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Commit Graph

142 Commits

Author SHA1 Message Date
Andrew Francis Thomas
a24ad4cb55 Fixed rendering of new height and depth limit in 1.18 2021-12-15 15:26:45 -07:00
Nicolas F
2402e410cf overviewer.h: bump extension version 2021-07-28 10:29:37 +02:00
Nicolas F
dab3268b3b overviewer.h: bump C extension version 2021-07-10 11:23:59 +02:00
Bernd Buschinski
2fde7a961a Added deepslate stairs, walls and slabs
- Reordered (new) IDs for better grouping
- Fixed rotation of purpur pillar, basalt and smooth basalt
2021-06-19 16:28:14 +02:00
Nicolas F
4b2035e1f9 textures: add cut copper slabs
Also fix copper stairs stuff not being in alt_height.
2021-06-14 21:58:47 +02:00
Nicolas F
c1f1c31119 textures: add cut copper stairs 2021-06-13 11:43:10 +02:00
Nicolas F
9df56fc30a overviewer.h: bump C extension version 2021-06-10 19:35:46 +02:00
Nicolas F
6097461494 Merge PR #1941 from buscher 2021-06-10 19:26:11 +02:00
Nicolas F
66195f6fc7 textures: add amethyst block, raw iron, raw gold 2021-06-10 17:42:30 +02:00
Nicolas F
c717b7170f world: fix dirt path rendering for 1.17 2021-06-10 17:34:46 +02:00
Nicolas F
3488450531 overviewer.h: bump C extension version 2021-06-06 18:53:53 +02:00
Bernd Buschinski
ef56dbcf3b Rworked glass pane connection
- use in game data instead of manually calculating the adjacency data
2021-06-06 13:50:41 +02:00
Bernd Buschinski
848a9594a7 Fixed black full height snow layers 2021-06-01 19:52:47 +02:00
InrcedibleHolg
6b2be1635d add quartz_bricks, remove duplicates 2020-11-29 23:33:03 +01:00
InrcedibleHolg
66ef67bb78 soul lightning 2020-08-23 09:55:29 +02:00
InrcedibleHolg
619ce0a219 add advanced blocks, nether roof update
crying_obsidian, lodestone, respawn_anchor
ancient_debris part of the nether roof
2020-08-15 10:10:29 +02:00
Lieuwe Westra
113a3a6f09 Added crimson and warped wood 2020-08-14 14:53:59 +02:00
InrcedibleHolg
629b43370e add stone nether blocks 2020-08-09 21:50:13 +02:00
Joseph Camp
a839fa437d C: Amend logic in block_class_is_wall()
Resolves an issue where this function would mistakenly identify
various non-wall blocks as walls
2020-08-06 23:24:12 +00:00
Nicolas F
1d40ea77d4 nether: move nether roof blocks into new class 2020-08-05 19:01:52 +02:00
InrcedibleHolg
0a9d1961c5 add soul_soil, nether_gold_ore, removelist 2020-08-04 19:38:23 +02:00
InrcedibleHolg
3ac090a7a0 nether biomes 2020-07-17 00:21:29 +02:00
Nicolas F
bc56346bad Initial 1.16 block work
- Add ancient debris
- Add basalt
- Add polished basalt
- Add soul campfire
2020-07-03 13:10:23 +02:00
Nicolas F
d362e1512d overlay-mineral: fix tuple parse data type
Was a byte, should've been an unsigned short.

Fixes #1801.
2020-07-03 13:06:46 +02:00
Joseph Camp
ab0f6ab388 overviewer.h: Bump extension version 2020-06-23 23:35:43 +00:00
InrcedibleHolg
8c08b44a38 add flowers and berries 2020-06-13 16:45:50 +02:00
Nicolas F
51efdbaa4e overviewer.h: bump extension version 2020-02-14 21:26:34 +01:00
Nicolas F
6fdf78c35f overviewer.h: bump extension version 2020-02-13 17:36:20 +01:00
Auron956
a3960bd419 Fix chest rendering by using 'type' property
Resolves an issue where chests with more than one adjacent chest would
fail to render. Instead of distinguishing double from single chests by
checking for the presence of adjacent chests, use the provided "type"
property of chests to determine if they are single or the left/right
part of a double chest.
2020-02-04 00:16:28 +00:00
Gijs Oortgiese
885fa75f54 Add bee_hive, beenest, honeycom_block and honey_block 2019-12-27 14:17:34 +01:00
Nicolas F
0b74d26c49 Completely change biome code again
Turns out my previous grasp of how Minecraft does this was wrong.

