Aaron Griffith
a6805c2e0c
updated biome rendering to use latest Biome Extractor format
2011-03-03 12:27:47 -05:00
Andrew Chin
f4cd71a09b
Fix region calc typo
2011-03-01 08:11:38 -05:00
Andrew Chin
5f2f098d40
Better cache checking, now uses chunk timestamps
...
and possibly fixed a bug in check_cache?
2011-02-28 22:10:36 -05:00
Andrew Chin
caa1ef1f45
Catch proper exception in chunk.py
...
Also removed unnecessary check in world.py
2011-02-28 18:56:22 -05:00
Andrew Chin
1f8fb017a3
Check to ensure level.dat has been updated
...
Error out if level.dat has not been updated. Also, cleaned up some
debugging print statements
2011-02-26 21:59:49 -05:00
Andrew Chin
a690ebbce5
some caching work
...
hashchecking needs to be checked to see if it's still OK
timestamp checking should involved the timestamps from inside the region
file, not of the region file itself.
2011-02-24 23:29:58 -05:00
Alejandro Aguilera
5e360600c4
Update functions _load_up_left and _load_up_right with the new region format in chunk.py.
2011-02-24 13:22:25 +01:00
Andrew Chin
05ea562060
Working rendering with the new McRegion format.
...
Notes:
* Currently only works with -p 1
* Caching is mostly compatible with existing caches, but not completly.
This needs more testing and more code reviews
* There are probably many code paths that will throw exceptions.
* Not ready for general use yet, but is OK for testing
2011-02-23 22:13:35 -05:00
Alejandro Aguilera
d90a3666dd
Fix .any() not working as expected.
2011-02-03 00:36:02 +01:00
Alejandro Aguilera
15e0e9210f
Finish and comment.
2011-02-02 23:01:25 +01:00
Alejandro Aguilera
448733dd44
Improvements for generate_pseudo_andcildata in chunk.py, and necessary changes to fences case in textures.py
...
This changes will help to properly render redstonewire.
2011-02-02 23:01:25 +01:00
Alejandro Aguilera
5bf705dfe9
Improving the function generate pseudo_ancildata. (first part)
2011-02-02 23:01:25 +01:00
Alejandro Aguilera
664d14dee3
Add some Minecraft beta 1.2 blocks to the render support:
...
-The 2 new woods
-The dispensers
-Chaged to the new top for the furnace (and I think fixed them)
-Lapis lazuli block
-Lapis lazuli ore
-Note block
-Sandstone
2011-01-15 01:49:46 +01:00
Alejandro Aguilera
effaa204e0
Add blockid = 55 to the list of transparent blocks.
2011-01-11 10:10:31 +01:00
Andrew Chin
3d84e76d0e
Merge branch 'grasscolor-fix' of https://github.com/agrif/Minecraft-Overviewer into agrif-grasscolor-fix
2011-01-01 20:57:24 -05:00
Aaron Griffith
0ab56ce1d9
made sure biome color arrays are loaded in each thread
2011-01-01 15:45:36 -08:00
Andrew Chin
97aa81311c
Fixed empty sign handling, updated findSigns.py
2010-12-31 23:35:18 -05:00
Alex Cline
ee1e7c3aa9
Changed blank sign logic to use aheadley's suggestion.
2010-12-31 20:45:02 -05:00
Alex Cline
802cd30dc8
Added conditional to only add signs that are not blank to the POI list.
2010-12-30 15:31:03 -05:00
Andrew Chin
1a526bbba0
Merged in rmccue's cache checking changes
...
Conflicts:
chunk.py
2010-12-23 02:01:58 -05:00
Andrew Chin
e9aa4b6228
Merge branch 'master' of https://github.com/jennytoo/Minecraft-Overviewer into jennytoo-master
2010-12-18 20:13:11 -05:00
Andrew Chin
334385951c
Merge branch 'fences' of https://github.com/Fenixin/Minecraft-Overviewer into Fenixin-fences
2010-12-18 18:27:06 -05:00
Andrew Chin
ad5fa9b208
Merge branch 'master' of https://github.com/rmccue/Minecraft-Overviewer into rmccue-master
2010-12-18 15:30:12 -05:00
Alejandro Aguilera
daf7a68d38
Make chunk.py check for blocks that need pseudo ancil data and call generate_pseudo_ancildata.
2010-12-17 12:57:56 +01:00
Alejandro Aguilera
1ad82cf4b1
New function in chunk.py that generates false ancillary data for fence like blocks.
