Alejandro Aguilera
e96d168542
Fix leaves, mask out the decay bits.
2012-03-29 23:01:37 +02:00
Alejandro Aguilera
1a3f947858
Oops.. now there is jungle wood.
2012-03-29 22:51:36 +02:00
Alejandro Aguilera
319544c52b
Fix ladders. They were forgotten at some point.
2012-03-29 17:19:59 +02:00
Alejandro Aguilera
9767bc6d5a
Fix sandstone function name in textures.py.
2012-03-26 08:39:48 +02:00
Alejandro Aguilera
3a179f5df2
Add 1.2.4 new blocks: sandstone and wooden planks
2012-03-22 22:52:13 +01:00
Alejandro Aguilera
628b24d073
Update lilypad texture.
2012-03-04 01:08:24 +01:00
Alejandro Aguilera
240285555c
Add upside down stairs.
2012-03-04 00:57:20 +01:00
Alejandro Aguilera
1de47c060c
Fix brick stone circle texture.
2012-03-03 22:53:08 +01:00
Alejandro Aguilera
a9518d16d2
Add the upside down slab.
2012-03-01 19:48:15 +01:00
Alejandro Aguilera
5d5642bf93
Add the new stone block (circle stone).
2012-03-01 11:02:59 +01:00
Alejandro Aguilera
ae6f333be3
Improve (I think) a commit.
2012-03-01 10:54:57 +01:00
Alejandro Aguilera
4ac2c872b8
Update doors to use pseudo data.
2012-03-01 10:50:39 +01:00
Alejandro Aguilera
aa49321efd
Add jungle tree blocks (wood, leaves and sapling).
2012-02-24 16:33:46 +01:00
Alejandro Aguilera
d34ec274b8
Added new simple blocks: dragon egg, inactive redstone lamp and active redstone lamp.
2012-02-24 16:17:36 +01:00
Alejandro Aguilera
2339cc54b8
Revert textures optimization. At least, in the case of water it messed up water transparency.
...
It would be a good idea to check transparency for all the other optimized pngs.
2012-01-16 13:34:39 +01:00
Alejandro Aguilera
831183a524
Fix vines.
2011-11-30 01:04:36 +01:00
Alejandro Aguilera
8ec92b9595
Add levers.
2011-11-30 00:34:28 +01:00
Alejandro Aguilera
b08b15c84f
Fix rail north rotation.
2011-11-15 09:48:30 +01:00
Alejandro Aguilera
6f0b8f74ce
Added buttons.
2011-11-15 09:32:24 +01:00
Alejandro Aguilera
e2dde5e6e0
Add lily pads to biome tinting. Fix pumpkin and melon stem.
2011-11-07 16:21:03 +01:00
Alejandro Aguilera
29bc7fa0ba
Update iterate.c for nether brick fences and update the way glass panes and iron bars stick.
2011-11-07 15:41:55 +01:00
Alejandro Aguilera
25493c071f
Add place holders for levers and buttons so the block is transparent.
2011-11-07 15:20:43 +01:00
Alejandro Aguilera
6dbac888d2
Fix holes in stairs.
2011-11-07 13:26:22 +01:00
Alejandro Aguilera
3f628dcc1b
Add all the 1.9 pre-release blocks.
2011-11-07 13:16:35 +01:00
Alejandro Aguilera
1cfe21153a
All blocks before 1.9pre added.
2011-11-07 11:56:35 +01:00
Alejandro Aguilera
2cc160bcaa
Add up to blockid 85.
2011-11-03 13:52:02 +01:00
Alejandro Aguilera
1e66e6eecb
Add white stone block.
2011-10-27 12:22:06 +02:00
Alejandro Aguilera
e692dfebdc
Updated End Frame Portal block.
2011-10-27 12:09:50 +02:00
Alejandro Aguilera
f758f876d6
Added all the new 1.9-pre3 blocks:
...
- The enchantment table has not book yet!
- The brewing stand is the 2d texture pasted. TODO.
- The cauldron works perfect.
- The air portal draw som random dots resembling stars, is not marevellous, but does the job.
- Air portal frame is rendered without problem.
2011-10-08 17:57:27 +02:00
Alejandro Aguilera
1c5b324767
Make iron bars and glass panes stick to everything but air.
2011-09-27 11:06:57 +02:00
Alejandro Aguilera
6fec999155
Add lilypads with biome tinting. NOTE: no info about the ancildata in minepedia, using the stairs ancildata at the moment!
2011-09-27 10:31:26 +02:00
Alejandro Aguilera
9ee463e4b5
Add silverfish in block block.
2011-09-26 14:00:41 +02:00
Alejandro Aguilera
41beb13c39
Add nether wart to the list of transparent blocks and update the solid_blocks list
2011-09-23 14:10:47 +02:00
Alejandro Aguilera
c99b54fb90
Rotate the ancildata of the netherbrick staris...
