.curs.execute(query, args)
def fetchall(self):
return self.curs.fetchall()
@property
def columns(self):
self.execute("SHOW COLUMNS FROM utils_players")
fetched = self.fetchall()
columns = []
for row in fetched:
columns.append(row[0])
return columns
def __enter__(self):
return self
def __exit__(self, exc_type, exc_inst, exc_tb):
if exc_type is None:
try:
self.conn.commit()
self.curs.close()
self.conn.close()
except:
print(trace())
else:
print(exc_tb)

View File

@@ -4,12 +4,12 @@ A library that makes use of the so called ClassPathHack for jython
to allow proper loading of mysql-connector.jar at runtime.
Import only, no methods.
"""
import jarray
import java.net.URL
import java.io.File
from java.lang import Class
import java.net.URLClassLoader
import java.lang.reflect.Method
import java.io.File
import java.net.URL
import java.net.URLClassLoader
import jarray
from java.lang import Class
# hacky code to add mysql-connector to java's classpath ('classPathHack')

37
nametags.py Executable file
View File

@@ -0,0 +1,37 @@
from helpers import *
##############################################################
# #
# This module automatically puts people in the corresponding #
# scoreboard team so that their name is colored properly and #
# tab will be nicely sorted. #
# #
##############################################################
ranks = ["visitor", "member", "builder", "trusted", "trainingmod", "mod", "admin"]
# prefixes are used for sorting in the tab list
prefixes = {"admin":"a", "mod":"b", "trainingmod":"c", "trusted":"d", "builder":"e", "member":"f","visitor":"g"}
@hook.event("player.PlayerJoinEvent", "low")
def on_player_join(event):
player = event.getPlayer()
team = get_team(player)
if team:
cmd = "scoreboard teams join %s %s" % (team, player.getName())
server.dispatchCommand(server.getConsoleSender(), cmd)
def get_rank(player):
player_rank = None
for rank in ranks:
if not player.hasPermission("group.%s" % rank):
break
player_rank = rank
if not player_rank:
warn("Couldn't find rank for player %s" % player.getName())
return player_rank
def get_team(player):
rank = get_rank(player)
if rank:
prefix = prefixes.get(rank)
return "_".join([prefix, rank])

View File

@@ -5,7 +5,11 @@ from java.util.UUID import fromString as juuid
toggle_dict = {}
permission = "utils.pmtoggle"
@hook.command("tm")
@hook.command("pmtoggle",
aliases = ["tm", "mt", "tmsg", "msgt", "pmt", "tpm"],
usage = "/<command> [player]",
description = "Toggle automatic sending of messages"
)
def on_toggle_message_command(sender, command, label, args):
if not sender.hasPermission(permission) or not is_player(sender):
noperm(sender)

