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Commit Graph

1567 Commits

Author SHA1 Message Date
Johannes Dewender
122eaee37d add bed marker icon from faithful pack
Taken from the Faithful 32 texture pack:
http://www.minecraftforum.net/viewtopic.php?f=25&t=77442
2012-03-27 03:04:09 +02:00
Johannes Dewender
779b38f2a3 use avatars for player markers
Avatars are taken from scripts at overviewer.org

Do we need caching here?
2012-03-27 03:02:52 +02:00
Johannes Dewender
25fcd5e8bb generate player POI out of players dat files
The new ids are called "Player" and "PlayerSpawn".
EntityId is the name of the player.
Everything from the player dat is available in the poi filters.

The Player position is the position on last logout.
2012-03-27 03:00:59 +02:00
Andrew Chin
373291932f Merge branch 'signs' 2012-03-26 09:41:37 -04:00
Alejandro Aguilera
9767bc6d5a Fix sandstone function name in textures.py. 2012-03-26 08:39:48 +02:00
Andrew Brown
d7608b0e65 Merge branch 'devel' 2012-03-23 23:19:40 -04:00
Andrew Brown
af805d4a4b Added soft-fail on region corruption to iterate_chunks() and get_chunk_mtime() 2012-03-23 23:19:03 -04:00
Aaron Griffith
dc1e3b662b fixed biome rotation for upper-right and lower-left 2012-03-23 14:08:03 -04:00
Aaron Griffith
5d94c85010 fixed rotations for upside-down stairs 2012-03-23 13:59:33 -04:00
Andrew Brown
2b37d6f02c Merge remote-tracking branch 'origin/master' 2012-03-22 21:39:42 -04:00
Andrew Brown
996bd44746 added docs for the biome option to Base render primitive 2012-03-22 21:36:14 -04:00
Alejandro Aguilera
3a179f5df2 Add 1.2.4 new blocks: sandstone and wooden planks 2012-03-22 22:52:13 +01:00
Andrew Chin
ec6e625361 Merge pull request #658 from logikal/master
Add more documentation for signs/POI, including genPOI.py usage.
2012-03-21 05:58:58 -07:00
Sean Kilgore
e758bee77f Updated signs documentation, including genPOI.py usage. 2012-03-19 23:55:06 -07:00
Aaron Griffith
682cefb902 changed _load_image to self.load_image in textures.py (thanks Nightgunner5) 2012-03-20 00:24:53 -03:00
Andrew Chin
fbf1323ad7 Added --genpoi to overviewer.py 2012-03-19 20:03:54 -04:00
Andrew Brown
ff0f4fe46e fixed error handling code. Now more robust against corrupt chunks! 2012-03-18 13:52:59 -04:00
Andrew Brown
e9cf747513 Added better error handling for corrupt chunks 2012-03-17 22:56:33 -04:00
Andrew Chin
9b7226e91e Nether-only worlds have no spawn 2012-03-17 14:54:16 -04:00
Andrew Brown
e40e71f2f2 Merge branch 'devel' 2012-03-15 23:36:43 -04:00
Andrew Brown
74f029b9b4 added an faq about deleting parts of your map 2012-03-15 23:35:03 -04:00
Andrew Brown
bafc1fd93a corrected the caveat note for the crop option 2012-03-15 22:04:15 -04:00
Andrew Chin
03d3e852fc Backed out my level.dat reread code 2012-03-15 21:52:22 -04:00
Andrew Chin
34ca588ec2 Added missing import 2012-03-15 18:55:57 -04:00
Andrew Brown
8228ebbfff updated docs for the crop option to reference --check-tiles 2012-03-15 09:30:01 -04:00
Aaron Griffith
9ba3cbabc8 fixed biomes to use z/x instead of x/z indexing
reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540 added biomes option to Base primitive (default: True)
fixes Issue #644
2012-03-15 04:54:20 -04:00
Aaron Griffith
ab22724fc7 moved nice_exit() back into util.py (Issue #647) 2012-03-15 04:03:46 -04:00
Aaron Griffith
3bbab24a5b fixed permission copying, fixes Issue #646 2012-03-14 00:30:41 -04:00
Aaron Griffith
2de1405624 FileReplacer now copies permission bits 2012-03-13 17:16:53 -04:00
Andrew Chin
662809cc22 Merge branch 'signs' into devel 2012-03-11 19:10:28 -04:00
Andrew Chin
729fcda964 Display a spawn marker 2012-03-11 17:59:29 -04:00
Andrew Chin
9d97ff4e37 Ensure sign checkboxes remain checked across tileset changes 2012-03-11 14:17:04 -04:00
Andrew Chin
a757be510a Work around IE issue.
This work around has the problem where the first tileset you view won't
have the 'signs' control
2012-03-11 13:48:54 -04:00
Andrew Chin
5b168ebdbd Removed console debugging output 2012-03-11 13:33:02 -04:00
Andrew Chin
aba0449477 Hide the 'Signs' control if the tileset has no signs 2012-03-11 13:30:49 -04:00
Andrew Chin
bfeae91e78 New docs on signs/markers 2012-03-11 13:10:50 -04:00
Andrew Brown
10806381d9 even more doc tweaks 2012-03-11 13:10:43 -04:00
Andrew Chin
6b77d54555 Reimplement signs/POIs 2012-03-11 11:44:38 -04:00
Andrew Chin
841fd3a9db Added missing import
Should fix #643
2012-03-11 10:29:24 -04:00
Andrew Brown
3fd9b82108 more doc clarification about the render mode options 2012-03-11 01:55:34 -05:00
Andrew Brown
bc1118df35 clarified docs around the tile check options 2012-03-11 01:40:32 -05:00
Andrew Brown
91f5e2c479 added support for removing tiles that shouldn't exist with --check-tiles
--check-tiles is now activated by shrinking maps
better detection for --forcerender situtations
Also cleaned up some docs and comments
Moved tiledir creation to TileSet constructor
2012-03-11 01:18:30 -05:00
Andrew Brown
fae28114f4 changed error message for missing texture file 2012-03-08 13:58:28 -05:00
Andrew Brown
930692136d Merge pull request #639 from overviewer/devel
added a "changelist" option
2012-03-08 07:52:27 -08:00
Andrew Brown
fe55d5343c added a "changelist" option 2012-03-06 23:37:29 -05:00
Andrew Brown
1f7ccdaa93 clarified docs about the crop option 2012-03-06 09:49:14 -05:00
Aaron Griffith
954c7289be Merge branch 'devel' 2012-03-06 09:41:41 -05:00
Andrew Brown
6610c35549 updated "features" section of the docs 2012-03-06 09:22:32 -05:00
Andrew Chin
1f19610707 Better missing config file error messages
Fixes #635
2012-03-06 09:11:29 -05:00