Ryan Rector
e732eb6450
A smarter (?) attempt at rotating everything.
2011-07-10 21:05:45 -06:00
Ryan Rector
722b814873
Rotate each chunk based on north direction
2011-07-10 07:18:35 -06:00
Alejandro Aguilera
fcd29234ff
Add trapdoors.
2011-05-31 17:03:18 +02:00
Alejandro Aguilera
87cd001b91
Add tall grass and dead shrubs.
2011-05-31 16:01:54 +02:00
Alejandro Aguilera
d735053feb
Add repeaters to the list of transaprent blocks. Fixes problem in night rendermode showing repeaters as strange black block.
2011-05-09 02:15:31 +02:00
Alejandro Aguilera
ef8dd359ac
Make cactus as is in game. Improve cake. Add web block, at the moment is rendered as a sprite.
2011-05-09 01:58:42 +02:00
Alejandro Aguilera
3c8d7e6442
Add portals to textures.py, needed changes in chunk.py and iterate.c and added beds to transparent blocks.
2011-05-08 02:10:19 +02:00
Alejandro Aguilera
3bad62f0af
Add the new rail blocks to the transparent blocks list.
2011-04-21 00:53:56 +02:00
Aaron Griffith
5c3b3be418
basic rendermode inheritance introspection (no more hacky overlay list)
2011-04-16 20:08:38 -04:00
Aaron Griffith
05c4083b7e
support for mixed png/jpg tilesets, and overlays with imgformat=jpg
2011-04-16 19:25:40 -04:00
Aaron Griffith
5f69b78c75
Merge branch 'dtt-c-render' into overlays
...
Conflicts:
setup.py
2011-04-16 11:25:04 -04:00
Aaron Griffith
9cc01ddc21
removed some blocks from solid_blocks, fixed overlays on snow, half-steps
2011-04-15 21:36:31 -04:00
Alejandro Aguilera
8165ce979d
Add depth tinting to cave rendermode.
2011-04-14 00:33:41 +02:00
Alejandro Aguilera
b89ea8db8c
Working cave rendermode without tinting.
2011-04-14 00:33:41 +02:00
Aaron Griffith
e950cebb04
Merge branch 'dtt-c-render' into overlays
2011-04-13 02:47:03 -04:00
Aaron Griffith
22fc77308e
fixed minor inlining error in commit d547727
...
fixes regression in issue #320
<https://github.com/brownan/Minecraft-Overviewer/issues/320 >
2011-04-10 03:44:06 -04:00
Aaron Griffith
7955092e66
Merge branch 'dtt-c-render' into overlays
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Conflicts:
overviewer.py
setup.py
2011-03-29 05:57:56 -04:00
Xon
a1f5c9ddaf
Fixed POI code in chunk.py after cleanup
2011-03-29 09:13:30 +08:00
Xon
bb07e07f26
Cleaned up leftovers in chunk.py from before c_overviewer did rendering
2011-03-29 07:15:21 +08:00
Xon
d547727556
Inline render_to_image since it was just creating a ChunkRender object can calling it.
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Moved biome init code out of chunk.py and into rendernode.py for per-worker initialization
2011-03-29 07:15:21 +08:00
Aaron Griffith
f23d3ddac9
converted spawn into a overlay-based rendermode
2011-03-28 03:40:02 -04:00
Aaron Griffith
9f69f099ad
initial support for map overlays
2011-03-28 02:50:36 -04:00
Alejandro Aguilera
805450e5f4
Add cake to textures.py (cake!)
2011-03-27 14:42:21 +02:00
Aaron Griffith
fc176206ff
initial C biome code
2011-03-27 05:49:57 -04:00
Aaron Griffith
0465787e6a
fixed accidental revert of fenixin's fix
2011-03-26 02:03:13 -04:00
Xon
729141d426
Initial chunk cache commit mk2
2011-03-26 13:27:33 +08:00
Aaron Griffith
3c51253eba
Merge commit 'xon/dtt-c-render' into dtt-c-render
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Conflicts:
nbt.py
overviewer.py
2011-03-25 22:44:50 -04:00
Xon
af3278e3cc
Merge fix ups
2011-03-26 02:37:12 +08:00
Xon
e55b7045ea
Updated findSigns.py & rerenderBlocks.py to work against region format
2011-03-26 02:37:11 +08:00
Alejandro Aguilera
593c475e98
Fix problem loading adjacent chunks in some maps.
