Andrew Chin
a6baf5b6e8
Added missing import
2011-03-25 20:45:25 -04:00
Andrew Chin
2be2a48d7c
Merge remote-tracking branch 'origin/dtt-c-render' into dtt-c-render
2011-03-25 20:43:04 -04:00
Andrew Chin
82e0bf53b9
Added a new 'listify' parameter to the config file parser
...
Specifying listify on an option will cause it to be parsed as a list.
Use listdelim to specify the delimiter (defaults to ',')
Examples, assuming you had the following option:
add_option("--test","test", type="int", listify=True)
Command line:
--test 1 results in [1]
--test 1,2,3 results in [1,2,3]
Config file:
test=1 results in [1]
test="1,2,3" results in [1,2,3]
test=[1,4,9] results in [1,4,9]
2011-03-25 20:42:05 -04:00
Andrew Chin
172198558a
Moved helper function out of overviewer.py and into util.py
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Solves a dependency problem where you can't import overviewer unless the extension is built
2011-03-24 22:45:26 -04:00
Andrew Chin
8dc66083e0
Merge branch 'version_stuff' into dtt-c-render
2011-03-24 22:30:49 -04:00
Andrew Chin
c25e2cce0f
Implement a --version option to overviewer
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Should also work with py2exe binary kits
2011-03-24 22:27:50 -04:00
Andrew Chin
df6124b425
Remove windows-style newlines
2011-03-24 19:51:33 -04:00
Andrew Chin
7daa1bac9d
Now supports both MSVC and mingw32
2011-03-23 22:59:33 -04:00
Andrew Chin
57e99725df
Removed noise leftover from last commit
2011-03-23 21:31:51 -04:00
Andrew Chin
977bf09a12
Bunch of changes to make VS happy
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Mostly variable declarations moved to the top of blocks.
is_transparent can't be inline, since it's needed in several places
2011-03-23 20:34:49 -04:00
Andrew Chin
a885568d4e
Added missing DECREF
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memory usage is stable and constant over a 7 minute execution
2011-03-21 23:23:35 -04:00
Andrew Chin
97d708106a
Fixed typo preventing build
2011-03-21 23:18:34 -04:00
Andrew Chin
1872ccd690
remove swap files from repo, updated .gitingore to ignore them
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how did they get there :/
2011-03-21 09:00:08 -04:00
Andrew Chin
61819a7f30
Merged in dtt-c-render
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Conflicts:
src/overviewer.h
2011-03-20 21:29:05 -04:00
Andrew Chin
329c7557f6
Move some code out of the render_loop function and into a 1-time init
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routine
2011-03-20 21:13:17 -04:00
Andrew Chin
6f60439f14
accept callables in the configFile with type="function"
2011-03-20 00:37:34 -04:00
Andrew Chin
29dc98ce2a
Fix a -p 1 regression
2011-03-19 23:49:56 -04:00
Andrew Chin
e096eb45ff
Initial version of C lighting code
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Needs *lots* of performance work
2011-03-19 22:55:59 -04:00
Andrew Chin
26d781f249
declaration tweak to make some compilers happy
2011-03-19 14:37:48 -04:00
Andrew Chin
1ac922983f
Use the list of transparent_blocks from chunk.py.
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This fix is part 2 (of 2) of the graphical rendering glitch fix.
2011-03-19 00:38:30 -04:00
Andrew Chin and Aaron Griffith
f9ae158457
removed log message in iterate.c
2011-03-18 16:37:47 -04:00
Andrew Chin
9c7d6a184d
Print error messages after print_help
2011-03-06 17:54:18 -05:00
Andrew Chin
66a9306a29
Experimental code to provide a C implementation of chunk_render
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Please see the TODO comments in iterate.c
None of the lighting, spawning, night, or cave modes work with this
version.
