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added docs for the biome option to Base render primitive

This commit is contained in:
Andrew Brown
2012-03-22 21:36:14 -04:00
parent ff0f4fe46e
commit 996bd44746

View File

@@ -499,6 +499,15 @@ Base
according to its defined texture, and applies basic occluding to hidden
blocks.
**Options**
biomes
Whether to render biome coloring or not. Default: True.
Set to False to disable biomes::
nobiome_smooth_lighting = [Base(biomes=False), EdgeLines(), SmoothLighting()]
Nether
This doesn't affect the drawing, but occludes blocks that are connected to
the ceiling.