Aaron Griffith
b2d8c415ca
added check to textures.py prepareBiomeData so it will only run once per process
2011-01-01 15:43:45 -08:00
Aaron Griffith
0136cc1eba
changed textures.py to use global declarations instead of sys.modules[__name__]
2010-12-31 17:59:14 -05:00
Alejandro Aguilera
dc7307af56
Darken both sides of the fence
2010-12-17 15:30:00 +01:00
Alejandro Aguilera
1d31cd7e9a
Add a special case in generate_special_texture for fences, and add his blockid to special_blocks set.
2010-12-17 13:21:24 +01:00
Andrew Chin
e96bb91b82
Better handling of the biome tinting images.
...
If they're not found with _find_file, then look in the EXTRACTEDBIOME
folder in the worlddir.
2010-12-05 01:35:12 -05:00
Andrew Chin
251a89b7dc
Merged in agrif's blending fixes
...
Merge branch 'blending-fixes' of https://github.com/agrif/Minecraft-Overviewer
2010-12-04 20:33:56 -05:00
Andrew Chin
9125919d3e
Give a more useful error if the biome color png files can't be found
2010-12-04 19:31:21 -05:00
Andrew Chin
c60180f793
Biome data from Biome Extractor is now used if it is present.
...
If the BIOMEEXTRACTOR data is not available, then non-biome aware
tinting will be used
Open biome data in binary mode (Windows requires this)
2010-11-23 00:48:39 -05:00
Alex Jurkiewicz
22db7bb3cd
clean up biome code
2010-11-23 00:31:35 -05:00
Andrew Chin
dc80c88e94
Biome tinting uses now uses the Biome Extractor data files.
...
See:
http://www.minecraftforum.net/viewtopic.php?f=25&t=80902&view=unread
2010-11-23 00:26:07 -05:00
Andrew Chin
210e65730f
Hacky work on biome tinting
...
Currently this requires python-gearman, gearman-java, and a java SDK.
This code will probably be all thrown away, but if you really want to
play, first compile Biome.java, then run the resulting Biome.class.
Note you'll probably need to hack the signatures out of minecraft.jar to
get it to run.
Then copy grasscolor.png into the cwd, and run gmap.py as usual.
It is slowwwww. Perhaps running Biome.class on multiple machines might
speed things up?
Here's the kind of output produced: http://smp.em32.net/biome_test/
2010-11-23 00:26:07 -05:00
Aaron Griffith
80b1cab81c
changed new grass/leaf block code to use alpha_over
2010-11-07 17:45:06 -05:00
Andrew Brown
605811bf0c
Merge remote branch 'eminence/master'
2010-11-07 09:08:56 -05:00
Andrew Chin
0b6461083b
Modified tintTexture() to look more like the original grass color
2010-11-03 22:57:47 -04:00
Andrew Chin
290269f8fe
Corrected pumpkin rendering, Hacky tinting for grass, leaves
...
* Pumpkins and Jack-o-lanterns now face the correct direction
* Pumpkins and jack-o-lanterns now have different textures (thanks
alexjurkiewicz). one is lit, the other is not
* a bad looking green tint is applied to grass and to leaves
Someone please make this better
2010-11-02 20:46:56 -04:00
Andrew Chin
2c49113bd2
Render the new blocks from the Boo update.
...
The following are now rendered:
* Pumpkins
* Jack-O-Lanterns (look identical to pumpkins at the moment, to match
the ingame rendering)
* Bloodstone
* Slow Sand
* Lightstone
2010-11-02 19:39:22 -04:00
Aaron Griffith
395e26ef9c
changed most PIL paste() calls into composite.alpha_over() calls
...
The ones I have not changed are those where paste() is really
preferred, and I've noted why in comments.
Calls to "dest.paste(src, rect, mask)" were converted to calls to
"composite.alpha_over(dest, src, rect, mask)".
2010-10-23 13:42:31 -04:00
Aaron Griffith
4c58d28854
fixed remaining function renames from merge
2010-10-05 08:55:35 -04:00
Aaron Griffith
51e1721a6d
Merge branch 'master' into lighting
...
Conflicts:
chunk.py
gmap.py
textures.py
world.py
2010-10-05 08:35:23 -04:00
Andrew Brown
4dc1f70acf
Merge remote branch 'eminence/master'
2010-10-02 22:19:18 -04:00
Andrew Chin
60966ffa73
Improve efficiency of special textures by pre-computing them
2010-10-02 20:17:13 -04:00
Andrew Brown
759a38353d
Merge branch 'master' of git://github.com/c99koder/Minecraft-Overviewer
2010-10-02 17:47:48 -04:00
Andrew Chin
6993f2159d
Render iron and wood doors with correct orientation.