2011-03-06 00:30:40 -05:00
Andrew Chin
f4cd71a09b
Fix region calc typo
2011-03-01 08:11:38 -05:00
Andrew Chin
5f2f098d40
Better cache checking, now uses chunk timestamps
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and possibly fixed a bug in check_cache?
2011-02-28 22:10:36 -05:00
Andrew Chin
caa1ef1f45
Catch proper exception in chunk.py
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Also removed unnecessary check in world.py
2011-02-28 18:56:22 -05:00
Andrew Chin
1f8fb017a3
Check to ensure level.dat has been updated
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Error out if level.dat has not been updated. Also, cleaned up some
debugging print statements
2011-02-26 21:59:49 -05:00
Andrew Chin
a690ebbce5
some caching work
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hashchecking needs to be checked to see if it's still OK
timestamp checking should involved the timestamps from inside the region
file, not of the region file itself.
2011-02-24 23:29:58 -05:00
Andrew Chin
6f060633ad
Running with -p should be OK now
2011-02-24 23:06:36 -05:00
Andrew Chin
05ea562060
Working rendering with the new McRegion format.
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Notes:
* Currently only works with -p 1
* Caching is mostly compatible with existing caches, but not completly.
This needs more testing and more code reviews
* There are probably many code paths that will throw exceptions.
* Not ready for general use yet, but is OK for testing
2011-02-23 22:13:35 -05:00
Andrew Chin
0372aea4ac
New _find_regionfiles function
2011-02-23 17:49:34 -05:00
Andrew Chin
391ba50aea
Provide a nice error message when run on McRegion'd worlds
2011-02-22 19:08:58 -05:00
Andrew Chin
409a66083e
Merge branch 'master' of https://github.com/Evil-Code/Minecraft-Overviewer into Evil-Code-master
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Conflicts:
quadtree.py
2011-02-19 14:47:57 -05:00
Andrew Chin
c9722af8a4
modified method to copy web_assets
2011-02-18 20:27:37 -05:00
Andrew Chin
12bc45f8c6
Merge branch 'master' of ../Minecraft-Overviewer into configfile
2011-02-17 22:34:26 -05:00
Andrew Chin
8e87e5571f
Added new fire.png to the nightly kits
2011-02-08 19:45:34 -05:00
Andrew Chin
d7bd365959
Merge branch 'master' of https://github.com/aheadley/Minecraft-Overviewer into aheadley-master
2011-02-04 21:01:24 -05:00
Andrew Chin
850f4fcf7d
Removed debugging statement
2011-01-23 21:21:36 -05:00
Andrew Chin
5acd6a490c
Merge remote branch 'upstream/master'
2011-01-22 14:29:38 -05:00
Andrew Chin
f46d0ce4ad
options with default args are now seeded in the globals dict
2011-01-22 14:23:20 -05:00
Andrew Chin
3db1953303
a signGroup can now have an optional icon URL
2011-01-21 21:11:39 -05:00
Andrew Chin
ae993df2ae
Merge branch 'minetracks' of https://github.com/Fenixin/Minecraft-Overviewer into Fenixin-minetracks
2011-01-10 21:54:03 -05:00
Andrew Chin
935d353ef1
Fix build regression on non-windows platforms
2011-01-10 21:42:33 -05:00
Andrew Chin
521a359139
changes for py2exe
2011-01-08 16:09:01 -05:00
Andrew Chin
feeb3283e0
New benchmarking script
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Useful for examining how a code change affects performance
2011-01-08 01:21:41 -05:00
Andrew Chin
dc842874ed
Merge remote branch 'upstream/master'
2011-01-08 01:03:58 -05:00
Andrew Chin
3d84e76d0e
Merge branch 'grasscolor-fix' of https://github.com/agrif/Minecraft-Overviewer into agrif-grasscolor-fix
2011-01-01 20:57:24 -05:00
Andrew Chin
97aa81311c
Fixed empty sign handling, updated findSigns.py
2010-12-31 23:35:18 -05:00
Andrew Chin
7b6bbbc267
Merge branch 'blanksigns' of https://github.com/TheMagistrate/Minecraft-Overviewer into TheMagistrate-blanksigns
2010-12-31 22:37:45 -05:00
Andrew Chin
bbeb0d1359
Merge remote branch 'origin/master'
2010-12-31 00:56:05 -05:00
Andrew Chin
e989e97c5e
Added a new config file parser.
