- CroppedRegionSet is a Wrapper for RegionSet and should have all of
it's Variables / Parameters
- genPOI sorts a list by (Cropped)RegionSet objects
- The comparing method (__lt__) was correct in CroppedRegionSet but not
in RegionSet. To prevent this issue from happening again, the
RegionSetWrapper now has the regiondir property, too
- Fixes Issue: #1706
- Example config: see below
def testFilter(poi):
if poi['id'] == 'Town':
return poi['name']
def townFilter(poi):
if poi['id'] == 'Town':
return poi['name']
renders["normalrender"] = {
"world": "Test12985",
"title": "Normal Render of Testworld",
'markers': [dict(name="Towns", filterFunction=townFilter), dict(name="Test", filterFunction=testFilter)],
}
renders["secondrender"] = {
"world": "Test12985",
"title": "Second Render of Testworld",
"crop": (180, -230, 220, -260),
'markers': [dict(name="Towns", filterFunction=townFilter), dict(name="Test", filterFunction=testFilter)],
}
Turns out my previous grasp of how Minecraft does this was wrong.
This seems to be the correct way. One side effect is that biome data
now has less resolution. One only really notices this when looking at
water, for which Minecraft does not even use the water colours for
in-game, otherwise I can't really tell a big difference.
Fixes#1698.
Fixes#1650.
Mojang changed the biomes code so that it now can have different
biomes for different Y levels. We need to adjust our logic accordingly,
which is done through some small BiomeDispensary class where we shove
a numpy'd Mojang array in and can then read out the biomes for each level.
Biome data is now stored per-section, which needed some changes on the C
side of things. I didn't change anything in the biome overlay code so
I wouldn't be surprised if it's broken now, but for the time being I'd
rather have 1.15 fixed than some obscure overlay.
Tested to work with 1.14 and 1.15 data. No new biomes have been added
to the code yet.
The unpacking of the block states missed a single bit
when the bits per value was 7. Every 7 bytes it would
miss one bit and store it as 0 instead of the actual
value. This happened because 0xfc was used instead of
0xfe. 0xfc has six bits set to 1 and two to 0. 0xfe
has correctly set seven bits and one bit to 0. We need
those seven bits and not just the six.
Apparently this is a status sometimes seen with worlds converted from
1.12 to 1.14. From the sample I have, it looks like they're properly
populated with light and terrain data, so hopefully this doesn't break
anything.
Possibly fixes#1630.
This adds:
- mossy stone brick stairs
- mossy cobblestone stairs
- mossy stone brick walls
We also add another block class for walls, and while we're at it,
clean up the stairs texture function to not have a huge sprawling
elif mess for loading textures, but instead to a cheeky dictionary
lookup.
In case you're wondering, yes I am just as disgusted by this code as
you are.
genPOI needs this for groupby, and since we can now throw cropped
regionsets into genPOI we definitely need this too.
Probably also fixes rotated regionsets with multiple genPOI filters.
So turns out genPOI wants to use sorted() so it can use itertools.groupby.
Python 2 somehow just... sorted objects so that groupby (which is basically
the UNIX uniq) could group them properly. Python 3 no longer does this,
so as comparison method let's just compare regiondir strings since that
gives us the desired result.
Fixes#1597.
Apparently not even chunks of that data version can be relied upon
to have that flag mean anything at all, as the --forceUpgrade and
--eraseCache switches result in a world where chunks are flagged
as not being lit but seemingly do have SkyLight and BlockLight keys.
Concerns #1570.
Minecraft notes various stages of fetal development that chunks are
in, with the complete ones being "full". Previously, we'd check
against a list of states that are not full to skip a chunk, which
is obviously not future proof, and broke as Mojang updated their
possible range of values for the status field. It's better to
just bail if the status is anything other than "full".
Additionally, a key called "isLightOn" is in the chunk now. This
seemingly determines whether a chunk has been lit. We're also going
to check for this, and bail if it's not. In my tests, I have not yet
seen a single "full" chunk that does not have "isLightOn" set.
Fixes#1558.
This is a new directory added in 1.14 which contains .mca files too.
Since we scan for directories with .mca files to use as RegionSets,
and we don't know how to handle these, just skip them.
Fixes some warnings during rendering.
Sorry for the noise in mc_id.h, but somebody decided they want DOS
line endings and I couldn't allow that to happen. When not doing that
put the whole thing into diff, I decided to just fix the indentation
too while I was at it.
Needed bugfixing of some overlooked unsigned char usages for block IDs,
as otherwise the lighting would be scuffed.
Concerns issue #1486.