2011-09-23 11:37:11 +02:00
Alejandro Aguilera
add7ddc4c5
Added mycelium, it looks it hasn't got any data nor tinting.
2011-09-23 11:23:29 +02:00
Alejandro Aguilera
692afc3545
Add nether wart.
2011-09-23 11:18:49 +02:00
Alejandro Aguilera
9aa2c2252a
Added netherbrick stairs.
2011-09-23 11:08:46 +02:00
Alejandro Aguilera
415578e1b6
Added nether fences.
2011-09-23 10:50:53 +02:00
Alejandro Aguilera
1b7ed5f055
Add stone and wooden pressure plates
2011-09-20 12:11:55 +02:00
Alejandro Aguilera
c4883541b3
Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
...
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34
Make pumpkin/melon stems as in game, no as I thought it was.
2011-09-16 10:28:11 +02:00
Alejandro Aguilera
80ed5ac280
Update comment in the glass panes and iron bars pseudo data.
2011-09-16 10:09:05 +02:00
Alejandro Aguilera
d6c71de226
Add pumpkin and melon stems.
2011-09-16 09:57:30 +02:00
Alejandro Aguilera
f97549f1f8
Updated stone brick with mossy and cracked stone brick.
2011-09-11 19:29:49 +02:00
Alejandro Aguilera
a06da78d9e
Add huge mushrroms.
2011-09-11 19:21:45 +02:00
Alejandro Aguilera
d7bb11b2b4
Added glass panes and iron bars. Is not marvellous, but it works!
2011-09-11 15:15:53 +02:00
Alejandro Aguilera
17c6d85c3e
Added melon block.
2011-09-11 13:40:21 +02:00
Alejandro Aguilera
bdeefe4118
Update the list of transparent blocks.
...
Added: iron bars, glass pane, pumpkin and melon stem, vines, fence gates, brick and stone brick stairs.
2011-09-11 13:30:45 +02:00
Alejandro Aguilera
0d9aa0d9ca
Expand user directories for web_assets_path and textures_path options.
...
Fixes #473
2011-08-28 19:15:27 +02:00
Alejandro Aguilera
33e85743f2
Fix black dotted lines in night rendermode.
...
Also reduces the night rendermode render time by a 10% and increses the lighting rendermode render time by a 5% (globally it reduces the render time).
2011-08-28 12:18:51 +02:00
Alejandro Aguilera
03f9734039
Bump overviewer extension version
2011-08-23 22:10:20 +02:00
Alejandro Aguilera
8d398864e3
Fix bad handle of both alpha layers being zero in composite.c
2011-08-23 21:37:10 +02:00
Alejandro Aguilera
b86906b931
Use per-face shading for leave block.
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
a2b156c85f
Draw ice in the same way is done with water and glass and shade it like water.
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
f7e1867588
Fix one more time the how water is lit.
...
Added ancildata and pseudo_ancildata to the renderstate.
Added special case for water in rendermode_ligting_draw().
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
f6bbda674e
Update comments in textures.py.
2011-08-02 02:18:45 +02:00
Alejandro Aguilera
4e659aee55
Add global bgcolor variable in textures.py, and an option in generate().
2011-08-02 01:48:25 +02:00
Alejandro Aguilera
04e7c20398
If nothing shown return None. In iterate.c this will skip the draw.
2011-08-02 01:35:54 +02:00
Alejandro Aguilera
8138ec29c0
Torches are now in the center of the block. Redstone dionde function generates its own torches now (it was using before the generated by the torch function).
2011-08-01 14:19:22 +02:00
Alejandro Aguilera
aecb39bbbc
Delete generate_pseudo_ancil_data function from chunk.py
2011-07-26 00:57:12 +02:00
Alejandro Aguilera
bef7f62e43
Now glass renders as in game (glass is rendered in the same way as water is)
2011-07-26 00:55:32 +02:00
Alejandro Aguilera
2f3f358d84
Add pistons to textures.py
2011-07-26 00:24:26 +02:00
Alejandro Aguilera
340f847f8c
composite expects an int
2011-07-17 01:31:47 +02:00
Alejandro Aguilera
641e9f5c18
Update function generate_full_block, fix problems with beds, cakes, and trapdoors.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
b17f51404b
oops...
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
8bb19ee388
Forget about tall grass... resize them too.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
a83a082659
Add code in textures.py to resize textures in blockmap and special_blocks.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
278eabbae3
Remove unused access to blocklight array.
2011-06-19 01:38:26 +02:00
Alejandro Aguilera
8eda22055f
Add comments. Delete printfs.
