Alejandro Aguilera
2685fe3595
Fixed special case for edge line between slabs and stairs.
2012-08-03 19:24:18 +02:00
Alejandro Aguilera
cc249b09cb
Fix top texture in upside down sandstone stairs. Change repeated function name for wooden slabs.
2012-08-03 18:38:14 +02:00
Alejandro Aguilera
8d42c59dee
Add full cake support.
2012-08-02 22:05:10 +02:00
Alejandro Aguilera
eb2f8487e2
Fix emerald ore and ender chests.
2012-08-01 16:15:15 +02:00
Alejandro Aguilera
19a5f97931
Remove debug image save.
2012-08-01 15:35:18 +02:00
Alejandro Aguilera
6cc1dc77c1
Add cocoa plants.
2012-08-01 15:33:46 +02:00
Alejandro Aguilera
be45052ce3
Add 1.3 orientable wood blocks.
2012-07-26 21:17:53 +02:00
Alejandro Aguilera
5d32e722ff
Add all the new stairs in 1.3.
2012-07-26 17:25:53 +02:00
Alejandro Aguilera
85c439b68c
Add emerald block, improve the looking of the brewing stand.
2012-06-01 14:14:40 +02:00
Alejandro Aguilera
86ad4bf611
Add emerald ore and sandstone stairs.
2012-05-31 13:43:53 +02:00
Alejandro Aguilera
b245bbe8b3
Update chests to work with snapshot 12w21b. Add ender chests. Improve some comments.
2012-05-31 12:04:58 +02:00
Alejandro Aguilera
75f80dae95
Fix black dotted lines in smooth-lighting rendermode.
2012-05-17 10:25:03 +02:00
Alejandro Aguilera
b53b20a9a8
Add the pre-1.3 wooden slabs.
2012-05-16 10:01:27 +02:00
Alejandro Aguilera
e96d168542
Fix leaves, mask out the decay bits.
2012-03-29 23:01:37 +02:00
Alejandro Aguilera
1a3f947858
Oops.. now there is jungle wood.
2012-03-29 22:51:36 +02:00
Alejandro Aguilera
319544c52b
Fix ladders. They were forgotten at some point.
2012-03-29 17:19:59 +02:00
Alejandro Aguilera
9767bc6d5a
Fix sandstone function name in textures.py.
2012-03-26 08:39:48 +02:00
Alejandro Aguilera
3a179f5df2
Add 1.2.4 new blocks: sandstone and wooden planks
2012-03-22 22:52:13 +01:00
Alejandro Aguilera
628b24d073
Update lilypad texture.
2012-03-04 01:08:24 +01:00
Alejandro Aguilera
240285555c
Add upside down stairs.
2012-03-04 00:57:20 +01:00
Alejandro Aguilera
1de47c060c
Fix brick stone circle texture.
2012-03-03 22:53:08 +01:00
Alejandro Aguilera
a9518d16d2
Add the upside down slab.
2012-03-01 19:48:15 +01:00
Alejandro Aguilera
5d5642bf93
Add the new stone block (circle stone).
2012-03-01 11:02:59 +01:00
Alejandro Aguilera
ae6f333be3
Improve (I think) a commit.
2012-03-01 10:54:57 +01:00
Alejandro Aguilera
4ac2c872b8
Update doors to use pseudo data.
2012-03-01 10:50:39 +01:00
Alejandro Aguilera
aa49321efd
Add jungle tree blocks (wood, leaves and sapling).
2012-02-24 16:33:46 +01:00
Alejandro Aguilera
d34ec274b8
Added new simple blocks: dragon egg, inactive redstone lamp and active redstone lamp.
2012-02-24 16:17:36 +01:00
Alejandro Aguilera
2339cc54b8
Revert textures optimization. At least, in the case of water it messed up water transparency.
...
It would be a good idea to check transparency for all the other optimized pngs.
2012-01-16 13:34:39 +01:00
Alejandro Aguilera
831183a524
Fix vines.
2011-11-30 01:04:36 +01:00
Alejandro Aguilera
8ec92b9595
Add levers.
2011-11-30 00:34:28 +01:00
Alejandro Aguilera
b08b15c84f
Fix rail north rotation.
2011-11-15 09:48:30 +01:00
Alejandro Aguilera
6f0b8f74ce
Added buttons.
2011-11-15 09:32:24 +01:00
Alejandro Aguilera
e2dde5e6e0
Add lily pads to biome tinting. Fix pumpkin and melon stem.
2011-11-07 16:21:03 +01:00
Alejandro Aguilera
29bc7fa0ba
Update iterate.c for nether brick fences and update the way glass panes and iron bars stick.