2010-12-17 12:52:47 +01:00
Alejandro Aguilera
598050ddf4
Chunk.pi now loads the 4 adjacent chunks (only blocks data).
2010-12-17 12:51:07 +01:00
Jenny
d210076479
Adds spawn output rendering (variant of night which shows dark areas in red) and support for multiple map types with buttons to switch between them.
2010-12-14 02:39:01 -08:00
Alejandro Aguilera
c5f21ba94a
Don't render blocks of half covered chunks.
2010-12-14 09:30:23 +01:00
Alejandro Aguilera
07383f6d5d
Optimization: Chunk.py checks in adjacents chunks to render or not blocks.
2010-12-13 23:17:56 +01:00
Ryan McCue
b3abb072c8
Use chunk.check_cache
2010-12-13 22:16:35 +10:00
Ryan McCue
72ec5469fa
Fix order and naming of parameters
2010-12-13 22:04:52 +10:00
Ryan McCue
fcfaffffbb
Check if the key exists first
2010-12-13 21:21:24 +10:00
Ryan McCue
8def0ffaef
Check cache synchronously, to avoid async overhead.
...
This is starting to do my head in. Apologies if these don't make any
sense, but they do to me. :)
2010-12-13 21:16:21 +10:00
Ryan McCue
8ec7986353
Only pass the part of the dict we need to the chunk renderer
2010-12-13 20:34:17 +10:00
Andrew Chin
fcbff8af2a
Improved marker titles and newlines
...
Primarily for browsers that don't render newlines in tooltips.
Thanks to ben0x539
2010-12-11 20:15:12 -05:00
Ryan McCue
211f489f66
Add logging regarding whether cached image is used or not
2010-12-11 21:32:36 +10:00
Ryan McCue
b7f4855ec6
Use logging instead of print statement
2010-12-11 21:31:20 +10:00
Ryan McCue
dff4f4aea8
Add debugging info
2010-12-11 21:22:58 +10:00
Ryan McCue
b94daab5a0
Use self.dirbits instead of dirbits
2010-12-11 21:21:08 +10:00
Ryan McCue
e7c19f9309
Use a more efficient checker for cached images
2010-12-11 21:10:59 +10:00
Andrew Chin
e96bb91b82
Better handling of the biome tinting images.
...
If they're not found with _find_file, then look in the EXTRACTEDBIOME
folder in the worlddir.
2010-12-05 01:35:12 -05:00
Andrew Chin
9125919d3e
Give a more useful error if the biome color png files can't be found
2010-12-04 19:31:21 -05:00
Andrew Chin
c60180f793
Biome data from Biome Extractor is now used if it is present.
...
If the BIOMEEXTRACTOR data is not available, then non-biome aware
tinting will be used
Open biome data in binary mode (Windows requires this)
2010-11-23 00:48:39 -05:00
Alex Jurkiewicz
22db7bb3cd
clean up biome code
2010-11-23 00:31:35 -05:00
Andrew Chin
dc80c88e94
Biome tinting uses now uses the Biome Extractor data files.
...
See:
http://www.minecraftforum.net/viewtopic.php?f=25&t=80902&view=unread
2010-11-23 00:26:07 -05:00
Andrew Chin
210e65730f
Hacky work on biome tinting
...
Currently this requires python-gearman, gearman-java, and a java SDK.
This code will probably be all thrown away, but if you really want to
play, first compile Biome.java, then run the resulting Biome.class.
Note you'll probably need to hack the signatures out of minecraft.jar to
get it to run.
Then copy grasscolor.png into the cwd, and run gmap.py as usual.
It is slowwwww. Perhaps running Biome.class on multiple machines might
speed things up?
Here's the kind of output produced: http://smp.em32.net/biome_test/
2010-11-23 00:26:07 -05:00
Andrew Brown
605811bf0c
Merge remote branch 'eminence/master'
2010-11-07 09:08:56 -05:00
Andrew Brown
21ac6689e6
Merge branch 'blending' of https://github.com/agrif/Minecraft-Overviewer into agrif-blending
2010-11-07 08:09:25 -05:00
Andrew Chin
c96b3363b2
Fixed bug in signpost handling code
...
Two of the coordinates were flipped in markers.js
Also, overviewer.dat is now removed with -d
2010-11-06 15:27:52 -04:00
Andrew Chin
d01fb1f520
Merge remote branch 'upstream/master'
2010-11-02 18:59:58 -04:00