2011-06-19 01:38:26 +02:00
Alejandro Aguilera
fdadda0ea6
Move the average lighting coeff to another function. Take the average over blockmap.
...
Fixes problems with stairs in night and lighting rendermode.
2011-06-19 01:38:26 +02:00
Alejandro Aguilera
57d2a525ff
Add self.
2011-06-09 01:11:38 +02:00
Alejandro Aguilera
1a1e8b1239
Delete false comment.
2011-06-09 00:23:14 +02:00
Alejandro Aguilera
71d8da5f83
Iprove tall-grass looking. Draw the sprite in the correct angle, and draw it at a random offset (as done in game).
2011-06-09 00:23:14 +02:00
Alejandro Aguilera
bc51e6745f
Improve the lighting of the stairs and double-blocks using the skylevel value of the upper block when posible.
2011-06-08 16:20:50 +02:00
Alejandro Aguilera
ab1d444a46
Update sample.settings.py with the new optimizeimg options.
2011-06-08 00:28:58 +02:00
Alejandro Aguilera
89eb1939b1
Change the optimizing programs. Add new value for the option optimizeimg.
2011-06-06 00:08:31 +02:00
Alejandro Aguilera
e65b77ac57
Fix optimizeimg=2 transparency issue not messing with the color type in optipng.
2011-06-02 00:57:43 +02:00
Alejandro Aguilera
9d4b48b5ae
Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are).
2011-06-01 00:19:23 +02:00
Alejandro Aguilera
d95ae73286
Tall grass is now biome tinted.
2011-05-31 18:21:47 +02:00
Alejandro Aguilera
fcd29234ff
Add trapdoors.
2011-05-31 17:03:18 +02:00
Alejandro Aguilera
87cd001b91
Add tall grass and dead shrubs.
2011-05-31 16:01:54 +02:00
Alejandro Aguilera
490e1f2610
Clean and comment.
2011-05-31 15:24:07 +02:00
Alejandro Aguilera
4cc957c16b
Fix problem with fence textures.
2011-05-30 00:48:58 +02:00
Alejandro Aguilera
fb0a393c14
Delete saving image...
2011-05-29 23:46:22 +02:00
Alejandro Aguilera
7ff6a4833b
Add another element to the texture tuple with a mask for the lighting.
...
Make needed changes in textures.py.
Because some textures have garbage in the alpha channel, this new method has some problems.
2011-05-29 23:31:04 +02:00
Alejandro Aguilera
e0a3f0c4ce
Make seas more like in-game (draw only the top surface).
2011-05-28 01:08:55 +02:00
Alejandro Aguilera
a58f23d128
Fix bad looking waterfalls.
2011-05-28 01:02:33 +02:00
Alejandro Aguilera
cb934ef18f
Remove "text" from wall signs, they are used for chairs!
2011-05-12 16:30:32 +02:00
Alejandro Aguilera
04fe00e315
Add wall signs. Fix torch positios for south oriented repeater.
2011-05-12 15:31:46 +02:00
Alejandro Aguilera
2db3f57d38
Add signposts. Add transform_image_angle function.
2011-05-12 14:54:25 +02:00
Alejandro Aguilera
d735053feb
Add repeaters to the list of transaprent blocks. Fixes problem in night rendermode showing repeaters as strange black block.
2011-05-09 02:15:31 +02:00
Alejandro Aguilera
ef8dd359ac
Make cactus as is in game. Improve cake. Add web block, at the moment is rendered as a sprite.
2011-05-09 01:58:42 +02:00
Alejandro Aguilera
86b891d9f2
Fix the top texture for TNT.
...
Remove non helpful comments or outdated comments.
2011-05-08 16:25:35 +02:00
Alejandro Aguilera
fc99f9f978
Add torches to the repeaters.
2011-05-08 16:18:56 +02:00
Alejandro Aguilera
808bfb7cfe
Add repeaters without torches, make needed changes in rendermode-normal for edge block lines.
...
Delete some non used code in cake.
2011-05-08 13:04:36 +02:00
Alejandro Aguilera
e437a15abc
Add beds and some changes in _build_full_block to simplify the building of fractions of a block.
2011-05-08 12:24:58 +02:00
Alejandro Aguilera
3a18d81842
Increase the portal texture transparency.
2011-05-08 10:11:13 +02:00
Alejandro Aguilera
3c8d7e6442
Add portals to textures.py, needed changes in chunk.py and iterate.c and added beds to transparent blocks.
2011-05-08 02:10:19 +02:00
Alejandro Aguilera
9f9ae1e1fe
Fix diamond-ore textures.
2011-05-03 09:11:55 +02:00
Alejandro Aguilera
24c1e0dfd5
Add single and double chests with orientation to the textures.
...
Add some comments about textures using pseudo data.
2011-05-02 00:10:54 +02:00