View File

@@ -5,15 +5,7 @@ import java.util.UUID as UUID
import org.bukkit.Material as Material
import org.bukkit.block.BlockFace as BlockFace
"""
# About permissions:
# To use the command, the user needs to have utils.serversigns.
# To use ANY subcommand, the user needs to have utils.serversigns.<subcommand> IN ADDITION to the previously mentioned node.
# To be able to add commands as messages to a sign, a user will need the node utils.serversigns.command.
# To be able to claim a sign for another player or to edit signs that the user doesn't own, they will need utils.serversigns.admin.
"""
blocked_cmds = ("pex", "kick", "ban", "tempban", "pyeval", "sudo", "stop", "reload", "op", "deop", "whitelist")
blocked_cmds = tuple(shared["modules"]["misc"].sudo_blacklist) + ("pex", "kick", "ban", "tempban", "reload", "op", "deop", "whitelist")
def load_signs():
signs_obj = open_json_file("serversigns", [])
@@ -32,18 +24,6 @@ signs = load_signs() # {("world", x, y, z): ["owner_id", "msg1", "msg2"]}
lines = {} # Accumulated messages so players can have longer messages: {"Dico200": "Message...........", ""}
@hook.enable
def check_all_signs():
# Check if all saved signs actually represent a sign block. There are ways to break the signs without the plugin knowing.
for loc in dict(signs): # Can't change dict size during iteration, using a copy
world = server.getWorld(loc[0])
if world and world.getBlockAt(loc[1], loc[2], loc[3]).getType() in (Material.SIGN_POST, Material.WALL_SIGN):
continue
del signs[loc]
info("[Server Signs] Couldn't find a %s, removed the data for the sign that was once there." % identifySign(loc))
save_signs()
def fromLoc(bLoc):
"""
# Returns a tuple containing the (bukkit)location's world's name and its x, y and z coordinates
@@ -242,6 +222,9 @@ def svs_command(sender, command, label, args):
return signsMsg("Removed all messages and the owner from the %s, it can now be claimed" % signName, 'a')
#-------------------------------------------------------------------------------------------------------
@hook.event("player.PlayerInteractEvent")
def on_click(event):
if str(event.getAction()) != "RIGHT_CLICK_BLOCK":
@@ -271,22 +254,25 @@ faces = {
@hook.event("block.BlockBreakEvent", "monitor")
def on_break(event):
global checking_block
if checking_block or event.isCancelled():
return
try:
global checking_block
if checking_block or event.isCancelled():
return
block = event.getBlock()
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
check_sign(event, block, attached = False)
block = event.getBlock()
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
check_sign(event, block, attached = False)
for block_face, data_values in faces.iteritems():
block2 = block.getRelative(block_face)
if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
check_sign(event, block2)
for block_face, data_values in faces.iteritems():
block2 = block.getRelative(block_face)
if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
check_sign(event, block2)
block3 = block.getRelative(BlockFace.UP)
if block3.getType() == Material.SIGN_POST:
check_sign(event, block3)
block3 = block.getRelative(BlockFace.UP)
if block3.getType() == Material.SIGN_POST:
check_sign(event, block3)
except:
error(trace())
def check_sign(event, block, attached = True):
@@ -301,7 +287,6 @@ def check_sign(event, block, attached = True):
save_signs()
msg(player, signsMsg("Reset the %s which you just broke" % identifySign(loc)))
def can_build2(player, block):
global checking_block
event = BlockBreakEvent(block, player)

View File

@@ -25,7 +25,7 @@ mkdir -v "build"
cd "build"
echo -e "\n> Downloading Spigot build tools"
curl --progress-bar -Lo "buildtools.jar" "https://hub.spigotmc.org/jenkins/job/BuildTools/lastSuccessfulBuild/artifact/target/BuildTools.jar"
curl --progress-bar -Lo "BuildTools.jar" "https://hub.spigotmc.org/jenkins/job/BuildTools/lastSuccessfulBuild/artifact/target/BuildTools.jar"
echo -e "\n> Building Spigot, this will take a while ..."
java -jar BuildTools.jar > /dev/null

View File

@@ -1,24 +0,0 @@
import threading
"""
Quick implementation of a @synchronized and @asynchronized decorators
"""
#To be replaced by bukkit scheduler.
"""
def sync(lock=None):
def decorator(wrapped):
def wrapper(*args, **kwargs):
with lock:
return wrapped(*args, **kwargs)
return wrapper
return decorator
"""
def async(daemon = True):
def decorator(function):
def wrapper(*args,**kwargs):
thread = threading.Thread(target=function,args=args,kwargs=kwargs)
thread.daemon = daemon
thread.start()
return wrapper
return decorator

View File

@@ -1,80 +0,0 @@
from thread_utils import *
MONITOR_PRIORITY = "monitor"
HIGHEST_PRIORITY = "highest"
HIGH_PRIORITY = "high"
NORMAL_PRIORITY = "normal"
LOW_PRIORITY = "low"
LOWEST_PRIORITY = "lowest"
priorities = ["lowest","low","normal","high","highest","monitor"]
events = []
class base_event():
def __init__(self,event_name):
self.name = event_name
self.cancelled = False
self._handlers = [ [],[],[],[],[],[] ]
self.cancelled_lock = threading.Lock()
def add_handler(self,function,priority):
for prior in priorities:
if prior == priority:
self._handlers[priorities.index(prior)].append(function)
def fire(self,*args):
for priority in self._handlers:
for handler in priority:
handler(self,*args)
def set_cancelled(self,state):
with self.cancelled_lock:
self.cancelled = state
class utils_events(base_event):
def __init__(self,event_name):
base_event.__init__(self,event_name)
def add_event(event_name, event_class = base_event):
"""
# Adds a new event type of the given class with the given name
"""
event = event_class(event_name)
events.append(event)
def fire_event(event_name,*args):
"""
# Calls the ehe event with the given arguments
"""
for event in events:
if event.name == event_name:
event.call(*args)
return event
def check_events(event_name):
"""
# Returns whether there is an event with the name event_name
"""
for event in events:
if event.name == event_name:
return True
return False
#Decorator
def utils_event(event_name, priority, create_event=base_event):
def event_decorator(function):
def wrapper(*args, **kwargs):
pass
if not check_events(event_name): #Check if the event exists, if not create it.
add_event(event_name,create_event)
for event in events: #Go through the list of events, find the one we need and call all of its handlers
if event.name == event_name:
event.add_handler(function,priority)
return wrapper
return event_decorator