2011-03-25 17:46:52 +01:00
Alejandro Aguilera
3fdf70b61d
Fix problem with get_lvldata in chunk.py: filename = None doesn't mean chunk corrupt.
2011-03-24 23:47:17 +01:00
Aaron Griffith
ff464bde3c
removed lighting/night/spawn bools, now we just reference rendermode directly
2011-03-23 00:13:17 -04:00
Aaron Griffith
f5264e9306
rewrote get_lighting_coefficient in C
2011-03-23 00:03:26 -04:00
Aaron Griffith
2881324084
merged lighting and non-lighting render code
2011-03-21 06:02:47 -04:00
Aaron Griffith
fd0924a93b
moved lighting check from world object to quadtree object, where it should be now
2011-03-21 05:35:11 -04:00
Andrew Chin
61819a7f30
Merged in dtt-c-render
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Conflicts:
src/overviewer.h
2011-03-20 21:29:05 -04:00
Andrew Chin
e096eb45ff
Initial version of C lighting code
...
Needs *lots* of performance work
2011-03-19 22:55:59 -04:00
Aaron Griffith
c286f840bb
Merge remote branch 'upstream/configfile' into dtt-config-merge
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Conflicts:
chunk.py
gmap.py
world.py
2011-03-19 21:10:40 -04:00
Aaron Griffith
d534e7137d
Merge branch 'master' into dtt-c-render
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Conflicts:
chunk.py
2011-03-19 19:28:10 -04:00
Aaron Griffith
edf34f6d59
changed level data loader to retry up to twice before declaring a chunk corrupt
2011-03-19 18:23:23 -04:00
Xon
1afb2b3d53
Addded intial region caching.
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Loads all the offsets & timestamps @ start to share to worker proceses.
From
14609247 function calls (14608852 primitive calls) in 118.278 CPU seconds
to
12232301 function calls (12231906 primitive calls) in 75.825 CPU seconds
2011-03-19 13:36:40 +08:00
Xon
383e8197af
Performance improvements on update scan
2011-03-19 02:50:44 +08:00
Aaron Griffith
07dd219d20
refactored c extensions into one
2011-03-08 17:43:50 -05:00
Aaron Griffith
4e63e6e9fa
Merge commit 'eminence/direct-to-tiles' into dtt-c-render
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Conflicts:
chunk.py
2011-03-08 16:34:26 -05:00
Aaron Griffith
5a05105b62
Merge branch 'master' into dtt-merge
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Conflicts:
chunk.py
2011-03-06 18:05:28 -05:00
Andrew Chin
9c7d6a184d
Print error messages after print_help
2011-03-06 17:54:18 -05:00
Aaron Griffith
a5612a1fa5
moved corrupt chunk handling to get_lvldata so it applies to all chunk loading
...
brought up in Issue #286 :
https://github.com/brownan/Minecraft-Overviewer/issues/286
2011-03-06 15:48:48 -05:00
Aaron Griffith
6a1ee964bf
inlined 'iterate_chunkblocks' (backported from Xon's code)
...
From the discussion in the massive Issue #271 discussion:
https://github.com/brownan/Minecraft-Overviewer/issues/#issue/271
2011-03-06 01:57:05 -05:00
Andrew Chin
66a9306a29
Experimental code to provide a C implementation of chunk_render
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Please see the TODO comments in iterate.c
None of the lighting, spawning, night, or cave modes work with this
version.
2011-03-06 00:30:40 -05:00
Aaron Griffith
48642e0e5b
changed biome fix to be more consistent with the other region code
2011-03-03 20:48:32 -05:00