Johannes Dewender
25fcd5e8bb
generate player POI out of players dat files
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The new ids are called "Player" and "PlayerSpawn".
EntityId is the name of the player.
Everything from the player dat is available in the poi filters.
The Player position is the position on last logout.
2012-03-27 03:00:59 +02:00
Andrew Chin
373291932f
Merge branch 'signs'
2012-03-26 09:41:37 -04:00
Alejandro Aguilera
9767bc6d5a
Fix sandstone function name in textures.py.
2012-03-26 08:39:48 +02:00
Andrew Brown
d7608b0e65
Merge branch 'devel'
2012-03-23 23:19:40 -04:00
Andrew Brown
af805d4a4b
Added soft-fail on region corruption to iterate_chunks() and get_chunk_mtime()
2012-03-23 23:19:03 -04:00
Aaron Griffith
dc1e3b662b
fixed biome rotation for upper-right and lower-left
2012-03-23 14:08:03 -04:00
Aaron Griffith
5d94c85010
fixed rotations for upside-down stairs
2012-03-23 13:59:33 -04:00
Andrew Brown
2b37d6f02c
Merge remote-tracking branch 'origin/master'
2012-03-22 21:39:42 -04:00
Andrew Brown
996bd44746
added docs for the biome option to Base render primitive
2012-03-22 21:36:14 -04:00
Alejandro Aguilera
3a179f5df2
Add 1.2.4 new blocks: sandstone and wooden planks
2012-03-22 22:52:13 +01:00
Andrew Chin
ec6e625361
Merge pull request #658 from logikal/master
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Add more documentation for signs/POI, including genPOI.py usage.
2012-03-21 05:58:58 -07:00
Sean Kilgore
e758bee77f
Updated signs documentation, including genPOI.py usage.
2012-03-19 23:55:06 -07:00
Aaron Griffith
682cefb902
changed _load_image to self.load_image in textures.py (thanks Nightgunner5)
2012-03-20 00:24:53 -03:00
Andrew Chin
fbf1323ad7
Added --genpoi to overviewer.py
2012-03-19 20:03:54 -04:00
Andrew Brown
ff0f4fe46e
fixed error handling code. Now more robust against corrupt chunks!
2012-03-18 13:52:59 -04:00
Andrew Brown
e9cf747513
Added better error handling for corrupt chunks
2012-03-17 22:56:33 -04:00
Andrew Chin
9b7226e91e
Nether-only worlds have no spawn
2012-03-17 14:54:16 -04:00
Andrew Brown
e40e71f2f2
Merge branch 'devel'
2012-03-15 23:36:43 -04:00
Andrew Brown
74f029b9b4
added an faq about deleting parts of your map
2012-03-15 23:35:03 -04:00
Andrew Brown
bafc1fd93a
corrected the caveat note for the crop option
2012-03-15 22:04:15 -04:00
Andrew Chin
03d3e852fc
Backed out my level.dat reread code
2012-03-15 21:52:22 -04:00
Andrew Chin
34ca588ec2
Added missing import
2012-03-15 18:55:57 -04:00
Andrew Brown
8228ebbfff
updated docs for the crop option to reference --check-tiles
2012-03-15 09:30:01 -04:00
Aaron Griffith
9ba3cbabc8
fixed biomes to use z/x instead of x/z indexing
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reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540
added biomes option to Base primitive (default: True)
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fixes Issue #644
2012-03-15 04:54:20 -04:00
Aaron Griffith
ab22724fc7
moved nice_exit() back into util.py (Issue #647 )
2012-03-15 04:03:46 -04:00
Aaron Griffith
3bbab24a5b
fixed permission copying, fixes Issue #646
2012-03-14 00:30:41 -04:00
Aaron Griffith
2de1405624
FileReplacer now copies permission bits
2012-03-13 17:16:53 -04:00
Andrew Chin
662809cc22
Merge branch 'signs' into devel
2012-03-11 19:10:28 -04:00
Andrew Chin
729fcda964
Display a spawn marker
2012-03-11 17:59:29 -04:00
Andrew Chin
9d97ff4e37
Ensure sign checkboxes remain checked across tileset changes
2012-03-11 14:17:04 -04:00
Andrew Chin
a757be510a
Work around IE issue.
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This work around has the problem where the first tileset you view won't
have the 'signs' control
2012-03-11 13:48:54 -04:00
Andrew Chin
5b168ebdbd
Removed console debugging output
2012-03-11 13:33:02 -04:00
Andrew Chin
aba0449477
Hide the 'Signs' control if the tileset has no signs
2012-03-11 13:30:49 -04:00
Andrew Chin
bfeae91e78
New docs on signs/markers
2012-03-11 13:10:50 -04:00
Andrew Brown
10806381d9
even more doc tweaks
2012-03-11 13:10:43 -04:00
Andrew Chin
6b77d54555
Reimplement signs/POIs
2012-03-11 11:44:38 -04:00
Andrew Chin
841fd3a9db
Added missing import
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Should fix #643
2012-03-11 10:29:24 -04:00
Andrew Brown
3fd9b82108
more doc clarification about the render mode options
2012-03-11 01:55:34 -05:00
Andrew Brown
bc1118df35
clarified docs around the tile check options
2012-03-11 01:40:32 -05:00
Andrew Brown
91f5e2c479
added support for removing tiles that shouldn't exist with --check-tiles
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--check-tiles is now activated by shrinking maps
better detection for --forcerender situtations
Also cleaned up some docs and comments
Moved tiledir creation to TileSet constructor
2012-03-11 01:18:30 -05:00
Andrew Brown
fae28114f4
changed error message for missing texture file
2012-03-08 13:58:28 -05:00
Andrew Brown
930692136d
Merge pull request #639 from overviewer/devel
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added a "changelist" option
2012-03-08 07:52:27 -08:00
Andrew Brown
fe55d5343c
added a "changelist" option
2012-03-06 23:37:29 -05:00
Andrew Brown
1f7ccdaa93
clarified docs about the crop option
2012-03-06 09:49:14 -05:00
Aaron Griffith
954c7289be
Merge branch 'devel'
2012-03-06 09:41:41 -05:00
Andrew Brown
6610c35549
updated "features" section of the docs
2012-03-06 09:22:32 -05:00
Andrew Chin
1f19610707
Better missing config file error messages
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Fixes #635
2012-03-06 09:11:29 -05:00
Andrew Brown
f8248f1a65
Merge branch 'master' of github.com:overviewer/Minecraft-Overviewer
2012-03-05 21:47:20 -05:00
Andrew Brown
aa9916b2f1
updated faq. Removed entry about --zoom
2012-03-05 21:46:47 -05:00