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Commit Graph

104 Commits

Author SHA1 Message Date
Aaron Griffith
48642e0e5b changed biome fix to be more consistent with the other region code 2011-03-03 20:48:32 -05:00
Aaron Griffith
a6805c2e0c updated biome rendering to use latest Biome Extractor format 2011-03-03 12:27:47 -05:00
Andrew Chin
f4cd71a09b Fix region calc typo 2011-03-01 08:11:38 -05:00
Andrew Chin
5f2f098d40 Better cache checking, now uses chunk timestamps
and possibly fixed a bug in check_cache?
2011-02-28 22:10:36 -05:00
Andrew Chin
caa1ef1f45 Catch proper exception in chunk.py
Also removed unnecessary check in world.py
2011-02-28 18:56:22 -05:00
Andrew Chin
1f8fb017a3 Check to ensure level.dat has been updated
Error out if level.dat has not been updated.  Also, cleaned up some
debugging print statements
2011-02-26 21:59:49 -05:00
Andrew Chin
a690ebbce5 some caching work
hashchecking needs to be checked to see if it's still OK
timestamp checking should involved the timestamps from inside the region
file, not of the region file itself.
2011-02-24 23:29:58 -05:00
Alejandro Aguilera
5e360600c4 Update functions _load_up_left and _load_up_right with the new region format in chunk.py. 2011-02-24 13:22:25 +01:00
Andrew Chin
05ea562060 Working rendering with the new McRegion format.
Notes:
 * Currently only works with -p 1
 * Caching is mostly compatible with existing caches, but not completly.
   This needs more testing and more code reviews
 * There are probably many code paths that will throw exceptions.
 * Not ready for general use yet, but is OK for testing
2011-02-23 22:13:35 -05:00
Alejandro Aguilera
d90a3666dd Fix .any() not working as expected. 2011-02-03 00:36:02 +01:00
Alejandro Aguilera
15e0e9210f Finish and comment. 2011-02-02 23:01:25 +01:00
Alejandro Aguilera
448733dd44 Improvements for generate_pseudo_andcildata in chunk.py, and necessary changes to fences case in textures.py
This changes will help to properly render redstonewire.
2011-02-02 23:01:25 +01:00
Alejandro Aguilera
5bf705dfe9 Improving the function generate pseudo_ancildata. (first part) 2011-02-02 23:01:25 +01:00
Alejandro Aguilera
664d14dee3 Add some Minecraft beta 1.2 blocks to the render support:
-The 2 new woods
-The dispensers
-Chaged to the new top for the furnace (and I think fixed them)
-Lapis lazuli block
-Lapis lazuli ore
-Note block
-Sandstone
2011-01-15 01:49:46 +01:00
Alejandro Aguilera
effaa204e0 Add blockid = 55 to the list of transparent blocks. 2011-01-11 10:10:31 +01:00
Andrew Chin
3d84e76d0e Merge branch 'grasscolor-fix' of https://github.com/agrif/Minecraft-Overviewer into agrif-grasscolor-fix 2011-01-01 20:57:24 -05:00
Aaron Griffith
0ab56ce1d9 made sure biome color arrays are loaded in each thread 2011-01-01 15:45:36 -08:00
Andrew Chin
97aa81311c Fixed empty sign handling, updated findSigns.py 2010-12-31 23:35:18 -05:00
Alex Cline
ee1e7c3aa9 Changed blank sign logic to use aheadley's suggestion. 2010-12-31 20:45:02 -05:00
Alex Cline
802cd30dc8 Added conditional to only add signs that are not blank to the POI list. 2010-12-30 15:31:03 -05:00
Andrew Chin
1a526bbba0 Merged in rmccue's cache checking changes
Conflicts:
	chunk.py
2010-12-23 02:01:58 -05:00
Andrew Chin
e9aa4b6228 Merge branch 'master' of https://github.com/jennytoo/Minecraft-Overviewer into jennytoo-master 2010-12-18 20:13:11 -05:00
Andrew Chin
334385951c Merge branch 'fences' of https://github.com/Fenixin/Minecraft-Overviewer into Fenixin-fences 2010-12-18 18:27:06 -05:00
Andrew Chin
ad5fa9b208 Merge branch 'master' of https://github.com/rmccue/Minecraft-Overviewer into rmccue-master 2010-12-18 15:30:12 -05:00
Alejandro Aguilera
daf7a68d38 Make chunk.py check for blocks that need pseudo ancil data and call generate_pseudo_ancildata. 2010-12-17 12:57:56 +01:00
Alejandro Aguilera
1ad82cf4b1 New function in chunk.py that generates false ancillary data for fence like blocks. 2010-12-17 12:52:47 +01:00
Alejandro Aguilera
598050ddf4 Chunk.pi now loads the 4 adjacent chunks (only blocks data). 2010-12-17 12:51:07 +01:00
Jenny
d210076479 Adds spawn output rendering (variant of night which shows dark areas in red) and support for multiple map types with buttons to switch between them. 2010-12-14 02:39:01 -08:00
Alejandro Aguilera
c5f21ba94a Don't render blocks of half covered chunks. 2010-12-14 09:30:23 +01:00
Alejandro Aguilera
07383f6d5d Optimization: Chunk.py checks in adjacents chunks to render or not blocks. 2010-12-13 23:17:56 +01:00
Ryan McCue
b3abb072c8 Use chunk.check_cache 2010-12-13 22:16:35 +10:00
Ryan McCue
72ec5469fa Fix order and naming of parameters 2010-12-13 22:04:52 +10:00
Ryan McCue
fcfaffffbb Check if the key exists first 2010-12-13 21:21:24 +10:00
Ryan McCue
8def0ffaef Check cache synchronously, to avoid async overhead.
This is starting to do my head in. Apologies if these don't make any
sense, but they do to me. :)
2010-12-13 21:16:21 +10:00
Ryan McCue
8ec7986353 Only pass the part of the dict we need to the chunk renderer 2010-12-13 20:34:17 +10:00
Andrew Chin
fcbff8af2a Improved marker titles and newlines
Primarily for browsers that don't render newlines in tooltips.
Thanks to ben0x539
2010-12-11 20:15:12 -05:00
Ryan McCue
211f489f66 Add logging regarding whether cached image is used or not 2010-12-11 21:32:36 +10:00
Ryan McCue
b7f4855ec6 Use logging instead of print statement 2010-12-11 21:31:20 +10:00
Ryan McCue
dff4f4aea8 Add debugging info 2010-12-11 21:22:58 +10:00
Ryan McCue
b94daab5a0 Use self.dirbits instead of dirbits 2010-12-11 21:21:08 +10:00
Ryan McCue
e7c19f9309 Use a more efficient checker for cached images 2010-12-11 21:10:59 +10:00
Andrew Chin
e96bb91b82 Better handling of the biome tinting images.
If they're not found with _find_file, then look in the EXTRACTEDBIOME
folder in the worlddir.
2010-12-05 01:35:12 -05:00
Andrew Chin
9125919d3e Give a more useful error if the biome color png files can't be found 2010-12-04 19:31:21 -05:00
Andrew Chin
c60180f793 Biome data from Biome Extractor is now used if it is present.
If the BIOMEEXTRACTOR data is not available, then non-biome aware
tinting will be used