View File

@@ -13,7 +13,7 @@ def is_vanished(player):
return uid(player) in vanished
#this can be used to silently set the vanished state of a player I guess.
#this can be used to silently set the vanished state of a player
def set_state(player, state):
if state == is_vanished(player):
return
@@ -37,10 +37,6 @@ def disable_vanish(target):
player.showPlayer(target)
def get_online_vanished_players():
return (player.getPlayer() for player in (retrieve_player(uuid) for uuid in vanished) if player.isOnline())
@simplecommand("vanish",
aliases = ["v"],
usage = "[on/off]",
@@ -52,38 +48,45 @@ def get_online_vanished_players():
helpSubcmd = True
)
def vanish_command(sender, command, label, args):
current_state = is_vanished(sender)
new_state = not current_state
try:
current_state = is_vanished(sender)
new_state = not current_state
if len(args) == 1:
arg = args[0].lower()
if arg == "on":
new_state = True
elif arg == "off":
new_state = False
if len(args) == 1:
arg = args[0].lower()
if arg == "on":
new_state = True
elif arg == "off":
new_state = False
Validate.isTrue(current_state != new_state, "&cYou were %s vanished!" % ("already" if current_state else "not yet"))
set_state(sender, new_state)
return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
if current_state == new_state:
return "&cYou were %s vanished!" % ("already" if current_state else "not yet")
set_state(sender, new_state)
return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
except:
error(trace())
@hook.event("player.PlayerJoinEvent")
def on_player_join(event):
player = event.getPlayer()
if not is_authorized(player):
for vanished in get_online_vanished_players():
player.hidePlayer(vanished)
for uuid in vanished:
player.hidePlayer(retrieve_player(uuid))
elif is_vanished(player):
msg(player, "&cKeep in mind that you are still vanished! Use /vanish to disable.")
@hook.event("player.PlayerQuitEvent")
def on_player_quit(event):
player = event.getPlayer()
if not is_authorized(player):
for vanished in get_online_vanished_players():
player.showPlayer(vanished)
elif is_vanished(player):
disable_vanish(player)
if not is_authorized(player):
for uuid in vanished:
player.showPlayer(retrieve_player(uuid))
@simplecommand("vanishother",
@@ -107,7 +110,9 @@ def vanishother_command(sender, command, label, args):
elif arg == "off":
new_state = False
Validate.isTrue(current_state != new_state, "&cThat player was %s vanished!" % ("already" if current_state else "not yet"))
if current_state == new_state:
return "&cThat player was already vanished!" if current_state else "&cThat player was not yet vanished!"
set_state(target, new_state)
enabled_str = "enabled" if new_state else "disabled"

View File

@@ -1,12 +0,0 @@
"""
Adapter classes for spigot api for more idiomatic python code.
Before you run away from this if the class you need to use isn't here, please create it.
"""
from helpers import *
from wrapper_event import *
from wrapper_player import *
from wrapper_command import *
from util_events import utils_event, fire_event, utils_events

