Aaron Griffith
2967032ecc
added smooth-lighting exception for ice (see issue #1032 )
2013-12-01 16:54:01 -05:00
Nicolas Frattaroli
2346c26f37
Added dark wood and acacia wood blocks
...
Includes stairs, slabs, planks and saplings.
2013-11-02 15:12:44 +01:00
Andrew Chin
b997c3b1d7
Merge PR #1005 : Add new Biomes, guessing on correct color schemes
2013-10-28 21:21:20 -04:00
Andrew Chin
63311fbd92
Fix missing dark-oak leaves
2013-10-26 14:18:17 -04:00
Andrew Chin
63e9226415
Merge branch 'snapshot'
...
Conflicts:
overviewer_core/src/iterate.c
2013-10-25 23:35:22 -04:00
Andrew Brown
ca63ccb4f5
Merge pull request #1006 from maruohon/blockid-range-fix
...
Fix transparency check for block IDs > 255
2013-10-14 09:08:19 -07:00
Matti Ruohonen
51e5f3f2b6
Fix transparent check for block ids > 255. (getArrayByte3D -> getArrayShort3D)
2013-10-14 16:48:41 +03:00
Gavin M. Roy
b4be151c80
Add new Biomes, guessing on correct color schemes
2013-10-11 22:34:22 -04:00
Andrew Chin
1a587e783b
Merge Pull Request #987
2013-09-17 19:28:37 -04:00
Nicolas Frattaroli
89fc9b01b6
Fixed cave render for solid unknown blocks.
...
is_transparent returns 1 for every unknown block because that's an easy way to
make them ignore lighting, however, this makes cave render useless with a map
containing unknown ores.
The definition is_known_transparent checks whether a block is transparent and is known.
This is a workaround, a proper fix would be to have unknown blocks be neither transparent nor
solid. Or make them both. But don't prefer one of the two.
2013-09-13 23:54:58 +02:00
Jer Wilson
3050f4099e
Adding blocks for new flowers and doublePlants
2013-09-13 14:25:24 -07:00
Andrew Chin
d8a70f2d9a
Improve nether rendering with minecraft 1.5
...
The new nether quartz ore block was not recognized and was causing "pillars"
of netherrock to be rendered (with a quartz ore on top). the same
seemed to be happened with Lava, so included taht as well
2013-03-15 19:53:01 -04:00
Alejandro Aguilera
4febc51fd8
Merge branch 'snapshot'
2013-03-13 15:53:36 +01:00
Alejandro Aguilera
5bba5dab75
- Fixed lighting for anvils.
...
- Added vertical orientations for dispensers and droppers
- Added special cases of stone and sandstone double slabs
2013-03-11 14:02:36 +01:00
skeight
f40049a79c
1.5 Pre-Release updates/fixes
...
Fix for Ender Portal Frame, w/eye of ender, in all orientations
Minor fix for Comparator back torches
Update to lighting on Quartz stairs
Added Quartz Half Slabs
2013-03-08 07:48:25 -08:00
Andrew Chin
2377b3cd52
Fixed nether rendering crash
...
The nether rendering mode was not properly handling x and z values
outside of the range 0 to 15. This was causing an out-of-bounds
segfault when accessing the remove_block array.
Fixes #881
Fixes #851
Fixes #852
2013-02-07 19:53:37 -05:00
Andrew Chin
dc345ba75d
Renamed the current nether to netherold, and made the new nether2 the default
2012-11-28 22:03:17 -05:00
Mark Crichton
4ced35e9e5
Add new nether render mode.
2012-09-18 22:05:15 -04:00
Thomas Lake
06a7f6ebdc
Add support for 'alpha' option and change default
2012-08-25 09:26:13 +01:00
Thomas Lake
c5a0687701
Improve default colours for BiomeOverlay
2012-08-23 18:30:57 +01:00
Thomas Lake
9dbc58fccf
Add option support to BiomeOverlay()
...
BiomeOverlay([("Biome", (r,g,b)), ... ])
2012-08-23 08:57:31 +01:00
Thomas Lake
c453637e47
Add BiomeOverlay rendermode.
...
A "biomes" option is specified in rendermodes.py but not yet wired up!
