Alejandro Aguilera
cb934ef18f
Remove "text" from wall signs, they are used for chairs!
2011-05-12 16:30:32 +02:00
Alejandro Aguilera
04fe00e315
Add wall signs. Fix torch positios for south oriented repeater.
2011-05-12 15:31:46 +02:00
Alejandro Aguilera
2db3f57d38
Add signposts. Add transform_image_angle function.
2011-05-12 14:54:25 +02:00
Alejandro Aguilera
d735053feb
Add repeaters to the list of transaprent blocks. Fixes problem in night rendermode showing repeaters as strange black block.
2011-05-09 02:15:31 +02:00
Alejandro Aguilera
ef8dd359ac
Make cactus as is in game. Improve cake. Add web block, at the moment is rendered as a sprite.
2011-05-09 01:58:42 +02:00
Alejandro Aguilera
86b891d9f2
Fix the top texture for TNT.
...
Remove non helpful comments or outdated comments.
2011-05-08 16:25:35 +02:00
Alejandro Aguilera
fc99f9f978
Add torches to the repeaters.
2011-05-08 16:18:56 +02:00
Alejandro Aguilera
808bfb7cfe
Add repeaters without torches, make needed changes in rendermode-normal for edge block lines.
...
Delete some non used code in cake.
2011-05-08 13:04:36 +02:00
Alejandro Aguilera
e437a15abc
Add beds and some changes in _build_full_block to simplify the building of fractions of a block.
2011-05-08 12:24:58 +02:00
Alejandro Aguilera
3a18d81842
Increase the portal texture transparency.
2011-05-08 10:11:13 +02:00
Alejandro Aguilera
3c8d7e6442
Add portals to textures.py, needed changes in chunk.py and iterate.c and added beds to transparent blocks.
2011-05-08 02:10:19 +02:00
Alejandro Aguilera
9f9ae1e1fe
Fix diamond-ore textures.
2011-05-03 09:11:55 +02:00
Alejandro Aguilera
24c1e0dfd5
Add single and double chests with orientation to the textures.
...
Add some comments about textures using pseudo data.
2011-05-02 00:10:54 +02:00
Alejandro Aguilera
d58da71f1d
Fix bookshelve and jukebox tops.
2011-05-02 00:10:54 +02:00
Alejandro Aguilera
8b99db7bf6
Add orientation for furnaces, dispensers, pumpkins, and jack-o-lanterns.
2011-05-02 00:10:54 +02:00
Alejandro Aguilera
724bf114e7
Fix new saplings.
2011-05-02 00:10:54 +02:00
Alejandro Aguilera
be720c5e0d
Use ANTIALIAS filter for resizing down images.
...
Ajust the position of fences for the new filter.
2011-04-28 15:03:59 +02:00
Alejandro Aguilera
b513977a79
Fix textures for saplings.
2011-04-21 01:28:14 +02:00
Alejandro Aguilera
5a70c4686c
Add saplings to generate_special_textures function.
...
Also, remove all the torches from the _build_blocks.
2011-04-21 01:25:36 +02:00
Alejandro Aguilera
3bad62f0af
Add the new rail blocks to the transparent blocks list.
2011-04-21 00:53:56 +02:00
Alejandro Aguilera
be23000050
Add the detector and powered rails to textures.py
2011-04-21 00:49:19 +02:00
Alejandro Aguilera
1ef6efab8d
Change _iterate_regionfiles to use glob instead of os.walk. The function gets simpler in this way
...
With this you can fool overviewer to render the nether just poiting the "DIM-1" instead the world dir.
(and you also need to copy the level.dat to the DIM-1 directory, because nether has not spawn)
2011-04-16 13:11:37 +02:00
Alejandro Aguilera
8165ce979d
Add depth tinting to cave rendermode.
2011-04-14 00:33:41 +02:00
Alejandro Aguilera
1fb77cf6e6
Add code to remove lakes and seas.
2011-04-14 00:33:41 +02:00
Alejandro Aguilera
b89ea8db8c
Working cave rendermode without tinting.
2011-04-14 00:33:41 +02:00
Alejandro Aguilera
dd19e88f15
Add special case for wooden and cobblestone stairs in textures.py.
...
Fix a wrong comment in ladder.
Add more comments in _buil_full_block.
2011-04-11 00:15:20 +02:00
Alejandro Aguilera
7463183b9c
Remove duplicated comment...
2011-04-01 23:33:06 +02:00
Alejandro Aguilera
a7714088c5
another comment
2011-04-01 23:21:01 +02:00
Alejandro Aguilera
81fd7d12ed
Add compatibility for wildgrass mod
2011-04-01 20:40:23 +02:00
Alejandro Aguilera
84c3ab397b
Clean textures.py, remove old comments, add new ones. The generate_special_texture function is in ascending blockid order.
2011-04-01 20:26:11 +02:00
Alejandro Aguilera
f240da29f4
Re-fix the bug "what I was thinking?!"
...
Improve the looking of all torches, and add orientation for them.
2011-03-29 21:11:22 +02:00
Alejandro Aguilera
d9436d2c66
Fix a bug of the type "What I was thinking!?" in _build_full_block
2011-03-29 20:45:10 +02:00
Alejandro Aguilera
69179097c5
Paste the top texture the last in _build_full_blocks
2011-03-27 14:46:15 +02:00
Alejandro Aguilera
805450e5f4
Add cake to textures.py (cake!)