View File

@@ -1,328 +0,0 @@
from wrapper_player import *
from helpers import *
class Command(object):
"""
# Documentation to come.s
"""
SENDER_ANY = 0
SENDER_PLAYER = 1
SENDER_CONSOLE = 2
ACTION_IGNORE = 3
ACTION_SYNTAXERROR = 4
ACTION_DISPLAYSYNTAX = 5
ACTION_DISPLAYHELP = 6
def __init__(self,
command,
parent = None,
aliases = tuple(),
permission = None,
description = "Description",
type = 0,
no_arg_action = 3,
help_request_action = 3,
arguments = tuple(),
):
self.command = command.lower()
self.aliases = tuple(alias.lower() for alias in aliases)
self.description = description
self.type = type
self.no_arg_action = no_arg_action
self.help_request_action = help_request_action
self.arguments = arguments
self.parent = parent
self.sub_commands = Command_dict()
# ---- Check if argument layout is valid ----
prev_arg = arguments[0] if len(arguments) > 0 else None
for arg_info in arguments[1:]:
if not prev_arg.required and arg_info.required:
raise Argument_exception("Command: %s; There may not be required arguments after non-required arguments" % command)
if prev_arg.type == Argument.MESSAGE:
raise Argument_exception("Command: %s; An argument of type MESSAGE may not be followed by other arguments" % command)
prev_arg = arg_info
# ---- Add self to parent sub_commands and set permission node ----
perm_builder = "utils"
if self.parent == None:
root_commands[self.command] = self
else:
try:
parent_route = self.parent.split(" ")
parent_sub_commands = root_commands
parent_obj = None
for cmd_name in parent_route:
parent_obj = parent_sub_commands[cmd_name]
parent_sub_commands = parent_obj.sub_commands
parent_obj.sub_commands[self.command] = self
except KeyError as e:
raise Argument_exception("Error occurred while setting up command hierarchy: " + e.message + "\n" + trace())
perm_builder += "." + (permission if permission else command).lower()
def __call__(self, handler):
"""
# To clarify: This function is called when you 'call' an instance of a class.
# This means, that Command() calls __init__() and Command()() calls __call__().
# This makes it possible to use class instances for decoration. The decorator is this function.
"""
self.handler = handler
if self.parent == None:
@hook.command(self.command, aliases = self.aliases)
def run(sender, command, label, args):
"""
# This function will take care of prefixing and colouring of messages in the future.
# So it's very much WIP.
"""
try:
message = self.execute(sender, command, label, args)
except Command_exception as e:
message = e.message
except Argument_exception as e:
message = e.message
except Exception:
error(trace())
return True
if message:
sender.sendMessage(message)
return True
return handler
def execute(self, sender, command, label, args):
try:
return self.sub_commands[args[0].lower()].execute(sender, command, label, args[1:])
except (KeyError, IndexError):
return self.execute_checks(sender, command, label, args)
def execute_checks(self, sender, command, label, args):
# ---- Check sender type ----
if is_player(sender):
Validate.is_true(self.type != Command.SENDER_CONSOLE, "That command can only be used by the console")
#sender = py_players.__getattr__(sender)
else:
Validate.is_true(self.type != Command.SENDER_PLAYER, "That command can only be used by players")
# ---- Check permission ----
Validate.is_authorized(sender, self.permission)
# ---- Check if a help message is expected ----
if len(args) == 0:
action = self.no_arg_action
elif args[0].lower() == "help":
action = self.help_request_action
else:
action = Command.ACTION_IGNORE
if action != Command.ACTION_IGNORE:
if action == Command.ACTION_SYNTAXERROR:
return "&cInvalid syntax, please try again."
if action == Command.ACTION_DISPLAYSYNTAX:
return self.syntax()
if action == Command.ACTION_DISPLAYHELP:
return self.help()
# ---- Set up passed arguments, prepare for handler call ----
scape = Command_scape(args, self.arguments, command, label)
if is_player(sender):
#sender = py_players[sender]
pass
return self.handler(sender, self, scape)
# @Command("hello") def on_hello_command(sender, command, scape/args)
def syntax(self):
return " ".join(tuple(arg_info.syntax() for arg_info in self.arguments))
def help(self):
syntax = self.syntax()
return syntax #WIP...
class Argument():
"""
