The new nether quartz ore block was not recognized and was causing "pillars"
of netherrock to be rendered (with a quartz ore on top). the same
seemed to be happened with Lava, so included taht as well
Up to this point, when launching overviewer with python3, overviewer would
(ironic as it is) crash on the line where the error message would be displayed
with a syntax error. I have now fixed this.
Fix for Ender Portal Frame, w/eye of ender, in all orientations
Minor fix for Comparator back torches
Update to lighting on Quartz stairs
Added Quartz Half Slabs
-droppers (still TODO vertical orientations)
-activator rails
-quartz stairs
-trapped chests
-quart blocks (all types)
Also moved restone block and quartz ore block code to the end of the file.
The nether rendering mode was not properly handling x and z values
outside of the range 0 to 15. This was causing an out-of-bounds
segfault when accessing the remove_block array.
Fixes#881Fixes#851Fixes#852
* Added paragraph and example about returning tuples from a filter
(Issue #859)
* Added section about manualpois
(Issue #858, Issue #869, Issue #598)
* Fixed a typo in the FAQ
* Added logging to file to the FAQ
(Issue #871)
If the returned type is a tuple, it will be interpreted as first the
title (i.e. hovertext), then the content of the infowindow. If the
returned type is a string, it will be used as both the title and
infowindow content (the old behaviour). This means that older configs
are still compatible and need no changes.
Here's how to use it:
have a list called "manualpois" in your config filled with objects that contain
the attributes id, x, y and z. Feel free to add more attributes as you need them.
Then, write filter functions to filter for your custom POIs (hint: use the id).