...
The new config file parser has an interface that's nearly identical to
the OptionParser of optparse.
Below is a sample settings.py config file:
$ cat settings.py
import multiprocessing
if 'rendermode' not in locals():
rendermode="lighting"
cachedir = "cache.%s.cachedir" % rendermode
procs = multiprocessing.cpu_count() - 1
2010-12-31 00:53:57 -05:00
Andrew Chin
3ee93357b9
Check that level.dat exists before trying to nbt.load it
2010-12-30 21:04:36 -05:00
Andrew Chin
fe8cd07c51
Fixed version check
2010-12-23 23:31:07 -05:00
Andrew Chin
2bf7566b5a
Ignore cache images that don't start with "img."
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This fixes a bug introduced by the cache-checking changes
2010-12-23 02:21:54 -05:00
Andrew Chin
1a526bbba0
Merged in rmccue's cache checking changes
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Conflicts:
chunk.py
2010-12-23 02:01:58 -05:00
Andrew Chin
e9aa4b6228
Merge branch 'master' of https://github.com/jennytoo/Minecraft-Overviewer into jennytoo-master
2010-12-18 20:13:11 -05:00
Andrew Chin
334385951c
Merge branch 'fences' of https://github.com/Fenixin/Minecraft-Overviewer into Fenixin-fences
2010-12-18 18:27:06 -05:00
Andrew Chin
ad5fa9b208
Merge branch 'master' of https://github.com/rmccue/Minecraft-Overviewer into rmccue-master
2010-12-18 15:30:12 -05:00
Andrew Chin
d08730eefb
Merge branch 'optimization2' of https://github.com/Fenixin/Minecraft-Overviewer into Fenixin-optimization2
2010-12-18 13:50:35 -05:00
Andrew Chin
774e9ff1bd
Merged in .gitignore changes
2010-12-18 13:21:43 -05:00
Andrew Chin
5819ab60e0
Fix for optimize-img with spaces in the output_dir
2010-12-13 19:49:24 -05:00
Andrew Chin
e70bafb453
Tweaked the viewstate link GUI
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Moved it to the bottom of the screen, as it was in the way of the
existing controls on the top-right. Added it as a map conrol instead of
a simple div. Improved the styling a bit
2010-12-11 23:15:02 -05:00
Andrew Chin
33a03213c4
Merged in arrai's viewstate link code
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Merge commit 'ffe92f7db84789436f53769df1099cd8a68e6097' into arrai-master
Conflicts:
template.html
2010-12-11 22:19:28 -05:00
Andrew Chin
fcbff8af2a
Improved marker titles and newlines
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Primarily for browsers that don't render newlines in tooltips.
Thanks to ben0x539
2010-12-11 20:15:12 -05:00
Andrew Chin
97c58212c3
Check for the optimization programs at the start of execution.
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This prevents the annoying case where MCO will fail hours into a run if
pngcrush and friends are missing.
2010-12-11 19:44:59 -05:00
Andrew Chin
cebbf4b1b4
Added info on biome tinting to the README
2010-12-11 18:12:36 -05:00
Andrew Chin
9bc7c10bd1
Improved flexibilty when specifying signGroups
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Group membership is now determined with a function. See config.js for
some examples. If we want to include more information about markers in
markers.js, this model should be useful.
2010-12-08 22:04:53 -05:00
Andrew Chin
65264407f9
Merge branch 'signpost_ui' of git://github.com/eminence/Minecraft-Overviewer into signpost_ui
2010-12-06 20:23:55 -05:00
Andrew Chin
e96bb91b82
Better handling of the biome tinting images.
