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Commit Graph

284 Commits

Author SHA1 Message Date
Matti Ruohonen
51e5f3f2b6 Fix transparent check for block ids > 255. (getArrayByte3D -> getArrayShort3D) 2013-10-14 16:48:41 +03:00
Gavin M. Roy
b4be151c80 Add new Biomes, guessing on correct color schemes 2013-10-11 22:34:22 -04:00
Andrew Chin
1a587e783b Merge Pull Request #987 2013-09-17 19:28:37 -04:00
Jer Wilson
c86698650d Refactored stairs rendering to support corners 2013-09-16 00:31:39 -07:00
Nicolas Frattaroli
89fc9b01b6 Fixed cave render for solid unknown blocks.
is_transparent returns 1 for every unknown block because that's an easy way to
make them ignore lighting, however, this makes cave render useless with a map
containing unknown ores.

The definition is_known_transparent checks whether a block is transparent and is known.

This is a workaround, a proper fix would be to have unknown blocks be neither transparent nor
solid. Or make them both. But don't prefer one of the two.
2013-09-13 23:54:58 +02:00
Jer Wilson
3050f4099e Adding blocks for new flowers and doublePlants 2013-09-13 14:25:24 -07:00
Alejandro Aguilera
0f017f6b51 Lilypads are now properly oriented. 2013-04-07 01:33:10 +02:00
Andrew Chin
d8a70f2d9a Improve nether rendering with minecraft 1.5
The new nether quartz ore block was not recognized and was causing "pillars"
of netherrock to be rendered (with a quartz ore on top).  the same
seemed to be happened with Lava, so included taht as well
2013-03-15 19:53:01 -04:00
Alejandro Aguilera
4febc51fd8 Merge branch 'snapshot' 2013-03-13 15:53:36 +01:00
Alejandro Aguilera
5bba5dab75 - Fixed lighting for anvils.
- Added vertical orientations for dispensers and droppers
- Added special cases of stone and sandstone double slabs
2013-03-11 14:02:36 +01:00
skeight
f40049a79c 1.5 Pre-Release updates/fixes
Fix for Ender Portal Frame, w/eye of ender, in all orientations
Minor fix for Comparator back torches
Update to lighting on Quartz stairs
Added Quartz Half Slabs
2013-03-08 07:48:25 -08:00
Alejandro Aguilera
42debd6c9d Redstone now connects to trapped chests. 2013-02-08 11:06:14 +01:00
Andrew Chin
2377b3cd52 Fixed nether rendering crash
The nether rendering mode was not properly handling x and z values
outside of the range 0 to 15.  This was causing an out-of-bounds
segfault when accessing the remove_block array.

Fixes #881
Fixes #851
Fixes #852
2013-02-07 19:53:37 -05:00
Andrew Chin
dc345ba75d Renamed the current nether to netherold, and made the new nether2 the default 2012-11-28 22:03:17 -05:00
Andrew Chin
a92f368a0d Merge commit 'refs/pull/815/head' of github.com:overviewer/Minecraft-Overviewer into merge_815 2012-11-28 21:17:06 -05:00
Alejandro Aguilera
efd2a56516 Add wooden button, command block, beacon block and cobblestone (and mossy) wall. 2012-10-23 11:26:46 +02:00
Socolin
3a04bfd336 Update overviewer_core/src/iterate.c
Support id > 255 for check_adjacent_blocks
2012-10-13 18:20:40 +03:00
Aaron Griffith
58b5c12172 c_overviewer is now slightly more binary-compatible across numpy versions 2012-09-19 12:25:36 -04:00
Mark Crichton
4ced35e9e5 Add new nether render mode. 2012-09-18 22:05:15 -04:00
Aaron Griffith
2b5de2f2de Merge remote-tracking branches 'tswsl1989/biomesoverlay', 'socolin/patch-2', 'tswsl1989/upstream', 'counterpillow/ffscalefix' and 'maruohon/log-rotation-fix' 2012-09-14 22:36:34 -04:00
Socolin
4c29cf453d Support blockid > 255 2012-09-01 15:44:09 +03:00
Thomas Lake
06a7f6ebdc Add support for 'alpha' option and change default 2012-08-25 09:26:13 +01:00
Thomas Lake
c5a0687701 Improve default colours for BiomeOverlay 2012-08-23 18:30:57 +01:00
Thomas Lake
c908683d16 Bump extension version due to new rendermode 2012-08-23 12:02:43 +01:00
Thomas Lake
9dbc58fccf Add option support to BiomeOverlay()
BiomeOverlay([("Biome", (r,g,b)), ... ])
2012-08-23 08:57:31 +01:00
Thomas Lake
c453637e47 Add BiomeOverlay rendermode.
A "biomes" option is specified in rendermodes.py but not yet wired up!
May do unexpected things if used :-)
2012-08-22 19:30:46 +01:00
Thomas Lake
5e12e93e87 Refactor biome information into biomes.h 2012-08-22 17:49:36 +01:00
Alejandro Aguilera
2685fe3595 Fixed special case for edge line between slabs and stairs. 2012-08-03 19:24:18 +02:00
Andrew Chin
a7d4e57593 Bump overviewer version 2012-08-01 09:53:26 -04:00
Andrew Chin
e86084e0ca Merge remote branch 'origin/snapshot' 2012-08-01 09:52:53 -04:00
Andrew Chin
39f96909e9 Fix long int too large issue on windows
Use a long long instead of a long, which is 8-bytes on all platforms