...
Note: iron doors need testing (they are currently broken in my test SMP
world)
2010-10-02 15:33:33 -04:00
Andrew Chin
cd97222a9b
Render ladders (with correct orientation)
2010-10-01 23:19:53 -04:00
Andrew Chin
66a90bb411
Render furnaces with the correct texture (instead of smooth stone)
...
These are handled specially, since one side texture is different than the
other
2010-10-01 22:51:02 -04:00
Andrew Chin
78962cfbe5
Passable crop rendering
2010-10-01 22:33:25 -04:00
Sam Steele
5d22e1cd6f
Fix whitespace formatting, make snow 1/4th of block
2010-09-30 22:47:10 -07:00
Sam Steele
e54f375295
Merge branch 'master' of http://github.com/eminence/Minecraft-Overviewer
2010-09-30 18:44:04 -07:00
Andrew Chin
822dd75431
Render minetracks (with correct orientation)
...
Other things with direction (torches, ladders, stairs, etc) will be
handled in a similar fashion. Note: minetracks on slopes are still
not rendered correctly
2010-09-30 21:38:14 -04:00
Sam Steele
cf971c17c6
Render snow as half-blocks
2010-09-30 18:36:10 -07:00
Andrew Brown
7a696fcee0
modified to support freezing
2010-09-28 23:04:21 -04:00
Andrew Chin
6240f40226
Half blocks (step/#44) should be rendered reasonably well.
...
Tested 1 half block (44), 2 half blocks (43), a 3 half blocks (43,44)
and all seem to look OK.
2010-09-28 00:09:50 -04:00
Andrew Chin
aa8a369aa8
Better cacti rendering
2010-09-27 21:32:26 -04:00
Aaron Griffith
db62ad94ee
correct (though chunk-local only) per-face lighting
2010-09-27 19:04:35 -04:00
Benjamin Herr
e83796c102
Deal with higher-resolution textures
2010-09-27 20:20:31 +02:00
Andrew Brown
58202bd779
Fixed this
2010-09-26 23:29:06 -04:00
Andrew Brown
458870510c
Merge remote branch 'eminence/master'
2010-09-26 23:05:34 -04:00
Andrew Brown
a957d0b097
clarified texture issue in readme. Misc changes
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Added check for python >=2.6
Added current directory and program directory to paths to search for
minecraft.jar
2010-09-26 23:04:12 -04:00
Andrew Chin
18040d96b4
Add support for some non-block textures
...
The following textures now no longer render as blocks:
* Flowers
* Mushrooms
* Saplings
* Reeds
* Torches
Note that torches attached to wall are still rendered incorrectly
2010-09-26 01:33:24 -04:00
Andrew Brown
d6f5afc40f
Added GPL license to all files.
...
If anyone is interested in using this software under different
conditions, contact me.
2010-09-21 22:51:12 -04:00
Andrew Brown
95f6342154
added a link to the world examples in the readme.
...
Also clarified an error message
2010-09-21 22:37:45 -04:00
Andrew Brown
612307ff15
implemented hack to fix water grids. Water looks okay now!
2010-09-15 21:52:57 -04:00
Andrew Brown
07d6df1cbe
fixed minecraft.jar path on macs
2010-09-11 15:33:00 -04:00
Andrew Brown
1e296e858a
readme updates, texture code updates.
...
Re-factored the way the textures and blocks are being built. It should
be easier to understand and add new exceptions (sorta). Also fixed the
water and lava with other texture packs by putting a static water.png
and lava.png in with the code.
2010-09-10 00:04:02 -04:00
Andrew Brown
8afeb05cc8
disabled rendering torches and minetracks for now
2010-09-04 19:20:04 -04:00
Andrew Brown
8c162ce890
Checks for terrain.png in CWD first. Thanks alexjurkiewicz!
2010-08-29 11:37:18 -04:00
Andrew Brown
70361f3a6b
added proper paths for Macs. Thanks ventolin!
2010-08-28 23:26:31 -04:00
Andrew Brown
427f6fb92d
padded block list to 256 length
2010-08-28 20:29:38 -04:00
Andrew Brown
403815a7dd
added proper env var for windows
2010-08-28 18:50:19 -04:00
Andrew
2eca1a5fb5
initial comit
2010-08-22 10:16:10 -04:00