Aaron Griffith
93424c296d
textures are now only generated when actual *rendering* is done
2011-05-13 12:30:13 -04:00
CounterPillow
027419fa5f
Moved the blockid check further up in the for-loop to increase performance while rendering empty chunks.
2011-05-12 13:46:19 -04:00
Alejandro Aguilera
808bfb7cfe
Add repeaters without torches, make needed changes in rendermode-normal for edge block lines.
...
Delete some non used code in cake.
2011-05-08 13:04:36 +02:00
Alejandro Aguilera
3c8d7e6442
Add portals to textures.py, needed changes in chunk.py and iterate.c and added beds to transparent blocks.
2011-05-08 02:10:19 +02:00
Aaron Griffith
c1e71f0fda
grass now has snowy sides when covered in snow
2011-05-01 19:42:27 -04:00
Alejandro Aguilera
24c1e0dfd5
Add single and double chests with orientation to the textures.
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Add some comments about textures using pseudo data.
2011-05-02 00:10:54 +02:00
Aaron Griffith
d163e7c527
support for biome coloring on side grass (closes issue #341 )
2011-04-30 23:11:53 -04:00
Aaron Griffith
5f6ceebc81
fixed MIN/MAX mixup that prevented spawn overlay from working
2011-04-18 11:02:39 -07:00
Aaron Griffith
c790ad5102
windows build fixes
2011-04-18 11:03:29 -04:00
Aaron Griffith
5c3b3be418
basic rendermode inheritance introspection (no more hacky overlay list)
2011-04-16 20:08:38 -04:00
Aaron Griffith
5294b88df9
more fixes for spawn overlay at z == 127
2011-04-16 19:33:21 -04:00
Aaron Griffith
26b35906a4
fix for cave mode merge
2011-04-16 19:20:21 -04:00
Aaron Griffith
5f69b78c75
Merge branch 'dtt-c-render' into overlays
...
Conflicts:
setup.py
2011-04-16 11:25:04 -04:00
Aaron Griffith
ad358fa7fd
fixed spawn mode for chunk tops
2011-04-15 21:44:59 -04:00
Aaron Griffith
9cc01ddc21
removed some blocks from solid_blocks, fixed overlays on snow, half-steps
2011-04-15 21:36:31 -04:00
Aaron Griffith
af559f6b88
bumped extension version for cave mode
2011-04-15 09:02:39 -07:00
Aaron Griffith
8fa515fa59
fixes for building cave mode on windows
2011-04-14 15:12:18 -04:00
Alejandro Aguilera
8165ce979d
Add depth tinting to cave rendermode.
2011-04-14 00:33:41 +02:00
Alejandro Aguilera
1fb77cf6e6
Add code to remove lakes and seas.
2011-04-14 00:33:41 +02:00
Alejandro Aguilera
b89ea8db8c
Working cave rendermode without tinting.
2011-04-14 00:33:41 +02:00
Andrew Chin
a2782a0499
MSVC is strict about variable declaration
2011-04-12 23:59:03 -04:00
Aaron Griffith
ab40d980af
Merge branch 'dtt-c-render' into overlays
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Conflicts:
setup.py
2011-04-03 22:44:44 -04:00
Aaron Griffith
e5660bf925
fixed snow/half-step edge lines
2011-04-03 00:15:48 -04:00
Andrew Chin
6c1d85f699
Don't crash if a biome-chunk is missing
2011-04-02 14:30:44 -04:00
Andrew Chin
7cf8add231
Fix win86_32 build issues
2011-04-02 01:00:33 -04:00
Andrew Chin
50a0186b4f
Bump extension version
2011-04-02 00:38:41 -04:00
Andrew Chin
a30e415597
Render edge lines
2011-04-02 00:37:16 -04:00
Aaron Griffith
298cdb2281
Merge branch 'dtt-c-render' into overlays
2011-04-01 21:54:05 -04:00
Andrew Chin
dcdd2a9590
Merge branch 'import_help' into dtt-c-render
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Conflicts:
src/main.c
2011-03-30 21:48:36 -04:00
Andrew Chin
744a65f1e2
Provide some better errors messages to the user.
...
If the c_overviewer module is present but will not import, provide a
different error than if the modules doesn't exist at all.
Also, added a new mechanism to force users to re-build their extension
if needed (see the top of overviewer.h)
2011-03-30 21:47:06 -04:00
Aaron Griffith
7955092e66
Merge branch 'dtt-c-render' into overlays
...
Conflicts:
overviewer.py
setup.py
2011-03-29 05:57:56 -04:00
Aaron Griffith
5f0766839e
added metadata to rendermodes, and python bindings for them
2011-03-29 05:13:25 -04:00
Aaron Griffith
862ee62cb9
fixed warning during compile about endian.c
2011-03-29 04:46:40 -04:00
Aaron Griffith
f23d3ddac9
converted spawn into a overlay-based rendermode
2011-03-28 03:40:02 -04:00
Aaron Griffith
83db528d81
added callback for derived rendermodes to easily provide overlay color
2011-03-28 03:20:16 -04:00
Aaron Griffith
d4bd1d713c
overlay mode now only considers blocks where overlays make sense
2011-03-28 03:09:00 -04:00
Aaron Griffith
9f69f099ad
initial support for map overlays
2011-03-28 02:50:36 -04:00
Andrew Chin
38ce8681fd
suppport win64 builds
2011-03-27 13:59:13 -04:00
Aaron Griffith
e0e571971a
added endianness helper functions, and reading biome data directly
2011-03-27 06:07:43 -04:00
Aaron Griffith
fc176206ff
initial C biome code
2011-03-27 05:49:57 -04:00
Aaron Griffith
310cb8a1f6
Merge commit 'fenixin/dtt-c-render-water-redstone' into dtt-c-render
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Changed 0b0000 constants into 0x00 equivalents.
2011-03-26 23:34:42 -04:00
Aaron Griffith
1f27ccb9be
added overall_alpha parameter to alpha_over, speeding up lighting
2011-03-26 21:52:16 -04:00
Alejandro Aguilera
afb05098f9
Add support for redstone and improve the looking of waterfalls.
...
Changes in textures.py and iterate.c
2011-03-27 03:51:45 +02:00
Andrew Chin
71a2a024cc
Print tracebacks on error
2011-03-26 00:06:24 -04:00
Xon
6c9bbc25da
Better error messages, removed import which triggered a failure
2011-03-25 21:42:18 +08:00
Xon
1d5b338d56
Check PyImport_ImportModule return result
2011-03-25 21:34:06 +08:00
Aaron Griffith
d84af9fa4b
changed lighting rendermode to use new state variables
2011-03-24 19:44:21 -04:00
Aaron Griffith
2d64d2d84d
changed 0b(...) constants into (1 << n) equivalents
...
0b(...) isn't supported by GCC :(
2011-03-24 19:41:08 -04:00
Alejandro Aguilera
4f5bf93b49
Fix "that NULL should be Py_None"
2011-03-24 23:54:58 +01:00
Alejandro Aguilera
d04bea2b66
Add functions generate_pseudo_data and check_adjacent_blocks to iterate.c
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Fences working.
2011-03-24 23:43:11 +01:00