2011-03-27 14:42:21 +02:00
Alejandro Aguilera
e33f55977b
Add redstone torches to textures.py (without orientation).
2011-03-27 13:58:42 +02:00
Alejandro Aguilera
8fa8a09492
Add crafting table to the special blocks set.
2011-03-27 13:41:41 +02:00
Alejandro Aguilera
afb05098f9
Add support for redstone and improve the looking of waterfalls.
...
Changes in textures.py and iterate.c
2011-03-27 03:51:45 +02:00
Alejandro Aguilera
593c475e98
Fix problem loading adjacent chunks in some maps.
2011-03-25 17:46:52 +01:00
Alejandro Aguilera
4f5bf93b49
Fix "that NULL should be Py_None"
2011-03-24 23:54:58 +01:00
Alejandro Aguilera
3fdf70b61d
Fix problem with get_lvldata in chunk.py: filename = None doesn't mean chunk corrupt.
2011-03-24 23:47:17 +01:00
Alejandro Aguilera
d04bea2b66
Add functions generate_pseudo_data and check_adjacent_blocks to iterate.c
...
Fences working.
2011-03-24 23:43:11 +01:00
Alejandro Aguilera
4da53b4f9c
Load the 4 adjacent blocks in iterate.c
2011-03-24 23:40:01 +01:00
Alejandro Aguilera and Aaron Griffith
c79b0b9b20
changed imgy calculation and moved "imgy -= 12" to start of loop
...
from discussion in
<https://github.com/agrif/Minecraft-Overviewer/commit/4e63e6#iterate.c-P282 >
2011-03-11 17:54:12 -05:00
Alejandro Aguilera
4aa7fff086
And also for double slabs.
2011-03-08 17:01:58 +01:00
Alejandro Aguilera
80027c7cc5
Add special case in textures.py for the different slabs.
2011-03-08 16:33:44 +01:00
Alejandro Aguilera
1bb6d03c90
Don't render buttons as full blocks.
2011-03-02 17:25:44 +01:00
Alejandro Aguilera
38d970f7e1
The texture for redstone wire is now white! Needs tinting. Ignore redstone wire blocks for now...
2011-02-24 13:26:36 +01:00
Alejandro Aguilera
5e360600c4
Update functions _load_up_left and _load_up_right with the new region format in chunk.py.
2011-02-24 13:22:25 +01:00
Alejandro Aguilera
d90a3666dd
Fix .any() not working as expected.
2011-02-03 00:36:02 +01:00
Alejandro Aguilera
15e0e9210f
Finish and comment.
2011-02-02 23:01:25 +01:00
Alejandro Aguilera
448733dd44
Improvements for generate_pseudo_andcildata in chunk.py, and necessary changes to fences case in textures.py
...
This changes will help to properly render redstonewire.
2011-02-02 23:01:25 +01:00
Alejandro Aguilera
5bf705dfe9
Improving the function generate pseudo_ancildata. (first part)
2011-02-02 23:01:25 +01:00
Alejandro Aguilera
f866d5e654
Add fire.png and a case for fire in textures.py.
2011-01-18 09:13:14 +01:00
Alejandro Aguilera
d93a0324ab
Add fire texture.
2011-01-18 09:07:49 +01:00
Alejandro Aguilera
13f37734f4
Add support for colored wool.
2011-01-15 23:35:31 +01:00
Alejandro Aguilera
664d14dee3
Add some Minecraft beta 1.2 blocks to the render support:
...
-The 2 new woods
-The dispensers
-Chaged to the new top for the furnace (and I think fixed them)
-Lapis lazuli block
-Lapis lazuli ore
-Note block
-Sandstone
2011-01-15 01:49:46 +01:00
Alejandro Aguilera
effaa204e0
Add blockid = 55 to the list of transparent blocks.
2011-01-11 10:10:31 +01:00
Alejandro Aguilera
ad9756fa8c
Change to a better looking and better maintainable code. (thanks blixt)
2011-01-05 15:09:55 +01:00
Alejandro Aguilera
23b7e90c54
Fix findTrueSpawn for spawn in y = 128
2011-01-05 02:38:57 +01:00
Alejandro Aguilera
416e1b6b85
Add textures for minetrack slopes in textures.py
2011-01-02 16:23:42 +01:00
Alejandro Aguilera
dc7307af56
Darken both sides of the fence
2010-12-17 15:30:00 +01:00
Alejandro Aguilera
1d31cd7e9a
Add a special case in generate_special_texture for fences, and add his blockid to special_blocks set.
2010-12-17 13:21:24 +01:00
Alejandro Aguilera
daf7a68d38
Make chunk.py check for blocks that need pseudo ancil data and call generate_pseudo_ancildata.
2010-12-17 12:57:56 +01:00
Alejandro Aguilera
1ad82cf4b1
New function in chunk.py that generates false ancillary data for fence like blocks.
2010-12-17 12:52:47 +01:00
Alejandro Aguilera
598050ddf4
Chunk.pi now loads the 4 adjacent chunks (only blocks data).
2010-12-17 12:51:07 +01:00
Alejandro Aguilera
c5f21ba94a
Don't render blocks of half covered chunks.
2010-12-14 09:30:23 +01:00
Alejandro Aguilera
07383f6d5d
Optimization: Chunk.py checks in adjacents chunks to render or not blocks.
2010-12-13 23:17:56 +01:00