Aaron Griffith
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f8b005d079
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added render_mode_parse_option helper function
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2011-06-19 13:06:12 -04:00 |
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Aaron Griffith
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57100c1912
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fix small bug when parent option merging fails
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2011-06-15 00:42:41 -04:00 |
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Aaron Griffith
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7d587ecc6d
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changed mineral overlay to highlight even if the block is just above the color
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2011-06-14 21:13:53 -04:00 |
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Aaron Griffith
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a50cd315ef
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added 'minerals' option to mineral overlay
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2011-06-14 20:56:21 -04:00 |
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Aaron Griffith
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65690eea68
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Merge branch 'mineral-overlay' into rendermode-options
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2011-06-14 20:10:26 -04:00 |
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Aaron Griffith
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98562b6f4a
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windows build fixes
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2011-06-12 22:29:28 -04:00 |
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Aaron Griffith
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a0d1cd45d9
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Merge branch 'master' into rendermode-options
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2011-06-12 22:25:59 -04:00 |
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Aaron Griffith
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bdee438060
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added 'lighting' option to cave mode
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2011-06-12 22:03:42 -04:00 |
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Aaron Griffith
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3d6042260c
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added 'only_lit' option to cave mode
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2011-06-12 20:49:54 -04:00 |
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Aaron Griffith
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5ae843aa80
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fixed --list-rendermodes bug, and made sure custom modes show up
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2011-06-11 04:38:38 -04:00 |
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Aaron Griffith
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f5a187dad0
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bumped extension version, and added in a few new rendermode options
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2011-06-11 04:27:04 -04:00 |
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Aaron Griffith
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bd9b1873e3
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added support for "custom" rendermodes created in python
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2011-06-11 04:01:40 -04:00 |
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Aaron Griffith
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bfb92de7b7
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provided options are now checked against the available options
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2011-06-11 00:01:12 -04:00 |
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Aaron Griffith
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da706287c8
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added a couple of simple options to the 'normal' rendermode
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2011-06-10 23:15:24 -04:00 |
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Aaron Griffith
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a37d0ce9bc
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added options metadata (and python accessor)
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2011-06-10 22:27:46 -04:00 |
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Aaron Griffith
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6d667cb262
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added (currently unchecked) global rendermode option support
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2011-06-09 23:28:29 -04:00 |
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Aaron Griffith
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b654f3169f
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cleaned up rendermode interface
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2011-06-09 21:00:24 -04:00 |
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Andrew Chin
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b1ee31bffa
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Proper fix for build issue (Fixes #395)
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2011-06-09 11:50:09 -04:00 |
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Andrew Chin
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56a2e1f834
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Move decl to top of block
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2011-06-09 11:45:36 -04:00 |
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Alejandro Aguilera
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57d2a525ff
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Add self.
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2011-06-09 01:11:38 +02:00 |
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Alejandro Aguilera
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71d8da5f83
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Iprove tall-grass looking. Draw the sprite in the correct angle, and draw it at a random offset (as done in game).
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2011-06-09 00:23:14 +02:00 |
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Alejandro Aguilera
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bc51e6745f
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Improve the lighting of the stairs and double-blocks using the skylevel value of the upper block when posible.
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2011-06-08 16:20:50 +02:00 |
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Aaron Griffith
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03094b1af9
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Merge branch 'master' into mineral-overlay
Conflicts:
src/overviewer.h
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2011-06-06 22:18:23 -04:00 |
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Aaron Griffith
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8565919c89
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fixed uninitialized texture pointer, and bumped extension version
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2011-05-31 20:05:45 -04:00 |
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Alejandro Aguilera
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9d4b48b5ae
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Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are).
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2011-06-01 00:19:23 +02:00 |
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Alejandro Aguilera
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d95ae73286
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Tall grass is now biome tinted.
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2011-05-31 18:21:47 +02:00 |
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Alejandro Aguilera
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7ff6a4833b
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Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.
Because some textures have garbage in the alpha channel, this new method has some problems.
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2011-05-29 23:31:04 +02:00 |
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Alejandro Aguilera
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e0a3f0c4ce
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Make seas more like in-game (draw only the top surface).
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2011-05-28 01:08:55 +02:00 |
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Alejandro Aguilera
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a58f23d128
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Fix bad looking waterfalls.
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2011-05-28 01:02:33 +02:00 |
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Aaron Griffith
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93424c296d
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textures are now only generated when actual *rendering* is done
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2011-05-13 12:30:13 -04:00 |
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Aaron Griffith
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3065f871d9
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Merge branch 'master' into mineral-overlay
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2011-05-12 19:21:06 -04:00 |
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CounterPillow
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027419fa5f
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Moved the blockid check further up in the for-loop to increase performance while rendering empty chunks.
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2011-05-12 13:46:19 -04:00 |
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Aaron Griffith
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6c5e578220
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Merge branch 'master' into mineral-overlay
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2011-05-10 20:22:44 -04:00 |
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Alejandro Aguilera
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808bfb7cfe
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Add repeaters without torches, make needed changes in rendermode-normal for edge block lines.
Delete some non used code in cake.
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2011-05-08 13:04:36 +02:00 |
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Alejandro Aguilera
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3c8d7e6442
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Add portals to textures.py, needed changes in chunk.py and iterate.c and added beds to transparent blocks.
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2011-05-08 02:10:19 +02:00 |
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Aaron Griffith
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b1bb1975b5
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added mossy cobble to mineral overlay, reordered priorities
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2011-05-04 14:08:59 -04:00 |
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Aaron Griffith
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1d858cd9e2
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added alpha fading based on height
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2011-05-02 18:50:07 -04:00 |
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Aaron Griffith
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4b7bc18926
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added more ores to mineral overlay
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2011-05-02 18:38:36 -04:00 |
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Aaron Griffith
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f5f99e34e4
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added basic mineral overlay
right now, it only highlights diamond ore
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2011-05-02 18:30:19 -04:00 |
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Aaron Griffith
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c1e71f0fda
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grass now has snowy sides when covered in snow
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2011-05-01 19:42:27 -04:00 |
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Alejandro Aguilera
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24c1e0dfd5
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Add single and double chests with orientation to the textures.
Add some comments about textures using pseudo data.
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2011-05-02 00:10:54 +02:00 |
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Aaron Griffith
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d163e7c527
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support for biome coloring on side grass (closes issue #341)
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2011-04-30 23:11:53 -04:00 |
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Aaron Griffith
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5f6ceebc81
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fixed MIN/MAX mixup that prevented spawn overlay from working
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2011-04-18 11:02:39 -07:00 |
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Aaron Griffith
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c790ad5102
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windows build fixes
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2011-04-18 11:03:29 -04:00 |
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Aaron Griffith
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5c3b3be418
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basic rendermode inheritance introspection (no more hacky overlay list)
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2011-04-16 20:08:38 -04:00 |
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Aaron Griffith
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5294b88df9
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more fixes for spawn overlay at z == 127
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2011-04-16 19:33:21 -04:00 |
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Aaron Griffith
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26b35906a4
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fix for cave mode merge
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2011-04-16 19:20:21 -04:00 |
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Aaron Griffith
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5f69b78c75
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Merge branch 'dtt-c-render' into overlays
Conflicts:
setup.py
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2011-04-16 11:25:04 -04:00 |
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Aaron Griffith
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ad358fa7fd
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fixed spawn mode for chunk tops
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2011-04-15 21:44:59 -04:00 |
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Aaron Griffith
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9cc01ddc21
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removed some blocks from solid_blocks, fixed overlays on snow, half-steps
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2011-04-15 21:36:31 -04:00 |
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