2011-11-07 15:41:55 +01:00
Alejandro Aguilera
25493c071f
Add place holders for levers and buttons so the block is transparent.
2011-11-07 15:20:43 +01:00
Alejandro Aguilera
6dbac888d2
Fix holes in stairs.
2011-11-07 13:26:22 +01:00
Alejandro Aguilera
3f628dcc1b
Add all the 1.9 pre-release blocks.
2011-11-07 13:16:35 +01:00
Alejandro Aguilera
1cfe21153a
All blocks before 1.9pre added.
2011-11-07 11:56:35 +01:00
Alejandro Aguilera
2cc160bcaa
Add up to blockid 85.
2011-11-03 13:52:02 +01:00
Alejandro Aguilera
1e66e6eecb
Add white stone block.
2011-10-27 12:22:06 +02:00
Alejandro Aguilera
e692dfebdc
Updated End Frame Portal block.
2011-10-27 12:09:50 +02:00
Alejandro Aguilera
f758f876d6
Added all the new 1.9-pre3 blocks:
...
- The enchantment table has not book yet!
- The brewing stand is the 2d texture pasted. TODO.
- The cauldron works perfect.
- The air portal draw som random dots resembling stars, is not marevellous, but does the job.
- Air portal frame is rendered without problem.
2011-10-08 17:57:27 +02:00
Alejandro Aguilera
1c5b324767
Make iron bars and glass panes stick to everything but air.
2011-09-27 11:06:57 +02:00
Alejandro Aguilera
6fec999155
Add lilypads with biome tinting. NOTE: no info about the ancildata in minepedia, using the stairs ancildata at the moment!
2011-09-27 10:31:26 +02:00
Alejandro Aguilera
9ee463e4b5
Add silverfish in block block.
2011-09-26 14:00:41 +02:00
Alejandro Aguilera
41beb13c39
Add nether wart to the list of transparent blocks and update the solid_blocks list
2011-09-23 14:10:47 +02:00
Alejandro Aguilera
c99b54fb90
Rotate the ancildata of the netherbrick staris...
2011-09-23 11:37:11 +02:00
Alejandro Aguilera
add7ddc4c5
Added mycelium, it looks it hasn't got any data nor tinting.
2011-09-23 11:23:29 +02:00
Alejandro Aguilera
692afc3545
Add nether wart.
2011-09-23 11:18:49 +02:00
Alejandro Aguilera
9aa2c2252a
Added netherbrick stairs.
2011-09-23 11:08:46 +02:00
Alejandro Aguilera
415578e1b6
Added nether fences.
2011-09-23 10:50:53 +02:00
Alejandro Aguilera
1b7ed5f055
Add stone and wooden pressure plates
2011-09-20 12:11:55 +02:00
Alejandro Aguilera
c4883541b3
Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
...
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34
Make pumpkin/melon stems as in game, no as I thought it was.
2011-09-16 10:28:11 +02:00
Alejandro Aguilera
80ed5ac280
Update comment in the glass panes and iron bars pseudo data.
2011-09-16 10:09:05 +02:00
Alejandro Aguilera
d6c71de226
Add pumpkin and melon stems.
2011-09-16 09:57:30 +02:00
Alejandro Aguilera
f97549f1f8
Updated stone brick with mossy and cracked stone brick.
2011-09-11 19:29:49 +02:00
Alejandro Aguilera
a06da78d9e
Add huge mushrroms.
2011-09-11 19:21:45 +02:00
Alejandro Aguilera
d7bb11b2b4
Added glass panes and iron bars. Is not marvellous, but it works!
2011-09-11 15:15:53 +02:00
Alejandro Aguilera
17c6d85c3e
Added melon block.
2011-09-11 13:40:21 +02:00
Alejandro Aguilera
bdeefe4118
Update the list of transparent blocks.
...
Added: iron bars, glass pane, pumpkin and melon stem, vines, fence gates, brick and stone brick stairs.
2011-09-11 13:30:45 +02:00
Alejandro Aguilera
0d9aa0d9ca
Expand user directories for web_assets_path and textures_path options.
...
Fixes #473
2011-08-28 19:15:27 +02:00
Alejandro Aguilera
33e85743f2
Fix black dotted lines in night rendermode.
...
Also reduces the night rendermode render time by a 10% and increses the lighting rendermode render time by a 5% (globally it reduces the render time).
2011-08-28 12:18:51 +02:00
Alejandro Aguilera
03f9734039
Bump overviewer extension version
2011-08-23 22:10:20 +02:00
Alejandro Aguilera
8d398864e3
Fix bad handle of both alpha layers being zero in composite.c
2011-08-23 21:37:10 +02:00
Alejandro Aguilera
b86906b931
Use per-face shading for leave block.
