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Commit Graph

71 Commits

Author SHA1 Message Date
Andrew Chin
d8a70f2d9a Improve nether rendering with minecraft 1.5
The new nether quartz ore block was not recognized and was causing "pillars"
of netherrock to be rendered (with a quartz ore on top).  the same
seemed to be happened with Lava, so included taht as well
2013-03-15 19:53:01 -04:00
Alejandro Aguilera
4febc51fd8 Merge branch 'snapshot' 2013-03-13 15:53:36 +01:00
Alejandro Aguilera
5bba5dab75 - Fixed lighting for anvils.
- Added vertical orientations for dispensers and droppers
- Added special cases of stone and sandstone double slabs
2013-03-11 14:02:36 +01:00
skeight
f40049a79c 1.5 Pre-Release updates/fixes
Fix for Ender Portal Frame, w/eye of ender, in all orientations
Minor fix for Comparator back torches
Update to lighting on Quartz stairs
Added Quartz Half Slabs
2013-03-08 07:48:25 -08:00
Andrew Chin
2377b3cd52 Fixed nether rendering crash
The nether rendering mode was not properly handling x and z values
outside of the range 0 to 15.  This was causing an out-of-bounds
segfault when accessing the remove_block array.

Fixes #881
Fixes #851
Fixes #852
2013-02-07 19:53:37 -05:00
Andrew Chin
dc345ba75d Renamed the current nether to netherold, and made the new nether2 the default 2012-11-28 22:03:17 -05:00
Mark Crichton
4ced35e9e5 Add new nether render mode. 2012-09-18 22:05:15 -04:00
Thomas Lake
06a7f6ebdc Add support for 'alpha' option and change default 2012-08-25 09:26:13 +01:00
Thomas Lake
c5a0687701 Improve default colours for BiomeOverlay 2012-08-23 18:30:57 +01:00
Thomas Lake
9dbc58fccf Add option support to BiomeOverlay()
BiomeOverlay([("Biome", (r,g,b)), ... ])
2012-08-23 08:57:31 +01:00
Thomas Lake
c453637e47 Add BiomeOverlay rendermode.
A "biomes" option is specified in rendermodes.py but not yet wired up!
May do unexpected things if used :-)
2012-08-22 19:30:46 +01:00
Thomas Lake
5e12e93e87 Refactor biome information into biomes.h 2012-08-22 17:49:36 +01:00
Alejandro Aguilera
2685fe3595 Fixed special case for edge line between slabs and stairs. 2012-08-03 19:24:18 +02:00
Andrew Chin
e86084e0ca Merge remote branch 'origin/snapshot' 2012-08-01 09:52:53 -04:00
Andrew Chin
39f96909e9 Fix long int too large issue on windows
Use a long long instead of a long, which is 8-bytes on all platforms

Fixes #757
2012-07-28 22:41:22 -04:00
Alejandro Aguilera
5d32e722ff Add all the new stairs in 1.3. 2012-07-26 17:25:53 +02:00
Richard Pastrick
dc7a32d66d Make the defaults actually work properly. 2012-06-08 14:42:25 -07:00
Richard Pastrick
28099deaf6 Add customizable overlay colors, works for base overlay, spawn, and slime.
I left minerals as it is so you have to still define the minerals option to get that to work.
2012-06-08 12:07:21 -07:00
Aaron Griffith
a432382bc1 Merge pull request #749 from contre/overlayAlphaFix
Fix an issue with baked in overlays not having any alpha
2012-06-07 20:22:57 -07:00
Aaron Griffith
c17e33a810 skip_sides in lighting_is_face_occluded is now correctly named
switched a conditional, but should still be fixed as per 75f80dae95
2012-06-07 20:17:49 -04:00
Richard Pastrick
721ab67989 Fix an issue with baked in overlays not having any alpha, tested with non baked in too and no change there 2012-06-07 15:02:21 -07:00
Aaron Griffith
05bfaaf967 added slime overlay, colors chunks green if slimes can spawn 2012-06-05 23:18:15 -04:00
Aaron Griffith
f4a1c32d1a added sealevel option to HeightFading primitive 2012-06-05 01:09:47 -04:00
Andrew Chin
6737620a52 Merge remote branch 'origin/smooth-fix' 2012-06-03 21:16:37 -04:00
Andrew Chin
97c3f8f913 Merge remote branch 'origin/devel'
Conflicts:
	docs/config.rst
2012-06-03 21:15:12 -04:00
Alejandro Aguilera
75f80dae95 Fix black dotted lines in smooth-lighting rendermode. 2012-05-17 10:25:03 +02:00
Aaron Griffith
f395a13d98 biomes=False now renders correctly again
Closes Issue #737
2012-05-16 10:15:38 -04:00
Alejandro Aguilera
b53b20a9a8 Add the pre-1.3 wooden slabs. 2012-05-16 10:01:27 +02:00
Aaron Griffith
94c1e2980a Fixed ocean biomes being needlessly dark
partial fix for issue #676; thanks @contre
2012-05-11 22:09:10 -03:00
Aaron Griffith
34e5ddf620 biomes are now murky *and* smooth
closes issue #708