This seems to be the correct way. One side effect is that biome data
now has less resolution. One only really notices this when looking at
water, for which Minecraft does not even use the water colours for
in-game, otherwise I can't really tell a big difference.

Fixes #1698.
2019-12-23 23:50:20 +01:00
Nicolas F
268938a706 Fix biomes for Minecraft 1.15
Fixes #1650.

Mojang changed the biomes code so that it now can have different
biomes for different Y levels. We need to adjust our logic accordingly,
which is done through some small BiomeDispensary class where we shove
a numpy'd Mojang array in and can then read out the biomes for each level.

Biome data is now stored per-section, which needed some changes on the C
side of things. I didn't change anything in the biome overlay code so
I wouldn't be surprised if it's broken now, but for the time being I'd
rather have 1.15 fixed than some obscure overlay.

Tested to work with 1.14 and 1.15 data. No new biomes have been added
to the code yet.
2019-12-10 23:12:16 +01:00
Ian Salmons
9e27e6adc9 add composter 2019-11-01 11:45:00 +01:00
InrcedibleHolg
17bb942b94 add missing smooth_red_sandstone_stairs 2019-10-27 11:46:20 +01:00
Gijs Oortgiese
7342085140 Created seperate sapling blocks and added bamboo_sapling 2019-08-21 09:44:37 +02:00
Nicolas F
3498641d4e Merge rebased sign changes from Gyzie's 1-14-signs (#1627) 2019-08-19 12:36:57 +02:00
Gijs Oortgiese
f73e5d92ff Added sign variants added in 1.14 2019-08-19 12:35:56 +02:00
InrcedibleHolg
cdcb88b0f2 Implement new stairs fix stone stairs and slabs
added code change requests by @CounterPillow
2019-08-17 11:09:03 +02:00
Nicolas F
3b96158fb4 Implement smooth sandstone stairs 2019-08-06 14:26:03 +02:00
Nicolas F
b28073c3a7 Increase overviewer C extension version to 71 2019-08-02 17:12:04 +02:00
Nicolas F
7e2cb56c1b Implement some mossy blocks
This adds:
- mossy stone brick stairs
- mossy cobblestone stairs
- mossy stone brick walls

We also add another block class for walls, and while we're at it,
clean up the stairs texture function to not have a huge sprawling
elif mess for loading textures, but instead to a cheeky dictionary
lookup.

In case you're wondering, yes I am just as disgusted by this code as
you are.
2019-07-15 17:23:25 +02:00
Nicolas F
634e13c92c Merge branch 'workstations' of https://github.com/IncredibleHolg/Minecraft-Overviewer 2019-07-13 17:37:58 +02:00
InrcedibleHolg
419889c1f1 add workstations: blastfurnace, smoker, lectern, loom, stonecutter and grindstone 2019-07-12 21:16:22 +02:00
Nicolas F
aeeaadd5bb Bump C extension version to 68 2019-07-12 15:27:42 +02:00
Nicolas F
221b2c6805 Bump C extension version to 67 2019-07-10 18:37:38 +02:00
Nicolas F
4f3c7368ba Merge branch 'posix-types' of Wunkolo (#1598) 2019-07-10 18:36:32 +02:00
Nicolas F
6b0ccc1513 src/primitives/base: don't try to free nullpointer
If loading the grass and foliage biome colour fails, Overviewer doesn't
necessarily crash, it just renders everything gray, apart from one small
issue: in trying to call base_finish, it'd crash trying to decrease the
reference of a null pointer.
2019-07-06 23:15:55 +02:00
Wunkolo
22840d5a97 Implement straggler standard integer types 2019-06-26 10:29:10 -07:00
Wunkolo
5b212dc585 Implement standard C boolean type 2019-06-25 14:19:12 -07:00
Wunkolo
d738c21852 Propagate block, bool, standard integer types across codebase
Posix type integer pass

Propagate block, bool, integer types across codebase

Add standard integer types to prototypes
2019-06-25 11:56:11 -07:00