# A more advanced implementation of amin and amax, though it doesn't do exactly the same.
# You can now pass a list of Argument objects which define what the argument represents.
# In the process of doing so, you can set an argument type, one of the ones mentioned below.
# For example, if Argument.PLAYER is given, the server will be searched for the given player, and
# they will be passed as the argument, instead of a string representing their name.
#
# Feel free to add your own argument types. If you want to make a change to the API to make it different,
# please don't do so on your own behalf.
"""
STRING = 0
INTEGER = 1
FLOAT = 2
PLAYER = 3
OFFLINE_PLAYER = 4
MESSAGE = 5
def __init__(self, name, type, definition, required = True):
self.name = name
self.type = type
self.definition = definition
self.required = required
def syntax(self):
syntax = self.name
if self.type == Argument.MESSAGE:
syntax += "..."
return (("<%s>" if self.required else "[%s]") % syntax)
class Validate():
"""
# Much like what you often see in Java.
# Instead of having to check if a condition is met, and if not,
# sending the player a message and returning true,
# You can use one of these methods to check the condition, and
# pass a message if it's not met.
#
# For example:
# > if not sender.hasPermission("utils.smth"):
# noperm(sender)
# return True
#
# Can be replaced with:
# > Validate.is_authorized(sender, "utils.smth")
#
"""
@staticmethod
def is_true(expression, fail_message):
if not expression:
raise Command_exception(fail_message)
@staticmethod
def not_none(obj, fail_message):
if obj == None:
raise Command_exception(fail_message)
@staticmethod
def is_authorized(player, permission, msg = "You do not have permission to use that command"):
if not player.hasPermission(permission):
raise Command_exception(msg)
@staticmethod
def is_player(sender):
if not is_player(sender):
raise Command_exception("That command can only be used by players")
@staticmethod
def is_console(sender):
if is_player(sender):
raise Command_exception("That command can only be used by the console")
"""
# ---------- API classes ----------
"""
class Command_dict(dict):
#{"cmd1" : cmd_object}
def __getattr__(self, alias):
for cmd_name, cmd_obj in self.iteritems():
if alias == cmd_name or alias in cmd_obj.aliases:
return cmd_obj
raise KeyError("Subcommand '%s' was not found" % alias)
root_commands = Command_dict() # {"command": command_object}
class Command_exception(Exception):
def __init__(self, message):
self.message = message
class Command_scape(list):
def __init__(self, args, arg_layout, command, label):
super(list, self).__init__()
self.raw = args
self.arg_layout = arg_layout
self.command = command
self.label = label
has_message = False
for i in range(len(arg_layout)):
arg_info = arg_layout[i]
given = (len(args) >= i + 1)
if arg_info.required and not given:
raise Argument_exception("You must specify the " + arg_info.name)
if not given:
self.append(None)
continue
given_arg = args[i]
arg_type = arg_info.type
if arg_type == Argument.STRING:
self.append(given_arg)
elif arg_type == Argument.INTEGER:
try:
value = int(given_arg)
except ValueError:
raise Argument_exception("The %s has to be a round number" % arg_info.name)
self.append(value)
elif arg_type == Argument.FLOAT:
try:
value = float(given_arg)
except ValueError:
raise Argument_exception("The %s has to be a number" % arg_info.name)
self.append(value)
elif arg_type == Argument.PLAYER:
target = server.getPlayer(given_arg)
if target == None:
raise Argument_exception("The %s has to be an online player" % arg_info.name)
self.append(target)
#self.append(py_players[target])
elif arg_type == Argument.OFFLINE_PLAYER:
try:
# Code to get the PY PLAYER by name. Possibly, uid(server.getOfflinePlayer(given_arg)) can be used?
pass
except KeyError:
raise Argument_exception("The %s has to be an existing player" % arg_info.name)
self.append(None)
elif arg_type == Argument.MESSAGE:
self.append(" ".join(args[i:]))
has_message = True
else:
error("Argument type not found: %d" % arg_type)
raise Argument_exception("A weird thing has happened, please contact an administrator")
if not has_message:
self.remainder = args[len(arg_layout):]
else:
self.remainder = None
def has_flag(self, flag, check_all = False):
return (("-" + flag) in self.raw) if check_all else (("-" + flag) in self.remainder)
def get_raw(self):
return self.raw
def get_arg_layout(self):
return self.arg_layout
class Argument_exception(Exception):
def __init__(self, message):
self.message = message

