Andrew Chin
d3551324b7
--regionlist should be working now
2011-05-26 21:57:59 -04:00
Aaron Griffith
4a82e749ca
added imgquality config file option for setting JPG quality
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Original code by alexjurkiewicz, ported to new DTT code.
This closes #83 .
2011-05-02 18:02:46 -04:00
Aaron Griffith
9a537e76e2
some config file clarifications
2011-04-30 23:11:54 -04:00
aheadley
1c92776e41
fixed minor bugs, added comments, made python aware of new files, removed old js files
2011-04-23 21:46:41 -04:00
Aaron Griffith
a6e8de484d
Merge branch 'overlays' into dtt-c-render
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Conflicts:
quadtree.py
web_assets/functions.js
2011-04-18 18:29:51 -04:00
Andrew Chin
ed5f3eaad4
Stronger support for setting a background color
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Works by setting "bg_color='#rrggbb'" in settings.py. Works for both
png and jpg imgformats
2011-04-17 14:10:27 -04:00
Aaron Griffith
5c3b3be418
basic rendermode inheritance introspection (no more hacky overlay list)
2011-04-16 20:08:38 -04:00
Aaron Griffith
05c4083b7e
support for mixed png/jpg tilesets, and overlays with imgformat=jpg
2011-04-16 19:25:40 -04:00
Aaron Griffith
f30a5db2a1
destination directory will now be created recursively, if needed
2011-04-16 11:20:35 -04:00
Aaron Griffith
22fc77308e
fixed minor inlining error in commit d547727
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fixes regression in issue #320
<https://github.com/brownan/Minecraft-Overviewer/issues/320 >
2011-04-10 03:44:06 -04:00
Xon
6f1bb4ef8d
Tweaked get_chunks_in_range to only look up the region object if it has changed in the inner-loop
2011-04-01 16:20:20 +08:00
Xon
d547727556
Inline render_to_image since it was just creating a ChunkRender object can calling it.
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Moved biome init code out of chunk.py and into rendernode.py for per-worker initialization
2011-03-29 07:15:21 +08:00
Andrew Chin
d2252acfe6
Signs should be working again
2011-03-28 15:07:49 -04:00
Xon
729141d426
Initial chunk cache commit mk2
2011-03-26 13:27:33 +08:00
Xon
c7920ce61e
Fixed multi-world support in multi-layer renderer
2011-03-26 02:37:11 +08:00
Xon
ca36c98641
Initial commit for multi-layer rendering.
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Hardwired to use all 4 render modes at once. Todo: add config file/commandline argument support.
2011-03-26 02:37:11 +08:00
Xon
8cfa50087a
Removed filting chunks from render_worldtile since _get_chunks_in_range can do it trivially before constructing the list
2011-03-25 20:51:57 +08:00
Xon
c1b7b12592
Add reporting of scanning/indexing regions. Shortened paths being sent to the worker processes, and removed os.path.join from _apply_render_worldtiles's inner loop.
2011-03-25 17:50:37 +08:00
Xon
059492b3a1
Drain the processing queue every second by ~1000 to give more consistant feedback and reduce stalls when draining the queue from 10000->500
2011-03-25 17:50:37 +08:00
Aaron Griffith
ff464bde3c
removed lighting/night/spawn bools, now we just reference rendermode directly
2011-03-23 00:13:17 -04:00
Aaron Griffith
0e87368a06
moved google map related code int googlemap.py (from quadtree.py)
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basic support in googlemap.py for handling multiple QuadtreeGens
2011-03-20 21:43:18 -04:00
Andrew Chin
29dc98ce2a
Fix a -p 1 regression
2011-03-19 23:49:56 -04:00
Aaron Griffith
346ee004e8
fixed some things left over from configfile merge
2011-03-19 21:25:04 -04:00
Aaron Griffith
ebc043b95c
Merge branch 'master' into dtt-master-merge
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Conflicts:
gmap.py
quadtree.py
2011-03-19 21:15:05 -04:00
Aaron Griffith
c286f840bb
Merge remote branch 'upstream/configfile' into dtt-config-merge
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Conflicts:
chunk.py
gmap.py
world.py
2011-03-19 21:10:40 -04:00
Aaron Griffith
8ad7a29f6a
Merge remote branch 'xon/dtt-c-render-region-cache' into dtt-c-render
2011-03-19 20:49:17 -04:00
Aaron Griffith
38deb98d5a
added command line option for web_assets postprocessing hook
2011-03-19 20:45:40 -04:00
Xon
ac0055a6d7
Fix Windows compat with stashing the quadtree object into each worker process
2011-03-20 08:41:38 +08:00
Xon
cd7b9456a9
Fixed worker processes being passed the full quadtree object. Caused massive performance regressions when caching stuff in quadtree.world
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Offloaded self._get_chunks_in_range into worker process.