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
a2b156c85f
Draw ice in the same way is done with water and glass and shade it like water.
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
f7e1867588
Fix one more time the how water is lit.
...
Added ancildata and pseudo_ancildata to the renderstate.
Added special case for water in rendermode_ligting_draw().
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
f6bbda674e
Update comments in textures.py.
2011-08-02 02:18:45 +02:00
Alejandro Aguilera
4e659aee55
Add global bgcolor variable in textures.py, and an option in generate().
2011-08-02 01:48:25 +02:00
Alejandro Aguilera
04e7c20398
If nothing shown return None. In iterate.c this will skip the draw.
2011-08-02 01:35:54 +02:00
Alejandro Aguilera
8138ec29c0
Torches are now in the center of the block. Redstone dionde function generates its own torches now (it was using before the generated by the torch function).
2011-08-01 14:19:22 +02:00
Alejandro Aguilera
aecb39bbbc
Delete generate_pseudo_ancil_data function from chunk.py
2011-07-26 00:57:12 +02:00
Alejandro Aguilera
bef7f62e43
Now glass renders as in game (glass is rendered in the same way as water is)
2011-07-26 00:55:32 +02:00
Alejandro Aguilera
2f3f358d84
Add pistons to textures.py
2011-07-26 00:24:26 +02:00
Alejandro Aguilera
340f847f8c
composite expects an int
2011-07-17 01:31:47 +02:00
Alejandro Aguilera
641e9f5c18
Update function generate_full_block, fix problems with beds, cakes, and trapdoors.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
b17f51404b
oops...
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
8bb19ee388
Forget about tall grass... resize them too.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
a83a082659
Add code in textures.py to resize textures in blockmap and special_blocks.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
278eabbae3
Remove unused access to blocklight array.
2011-06-19 01:38:26 +02:00
Alejandro Aguilera
8eda22055f
Add comments. Delete printfs.
2011-06-19 01:38:26 +02:00
Alejandro Aguilera
fdadda0ea6
Move the average lighting coeff to another function. Take the average over blockmap.
...
Fixes problems with stairs in night and lighting rendermode.
2011-06-19 01:38:26 +02:00
Alejandro Aguilera
57d2a525ff
Add self.
2011-06-09 01:11:38 +02:00
Alejandro Aguilera
1a1e8b1239
Delete false comment.
2011-06-09 00:23:14 +02:00
Alejandro Aguilera
71d8da5f83
Iprove tall-grass looking. Draw the sprite in the correct angle, and draw it at a random offset (as done in game).
2011-06-09 00:23:14 +02:00
Alejandro Aguilera
bc51e6745f
Improve the lighting of the stairs and double-blocks using the skylevel value of the upper block when posible.
2011-06-08 16:20:50 +02:00
Alejandro Aguilera
ab1d444a46
Update sample.settings.py with the new optimizeimg options.
2011-06-08 00:28:58 +02:00
Alejandro Aguilera
89eb1939b1
Change the optimizing programs. Add new value for the option optimizeimg.
2011-06-06 00:08:31 +02:00
Alejandro Aguilera
e65b77ac57
Fix optimizeimg=2 transparency issue not messing with the color type in optipng.
2011-06-02 00:57:43 +02:00
Alejandro Aguilera
9d4b48b5ae
Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are).
2011-06-01 00:19:23 +02:00
Alejandro Aguilera
d95ae73286
Tall grass is now biome tinted.
2011-05-31 18:21:47 +02:00
Alejandro Aguilera
fcd29234ff
Add trapdoors.
2011-05-31 17:03:18 +02:00
Alejandro Aguilera
87cd001b91
Add tall grass and dead shrubs.
2011-05-31 16:01:54 +02:00
Alejandro Aguilera
490e1f2610
Clean and comment.
2011-05-31 15:24:07 +02:00
Alejandro Aguilera
4cc957c16b
Fix problem with fence textures.
2011-05-30 00:48:58 +02:00
Alejandro Aguilera
fb0a393c14
Delete saving image...
2011-05-29 23:46:22 +02:00
Alejandro Aguilera
7ff6a4833b
Add another element to the texture tuple with a mask for the lighting.
...
Make needed changes in textures.py.
Because some textures have garbage in the alpha channel, this new method has some problems.
2011-05-29 23:31:04 +02:00
Alejandro Aguilera
e0a3f0c4ce
Make seas more like in-game (draw only the top surface).
2011-05-28 01:08:55 +02:00
Alejandro Aguilera
a58f23d128
Fix bad looking waterfalls.
2011-05-28 01:02:33 +02:00