Andrew Brown
af805d4a4b
Added soft-fail on region corruption to iterate_chunks() and get_chunk_mtime()
2012-03-23 23:19:03 -04:00
Aaron Griffith
dc1e3b662b
fixed biome rotation for upper-right and lower-left
2012-03-23 14:08:03 -04:00
Aaron Griffith
5d94c85010
fixed rotations for upside-down stairs
2012-03-23 13:59:33 -04:00
aheadley
42a5af2886
update installing docs for RPM repo
2012-03-22 21:48:28 -04:00
aheadley
9ec0b2b38e
update config docs for observer
2012-03-22 21:48:13 -04:00
Andrew Brown
2b37d6f02c
Merge remote-tracking branch 'origin/master'
2012-03-22 21:39:42 -04:00
Andrew Brown
996bd44746
added docs for the biome option to Base render primitive
2012-03-22 21:36:14 -04:00
aheadley
99f2cae7a8
fix configurable observer
2012-03-22 21:19:56 -04:00
Alejandro Aguilera
3a179f5df2
Add 1.2.4 new blocks: sandstone and wooden planks
2012-03-22 22:52:13 +01:00
aheadley
863c6b1154
make observer a setting, need to update docs
2012-03-22 17:32:28 -04:00
Andrew Chin
ec6e625361
Merge pull request #658 from logikal/master
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Add more documentation for signs/POI, including genPOI.py usage.
2012-03-21 05:58:58 -07:00
Sean Kilgore
e758bee77f
Updated signs documentation, including genPOI.py usage.
2012-03-19 23:55:06 -07:00
Aaron Griffith
682cefb902
changed _load_image to self.load_image in textures.py (thanks Nightgunner5)
2012-03-20 00:24:53 -03:00
Andrew Chin
fbf1323ad7
Added --genpoi to overviewer.py
2012-03-19 20:03:54 -04:00
aheadley
a7d6ee81bb
make progress bar more like wgets
2012-03-18 19:46:54 -04:00
Albireo
94e6f74661
Missing closing quote in example.
2012-03-18 23:32:45 +01:00
Andrew Brown
ff0f4fe46e
fixed error handling code. Now more robust against corrupt chunks!
2012-03-18 13:52:59 -04:00
Andrew Brown
e9cf747513
Added better error handling for corrupt chunks
2012-03-17 22:56:33 -04:00
aheadley
fb7500e063
comments!
2012-03-17 15:04:02 -04:00
Andrew Chin
9b7226e91e
Nether-only worlds have no spawn
2012-03-17 14:54:16 -04:00
aheadley
f3d23fb8f8
clean up observer code
2012-03-17 14:34:57 -04:00
aheadley
46b04dd09a
implement observer model
2012-03-16 22:26:16 -04:00
aheadley
b1dba9518c
crude progress bar implementation
2012-03-16 13:25:03 -04:00
aheadley
09caf006a3
add faction widget for progressbar
2012-03-16 12:46:32 -04:00
Alex Headley
6c6534fc3e
add progressbar module
2012-03-16 12:32:46 -04:00
Andrew Brown
e40e71f2f2
Merge branch 'devel'
2012-03-15 23:36:43 -04:00
Andrew Brown
74f029b9b4
added an faq about deleting parts of your map
2012-03-15 23:35:03 -04:00
Andrew Brown
bafc1fd93a
corrected the caveat note for the crop option
2012-03-15 22:04:15 -04:00
Andrew Chin
03d3e852fc
Backed out my level.dat reread code
2012-03-15 21:52:22 -04:00
Andrew Chin
34ca588ec2
Added missing import
2012-03-15 18:55:57 -04:00
Andrew Brown
8228ebbfff
updated docs for the crop option to reference --check-tiles
2012-03-15 09:30:01 -04:00
Aaron Griffith
9ba3cbabc8
fixed biomes to use z/x instead of x/z indexing
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reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540
added biomes option to Base primitive (default: True)
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fixes Issue #644
2012-03-15 04:54:20 -04:00
Aaron Griffith
ab22724fc7
moved nice_exit() back into util.py (Issue #647 )
2012-03-15 04:03:46 -04:00
Aaron Griffith
3bbab24a5b
fixed permission copying, fixes Issue #646
2012-03-14 00:30:41 -04:00
Aaron Griffith
2de1405624
FileReplacer now copies permission bits
2012-03-13 17:16:53 -04:00
Andrew Chin
662809cc22
Merge branch 'signs' into devel
2012-03-11 19:10:28 -04:00
Andrew Chin
729fcda964
Display a spawn marker
2012-03-11 17:59:29 -04:00
Andrew Chin
9d97ff4e37
Ensure sign checkboxes remain checked across tileset changes
2012-03-11 14:17:04 -04:00
Andrew Chin
a757be510a
Work around IE issue.
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This work around has the problem where the first tileset you view won't
have the 'signs' control
2012-03-11 13:48:54 -04:00
Andrew Chin
5b168ebdbd
Removed console debugging output
2012-03-11 13:33:02 -04:00
Andrew Chin
aba0449477
Hide the 'Signs' control if the tileset has no signs
2012-03-11 13:30:49 -04:00
Andrew Chin
bfeae91e78
New docs on signs/markers
2012-03-11 13:10:50 -04:00
Andrew Brown
10806381d9
even more doc tweaks
2012-03-11 13:10:43 -04:00
Andrew Chin
6b77d54555
Reimplement signs/POIs
2012-03-11 11:44:38 -04:00
Andrew Chin
841fd3a9db
Added missing import
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Should fix #643
2012-03-11 10:29:24 -04:00
Andrew Brown
3fd9b82108
more doc clarification about the render mode options
2012-03-11 01:55:34 -05:00
Andrew Brown
bc1118df35
clarified docs around the tile check options
2012-03-11 01:40:32 -05:00
Andrew Brown
91f5e2c479
added support for removing tiles that shouldn't exist with --check-tiles
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--check-tiles is now activated by shrinking maps
better detection for --forcerender situtations
Also cleaned up some docs and comments
Moved tiledir creation to TileSet constructor
2012-03-11 01:18:30 -05:00
Andrew Brown
fae28114f4
changed error message for missing texture file
2012-03-08 13:58:28 -05:00