May do unexpected things if used :-)
2012-08-22 19:30:46 +01:00
Thomas Lake
5e12e93e87
Refactor biome information into biomes.h
2012-08-22 17:49:36 +01:00
Alejandro Aguilera
2685fe3595
Fixed special case for edge line between slabs and stairs.
2012-08-03 19:24:18 +02:00
Andrew Chin
e86084e0ca
Merge remote branch 'origin/snapshot'
2012-08-01 09:52:53 -04:00
Andrew Chin
39f96909e9
Fix long int too large issue on windows
...
Use a long long instead of a long, which is 8-bytes on all platforms
Fixes #757
2012-07-28 22:41:22 -04:00
Alejandro Aguilera
5d32e722ff
Add all the new stairs in 1.3.
2012-07-26 17:25:53 +02:00
Richard Pastrick
dc7a32d66d
Make the defaults actually work properly.
2012-06-08 14:42:25 -07:00
Richard Pastrick
28099deaf6
Add customizable overlay colors, works for base overlay, spawn, and slime.
...
I left minerals as it is so you have to still define the minerals option to get that to work.
2012-06-08 12:07:21 -07:00
Aaron Griffith
a432382bc1
Merge pull request #749 from contre/overlayAlphaFix
...
Fix an issue with baked in overlays not having any alpha
2012-06-07 20:22:57 -07:00
Aaron Griffith
c17e33a810
skip_sides in lighting_is_face_occluded is now correctly named
...
switched a conditional, but should still be fixed as per 75f80dae95
2012-06-07 20:17:49 -04:00
Richard Pastrick
721ab67989
Fix an issue with baked in overlays not having any alpha, tested with non baked in too and no change there
2012-06-07 15:02:21 -07:00
Aaron Griffith
05bfaaf967
added slime overlay, colors chunks green if slimes can spawn
2012-06-05 23:18:15 -04:00
Aaron Griffith
f4a1c32d1a
added sealevel option to HeightFading primitive
2012-06-05 01:09:47 -04:00
Andrew Chin
6737620a52
Merge remote branch 'origin/smooth-fix'
2012-06-03 21:16:37 -04:00
Andrew Chin
97c3f8f913
Merge remote branch 'origin/devel'
...
Conflicts:
docs/config.rst
2012-06-03 21:15:12 -04:00
Alejandro Aguilera
75f80dae95
Fix black dotted lines in smooth-lighting rendermode.
2012-05-17 10:25:03 +02:00
Aaron Griffith
f395a13d98
biomes=False now renders correctly again
...
Closes Issue #737
2012-05-16 10:15:38 -04:00
Alejandro Aguilera
b53b20a9a8
Add the pre-1.3 wooden slabs.
2012-05-16 10:01:27 +02:00
Aaron Griffith
94c1e2980a
Fixed ocean biomes being needlessly dark
...
partial fix for issue #676 ; thanks @contre
2012-05-11 22:09:10 -03:00
Aaron Griffith
34e5ddf620
biomes are now murky *and* smooth
...
closes issue #708
Props to mkor for taking advantage of the existing average loop, and
CounterPillow for sussing out the correct biome multiplication
color. This commit is just a teensy bit more future-proof.
2012-05-06 20:22:31 -04:00
Aaron Griffith
08b0ed17e6
Merge remote-tracking branch 'interfect/master' into devel
2012-05-06 12:52:24 -04:00
Andrew Chin
ad1dacbdc9
Merge branch 'devel'
2012-05-01 20:28:25 -04:00
CounterPillow
c5af1c81fc
Added a special case for the swamp biome.
...
Addresses issue #708 .
2012-04-29 02:26:14 +02:00
Adam Novak
164fd02b3b
Merge github.com:interfect/Minecraft-Overviewer
2012-04-25 00:03:24 -07:00
Adam Novak
e0c4137eb4
Checking for missing data on all sides.
2012-04-25 00:02:20 -07:00
Adam Novak
915aa1a653
Inverting sense of no-fluids to be correct.
2012-04-24 20:40:39 -07:00
Adam Novak
b1e4b09ab6
Removing unused struct.
2012-04-24 20:35:00 -07:00
Adam Novak
9df1446276
Added a NoFluids render mode primitive, and documented it.
2012-04-24 20:29:27 -07:00
Adam Novak
5184c8d321
Added and documented the "exposed" render mode primitive.
2012-04-24 17:04:51 -07:00