View File

@@ -1,56 +0,0 @@
from wrapper import *
from util_events import utils_event, utils_events
from wrapper_player import *
from traceback import format_exc as print_traceback
class py_event(object):
def __init__(self,event):
self.event = event
try:
self.player = py_players[event.getPlayer()]
except:
warn("Player doesn't exist")
@property
def cancelled(self):
return self.event.isCancelled()
@cancelled.setter
def cancelled(self, value):
self.event.setCancelled(value)
@property
def message(self):
try:
return self.event.getMessage()
except:
raise AttributeError
@message.setter
def message(self, msg):
try:
self.event.setMessage(msg)
except:
raise AttributeError
def event_handler(event_name = None, priority = "normal", utils = False):
if not utils:
def decorator(wrapped):
@hook.event(event_name, priority)
def wrapper(event):
try:
wrapped(py_event(event))
except:
print(print_traceback())
return decorator
elif utils:
def decorator(wrapped):
@utils_event(event_name, priority, create_event = utils_events)
def wrapper(*args):
try:
wrapped(*args)
except:
print(print_traceback())
return decorator

View File

@@ -1,186 +0,0 @@
import time
import mysqlhack
from mysql_utils import *
from util_events import fire_event
from thread_utils import *
#from players_secret import *
from datetime import datetime
from com.ziclix.python.sql import zxJDBC
from traceback import format_exc as print_traceback
class py_player(object):
def __init__(self,player):
self.player = player
self.logging_in = True
self.authenticated = False
self.login_time = time.time()
self.props = {
"uuid":self.uuid,
"name":self.name,
"nickname":self.name,
"registered":False,
"password":"None",
"banned":False,
"banned_reason":None,
"played_time":time.time() - self.login_time,
"last_login":datetime.now(),
"first_seen":datetime.now(),
}
def __setattr__(self, attribute, value):
if not attribute in dir(self):
if not 'props' in self.__dict__:
self.__dict__[attribute] = value
else:
self.props[attribute] = value
else:
object.__setattr__(self, attribute, value)
def __getattr__(self, attribute):
try:
return self.props[attribute]
except:
raise AttributeError("Attribute %s does not exist on this py_player" % attribute)
def save(self):
properties = []
keys = []
columns = []
with mysql_connect() as sql:
columns = sql.columns
for key, value in self.props.items():
if key not in columns:
with mysql_connect() as sql:
if isinstance(value, int):
sql.execute("ALTER TABLE utils_players ADD %s INT" % key)
elif isinstance(value, str):
sql.execute("ALTER TABLE utils_players ADD %s TEXT" % key)
elif isinstance(value, bool):
sql.execute("ALTER TABLE utils_players ADD %s TINYINT(1)" % key)
if key == "uuid":
continue
keys.append(key+"=?")
properties.append(value)
print value
properties.append(self.props["uuid"])
keys = str(tuple(keys)).replace("\'","").replace("(","").replace(")","")
with mysql_connect() as sql:
sql.execute("UPDATE utils_players set %s WHERE uuid = ?" % keys, properties)
def kick(self, kick_message = "You have been kicked from the server!"):
self.player.KickPlayer(kick_message)
def msg(self, message):
self.player.sendMessage(message)
@property
def name(self):
return self.player.getName()
@property
def uuid(self):
return str(self.player.getUniqueId())
class Py_players:
def __init__(self):
self.players = []
def __len__(self):
return len(self.players)
def __getitem__(self, player):
for py_player in self.players:
if py_player.name == player.getName():
return py_player
else:
return None
def remove(self, player):
self.players.remove(player)
def append(self, player):
self.players.append(player)
py_players = Py_players()
@async(daemon=True)
def fetch_player(player):
properties = []
keys = []
for key, value in player.props.iteritems():
keys.append(key)
properties.append(value)
with mysql_connect() as sql:
sql.execute("SELECT * FROM utils_players WHERE uuid = ?", (player.uuid,))
result = sql.fetchall()
if len(result) is 0:
with mysql_connect() as sql:
sql.execute("INSERT INTO utils_players %s \
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)" % str(tuple(keys)).replace("\'","")
,args=tuple(properties))
elif len(result) is 1:
keys = []
props = result[0]
with mysql_connect() as sql:
sql.execute("SHOW COLUMNS FROM utils_players")
result = sql.fetchall()
for row in result:
keys.append(row[0])
for key in keys:
player.props[key] = props[keys.index(key)]
for prop in properties:
print str(prop)
else:
player.kick("Something went wrong while loading your player data, please contact an admin")
return
player.logging_in = False
player.msg("You have succesfully logged into redstoner!")
fire_event("player_login", player)
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent",
"player.AsyncPlayerChatEvent","player.PlayerTeleportEvent",
"player.PlayerCommandPreprocessEvent", "player.PlayerInteractEvent"]
for event in blocked_events:
@hook.event(event,"highest")
def on_blocked_event(event):
"""player = py_players[event.getPlayer()]
if player.logging_in:
event.setCancelled(True)"""
pass
@hook.event("player.PlayerJoinEvent","lowest")
def on_join(event):
try:
player = py_player(event.getPlayer())
except:
error(print_traceback())
time.sleep(10)
py_players.append(player)
player.msg("Your input will be blocked for a short while")
#fetch_player(player)
@hook.event("player.PlayerQuitEvent","highest")
def on_leave(event):
py_players.remove(py_players[event.getPlayer()])