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If they're not found with _find_file, then look in the EXTRACTEDBIOME
folder in the worlddir.
2010-12-05 01:35:12 -05:00
Andrew Chin
251a89b7dc
Merged in agrif's blending fixes
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Merge branch 'blending-fixes' of https://github.com/agrif/Minecraft-Overviewer
2010-12-04 20:33:56 -05:00
Andrew Chin
9125919d3e
Give a more useful error if the biome color png files can't be found
2010-12-04 19:31:21 -05:00
Andrew Chin
c60180f793
Biome data from Biome Extractor is now used if it is present.
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If the BIOMEEXTRACTOR data is not available, then non-biome aware
tinting will be used
Open biome data in binary mode (Windows requires this)
2010-11-23 00:48:39 -05:00
Andrew Chin
dc80c88e94
Biome tinting uses now uses the Biome Extractor data files.
...
See:
http://www.minecraftforum.net/viewtopic.php?f=25&t=80902&view=unread
2010-11-23 00:26:07 -05:00
Andrew Chin
210e65730f
Hacky work on biome tinting
...
Currently this requires python-gearman, gearman-java, and a java SDK.
This code will probably be all thrown away, but if you really want to
play, first compile Biome.java, then run the resulting Biome.class.
Note you'll probably need to hack the signatures out of minecraft.jar to
get it to run.
Then copy grasscolor.png into the cwd, and run gmap.py as usual.
It is slowwwww. Perhaps running Biome.class on multiple machines might
speed things up?
Here's the kind of output produced: http://smp.em32.net/biome_test/
2010-11-23 00:26:07 -05:00
Andrew Chin
859341008a
Some minor signpost UI improvements
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* Opening a sign infowindow will close the previously opened window.
* The use of "Other" and "All" signpost categories are now more
reasonable.
2010-11-20 18:20:20 -05:00
Andrew Chin
cd88d63ab3
New UI control to toggle signposts on/off based on their content.
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Pretty substantial javascript refactoring:
* All javascript is now in funtions.js. There is no javascript at all
in index.html
* Configuration options moved from template.html to config.js
template.html moved to web_assets/index.html
config.js allows you to specify pattern-label pairs. Each label will be
added to an on-screen "signposts" control. Clicking the checkbox by
each label will show/hide any signposts that match the pattern attached
to that label. config.js has some examples.
TODO:
* The signposts control needs better styling.
* The new javascript needs testing in IE. Seems ok in Chome and FF.
These large changes may be hard to merge if you have non-trivial JS
changes to template.html locally. Apologies in advance
2010-11-11 21:05:24 -05:00
Andrew Chin
d0267d4e78
new contrib script to help re-rendering specific parts of a map
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See the top of the file for usage details
2010-11-08 20:38:27 -05:00
Andrew Chin
914a3073f0
Fixed --chunklist
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This bug was introduced by the signpost code which required a queue
object to be passed to the chunk rendered. This wasn't done with
--chunklist
2010-11-08 20:36:02 -05:00
Andrew Chin
1af7287b8f
Add a compass rose overlay to indicate which direction is north
2010-11-06 23:21:17 -04:00
Andrew Chin
16aca4c093
Fancy icons for signposts and spawn, plus info windows for signposts
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Thanks to gabrielcrowe for the signpost icon.
