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Commit Graph

226 Commits

Author SHA1 Message Date
Fabian Norman
d25f582404 Base setting, one more change (last?) 2012-04-25 19:56:48 -07:00
Andrew Chin
d97c3547f9 Merge branch master into devel
Conflicts:
	docs/config.rst
	overviewer.py
	overviewer_core/settingsDefinition.py
	overviewer_core/tileset.py
2012-04-15 11:03:16 -04:00
Richard Pastrick
805618dd2f remove todo since I did that part 2012-04-12 09:03:14 -07:00
Richard Pastrick
b13bbd0204 Add the JS stuff and a little bit more python glue to make overlays only display for a specified render 2012-04-12 08:59:13 -07:00
Richard Pastrick
ebd8b287ed Further glue for overlays. Make the validator actually validate. Also rough outlines for checking if
the render you've specified in the overlay actually exists and isn't itself.
2012-04-09 12:20:58 -07:00
Thomas Lake
36aa6ed011 Add 'showspawn' render option
Allow users to hide the spawn marker that is normally generated for
overworld levels
2012-04-08 13:04:13 +01:00
Andrew Chin
7433f06edb Remove unneeded stuffs 2012-04-07 22:12:10 -04:00
Andrew Chin
cb448cc58f Added a --simple-output option
This option turns off fancy output options like colors or progress bars.

Address #649
2012-04-07 21:16:58 -04:00
Andrew Chin
f39c9e2f80 Merge branch 'progress-observer' of git://github.com/aheadley/Minecraft-Overviewer into progress-observer 2012-03-26 22:28:28 -04:00
aheadley
863c6b1154 make observer a setting, need to update docs 2012-03-22 17:32:28 -04:00
Andrew Chin
fbf1323ad7 Added --genpoi to overviewer.py 2012-03-19 20:03:54 -04:00
aheadley
f3d23fb8f8 clean up observer code 2012-03-17 14:34:57 -04:00
aheadley
46b04dd09a implement observer model 2012-03-16 22:26:16 -04:00
aheadley
b1dba9518c crude progress bar implementation 2012-03-16 13:25:03 -04:00
Andrew Brown
e40e71f2f2 Merge branch 'devel' 2012-03-15 23:36:43 -04:00
Aaron Griffith
ab22724fc7 moved nice_exit() back into util.py (Issue #647) 2012-03-15 04:03:46 -04:00
Andrew Chin
729fcda964 Display a spawn marker 2012-03-11 17:59:29 -04:00
Andrew Brown
91f5e2c479 added support for removing tiles that shouldn't exist with --check-tiles
--check-tiles is now activated by shrinking maps
better detection for --forcerender situtations
Also cleaned up some docs and comments
Moved tiledir creation to TileSet constructor
2012-03-11 01:18:30 -05:00
Andrew Brown
fe55d5343c added a "changelist" option 2012-03-06 23:37:29 -05:00
Aaron Griffith
fde63ec221 renders are now ordered according to their order in the config file 2012-03-05 13:37:05 -05:00
Aaron Griffith
626129394a split up util.py into files.py and logger.py, moved code appropriately 2012-03-05 12:12:27 -05:00
Andrew Brown
98c23fd970 added a memcached option. It's really slow though. don't use it. 2012-03-04 22:25:38 -05:00
Andrew Brown
8206272fc8 Added a cache for open regionfile objects 2012-03-04 18:46:02 -05:00
Andrew Brown
30b224d5b1 only output cache stats with -p1 2012-03-04 00:20:22 -05:00
Andrew Brown
b852e8b1e3 Re-did the caching layer for regionset chunk caching 2012-03-03 23:56:38 -05:00
Andrew Brown
fd2f6193e6 'forcerender' option to render dict now works. Updated docs. 2012-03-03 14:50:39 -05:00
Andrew Chin
6b5c421c9e detect worlds in cwd, and print detected world paths 2012-03-01 22:37:07 -05:00
Andrew Brown
f43498d033 Added a "crop" feature to render subsets of worlds 2012-02-26 20:19:26 -05:00
Andrew Brown
e50cb2db88 Generalized regionset wrapper objects so they can be chained 2012-02-26 17:59:37 -05:00
Andrew Brown
f48f0445d1 Dump assets and "initial" data before rendering starts
Now does preprocessing off of main() instead of in the dispatcher
initializer.
2012-02-25 19:33:35 -05:00
Andrew Brown
f8769c0a0d --forcerender, --check-tiles, and --no-tile-checks now work 2012-02-16 11:36:31 -05:00
Andrew Brown
aaf8e1d7cb Changed "worldname" to "world" in configfile
Also brought tests up to date. All tests pass now.
2012-02-14 20:39:05 -05:00
Andrew Chin
1703b4952b Fix print_status to not crash if total tiles is unknown 2012-02-12 16:35:56 -05:00
Andrew Brown
c94cc079c1 Merge remote-tracking branch 'origin/rewrite' into rewrite
Conflicts:
	overviewer.py
2012-02-12 15:35:37 -05:00
Andrew Brown
ec2ae2ebfc added --rendermodes option 2012-02-12 15:30:05 -05:00
Andrew Chin
14306f7e8a Bring docs and code in sync 2012-02-12 13:45:43 -05:00
Aaron Griffith
6cf38d08b6 --processes=1 now correctly uses the vanilla dispatcher 2012-02-12 01:20:32 -05:00
Andrew Chin
9b419a8995 Nicer looking status messages 2012-02-11 16:30:36 -05:00
Andrew Chin
c60936efbd Remove development/debug output 2012-02-11 15:57:38 -05:00
Andrew Brown
9319fee138 added processes option to command line and config file
Also the config file parser now just looks for all Settings objects in
settingsDefinitions.py, not the items in __all__
2012-02-08 21:05:02 -05:00
Andrew Brown
6d95d80a73 overhaul to configParser. Parsing config works now. 2012-02-04 21:23:44 -05:00
Andrew Brown
d4379fff93 fixed up command line parsing to match what we discussed
now supports --config= with no world/destdir on the command line, and no
--config but with specifying world/destdir on command line. Options are
validated accordingly.

Depricated and commented out options removed from option parser.

Config file mode currently broken due to the lack of "outputdir" parsing
from the config parser.
2012-02-03 21:13:22 -05:00
Aaron Griffith
9dc9e1e952 textures now appropriately handle north direction 2012-01-29 17:18:21 -05:00
Andrew Brown
68792d7015 updated usage text. Removed --display-config. 2012-01-29 12:21:47 -05:00
Andrew Chin
96602a48d4 Specifying a dimension in a config file now works 2012-01-27 20:30:58 -05:00
Andrew Chin
c29c983a79 Print a more user friendly error message on validation failure 2012-01-27 19:37:16 -05:00
Andrew Chin
8297f4c0a3 northdirection glue 2012-01-22 23:25:56 -05:00
Andrew Chin
163dd66a38 Create RegionSets via the World object 2012-01-21 19:04:21 -05:00
Andrew Chin
0d23adb237 Avoid digging into the tileset when writing out config.js 2012-01-16 22:54:35 -05:00
Andrew Chin
aa34853664 Only pass to TileSet the options it required 2012-01-16 20:35:13 -05:00