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Commit Graph

122 Commits

Author SHA1 Message Date
Aaron Griffith
f8b005d079 added render_mode_parse_option helper function 2011-06-19 13:06:12 -04:00
Aaron Griffith
57100c1912 fix small bug when parent option merging fails 2011-06-15 00:42:41 -04:00
Aaron Griffith
7d587ecc6d changed mineral overlay to highlight even if the block is just above the color 2011-06-14 21:13:53 -04:00
Aaron Griffith
a50cd315ef added 'minerals' option to mineral overlay 2011-06-14 20:56:21 -04:00
Aaron Griffith
65690eea68 Merge branch 'mineral-overlay' into rendermode-options 2011-06-14 20:10:26 -04:00
Aaron Griffith
98562b6f4a windows build fixes 2011-06-12 22:29:28 -04:00
Aaron Griffith
a0d1cd45d9 Merge branch 'master' into rendermode-options 2011-06-12 22:25:59 -04:00
Aaron Griffith
bdee438060 added 'lighting' option to cave mode 2011-06-12 22:03:42 -04:00
Aaron Griffith
3d6042260c added 'only_lit' option to cave mode 2011-06-12 20:49:54 -04:00
Aaron Griffith
5ae843aa80 fixed --list-rendermodes bug, and made sure custom modes show up 2011-06-11 04:38:38 -04:00
Aaron Griffith
f5a187dad0 bumped extension version, and added in a few new rendermode options 2011-06-11 04:27:04 -04:00
Aaron Griffith
bd9b1873e3 added support for "custom" rendermodes created in python 2011-06-11 04:01:40 -04:00
Aaron Griffith
bfb92de7b7 provided options are now checked against the available options 2011-06-11 00:01:12 -04:00
Aaron Griffith
da706287c8 added a couple of simple options to the 'normal' rendermode 2011-06-10 23:15:24 -04:00
Aaron Griffith
a37d0ce9bc added options metadata (and python accessor) 2011-06-10 22:27:46 -04:00
Aaron Griffith
6d667cb262 added (currently unchecked) global rendermode option support 2011-06-09 23:28:29 -04:00
Aaron Griffith
b654f3169f cleaned up rendermode interface 2011-06-09 21:00:24 -04:00
Andrew Chin
b1ee31bffa Proper fix for build issue (Fixes #395) 2011-06-09 11:50:09 -04:00
Andrew Chin
56a2e1f834 Move decl to top of block 2011-06-09 11:45:36 -04:00
Alejandro Aguilera
57d2a525ff Add self. 2011-06-09 01:11:38 +02:00
Alejandro Aguilera
71d8da5f83 Iprove tall-grass looking. Draw the sprite in the correct angle, and draw it at a random offset (as done in game). 2011-06-09 00:23:14 +02:00
Alejandro Aguilera
bc51e6745f Improve the lighting of the stairs and double-blocks using the skylevel value of the upper block when posible. 2011-06-08 16:20:50 +02:00
Aaron Griffith
03094b1af9 Merge branch 'master' into mineral-overlay
Conflicts:
	src/overviewer.h
2011-06-06 22:18:23 -04:00
Aaron Griffith
8565919c89 fixed uninitialized texture pointer, and bumped extension version 2011-05-31 20:05:45 -04:00
Alejandro Aguilera
9d4b48b5ae Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are). 2011-06-01 00:19:23 +02:00
Alejandro Aguilera
d95ae73286 Tall grass is now biome tinted. 2011-05-31 18:21:47 +02:00
Alejandro Aguilera
7ff6a4833b Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.

Because some textures have garbage in the alpha channel, this new method has some problems.
2011-05-29 23:31:04 +02:00
Alejandro Aguilera
e0a3f0c4ce Make seas more like in-game (draw only the top surface). 2011-05-28 01:08:55 +02:00
Alejandro Aguilera
a58f23d128 Fix bad looking waterfalls. 2011-05-28 01:02:33 +02:00
Aaron Griffith
93424c296d textures are now only generated when actual *rendering* is done 2011-05-13 12:30:13 -04:00
Aaron Griffith
3065f871d9 Merge branch 'master' into mineral-overlay 2011-05-12 19:21:06 -04:00
CounterPillow
027419fa5f Moved the blockid check further up in the for-loop to increase performance while rendering empty chunks. 2011-05-12 13:46:19 -04:00
Aaron Griffith
6c5e578220 Merge branch 'master' into mineral-overlay 2011-05-10 20:22:44 -04:00
Alejandro Aguilera
808bfb7cfe Add repeaters without torches, make needed changes in rendermode-normal for edge block lines.
Delete some non used code in cake.
2011-05-08 13:04:36 +02:00
Alejandro Aguilera
3c8d7e6442 Add portals to textures.py, needed changes in chunk.py and iterate.c and added beds to transparent blocks. 2011-05-08 02:10:19 +02:00
Aaron Griffith
b1bb1975b5 added mossy cobble to mineral overlay, reordered priorities 2011-05-04 14:08:59 -04:00
Aaron Griffith
1d858cd9e2 added alpha fading based on height 2011-05-02 18:50:07 -04:00
Aaron Griffith
4b7bc18926 added more ores to mineral overlay 2011-05-02 18:38:36 -04:00
Aaron Griffith
f5f99e34e4 added basic mineral overlay
right now, it only highlights diamond ore
2011-05-02 18:30:19 -04:00
Aaron Griffith
c1e71f0fda grass now has snowy sides when covered in snow 2011-05-01 19:42:27 -04:00
Alejandro Aguilera
24c1e0dfd5 Add single and double chests with orientation to the textures.
Add some comments about textures using pseudo data.
2011-05-02 00:10:54 +02:00
Aaron Griffith
d163e7c527 support for biome coloring on side grass (closes issue #341) 2011-04-30 23:11:53 -04:00
Aaron Griffith
5f6ceebc81 fixed MIN/MAX mixup that prevented spawn overlay from working 2011-04-18 11:02:39 -07:00
Aaron Griffith
c790ad5102 windows build fixes 2011-04-18 11:03:29 -04:00
Aaron Griffith
5c3b3be418 basic rendermode inheritance introspection (no more hacky overlay list) 2011-04-16 20:08:38 -04:00
Aaron Griffith
5294b88df9 more fixes for spawn overlay at z == 127 2011-04-16 19:33:21 -04:00
Aaron Griffith
26b35906a4 fix for cave mode merge 2011-04-16 19:20:21 -04:00
Aaron Griffith
5f69b78c75 Merge branch 'dtt-c-render' into overlays
Conflicts:
	setup.py
2011-04-16 11:25:04 -04:00
Aaron Griffith
ad358fa7fd fixed spawn mode for chunk tops 2011-04-15 21:44:59 -04:00
Aaron Griffith
9cc01ddc21 removed some blocks from solid_blocks, fixed overlays on snow, half-steps 2011-04-15 21:36:31 -04:00