Props to mkor for taking advantage of the existing average loop, and
CounterPillow for sussing out the correct biome multiplication
color. This commit is just a teensy bit more future-proof.
2012-05-06 20:22:31 -04:00
Aaron Griffith
08b0ed17e6 Merge remote-tracking branch 'interfect/master' into devel 2012-05-06 12:52:24 -04:00
Andrew Chin
ad1dacbdc9 Merge branch 'devel' 2012-05-01 20:28:25 -04:00
CounterPillow
c5af1c81fc Added a special case for the swamp biome.
Addresses issue #708.
2012-04-29 02:26:14 +02:00
Adam Novak
164fd02b3b Merge github.com:interfect/Minecraft-Overviewer 2012-04-25 00:03:24 -07:00
Adam Novak
e0c4137eb4 Checking for missing data on all sides. 2012-04-25 00:02:20 -07:00
Adam Novak
915aa1a653 Inverting sense of no-fluids to be correct. 2012-04-24 20:40:39 -07:00
Adam Novak
b1e4b09ab6 Removing unused struct. 2012-04-24 20:35:00 -07:00
Adam Novak
9df1446276 Added a NoFluids render mode primitive, and documented it. 2012-04-24 20:29:27 -07:00
Adam Novak
5184c8d321 Added and documented the "exposed" render mode primitive. 2012-04-24 17:04:51 -07:00
Aaron Griffith
838bd2e5ab fixed Hide() primitive and made EdgeLines() play nice 2012-04-12 15:33:24 -04:00
Aaron Griffith
f5797dd8a0 added a Hide() render primitive 2012-04-12 15:16:19 -04:00
Andrew Chin
5aefebecbe Fix dereferencing bug, hopefully should address mineral-overlay crash
Should fix #633
2012-04-07 17:59:46 -04:00
Aaron Griffith
9ba3cbabc8 fixed biomes to use z/x instead of x/z indexing
reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540 added biomes option to Base primitive (default: True)
fixes Issue #644
2012-03-15 04:54:20 -04:00
Andrew Chin
935d221886 Revert "Clean up build warnings on Windows"
This was causing segfaults, reason unknown

This reverts commit 868256b538.
2012-03-02 17:45:24 -05:00
Andrew Chin
868256b538 Clean up build warnings on Windows 2012-03-02 13:40:58 -05:00
Andrew Chin
20f9f92abd Clean up some build warnings
Removed some unused code, and quelled some warnings via GCC
2012-03-02 13:40:58 -05:00
Aaron Griffith
6f1ccb6a53 fixed clamping, jungles are now the proper shade of green 2012-03-01 17:25:45 -05:00
Alejandro Aguilera
a9518d16d2 Add the upside down slab. 2012-03-01 19:48:15 +01:00
Andrew Brown
e66e55484f declare this var at the beginning of the function 2012-02-27 23:40:31 -05:00