Fixes #757
2012-07-28 22:41:22 -04:00
Alejandro Aguilera
5d32e722ff Add all the new stairs in 1.3. 2012-07-26 17:25:53 +02:00
Andrew Chin
7a1f3acefc Bump c_overviewer version 2012-07-20 22:29:28 -04:00
Aaron Griffith
3286b9c576 tabs -> spaces and removed windows newline 2012-07-03 21:07:40 -04:00
RamsesA
2b421d6d25 added a fast resize function
Added resize_half() and resize_half_wrap() functions to composite.c and
overviewer.h, to replace the call to PIL's resize function made by
tileset.py. Also added "resize_half" to COverviewerMethods in main.c, so
it can be called from Python. Should increase performance by 10 to 20%
for the entire program.
2012-07-03 20:26:23 -04:00
Richard Pastrick
bd7b6c507c Bump version 2012-06-10 08:44:18 -07:00
Richard Pastrick
dc7a32d66d Make the defaults actually work properly. 2012-06-08 14:42:25 -07:00
Richard Pastrick
28099deaf6 Add customizable overlay colors, works for base overlay, spawn, and slime.
I left minerals as it is so you have to still define the minerals option to get that to work.
2012-06-08 12:07:21 -07:00
Aaron Griffith
a432382bc1 Merge pull request #749 from contre/overlayAlphaFix
Fix an issue with baked in overlays not having any alpha
2012-06-07 20:22:57 -07:00
Aaron Griffith
c17e33a810 skip_sides in lighting_is_face_occluded is now correctly named
switched a conditional, but should still be fixed as per 75f80dae95
2012-06-07 20:17:49 -04:00
Richard Pastrick
721ab67989 Fix an issue with baked in overlays not having any alpha, tested with non baked in too and no change there 2012-06-07 15:02:21 -07:00
Aaron Griffith
05bfaaf967 added slime overlay, colors chunks green if slimes can spawn 2012-06-05 23:18:15 -04:00
Aaron Griffith
f4a1c32d1a added sealevel option to HeightFading primitive 2012-06-05 01:09:47 -04:00
Aaron Griffith
04e031b657 Re-apply "Update chests to work with snapshot 12w21b. Add ender chests. Improve some comments."
This reverts commit a60b56c507.
2012-06-04 21:59:45 -04:00
Aaron Griffith
a60b56c507 Revert "Update chests to work with snapshot 12w21b. Add ender chests. Improve some comments."
This reverts commit b245bbe8b3.
2012-06-04 21:57:42 -04:00
Andrew Chin
4ae77a9f47 Force rebuild due to new texture stuff 2012-06-03 21:19:39 -04:00
Andrew Chin
6737620a52 Merge remote branch 'origin/smooth-fix' 2012-06-03 21:16:37 -04:00
Andrew Chin
97c3f8f913 Merge remote branch 'origin/devel'
Conflicts:
	docs/config.rst
2012-06-03 21:15:12 -04:00
Alejandro Aguilera
b245bbe8b3 Update chests to work with snapshot 12w21b. Add ender chests. Improve some comments. 2012-05-31 12:04:58 +02:00
Alejandro Aguilera
75f80dae95 Fix black dotted lines in smooth-lighting rendermode. 2012-05-17 10:25:03 +02:00