Open biome data in binary mode (Windows requires this)
2010-11-23 00:48:39 -05:00
Alex Jurkiewicz
22db7bb3cd clean up biome code 2010-11-23 00:31:35 -05:00
Andrew Chin
dc80c88e94 Biome tinting uses now uses the Biome Extractor data files.
See:
http://www.minecraftforum.net/viewtopic.php?f=25&t=80902&view=unread
2010-11-23 00:26:07 -05:00
Andrew Chin
210e65730f Hacky work on biome tinting
Currently this requires python-gearman, gearman-java, and a java SDK.

This code will probably be all thrown away, but if you really want to
play, first compile Biome.java, then run the resulting Biome.class.
Note you'll probably need to hack the signatures out of minecraft.jar to
get it to run.

Then copy grasscolor.png into the cwd, and run gmap.py as usual.

It is slowwwww.  Perhaps running Biome.class on multiple machines might
speed things up?

Here's the kind of output produced: http://smp.em32.net/biome_test/
2010-11-23 00:26:07 -05:00
Andrew Brown
605811bf0c Merge remote branch 'eminence/master' 2010-11-07 09:08:56 -05:00
Andrew Brown
21ac6689e6 Merge branch 'blending' of https://github.com/agrif/Minecraft-Overviewer into agrif-blending 2010-11-07 08:09:25 -05:00
Andrew Chin
c96b3363b2 Fixed bug in signpost handling code
Two of the coordinates were flipped in markers.js
Also, overviewer.dat is now removed with -d
2010-11-06 15:27:52 -04:00