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Commit Graph

301 Commits

Author SHA1 Message Date
Andrew Chin
126192514f Don't error out when encountering an unknown RegionSet 2012-11-26 00:51:14 -05:00
Aaron Griffith
05bfaaf967 added slime overlay, colors chunks green if slimes can spawn 2012-06-05 23:18:15 -04:00
Socolin
f0d48347a4 Fix new map format, to support the 4096 ids 2012-05-26 08:57:00 -04:00
Andrew Brown
6009461239 fixed last commit to use absolute value and more reasonable threshold
\o/ for padding my commit numbers!
2012-05-11 22:23:42 -04:00
Andrew Brown
fdda8234ff added warning for extremely absurd region files 2012-05-11 22:19:15 -04:00
Andrew Chin
a456c2ae8a Fixed bug in find_true_spawn when spawnY is at a chunk border
Thanks to subz for pushing me to fix this!
2012-05-09 20:47:49 -04:00
Andrew Brown
b2ce4fa7e5 Merge branch 'devel' 2012-03-27 14:58:50 -04:00
Andrew Brown
7a4a257b51 Added better error related log lines for corrupt chunks 2012-03-27 14:57:42 -04:00
Andrew Brown
d7608b0e65 Merge branch 'devel' 2012-03-23 23:19:40 -04:00
Andrew Brown
af805d4a4b Added soft-fail on region corruption to iterate_chunks() and get_chunk_mtime() 2012-03-23 23:19:03 -04:00
Aaron Griffith
dc1e3b662b fixed biome rotation for upper-right and lower-left 2012-03-23 14:08:03 -04:00
Andrew Brown
ff0f4fe46e fixed error handling code. Now more robust against corrupt chunks! 2012-03-18 13:52:59 -04:00
Andrew Brown
e9cf747513 Added better error handling for corrupt chunks 2012-03-17 22:56:33 -04:00
Andrew Chin
9b7226e91e Nether-only worlds have no spawn 2012-03-17 14:54:16 -04:00
Andrew Chin
03d3e852fc Backed out my level.dat reread code 2012-03-15 21:52:22 -04:00
Andrew Chin
729fcda964 Display a spawn marker 2012-03-11 17:59:29 -04:00
Andrew Brown
98c23fd970 added a memcached option. It's really slow though. don't use it. 2012-03-04 22:25:38 -05:00
Andrew Brown
9edd23c273 Merge branch 'devel' 2012-03-04 20:18:57 -05:00
Andrew Brown
8206272fc8 Added a cache for open regionfile objects 2012-03-04 18:46:02 -05:00
Philip Kovac
57820a49d4 fix for worlds converted by jeb_'s anvil converter
Fixes Issue #629
2012-03-04 12:23:52 -05:00
Andrew Chin
35eddb1342 Make sure biomes are also rotated 2012-03-04 12:23:01 -05:00
Andrew Brown
b852e8b1e3 Re-did the caching layer for regionset chunk caching 2012-03-03 23:56:38 -05:00
Andrew Chin
6b5c421c9e detect worlds in cwd, and print detected world paths 2012-03-01 22:37:07 -05:00
Andrew Brown
a83518bc97 fixed rotations 2012-03-01 22:09:01 -05:00
Andrew Brown
62c537a95e Merge remote-tracking branch 'origin/rewrite' into anvil 2012-02-26 21:10:42 -05:00
Andrew Brown
eede25d2e1 apparently xmin,zmin,xmax,zmax is more intuitive than xmin,zmin,xmax,zmax for some people 2012-02-26 21:08:03 -05:00
Andrew Brown
f43498d033 Added a "crop" feature to render subsets of worlds 2012-02-26 20:19:26 -05:00
Aaron Griffith
8b28e42c8d Merge branch 'rewrite' into anvil
Conflicts:
	overviewer_core/src/overviewer.h
	overviewer_core/tileset.py
	overviewer_core/util.py
	overviewer_core/world.py
2012-02-26 19:39:58 -05:00
Andrew Brown
e50cb2db88 Generalized regionset wrapper objects so they can be chained 2012-02-26 17:59:37 -05:00
Andrew Brown
0b34c7f1c3 changed JS to properly compute coords for anvil format 2012-02-25 16:17:49 -05:00
Andrew Brown
72f292104a fixed rotated renders for anvil-formatted worlds 2012-02-25 15:01:55 -05:00
Aaron Griffith
414b754e24 biomes now work, still no swamp purple though 2012-02-22 04:14:44 -05:00
Aaron Griffith
f8140c8de0 block data is now correctly reshape'd 2012-02-21 02:02:25 -05:00
Andrew Brown
6631460495 Fixed a typo 2012-02-18 11:35:18 -05:00
Andrew Brown
85b9ccd620 Merge remote-tracking branch 'origin/rewrite' into anvil
Conflicts:
	overviewer_core/world.py
2012-02-18 11:07:56 -05:00
Andrew Brown
f7cc50fa9e Preliminary modifications to world.py for new format. Untested. 2012-02-18 11:04:19 -05:00
Andrew Chin
2621997ecc Made multiprocessing work on windows \o/ 2012-02-18 01:19:45 -05:00
Andrew Chin
ff6425d358 Normalize paths to fix issues on Windows 2012-02-17 21:16:47 -05:00
Andrew Chin
c60936efbd Remove development/debug output 2012-02-11 15:57:38 -05:00
Aaron Griffith
a1dacfa994 added back biome colors, and misc. cleanup in world.py 2012-02-08 15:25:22 -05:00
Aaron Griffith
b88e636728 changed settings to emit correct north values, north values now represent rotations
each north value is an integer representing how many times to rotate
the map by 90 degrees counterclockwise.
2012-01-29 16:45:23 -05:00
Andrew Brown
42d1b5049f RotatedRegionSet now works. Rotated renders now work.
Changed the rotation constants so numpy.rot90 works.
2012-01-28 18:26:37 -05:00
Andrew Chin
96602a48d4 Specifying a dimension in a config file now works 2012-01-27 20:30:58 -05:00
Andrew Chin
8297f4c0a3 northdirection glue 2012-01-22 23:25:56 -05:00
Andrew Chin
163dd66a38 Create RegionSets via the World object 2012-01-21 19:04:21 -05:00
Andrew Brown
ff3bfceef7 more C code fixes. Activated caching.
Also removed some code that I accidentially left in.
Also added a traceback printing decorator around get_chunk() because the
C code can potentially swallow those exceptions.
2012-01-17 21:52:01 -05:00
Andrew Brown
dafb659315 added __getstate__ and __setstate__ to TileSet to fix pickling 2012-01-16 02:19:34 -05:00
Andrew Brown
ba87959e31 added caching to chunks in RegionSet() currently disabled
This build is broken due to the mismatch in expected and actual error
condition for get_chunk. The C code still expects it to return None.
2012-01-16 00:48:30 -05:00
Andrew Brown
a48077fe54 removed unused imports in world.py. More docstrings
Also added __getstate__ and __setstate__ for pickling RegionSet
2012-01-15 19:10:14 -05:00
Andrew Brown
5096bff521 Cleaned up world.py and fixed find_true_spawn()
Added docstrings to the top of World and RegionSet
Added docstrings to some other methods
Removed unused methods that aren't part of our API
Changed get_chunk() to raise error on nonexistant chunks
Changed get_region_path() to _get_region_path()

UNTESTED!
2012-01-15 17:02:58 -05:00