2011-03-20 08:40:43 +08:00
Xon
1d666c7be7
Fixed render_innertile_batch
2011-03-20 08:40:30 +08:00
Xon
0046da5594
render_inntertile & render_inntertile now called in batches in the worker process,
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speeds up update scan with a lot of tiles to skip.
2011-03-20 08:40:21 +08:00
Xon
ec255bf29b
Added region cache invalidation & reloading. Cached region mtimes.
2011-03-20 08:24:43 +08:00
Xon
79d021279f
Tweaked _get_chunks_in_range & related call tree.
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~12% improvement by inlining self.world.get_region_path ina pure update scan.
2011-03-19 13:59:40 +08:00
Xon
1afb2b3d53
Addded intial region caching.
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Loads all the offsets & timestamps @ start to share to worker proceses.
From
14609247 function calls (14608852 primitive calls) in 118.278 CPU seconds
to
12232301 function calls (12231906 primitive calls) in 75.825 CPU seconds
2011-03-19 13:36:40 +08:00
Aaron Griffith
b92dcd96ee
increased max result queue size back to brownan/master normal
2011-03-18 16:22:48 -04:00
Xon
383e8197af
Performance improvements on update scan
2011-03-19 02:50:44 +08:00
Aaron Griffith
5a05105b62
Merge branch 'master' into dtt-merge
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Conflicts:
chunk.py
2011-03-06 18:05:28 -05:00
Aaron Griffith
5cb599fabb
added a more informative error if the map is too big for Overviewer to handle
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From Issue #290 :
https://github.com/brownan/Minecraft-Overviewer/issues/290
2011-03-06 15:35:40 -05:00
Aaron Griffith
be26dc702b
added option to QuadtreeGen to specify tile output directory
2011-03-02 08:29:33 -05:00
Aaron Griffith
300d4ac53e
added back lighting, night, and spawn support
2011-03-02 08:21:41 -05:00
Aaron Griffith
94c1fbfaa6
fixed typo in quadtree.py
2011-03-01 20:42:58 -05:00
Aaron Griffith
d813053329
removed lingering traces of the hash system
2011-03-01 20:28:31 -05:00
Aaron Griffith
4293851fcc
fixed chunk double-render bug and artifacts at the top of each tile
2011-03-01 20:22:22 -05:00
Aaron Griffith
16bab9be3b
less time between console messages for -p1
2011-03-01 18:40:06 -05:00
Aaron Griffith
33b10f7065
initial (and incorrect) drawing code
2011-03-01 16:45:04 -05:00
Aaron Griffith
83d7a36ef4
moved quadtree.py to mtime-based update checking, and added a stub direct-to-tile renderer
2011-03-01 13:18:25 -05:00
Andrew Chin
05ea562060
Working rendering with the new McRegion format.
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Notes:
* Currently only works with -p 1
* Caching is mostly compatible with existing caches, but not completly.
This needs more testing and more code reviews
* There are probably many code paths that will throw exceptions.
* Not ready for general use yet, but is OK for testing
2011-02-23 22:13:35 -05:00
Andrew Chin
409a66083e
Merge branch 'master' of https://github.com/Evil-Code/Minecraft-Overviewer into Evil-Code-master
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Conflicts:
quadtree.py
2011-02-19 14:47:57 -05:00
Andrew Chin
c9722af8a4
modified method to copy web_assets
2011-02-18 20:27:37 -05:00
timwolla
27f722c3bd
The date is written into the {time} variable in index.html
2011-02-07 22:06:06 +01:00