2010-11-06 22:04:38 -04:00
Andrew Chin
57a9e8123d
New findSigns.py contrib script
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This can be used to create an complete overviewer.dat file without
having to re-render your entire world. See the top of the script for
usage details
2010-11-06 15:29:04 -04:00
Andrew Chin
c96b3363b2
Fixed bug in signpost handling code
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Two of the coordinates were flipped in markers.js
Also, overviewer.dat is now removed with -d
2010-11-06 15:27:52 -04:00
Andrew Chin
0b6461083b
Modified tintTexture() to look more like the original grass color
2010-11-03 22:57:47 -04:00
Andrew Chin
290269f8fe
Corrected pumpkin rendering, Hacky tinting for grass, leaves
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* Pumpkins and Jack-o-lanterns now face the correct direction
* Pumpkins and jack-o-lanterns now have different textures (thanks
alexjurkiewicz). one is lit, the other is not
* a bad looking green tint is applied to grass and to leaves
Someone please make this better
2010-11-02 20:46:56 -04:00
Andrew Chin
2c49113bd2
Render the new blocks from the Boo update.
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The following are now rendered:
* Pumpkins
* Jack-O-Lanterns (look identical to pumpkins at the moment, to match
the ingame rendering)
* Bloodstone
* Slow Sand
* Lightstone
2010-11-02 19:39:22 -04:00
Andrew Chin
d01fb1f520
Merge remote branch 'upstream/master'
2010-11-02 18:59:58 -04:00
Andrew Chin
f2b34dff7a
Improved handling of signposts
2010-10-24 00:19:27 -04:00
Andrew Chin
cb363df3cd
Initial work on generating markers.js from signposts
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Details:
* A queue object is passed to all renderers, allowing each process to
avoid using shared memory when recording signpost data.
* New overviewer.dat file that stores persistent data between runs.
Currently used to store information on signs. markers.js is
generated by merging the stored POI list with the newly generated POI
list.
* POIs are tagged with their type (e.g. "spawn" or "sign"). This
should be useful if different types of POIs needs to be
handled/displayed differently
Known bugs:
* If you delete the last sign in a chunk, it won't be removed from
markers.js
2010-10-20 22:11:34 -04:00
Andrew Chin
60966ffa73
Improve efficiency of special textures by pre-computing them
2010-10-02 20:17:13 -04:00
Andrew Chin
6993f2159d
Render iron and wood doors with correct orientation.
...
Note: iron doors need testing (they are currently broken in my test SMP
world)
2010-10-02 15:33:33 -04:00
Andrew Chin
cd97222a9b
Render ladders (with correct orientation)
2010-10-01 23:19:53 -04:00
Andrew Chin
66a90bb411
Render furnaces with the correct texture (instead of smooth stone)
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These are handled specially, since one side texture is different than the
other
2010-10-01 22:51:02 -04:00
Andrew Chin
78962cfbe5
Passable crop rendering
2010-10-01 22:33:25 -04:00
Andrew Chin
86d5476234
use os.path.join to build the spawn chunk path
2010-10-01 19:45:41 -04:00
Andrew Chin
822dd75431
Render minetracks (with correct orientation)
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Other things with direction (torches, ladders, stairs, etc) will be
handled in a similar fashion. Note: minetracks on slopes are still
not rendered correctly
2010-09-30 21:38:14 -04:00
Andrew Chin
055e11719f
Create the tiles dir, if necessary, before writing blank.png.
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Otherwise an error is raised, since .save() won't create intermediate
directories
2010-09-29 10:05:46 -04:00
Andrew Chin
6240f40226
Half blocks (step/#44) should be rendered reasonably well.
...
Tested 1 half block (44), 2 half blocks (43), a 3 half blocks (43,44)
and all seem to look OK.
2010-09-28 00:09:50 -04:00
Andrew Chin
aa8a369aa8
Better cacti rendering
2010-09-27 21:32:26 -04:00
Andrew Chin
18040d96b4
Add support for some non-block textures
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The following textures now no longer render as blocks:
* Flowers
* Mushrooms
* Saplings
* Reeds
* Torches
Note that torches attached to wall are still rendered incorrectly
2010-09-26 01:33:24 -04:00
Andrew Chin
0a73d3af56
Merge remote branch 'origin/master'
2010-09-26 01:32:16 -04:00